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Land of the Golden Deer: Difference between revisions
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'''Land of the Golden Deer''' (Japanese: {{hl|金鹿の守る地|Kinshika no mamoru ji}} ''Protecting the Land of the Golden Deer'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Field of the Eagle and Lion|Chapter 7]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Lorenz (Three Houses)|Lorenz]], and he must not have fallen in battle previously. In this chapter, Lorenz is called back to House Gloucester territory to suppress an uprising by an ambitious noble. | '''Land of the Golden Deer''' (Japanese: {{hl|金鹿の守る地|Kinshika no mamoru ji}} ''Protecting the Land of the Golden Deer'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Field of the Eagle and Lion|Chapter 7]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Lorenz (Three Houses)|Lorenz]], and he must not have fallen in battle previously. In this chapter, Lorenz is called back to House Gloucester territory to suppress an uprising by an ambitious noble. | ||
==Plot== | ==Plot== | ||
Line 27: | Line 27: | ||
|victory=Defeat [[Acheron]] or survive 12 turns | |victory=Defeat [[Acheron]] or survive 12 turns | ||
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | ||
|ally= | |ally=2–10 | ||
|enemy=32 | |enemy=32 | ||
|map=[[File:Cm fe16 land of the golden deer.png|200px]] | |map=[[File:Cm fe16 land of the golden deer.png|200px]] | ||
|col=26 | |||
|row=15 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat [[Acheron]] or survive 12 turns | |victory=Defeat [[Acheron]] or survive 12 turns | ||
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | ||
|ally= | |ally=2–10 | ||
|enemy=39 | |enemy=39 | ||
|map=[[File:Cm fe16 land of the golden deer h.png|200px]] | |map=[[File:Cm fe16 land of the golden deer h.png|200px]] | ||
|col=26 | |||
|row=15 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Defeat [[Acheron]] or survive 12 turns | |victory=Defeat [[Acheron]] or survive 12 turns | ||
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Lorenz (Three Houses)|Lorenz]] dies, or a defended location is captured | ||
|ally= | |ally=2–10 | ||
|enemy=42 | |enemy=42 | ||
|map=[[File:Cm fe16 land of the golden deer m.png|200px]] | |map=[[File:Cm fe16 land of the golden deer m.png|200px]] | ||
|col=26 | |||
|row=15 | |||
}} | }} | ||
}} | }} | ||
Line 57: | Line 63: | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=lorenz | ||
| | |forced2article=Lorenz (Three Houses) | ||
| | |return1=edelgard | ||
| | |return2=hubert | ||
| | |return3=ferdinand | ||
| | |return4=linhardt | ||
| | |return5=caspar | ||
| | |return6=bernadetta | ||
| | |return7=dorothea | ||
| | |return8=petra | ||
| | |return9=felix | ||
| | |return10=ashe | ||
| | |return11=sylvain | ||
| | |return12=mercedes | ||
| | |return13=annette | ||
| | |return14=ingrid | ||
| | |return15=raphael | ||
|return17= | |return16=ignatz | ||
|return18= | |return17=lysithea | ||
|return19= | |return18=marianne | ||
|return20= | |return19=leonie | ||
|return21= | |return20=constance 02 | ||
|return22= | |return20article=Constance | ||
|return23= | |return21=balthus | ||
|return24= | |return22=hapi | ||
|return24article= | |return23=yuri | ||
|return25= | |return24=anna | ||
|return26 | |return24article=Anna/Three Houses | ||
|return25=shamir | |||
|return26=flayn | |||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=lorenz | ||
| | |forced2article=Lorenz (Three Houses) | ||
| | |return1=dimitri | ||
| | |return2=dedue | ||
| | |return3=felix | ||
| | |return4=ashe | ||
| | |return5=sylvain | ||
| | |return6=mercedes | ||
| | |return7=annette | ||
| | |return8=ingrid | ||
| | |return9=ferdinand | ||
| | |return10=linhardt | ||
| | |return11=caspar | ||
| | |return12=bernadetta | ||
| | |return13=dorothea | ||
| | |return14=petra | ||
| | |return15=raphael | ||
|return17= | |return16=ignatz | ||
|return18= | |return17=lysithea | ||
|return19= | |return18=marianne | ||
|return20= | |return19=hilda | ||
|return21= | |return20=leonie | ||
|return22= | |return21=constance 02 | ||
|return23= | |return21article=Constance | ||
|return24= | |return22=balthus | ||
|return25= | |return23=hapi | ||
|return25article= | |return24=yuri | ||
|return26= | |return25=anna | ||
|return27= | |return25article=Anna/Three Houses | ||
|return28= | |return26=catherine | ||
|return29 | |return27=shamir | ||
|return28=cyril | |||
|return29=flayn | |||
}} | }} | ||
|content3={{ChapChars | |content3={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=lorenz | ||
| | |forced2article=Lorenz (Three Houses) | ||
|return1=claude | |||
| | |return2=raphael | ||
| | |return3=ignatz | ||
| | |return4=lysithea | ||
| | |return5=marianne | ||
| | |return6=hilda | ||
| | |return7=leonie | ||
| | |return8=ferdinand | ||
| | |return9=linhardt | ||
| | |return10=caspar | ||
| | |return11=bernadetta | ||
| | |return12=dorothea | ||
| | |return13=petra | ||
| | |return14=felix | ||
| | |return15=ashe | ||
| | |return16=sylvain | ||
| | |return17=mercedes | ||
| | |return18=annette | ||
| | |return19=ingrid | ||
| | |return20=constance 02 | ||
| | |return20article=Constance | ||
| | |return21=balthus | ||
| | |return22=hapi | ||
| | |return23=yuri | ||
| | |return24=anna | ||
| | |return24article=Anna/Three Houses | ||
| | |return25=catherine | ||
| | |return26=shamir | ||
| | |return27=cyril | ||
| | |return28=flayn | ||
}} | }} | ||
}} | }} | ||
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===Enemy data=== | ===Enemy data=== | ||
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.'' | :''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.'' | ||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 193: | Line 199: | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
{{ChapUnitCellFE16 | |||
|name=[[Acheron]] | |||
|class=Mage | |||
|lv=15 | |||
|#=1 | |||
|hp=30 | |||
|str=7 | |||
|mag=12 | |||
|dex=9 | |||
|spd=8 | |||
|lck=10 | |||
|def=6 | |||
|res=13 | |||
|cha=8{{h|+5|Granted by Alliance Magic Users}} | |||
|inventory={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1: {{Item|16|Resonant Lightning|image=gambit magic}} | |||
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=Alliance Soldier | |name=Alliance Soldier | ||
Line 208: | Line 231: | ||
|cha=8{{h|+3|Granted by Alliance Magic Corps}} | |cha=8{{h|+3|Granted by Alliance Magic Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 262: | Line 285: | ||
|cha=8 | |cha=8 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | ||
|notes=• The northeastern three immediately begin moving unprovoked.<br>• The southwestern one begins moving unprovoked on turn 7. | |notes=• The northeastern three immediately begin moving unprovoked.<br>• The southwestern one begins moving unprovoked on turn 7. | ||
}} | }} | ||
Line 497: | Line 520: | ||
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} | |inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} | ||
|notes=• The eastern one immediately begins moving unprovoked.<br>• The western one begins moving unprovoked on turn 4. | |notes=• The eastern one immediately begins moving unprovoked.<br>• The western one begins moving unprovoked on turn 4. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=[[Acheron]] | |name=[[Acheron]] | ||
|class=Mage | |class=Mage | ||
|lv= | |lv=16 | ||
|#=1 | |#=1 | ||
|hp= | |hp=33 | ||
|str= | |str=10 | ||
|mag= | |mag=15 | ||
|dex= | |dex=11 | ||
|spd= | |spd=10 | ||
|lck= | |lck=12 | ||
|def= | |def=7 | ||
|res= | |res=15 | ||
|cha= | |cha=10{{h|+5|Granted by Alliance Magic Users}} | ||
|inventory={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire | |mov=4 | ||
|inventory={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1: {{Item|16|Resonant Lightning|image=gambit magic}} | |||
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=Alliance Soldier | |name=Alliance Soldier | ||
Line 551: | Line 575: | ||
|cha=10{{h|+3|Granted by Alliance Magic Corps}} | |cha=10{{h|+3|Granted by Alliance Magic Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 605: | Line 629: | ||
|cha=10 | |cha=10 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}} | ||
|notes=• The northeastern three immediately begin moving unprovoked.<br>• The southwestern one begins moving unprovoked on turn 7. | |notes=• The northeastern three immediately begin moving unprovoked.<br>• The southwestern one begins moving unprovoked on turn 7. | ||
}} | }} | ||
Line 821: | Line 845: | ||
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 2}} | |inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 2}} | ||
|notes=• The left eastern one immediately begins moving unprovoked.<br>• The other three begin moving unprovoked on turn 4. | |notes=• The left eastern one immediately begins moving unprovoked.<br>• The other three begin moving unprovoked on turn 4. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=[[Acheron]] | |name=[[Acheron]] | ||
|class=Mage | |class=Mage | ||
|lv= | |lv=22~23 | ||
|#=1 | |#=1 | ||
|hp= | |hp=39 | ||
|str= | |str=14~15 | ||
|mag= | |mag=21 | ||
|dex= | |dex=17 | ||
|spd= | |spd=16 | ||
|lck= | |lck=18 | ||
|def= | |def=10~11 | ||
|res= | |res=19 | ||
|cha= | |cha=16{{h|+5|Granted by Alliance Magic Users}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire | |inventory={{Item|16|Blizzard|image=black magic}} • {{Item|16|Fire|image=black magic}}<br>{{Item|16|Poison Strike}} • {{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|Poison|link=Poison (ability)}} • {{Item|16|Pass}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1: {{Item|16|Resonant Lightning|image=gambit magic}} | ||
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Immobile until turn 7, at which point he begins moving unprovoked. | ||
}} | }} | ||
{{ChapUnitCellFE16 | {{ChapUnitCellFE16 | ||
|name=Alliance Soldier | |name=Alliance Soldier | ||
Line 876: | Line 900: | ||
|cha=15~16{{h|+3|Granted by Alliance Magic Corps}} | |cha=15~16{{h|+3|Granted by Alliance Magic Corps}} | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}<br>{{Item|16|Alliance Magic Corps|image=battalion infantry}} Lv 3: {{Item|16|Group Lightning|image=gambit magic}} | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
Line 930: | Line 954: | ||
|cha=15~16 | |cha=15~16 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|16|Fire | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}} | ||
|notes=• The northeastern three immediately begin moving unprovoked.<br>• The southwestern one begins moving unprovoked on turn 7. | |notes=• The northeastern three immediately begin moving unprovoked.<br>• The southwestern one begins moving unprovoked on turn 7. | ||
}} | }} | ||
Line 1,164: | Line 1,188: | ||
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}} | |inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}} | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,189: | Line 1,195: | ||
===Boss data=== | ===Boss data=== | ||
{{main|Acheron}} | {{main|Acheron}} | ||
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point this boss gains a level.'' | :''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point this boss gains a level.'' | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 1,209: | Line 1,215: | ||
|cha=8{{h|+5|Granted by Alliance Magic Users}} | |cha=8{{h|+5|Granted by Alliance Magic Users}} | ||
|move=4 | |move=4 | ||
|spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire | |spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|image=black magic}} | ||
|skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | ||
|battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | |battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | ||
Line 1,230: | Line 1,236: | ||
|cha=10{{h|+5|Granted by Alliance Magic Users}} | |cha=10{{h|+5|Granted by Alliance Magic Users}} | ||
|move=4 | |move=4 | ||
|spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire | |spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|image=black magic}} | ||
|skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | ||
|battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | |battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | ||
Line 1,251: | Line 1,257: | ||
|cha=16{{h|+5|Granted by Alliance Magic Users}} | |cha=16{{h|+5|Granted by Alliance Magic Users}} | ||
|move=4 | |move=4 | ||
|spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire | |spells={{Item|16|Blizzard|image=black magic}}<br>{{Item|16|Fire|image=black magic}} | ||
|skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Poison Strike}}<br>{{Item|16|Fire|link=Fire (ability)}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pass}}<br>{{Item|16|Unsealable Magic}} | ||
|battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | |battalion={{Item|16|Alliance Magic Users|image=battalion infantry silver}} Lv 1<br>{{Item|16|Resonant Lightning|image=gambit}} | ||
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12 turns is more than enough to annihilate the entire enemy cohort and knock Acheron's teeth out. Make sure to bring a couple of good cavalry units so you can pick off the Thieves with the loot; they will make a break for Acheron and try to escape when you get too close. You also need to be wary of enemy Pegasus Knights slipping past your defenses and seizing the defend point; make sure to leave an archer as a rearguard. Finally, note the drawbridges; you can only lower them from the side they are attached to. | 12 turns is more than enough to annihilate the entire enemy cohort and knock Acheron's teeth out. Make sure to bring a couple of good cavalry units so you can pick off the Thieves with the loot; they will make a break for Acheron and try to escape when you get too close. You also need to be wary of enemy Pegasus Knights slipping past your defenses and seizing the defend point; make sure to leave an archer as a rearguard. Finally, note the drawbridges; you can only lower them from the side they are attached to. | ||
If you do not want to play the level out, Acheron can be attacked on the first turn with the help of [[Stride]] or [[ | If you do not want to play the level out, Acheron can be attacked on the first turn with the help of [[Stride]] or [[Warp]]. Any decently strong flier can take him down, and beforehand other units can also kill one or both of the thieves. | ||
===Maddening=== | ===Maddening=== | ||
The enemies in this map deal heavy damage and should not be taken lightly. Like many other Maddening paralogues, it may be a good idea to wait at least a month before attempting this paralogue outside of New Game+. | The enemies in this map deal heavy damage and should not be taken lightly. Like many other Maddening paralogues, it may be a good idea to wait at least a month before attempting this paralogue outside of New Game+. | ||
The most hassle free method of tackling this chapter is to send a powerful flier directly to Acheron with the help of Stride, but otherwise with a decent team you should be able to hold off the enemies with the help of gambits. Take advantage of the forest terrain for extra Avoid, especially if things get hairy. Prioritize killing Pegasus Knights when they approach, as they | The most hassle free method of tackling this chapter is to send a powerful flier directly to Acheron with the help of Stride, but otherwise with a decent team you should be able to hold off the enemies with the help of gambits. Take advantage of the forest terrain for extra Avoid, especially if things get hairy. Prioritize killing Pegasus Knights when they approach, as they can one round your weaker units and seize the defense point. Killing the thieves can be difficult, but with Warp and Stride at your disposal you should be able to kill them before killing Acheron to end the map. | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Land of the Golden Deer | |eng-name=Land of the Golden Deer | ||
| | |jpn-name={{hover|金鹿の守る地|Kinshika no mamoru ji}} | ||
| | |jpn-mean=Protecting the Land of the Golden Deer | ||
|span-name=La tierra del Ciervo Dorado | |span-name=La tierra del Ciervo Dorado | ||
|span-mean=The land of the Golden Deer | |span-mean=The land of the Golden Deer |
Latest revision as of 15:30, 28 March 2024
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Land of the Golden Deer (Japanese: 金鹿の守る地 Protecting the Land of the Golden Deer) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Lorenz, and he must not have fallen in battle previously. In this chapter, Lorenz is called back to House Gloucester territory to suppress an uprising by an ambitious noble.
Plot
- Main article:
Land of the Golden Deer/Script
Lorenz receives a letter from his father Count Gloucester explaining that Acheron, a noble of the Leicester Alliance, has deployed military forces to Gloucester lands to prosecute an old border dispute, and that he has been ordered to head home to deal with it. He further explains that internal conflict is the norm within the Alliance, House Riegan doesn't have the manpower to settle the dispute, and Count Gloucester can't deal with it since he must maintain relations with the other members of the Alliance. Lorenz invites Byleth and his classmates to tag along with him.
Byleth and Lorenz successfully defend Gloucester territory from Acheron and force him to surrender. In the aftermath, Lorenz thanks Byleth for their assistance and reveals that Acheron has sworn never to stir up trouble again, although he doubts the veracity of this claim. Lorenz also reveals that he has received the Heroes' Relic of House Gloucester, Thyrsus.
Beginning log
Lorenz receives a letter from his father, Count Gloucester, who wishes for his son to resolve a territorial dispute that is about to escalate to violence.
Chapter data
Normal Hard Maddening
This chapter features drawbridges; if a unit moves adjacent to one and uses the "Bridge" command, the drawbridge will be lowered, opening a new path to travel.
Character data
Black Eagles Blue Lions Golden Deer
- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
- On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.
Normal Hard Maddening
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Boss data
- Main article:
Acheron - On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point this boss gains a level.
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Normal/Hard
12 turns is more than enough to annihilate the entire enemy cohort and knock Acheron's teeth out. Make sure to bring a couple of good cavalry units so you can pick off the Thieves with the loot; they will make a break for Acheron and try to escape when you get too close. You also need to be wary of enemy Pegasus Knights slipping past your defenses and seizing the defend point; make sure to leave an archer as a rearguard. Finally, note the drawbridges; you can only lower them from the side they are attached to.
If you do not want to play the level out, Acheron can be attacked on the first turn with the help of Stride or Warp. Any decently strong flier can take him down, and beforehand other units can also kill one or both of the thieves.
Maddening
The enemies in this map deal heavy damage and should not be taken lightly. Like many other Maddening paralogues, it may be a good idea to wait at least a month before attempting this paralogue outside of New Game+.
The most hassle free method of tackling this chapter is to send a powerful flier directly to Acheron with the help of Stride, but otherwise with a decent team you should be able to hold off the enemies with the help of gambits. Take advantage of the forest terrain for extra Avoid, especially if things get hairy. Prioritize killing Pegasus Knights when they approach, as they can one round your weaker units and seize the defense point. Killing the thieves can be difficult, but with Warp and Stride at your disposal you should be able to kill them before killing Acheron to end the map.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Land of the Golden Deer |
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Japanese |
金鹿の守る地 |
Protecting the Land of the Golden Deer |
Spanish |
La tierra del Ciervo Dorado |
The land of the Golden Deer |
French |
La terre du Cerf d'or |
The land of the Golden deer |
German |
Land der Goldenen Hirsche |
Land of the Golden Deer |
Italian |
La terra dei Cervi Dorati |
The land of the Golden Deer |
Korean |
금사슴이 지키는 땅 |
Land guarded by the golden deer |
Simplified Chinese |
金鹿的守护之地 |
Land guarded by the golden deer |
Traditional Chinese |
金鹿的守護之地 |
Land guarded by the golden deer |
Gallery
References
Land of the Golden Deer |
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