Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Oil and Water: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
No edit summary
m (Text replacement - "\|newunits=\d+\n" to "")
(43 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Chapter Infobox
{{Chapter Infobox
|title=Oil and Water
|image=[[File:Cm fe16 oil and water.png|200px]]
|image=[[File:Cm fe16 oil and water.png|200px]]
|location=Mountains
|location=Mountains
Line 6: Line 5:
}}
}}


<!--{{quote|Quote|Speaker}}-->
{{quote|Death God Gang? What kind of childish nonsense—Where's the Death Knight?|[[Manuela]]}}


'''Oil and Water''' <!--(Japanese: {{hover|?|?}} ''?'')--> is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Flame in the Darkness|Chapter 8]] to [[Throne of Knowledge|Chapter 11]]. In this chapter, [[Manuela]] and [[Hanneman]] investigate rumors of the [[Death Knight]] lurking nearby.
'''Oil and Water''' (Japanese: {{hl|氷炭相容れず|Hyōtan'ai irezu}} ''Like oil and water'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Flame in the Darkness|Chapter 8]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Manuela]] or [[Hanneman]] and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of the [[Death Knight]] lurking nearby.


==Plot==
==Plot==
Line 19: Line 18:
==Chapter data==
==Chapter data==
{{Tab
{{Tab
|default=2
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{ChapData
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Hanneman]] or [[Manuela]] die
|ally=3–7
|enemy=22
|map={{Tab
|tab1=Initial
|tab2=Escape routes
|content1=<div>[[File:Cm fe16 oil and water.png|200px]]</div>
|content2=<div>[[File:Cm fe16 oil and water escapes.png|200px]]</div>
}}
|col=14
|row=30
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the Bandit Leader
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Hanneman]] or [[Manuela]] die
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Hanneman]] or [[Manuela]] die
|ally=7
|ally=3–7
|enemy=26
|enemy=26
|map=[[File:Cm fe16 oil and water h.png|200px]]
|map={{Tab
|tab1=Initial
|tab2=Escape routes
|content1=<div>[[File:Cm fe16 oil and water h.png|200px]]</div>
|content2=<div>[[File:Cm fe16 oil and water escapes.png|200px]]</div>
}}
|col=14
|row=30
}}
|content3={{ChapData
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Hanneman]] or [[Manuela]] die
|ally=3–7
|enemy=30
|map={{Tab
|tab1=Initial
|tab2=Escape routes
|content1=<div>[[File:Cm fe16 oil and water m.png|200px]]</div>
|content2=<div>[[File:Cm fe16 oil and water escapes.png|200px]]</div>
}}
|col=14
|row=30
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=hanneman
|return2=edelgard
|forced3=manuela
|return3=hubert
|return1=edelgard
|return4=ferdinand
|return2=hubert
|return5=linhardt
|return3=ferdinand
|return6=caspar
|return4=linhardt
|return7=bernadetta
|return5=caspar
|return8=dorothea
|return6=bernadetta
|return9=petra
|return7=dorothea
|return10=felix
|return8=petra
|return11=ashe
|return9=felix
|return12=sylvain
|return10=ashe
|return13=mercedes
|return11=sylvain
|return14=annette
|return12=mercedes
|return15=ingrid
|return13=annette
|return16=lorenz
|return14=ingrid
|return16article=Lorenz (Three Houses)
|return15=lorenz
|return17=raphael
|return15article=Lorenz (Three Houses)
|return18=ignatz
|return16=raphael
|return19=lysithea
|return17=ignatz
|return20=marianne
|return18=lysithea
|return21=leonie
|return19=marianne
|return22=shamir
|return20=leonie
|return23=flayn
|return21=constance 02
|return24=hanneman
|return21article=Constance
|return25=manuela
|return22=balthus
|return23=hapi
|return24=yuri
|return25=anna
|return25article=Anna/Three Houses
|return26=shamir
|return27=flayn
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=hanneman
|return2=dimitri
|forced3=manuela
|return3=dedue
|return1=dimitri
|return4=felix
|return2=dedue
|return5=ashe
|return3=felix
|return6=sylvain
|return4=ashe
|return7=mercedes
|return5=sylvain
|return8=annette
|return6=mercedes
|return9=ingrid
|return7=annette
|return10=ferdinand
|return8=ingrid
|return11=linhardt
|return9=ferdinand
|return12=caspar
|return10=linhardt
|return13=bernadetta
|return11=caspar
|return14=dorothea
|return12=bernadetta
|return15=petra
|return13=dorothea
|return16=lorenz
|return14=petra
|return16article=Lorenz (Three Houses)
|return15=lorenz
|return17=raphael
|return15article=Lorenz (Three Houses)
|return18=ignatz
|return16=raphael
|return19=lysithea
|return17=ignatz
|return20=marianne
|return18=lysithea
|return21=hilda
|return19=marianne
 
|return20=hilda
|return22=leonie
|return21=leonie
|return23=catherine
|return22=constance 02
|return24=shamir
|return22article=Constance
|return25=cyril
|return23=balthus
|return26=flayn
|return24=hapi
|return27=hanneman
|return25=yuri
|return28=manuela
|return26=anna
|return26article=Anna/Three Houses
|return27=catherine
|return28=shamir
|return29=cyril
|return30=flayn
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|forced1article=Byleth
|return1article=Byleth
|forced2=hanneman
|return2=claude
|forced3=manuela
|return3=lorenz
|return1=claude
|return3article=Lorenz (Three Houses)
|return2=lorenz
|return4=raphael
|return2article=Lorenz (Three Houses)
|return5=ignatz
|return3=raphael
|return6=lysithea
|return4=ignatz
|return7=marianne
|return5=lysithea
|return8=hilda
|return6=marianne
|return7=hilda
|return8=leonie
|return9=ferdinand
|return10=linhardt
|return11=caspar
|return12=bernadetta
|return13=dorothea
|return14=petra
|return15=felix
|return16=ashe
|return17=sylvain
|return18=mercedes
|return19=annette
|return20=ingrid
|return21=constance 02
|return21article=Constance
|return22=balthus
|return23=hapi
|return24=yuri
|return25=anna
|return25article=Anna/Three Houses
|return26=catherine
|return27=shamir
|return28=cyril
|return29=flayn
}}
}}


|return9=leonie
This paralogue only requires Hanneman ''or'' Manuela to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
|return10=ferdinand
 
|return11=linhardt
{{Tab
|return12=caspar
|tab1=Hanneman, Normal
|return13=bernadetta
|tab2=Hanneman, Hard
|return14=dorothea
|tab3=Hanneman, Maddening
|return15=petra
|tab4=Manuela, Normal
|return16=felix
|tab5=Manuela, Hard
|return17=ashe
|tab6=Manuela, Maddening
|return18=sylvain
|content1={{BossStats FE16
|return19=mercedes
|portrait=[[File:Small portrait hanneman fe16.png|128px]]
|return20=annette
|sprite=mage hanneman playable
|return21=ingrid
|class=Mage
|return22=catherine
|crest={{Crest|Indech|Minor}}
|return23=shamir
|lv=17
|return24=cyril
|HP=33
|return25=flayn
|str=10
|return26=hanneman
|mag=21
|return27=manuela
|dex=14
|spd=9
|luck=10
|def=7
|res=19
|cha=11{{h|+3|Granted by Seiros Magic Corps}}
|move=4
|inventory={{Item|16|Iron Bow|image=bow}}
|skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire|image=black magic}}<br>{{Item|16|Wind|image=black magic}}
|battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}}
|re=C
|au=D
}}
|content2={{BossStats FE16
|portrait=[[File:Small portrait hanneman fe16.png|128px]]
|sprite=mage hanneman playable
|class=Mage
|crest={{Crest|Indech|Minor}}
|lv=18
|HP=34
|str=10
|mag=22
|dex=15
|spd=9
|luck=10
|def=8
|res=19
|cha=12{{h|+3|Granted by Seiros Magic Corps}}
|move=4
|inventory={{Item|16|Iron Bow|image=bow}}
|skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire|image=black magic}}<br>{{Item|16|Wind|image=black magic}}
|battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}}
|re=C
|au=D
}}
|content3={{BossStats FE16
|portrait=[[File:Small portrait hanneman fe16.png|128px]]
|sprite=mage hanneman playable
|class=Mage
|crest={{Crest|Indech|Minor}}
|lv=24
|HP=40
|str=15
|mag=29
|dex=21
|spd=14
|luck=16
|def=12
|res=23
|cha=18{{h|+3|Granted by Seiros Magic Corps}}
|move=4
|inventory={{Item|16|Iron Bow|image=bow}}
|skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire|image=black magic}}<br>{{Item|16|Wind|image=black magic}}
|battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}}
|re=C
|au=D
}}
|content4={{BossStats FE16
|portrait=[[File:Small portrait manuela fe16.png|128px]]
|sprite=priest manuela playable
|class=Priest
|lv=17
|HP=36
|str=15
|mag=14
|dex=13
|spd=18
|luck=13
|def=8
|res=17
|cha=17{{h|+1|Granted by Seiros Sacred Monks}}
|move=4
|inventory={{Item|16|Iron Sword|image=sword}}
|skills={{Item|16|Infirmary Master|image=skill team buff}}<br>{{Item|16|Heal|link=Heal (ability)}}<br>{{Item|16|White Magic Heal +5}}
|spells={{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Ward|image=white magic}}
|battalion={{Item|16|Seiros Sacred Monks|image=battalion infantry}} Lv 3<br>{{Item|16|Resonant White Magic|image=gambit support}}
|fa=C
}}
|content5={{BossStats FE16
|portrait=[[File:Small portrait manuela fe16.png|128px]]
|sprite=priest manuela playable
|class=Priest
|lv=18
|HP=36
|str=15
|mag=15
|dex=14
|spd=18
|luck=14
|def=8
|res=17
|cha=17{{h|+1|Granted by Seiros Sacred Monks}}
|move=4
|inventory={{Item|16|Iron Sword|image=sword}}
|skills={{Item|16|Infirmary Master|image=skill team buff}}<br>{{Item|16|Heal|link=Heal (ability)}}<br>{{Item|16|White Magic Heal +5}}
|spells={{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Ward|image=white magic}}
|battalion={{Item|16|Seiros Sacred Monks|image=battalion infantry}} Lv 3<br>{{Item|16|Resonant White Magic|image=gambit support}}
|fa=C
}}
|content6={{BossStats FE16
|portrait=[[File:Small portrait manuela fe16.png|128px]]
|sprite=priest manuela playable
|class=Priest
|lv=24
|HP=43
|str=20
|mag=21
|dex=20
|spd=25
|luck=20
|def=13
|res=21
|cha=24{{h|+1|Granted by Seiros Sacred Monks}}
|move=4
|inventory={{Item|16|Iron Sword|image=sword}}
|skills={{Item|16|Infirmary Master|image=skill team buff}}<br>{{Item|16|Heal|link=Heal (ability)}}<br>{{Item|16|White Magic Heal +5}}
|spells={{Item|16|Nosferatu|image=white magic}}<br>{{Item|16|Heal|image=white magic}}<br>{{Item|16|Ward|image=white magic}}
|battalion={{Item|16|Seiros Sacred Monks|image=battalion infantry}} Lv 3<br>{{Item|16|Resonant White Magic|image=gambit support}}
|fa=C
}}
}}
}}
}}
Line 150: Line 343:
|item3=Macuil Evil Repelling Co.
|item3=Macuil Evil Repelling Co.
|item3image=battalion infantry gold
|item3image=battalion infantry gold
|obtain3=Automatically at the end of the chapter
|obtain3=Automatically at the end of the chapter if Manuela is a party member
|itemlast=Indech Sword Fighters
|itemlast=Indech Sword Fighters
|itemlastimage=battalion armored gold
|itemlastimage=battalion armored gold
|obtainlast=Automatically at the end of the chapter
|obtainlast=Automatically at the end of the chapter if Hanneman is a party member
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}}
{{tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Bandit Leader
|class=Warrior
|lv=17
|#=1
|hp=38
|str=22
|mag=8
|dex=12
|spd=15
|lck=11
|def=14{{h|+2|Granted by Defense +2}}
|res=8
|cha=9{{h|+1|Granted by Bandits}}
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 2}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Seal Strength}} • {{Item|16|Defense +2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Thief
|class=Archer
|lv=15
|#=1
|hp=28
|str=9
|mag=6
|dex=10
|spd=11
|lck=10
|def=5
|res=4
|cha=9
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}} • {{Item|16|Experience Gem|image=gem|type=drop}}<br>{{Item|16|Bowrange +1}}
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mage
|lv=15
|#=4
|hp=29
|str=8
|mag=11
|dex=8
|spd=13
|lck=8
|def=7
|res=8
|cha=7
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}
|notes=• The western one immediately begins moving unprovoked.<br>• The southeast two begin moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Thief
|class=Sniper
|lv=15
|#=1
|hp=31
|str=18
|mag=8
|dex=17
|spd=14
|lck=13
|def=12
|res=8
|cha=9
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Rapier|image=sword|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=15
|#=1
|hp=31
|str=12
|mag=6
|dex=10
|spd=15
|lck=8
|def=9
|res=2
|cha=7
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=15
|#=1
|hp=33
|str=13
|mag=6
|dex=7
|spd=11
|lck=8
|def=7
|res=4
|cha=9
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Armored Knight
|lv=15
|#=1
|hp=33
|str=11
|mag=6
|dex=7
|spd=6
|lck=8
|def=17
|res=1
|cha=7
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}
|notes=Begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Archer
|lv=15
|#=1
|hp=29
|str=11
|mag=6
|dex=10
|spd=13
|lck=10
|def=7
|res=2
|cha=7
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Swordmaster
|lv=15
|#=2
|hp=34
|str=19
|mag=8
|dex=13
|spd=21
|lck=10
|def=13
|res=8
|cha=7
|mov=5
|inventory={{Item|16|Iron Sword|image=axe}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Archer
|lv=15
|#=1
|hp=29
|str=11
|mag=6
|dex=10
|spd=13
|lck=10
|def=7
|res=2
|cha=7{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3:{{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the northwest [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brawler
|lv=15
|#=3
|hp=33
|str=11
|mag=6
|dex=9
|spd=17
|lck=8
|def=9
|res=1
|cha=7
|mov=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|notes=• The western one begins moving unprovoked on turn 7.<br>• The eastern one begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Armored Knight
|lv=15
|#=1
|hp=33
|str=11
|mag=6
|dex=7
|spd=6
|lck=8
|def=17
|res=1
|cha=7{{h|+1|Granted by Bandits}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Pegasus Knight
|lv=15
|#=2
|hp=32
|str=17
|mag=8
|dex=15
|spd=18
|lck=10
|def=12
|res=13
|cha=8
|mov=7
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}}
|notes=• Begins moving unprovoked on turn 5 or if any player unit enters the west area.<br>• Prioritizes attacking Manuela if she is in range.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=15
|#=1
|hp=34
|str=15
|mag=6
|dex=7
|spd=13
|lck=8
|def=9
|res=2
|cha=7
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}
|notes=Begins moving if the northern [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=15
|#=1
|hp=34
|str=15
|mag=6
|dex=7
|spd=13
|lck=8
|def=9
|res=2
|cha=7{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving unprovoked on turn 7.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Bandit Leader
|class=Warrior
|lv=18
|#=1
|hp=41
|str=22
|mag=8
|dex=12
|spd=17
|lck=11
|def=16{{h|+2|Granted by Defense +2}}
|res=8
|cha=12{{h|+1|Granted by Bandits}}
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 2}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Seal Strength}} • {{Item|16|Defense +2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Thief
|class=Archer
|lv=16
|#=1
|hp=30
|str=12
|mag=6
|dex=11
|spd=14
|lck=10
|def=8
|res=5
|cha=11
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}} • {{Item|16|Experience Gem|image=gem|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mage
|lv=16
|#=4
|hp=31
|str=11
|mag=11
|dex=9
|spd=15
|lck=8
|def=8
|res=11
|cha=9
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes=• The western one immediately begins moving unprovoked.<br>• The southeast two begin moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Thief
|class=Sniper
|lv=16
|#=1
|hp=33
|str=18
|mag=8
|dex=17
|spd=14
|lck=13
|def=12
|res=8
|cha=11
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Rapier|image=sword|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=16
|#=1
|hp=34
|str=15
|mag=7
|dex=10
|spd=18
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=16
|#=1
|hp=35
|str=15
|mag=6
|dex=7
|spd=14
|lck=8
|def=9
|res=4
|cha=11
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Armored Knight
|lv=16
|#=1
|hp=36
|str=14
|mag=7
|dex=8
|spd=9
|lck=8
|def=19
|res=1
|cha=9
|mov=4
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Archer
|lv=16
|#=2
|hp=31
|str=14
|mag=7
|dex=12
|spd=15
|lck=10
|def=10
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=• The southwest one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if the adjacent [[Armored Knight]] is provoked or any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Swordmaster
|lv=16
|#=2
|hp=37
|str=19
|mag=8
|dex=13
|spd=24
|lck=10
|def=15
|res=8
|cha=9
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Archer
|lv=16
|#=1
|hp=31
|str=14
|mag=7
|dex=12
|spd=15
|lck=10
|def=10
|res=3
|cha=9{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the northwest [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brawler
|lv=16
|#=3
|hp=35
|str=14
|mag=6
|dex=12
|spd=20
|lck=8
|def=11
|res=1
|cha=9
|mov=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes=• The western one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Armored Knight
|lv=16
|#=1
|hp=36
|str=14
|mag=7
|dex=8
|spd=9
|lck=8
|def=19
|res=1
|cha=9{{h|+1|Granted by Bandits}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the adjacent [[Archer]] is provoked or any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Assassin
|lv=16
|#=1
|hp=34
|str=17
|mag=8
|dex=15
|spd=25
|lck=11
|def=14
|res=8
|cha=9
|mov=6
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Pegasus Knight
|lv=16
|#=2
|hp=34
|str=17
|mag=8
|dex=15
|spd=21
|lck=10
|def=14
|res=13
|cha=10
|mov=7
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}}
|notes=• Begins moving unprovoked on turn 5 or if any player unit enters the west area.<br>• Prioritizes attacking Manuela if she is in range.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=16
|#=1
|hp=36
|str=17
|mag=7
|dex=8
|spd=15
|lck=8
|def=11
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Begins moving if the northwest [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=16
|#=2
|hp=36
|str=17
|mag=7
|dex=8
|spd=15
|lck=8
|def=11
|res=2
|cha=9{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The northern one begins moving unprovoked on turn 7.<br>• The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=16
|#=1
|hp=34
|str=15
|mag=7
|dex=10
|spd=18
|lck=8
|def=11
|res=2
|cha=9{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if any player unit enters the west area.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Bandit Leader
|class=Warrior
|lv=24
|#=1
|hp=49
|str=27
|mag=10
|dex=16
|spd=23
|lck=15
|def=21{{h|+2|Granted by Defense +2}}
|res=12
|cha=18{{h|+1|Granted by Bandits}}
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 2}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Seal Strength}} • {{Item|16|Defense +2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Thief
|class=Archer
|lv=22
|#=1
|hp=36
|str=18
|mag=9
|dex=15
|spd=20
|lck=14
|def=12
|res=9
|cha=17
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}} • {{Item|16|Experience Gem|image=gem|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mage
|lv=22
|#=4
|hp=37
|str=15
|mag=14{{h|+2|Granted by Magic +2}}
|dex=d13
|spd=22
|lck=10
|def=12
|res=16
|cha=15
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes=• The western one immediately begins moving unprovoked.<br>• The southeast two begin moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Thief
|class=Sniper
|lv=22
|#=1
|hp=40
|str=19
|mag=9
|dex=23
|spd=20
|lck=13
|def=17
|res=9
|cha=17
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Rapier|image=sword|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=22
|#=1
|hp=40
|str=21
|mag=11
|dex=12
|spd=25
|lck=10
|def=17
|res=5
|cha=15
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=22
|#=1
|hp=42
|str=22
|mag=9
|dex=11
|spd=20
|lck=10
|def=15
|res=7
|cha=17
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Armored Knight
|lv=22
|#=1
|hp=42
|str=20
|mag=11
|dex=12
|spd=13
|lck=10
|def=23
|res=2
|cha=15
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}
|notes=Begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Archer
|lv=22
|#=2
|hp=37
|str=20
|mag=11
|dex=16
|spd=22
|lck=14
|def=14
|res=7
|cha=15
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=• The southwest one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Swordmaster
|lv=22
|#=2
|hp=44
|str=23
|mag=11
|dex=15
|spd=32
|lck=10
|def=20
|res=8
|cha=15
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}
|notes=The southern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Archer
|lv=22
|#=1
|hp=37
|str=20
|mag=11
|dex=16
|spd=22
|lck=14
|def=14
|res=7
|cha=15{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the adjacent [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brawler
|lv=22
|#=3
|hp=42
|str=20
|mag=9
|dex=16
|spd=28
|lck=10
|def=17
|res=4
|cha=15
|mov=5
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes=• The western one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Armored Knight
|lv=22
|#=1
|hp=42
|str=20
|mag=11
|dex=12
|spd=13
|lck=10
|def=23
|res=2
|cha=15{{h|+1|Granted by Bandits}}
|mov=4
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the adjacent [[Archer]] is provoked or any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Assassin
|lv=22
|#=1
|hp=41
|str=20
|mag=11
|dex=20
|spd=33
|lck=11
|def=19
|res=8
|cha=13
|mov=6
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|notes=Begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Pegasus Knight
|lv=22
|#=2
|hp=41
|str=20
|mag=11
|dex=15
|spd=28
|lck=10
|def=19
|res=16
|cha=16
|mov=7
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
|notes=• Begins moving unprovoked on turn 5 or if any player unit enters the west area.<br>• Prioritizes attacking Manuela if she is in range.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=22
|#=1
|hp=43
|str=24
|mag=11
|dex=12
|spd=22
|lck=10
|def=17
|res=5
|cha=15
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Begins moving if the adjacent [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Brigand
|lv=22
|#=2
|hp=43
|str=24
|mag=11
|dex=12
|spd=22
|lck=10
|def=17
|res=5
|cha=15{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The southern one immediately begins moving unprovoked.<br>• The northern one begins moving unprovoked on turn 7.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Mercenary
|lv=22
|#=1
|hp=40
|str=21
|mag=11
|dex=12
|spd=25
|lck=10
|def=17
|res=5
|cha=15{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if any player unit enters the west area.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Swordmaster
|lv=22
|#=1
|hp=44
|str=23
|mag=11
|dex=15
|spd=32
|lck=10
|def=20
|res=8
|cha=15{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the nearby [[Mage]] is provoked.
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Assassin
|lv=22
|#=1
|hp=41
|str=20
|mag=11
|dex=20
|spd=33
|lck=11
|def=19
|res=8
|cha=13{{h|+1|Granted by Bandits}}
|mov=6
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Warlock
|lv=22
|#=1
|hp=41
|str=16
|mag=20{{h|+2|Granted by Magic +2}}
|dex=13
|spd=23
|lck=10
|def=13
|res=19
|cha=15{{h|+1|Granted by Bandits}}
|mov=4
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Bandit
|class=Sniper
|lv=22
|#=1
|hp=41
|str=21
|mag=11
|dex=24
|spd=22
|lck=13
|def=19
|res=8
|cha=15{{h|+1|Granted by Bandits}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|last=y
}}
{{ChapUnitFtr}}
}}


===Boss data===
===Boss data===
{{Tab
{{Tab
|default=2
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|portrait=[[File:Generic small portrait warrior 03 fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|lv=17
|HP=38
|str=22
|mag=8
|dex=12
|spd=15
|luck=11
|def=14{{h|+2|Granted by Defense +2}}
|res=8
|cha=9{{h|+1|Granted by Bandits}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}}
|battalion={{Item|16|Bandits|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|ax=A
}}
|content2={{BossStats FE16
|content2={{BossStats FE16
|portrait=[[File:Generic small portrait warrior 03 fe16.png|128px]]
|portrait=[[File:Generic small portrait warrior 03 fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|class=Warrior
|lv=18
|lv=18
Line 174: Line 1,349:
|spd=17
|spd=17
|luck=11
|luck=11
|def=16{{hover|+2|Granted by Defense +2}}
|def=16{{h|+2|Granted by Defense +2}}
|res=8
|res=8
|cha=12{{hover|+1|Granted by Bandits}}
|cha=12{{h|+1|Granted by Bandits}}
|move=-
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}}
|skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}}
|battalion={{Item|16|Bandits|image=battalion infantry}} Lv. 2<br>{{Item|16|Disturbance|image=gambit}}
|battalion={{Item|16|Bandits|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|sw=E
|ax=A
|la=E
}}
|content3={{BossStats FE16
|portrait=[[File:Generic small portrait warrior 03 fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|lv=24
|HP=49
|str=27
|mag=10
|dex=16
|spd=23
|luck=15
|def=21{{h|+2|Granted by Defense +2}}
|res=12
|cha=18{{h|+1|Granted by Bandits}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}}
|battalion={{Item|16|Bandits|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|ax=A
|ax=A
|bo=E
|br=E
|re=E
|fa=E
|au=E
}}
}}
}}
}}
Line 194: Line 1,380:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
You absolutely need Flayn with Rescue for this map, or Manuela is hosed. Manuela can easily go toe-to-toe with the Archer with the Experience Gem. If you have any good fliers, sending them up to her location to support her is a very good idea. Afterwards, she should dart south. Meanwhile, the rest of the army should carve their way north so that Flayn can Rescue her. The Swordmasters are particularly dangerous, so use caution. The Sniper with the Rapier runs when you get too close, so make sure to dart in and cut him down before he runs off with a valuable weapon.
On every difficulty, Manuela is capable of surviving in combat against the [[Brigand]]s that begin moving towards her, but she will likely be unable to survive against the [[Pegasus Knight]]s; if Manuela does not move from her starting position, the Pegasus Knights begin to move on turn 5, and will reach and likely defeat her on turn 8. On Normal and potentially on Hard, Manuela may be able to survive against enemies while moving south; it is possible on Maddening if Manuela has [[Axebreaker]], but is unlikely. If Manuela is certified for Pegasus Knight she can avoid most enemies, but that requires increasing Manuela's lance skill, which starts at E.
 
There are a number of ways to ensure Manuela's safety that do not involve investing into Manuela herself:
* A unit with [[Rescue (staff)|Rescue]] – particularly Flayn, who starts with C+ [[faith]] and learns Rescue at B – can use it on Manuela from the south if they have at least 12 magic; however, there are enemies to the south which must be defeated to ensure Manuela's and the Rescuer's safety.
* A flier with [[Reposition]] can move Manuela over the cliffs to her west onto the Heal Tile +; there are enemies that may pose a threat to Manuela or the flier, but it allows Manuela more room to move away from the Pegasus Knights.
* A flyer with the [[Alliance Wyvern Co.]] can use the [[Impregnable Wall]] gambit on Manuela, reducing all damage she will deal or take to 0; the Pegasus Knights will prioritize attacking Manuela, even for 1 damage, over attacking and potentially killing the flier. The Alliance Wyvern Co. is only available in the Golden Deer route—or in a [[New Game +]] file with data where the battalion was obtained—and no other flying battalion has access to Impregnable Wall.
 
Additionally, a [[Physic]] user, such as [[Mercedes]] or [[Marianne]], will be especially helpful.
 
Alternately, the paralogue will end, and thus Manuela will be in no danger, upon defeating the enemy commander; however, quickly defeating the boss makes obtaining the [[Experience Gem]] and [[Rapier]] much more difficult. The boss starts 24 tiles away from [[Byleth]]'s starting location, where they could reach 2-range as a Pegasus Knight boosted by [[Stride]] and refreshed by a [[Dancer]], or could reach 1-range as a 7-[[move]] flier, on turn 1; units at other starting positions require less movement to reach the boss. The boss does not need to be defeated on turn 1 as Manuela will not die immediately, and taking more time makes it easier to obtain the Experience Gem. However, Manuela can attack the Archer with the Experience Gem from her starting position, or a unit with Warp could send a strong unit with enough move to defeat or aid Manuela in defeating the Archer.
 
Defeating the boss in one hit requires (on Normal/Hard/Maddening difficulties) 56/61/74 physical attack or 47/50/62 magical attack; defeating him in two hits requires 37/41/50 physical attack or 28/30/38 magical attack, and 7/9/18 [[attack speed]] or an alternate means of attacking twice, such as a [[brave weapon]] or a [[combat art]] such as [[Point-Blank Volley]]. Alternately, as the boss lacks the [[Commander]] or [[General (ability)|General]] abilities, they can be moved and their stats lowered with [[gambit]]s, and a unit can be left in their range to defeat them with weakened stats on enemy phase, or they could simply be attack by other units. Additionally, the boss can from at least 3-range where he cannot retaliate by means such as [[Curved Shot]] or [[Thoron]].


==Trivia==
==Trivia==
* "Oil and Water" is the title of the final story event of the Azure Moon route in ''Three Houses''.


==Etymology and other languages==
==Etymology and other languages==
Line 202: Line 1,400:
|eng-name=Oil and Water
|eng-name=Oil and Water
|eng-mean=An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts.
|eng-mean=An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts.
|jap-name=<!--{{hover|?|?}}-->
|jpn-name={{h|氷炭相容れず|Hyōtan'aiirezu}}
|jap-mean=
|jpn-mean=An equivalent idiom to "like oil and water".
|span-name=
|span-name=Commo el perro y el gato
|span-mean=
|span-mean=An equivalent idiom to "like oil and water".
|fren-name=
|fren-name=Comme chien et chat
|fren-mean=
|fren-mean=An equivalent idiom to "like oil and water".
|ger-name=
|ger-name=Öl und Wasser
|ger-mean=
|ger-mean=Oil and Water
|ital-name=
|ital-name=Come acqua e olio
|ital-mean=
|ital-mean=Like water and oil
|kor-name={{h|얼음과 숯의 불협화음|Eoreumgwa suchui bulhyeopwaeum}}
|kor-mean=An equivalent idiom to "like oil and water".
|ch-simp-name={{h|水火不容|shuǐhuǒbùróng}}
|ch-simp-mean=Incompatible. An equivalent idiom to "like oil and water".
|ch-trad-name={{h|水火不容|shuǐhuǒbùróng}}
|ch-trad-mean=Incompatible. An equivalent idiom to "like oil and water".
}}
}}


==Gallery==
==Gallery==
<gallery>
Cm fe16 oil and water trigger.png|The area outlined in red is the "west area" that triggers many enemies' movement
</gallery>


{{refbar}}
{{refbar}}


{{ChapterNav
{{ChapterNav
|name=Oil and Water
}}
}}


{{Nav16}}
{{Nav16}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Revision as of 17:37, 13 February 2024

Oil and Water

Cm fe16 oil and water.png

Location

Mountains

Boss(es)

Bandit Leader

Death God Gang? What kind of childish nonsense—Where's the Death Knight?
— Manuela

Oil and Water (Japanese: 氷炭相容れず Like oil and water) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Manuela or Hanneman and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of the Death Knight lurking nearby.

Plot

Main article: Oil and Water/Script

Manuela laments to Byleth about the wound she received from the Death Knight approximately two months prior. Hanneman notices and approaches, leading the two to a bickering match. He explains that rumors have placed the Death Knight on the western edge of the Sealed Forest, and Manuela runs off to confront him. Hanneman, Byleth, and the students pursue her and find her cornered by a pack of bandits. In the process of rescuing her, they find out that these bandits are part of a group calling themselves the "Death God Gang", hence the rumors. Afterwards, Hanneman berates Manuela for her recklessness. The two make up and head off for a celebratory cup of tea.

Beginning log

Manuela and Hanneman have predictably opposite reactions to a disturbing rumor going around the monastery.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Warrior Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, or Hanneman or Manuela die 3–7 {{{partner}}} {{{other}}} 22

Initial Escape routes

Cm fe16 oil and water.png
Map dimensions:
14 columns by 30 rows

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

Characters
New units

None

Required characters
Byleth m ​Hanneman ​Manuela ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​

This paralogue only requires Hanneman or Manuela to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Hanneman, Normal Hanneman, Hard Hanneman, Maddening Manuela, Normal Manuela, Hard Manuela, Maddening

Small portrait hanneman fe16.png
Ma ns01 mage hanneman playable.gif Mage
Level 17
Movement 4
Crest Is ns01 minor crest of indech.png
Stats
Max HP 33 Luck 10
Strength 10 Defense 7
Magic 21 Resistance 19
Dexterity 14 Charm 11+3
Speed 9
Inventory Abilities
Iron Bow Crest Scholar
Fire
Combat arts Spells Battalion
-- Sagittae
Fire
Wind
Seiros Magic Corps Lv 3
Group Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E D E E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 gem.png Experience Gem Dropped by enemy Archer
Is ns01 sword.png Rapier Dropped by enemy Sniper
Is ns01 battalion infantry gold.png Macuil Evil Repelling Co. Automatically at the end of the chapter if Manuela is a party member
Is ns01 battalion armored gold.png Indech Sword Fighters Automatically at the end of the chapter if Hanneman is a party member

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 warrior enemy.gif Bandit Leader Warrior 17 1 38 22 8 12 15 11 14+2 8 9+1 - Short Axe Killer Axe
Axefaire Axe Crit +10 Axe Prowess Lv 2 Lancebreaker+ Seal Strength Defense +2
Bandits Lv 3: Disturbance
Stands on a heal tile +.
Ma ns01 archer enemy.gif Thief Archer 15 1 28 9 6 10 11 10 5 4 9 5 Steel Bow Experience GemThis item is dropped upon this unit's defeat.
Bowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
Ma ns01 mage enemy.gif Bandit Mage 15 4 29 8 11 8 13 8 7 8 7 4 Fire
Fire
• The western one immediately begins moving unprovoked.
• The southeast two begin moving if any player unit enters the west area.
Ma ns01 sniper enemy.gif Thief Sniper 15 1 31 18 8 17 14 13 12 8 9 5 Iron Bow RapierThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
Ma ns01 mercenary enemy.gif Bandit Mercenary 15 1 31 12 6 10 15 8 9 2 7 5 Steel Sword
Immediately begins moving unprovoked.
Ma ns01 brigand enemy.gif Bandit Brigand 15 1 33 13 6 7 11 8 7 4 9 5 Steel Axe
Immediately begins moving unprovoked.
Ma ns01 armored knight enemy.gif Bandit Armored Knight 15 1 33 11 6 7 6 8 17 1 7 4 Steel Axe
Begins moving if any player unit enters the west area.
Ma ns01 archer enemy.gif Bandit Archer 15 1 29 11 6 10 13 10 7 2 7 5 Steel Bow
Bowrange +1
Begins moving unprovoked on turn 7.
Ma ns01 swordmaster enemy.gif Bandit Swordmaster 15 2 34 19 8 13 21 10 13 8 7 5 Iron Sword
Swordfaire Sword Crit +10
The southern one immediately begins moving unprovoked.
Ma ns01 archer enemy.gif Bandit Archer 15 1 29 11 6 10 13 10 7 2 7+1 5 Steel Bow
Bowrange +1
Bandits Lv 3: Disturbance
Begins moving if the northwest Brigand is provoked.
Ma ns01 brawler enemy.gif Bandit Brawler 15 3 33 11 6 9 17 8 9 1 7 5 Steel Gauntlets Unarmed
Unarmed Combat
• The western one begins moving unprovoked on turn 7.
• The eastern one begins moving if any player unit enters the west area.
Ma ns01 armored knight enemy.gif Bandit Armored Knight 15 1 33 11 6 7 6 8 17 1 7+1 4 Silver Axe
Bandits Lv 3: Disturbance
Begins moving if any player unit enters the west area.
Ma ns01 pegasus knight enemy.gif Bandit Pegasus Knight 15 2 32 17 8 15 18 10 12 13 8 7 Iron Lance
Canto Lancefaire Avo +10
• Begins moving unprovoked on turn 5 or if any player unit enters the west area.
• Prioritizes attacking Manuela if she is in range.
Ma ns01 brigand enemy.gif Bandit Brigand 15 1 34 15 6 7 13 8 9 2 7 5 Steel Axe
Begins moving if the northern Archer is provoked.
Ma ns01 brigand enemy.gif Bandit Brigand 15 1 34 15 6 7 13 8 9 2 7+1 5 Silver Axe
Bandits Lv 3: Disturbance
Begins moving unprovoked on turn 7.

Boss data

Normal Hard Maddening

Generic small portrait warrior 03 fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 17
Movement -
Crest --
Stats
Max HP 38 Luck 11
Strength 22 Defense 14+2
Magic 8 Resistance 8
Dexterity 12 Charm 9+1
Speed 15
Inventory Abilities
Short Axe
Killer Axe
Axefaire
Axe Crit +10
Axe Prowess Lv 2
Lancebreaker+
Seal Strength
Defense +2
Combat arts Spells Battalion
-- -- Bandits Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On every difficulty, Manuela is capable of surviving in combat against the Brigands that begin moving towards her, but she will likely be unable to survive against the Pegasus Knights; if Manuela does not move from her starting position, the Pegasus Knights begin to move on turn 5, and will reach and likely defeat her on turn 8. On Normal and potentially on Hard, Manuela may be able to survive against enemies while moving south; it is possible on Maddening if Manuela has Axebreaker, but is unlikely. If Manuela is certified for Pegasus Knight she can avoid most enemies, but that requires increasing Manuela's lance skill, which starts at E.

There are a number of ways to ensure Manuela's safety that do not involve investing into Manuela herself:

  • A unit with Rescue – particularly Flayn, who starts with C+ faith and learns Rescue at B – can use it on Manuela from the south if they have at least 12 magic; however, there are enemies to the south which must be defeated to ensure Manuela's and the Rescuer's safety.
  • A flier with Reposition can move Manuela over the cliffs to her west onto the Heal Tile +; there are enemies that may pose a threat to Manuela or the flier, but it allows Manuela more room to move away from the Pegasus Knights.
  • A flyer with the Alliance Wyvern Co. can use the Impregnable Wall gambit on Manuela, reducing all damage she will deal or take to 0; the Pegasus Knights will prioritize attacking Manuela, even for 1 damage, over attacking and potentially killing the flier. The Alliance Wyvern Co. is only available in the Golden Deer route—or in a New Game + file with data where the battalion was obtained—and no other flying battalion has access to Impregnable Wall.

Additionally, a Physic user, such as Mercedes or Marianne, will be especially helpful.

Alternately, the paralogue will end, and thus Manuela will be in no danger, upon defeating the enemy commander; however, quickly defeating the boss makes obtaining the Experience Gem and Rapier much more difficult. The boss starts 24 tiles away from Byleth's starting location, where they could reach 2-range as a Pegasus Knight boosted by Stride and refreshed by a Dancer, or could reach 1-range as a 7-move flier, on turn 1; units at other starting positions require less movement to reach the boss. The boss does not need to be defeated on turn 1 as Manuela will not die immediately, and taking more time makes it easier to obtain the Experience Gem. However, Manuela can attack the Archer with the Experience Gem from her starting position, or a unit with Warp could send a strong unit with enough move to defeat or aid Manuela in defeating the Archer.

Defeating the boss in one hit requires (on Normal/Hard/Maddening difficulties) 56/61/74 physical attack or 47/50/62 magical attack; defeating him in two hits requires 37/41/50 physical attack or 28/30/38 magical attack, and 7/9/18 attack speed or an alternate means of attacking twice, such as a brave weapon or a combat art such as Point-Blank Volley. Alternately, as the boss lacks the Commander or General abilities, they can be moved and their stats lowered with gambits, and a unit can be left in their range to defeat them with weakened stats on enemy phase, or they could simply be attack by other units. Additionally, the boss can from at least 3-range where he cannot retaliate by means such as Curved Shot or Thoron.

Trivia

  • "Oil and Water" is the title of the final story event of the Azure Moon route in Three Houses.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Oil and Water

An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts.

Japanese

氷炭相容れず

An equivalent idiom to "like oil and water".

Spanish

Commo el perro y el gato

An equivalent idiom to "like oil and water".

French

Comme chien et chat

An equivalent idiom to "like oil and water".

German

Öl und Wasser

Oil and Water

Italian

Come acqua e olio

Like water and oil

Korean

얼음과 숯의 불협화음

An equivalent idiom to "like oil and water".

Simplified Chinese

水火不容

Incompatible. An equivalent idiom to "like oil and water".

Traditional Chinese

水火不容

Incompatible. An equivalent idiom to "like oil and water".

Gallery

References

Oil and Water
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery