Combat at Tailtean Plains
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Combat at Tailtean Plains is the main battle map of the seventeenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the Black Eagle Strike Force corners the remaining Faerghus and Church of Seiros armies on a historic battlefield.
Map data
Character data
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Kingdom Soldier
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Gremory
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36
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1
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Bolting • Banshee Θ Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 Blue Lion Magic Corps Lv.. 4: Resonant Ice
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Immobile; stands on a heal tile +.
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Kingdom Soldier
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Paladin
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35
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2
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Silver Lance Canto • Lancefaire • Terrain Resistance
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Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Paladin
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35
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1
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Horseslayer Canto • Lancefaire • Terrain Resistance
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Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Swordmaster
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35
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2
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Silver Sword Swordfaire • Sword Crit +10
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Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Dark Bishop
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35
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1
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Miasma Δ • Luna Λ • Physic Miasma Δ • Fiendish Blow • Heartseeker
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Begins moving if the other nearby Dark Bishop is provoked.
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Kingdom Soldier
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Dark Bishop
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35
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1
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Dark Spikes Τ • Miasma Δ • Banshee Θ Miasma Δ • Fiendish Blow • Heartseeker
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Begins moving if the other nearby Dark Bishop is provoked.
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Kingdom Soldier
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Dark Bishop
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35
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1
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker Blue Lion Magic Corps Lv.. 5: Resonant Ice
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Begins moving if Dedue transforms, or if the nearby Dark Knight is provoked.
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Kingdom Soldier
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Dark Knight
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35
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2
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Sagittae Canto • Black Tomefaire • Dark Tomefaire Blue Lion Knights Lv.. 4: Linked Horses
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• The northwestern one begins moving if Dedue transforms, or if the nearby Dark Bishop is provoked. • The southeastern one begins moving if Dedue transforms, or if the nearby Fortress Knight is provoked.
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Kingdom Soldier
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Fortress Knight
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35
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1
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Silver Axe Axefaire • Weight -5 Blue Lion Knights Lv.. 4: Linked Horses
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Begins moving if Dedue transforms, or if the nearby Dark Knight is provoked.
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Dedue
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Fortress Knight
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37
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1
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Brave Axe • Vulnerary Staunch Shield • Axefaire • Weight -5 • Axe Prowess Lv 5 • Defiant Def • Armored Blow • Armored Effect Null • Pavise Duscur Heavy Soldiers Lv.. 5: Line of Lances
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• Immobile. • Transforms into a Giant Demonic Beast after a certain number of reinforcements, or if a unit is within his transformed range.
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Sylvain
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Great Knight
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37
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1
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Lance of Ruin • Vulnerary Philanderer • Canto • Lancefaire • Axefaire • Lance Prowess Lv 5 • Death Blow • Hit +20 • Swordbreaker+ • Pass Ruined Sky Gautier Knights Lv.. 5: Stride
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Replaced by a Kingdom General Great Knight with a Silver Axe, Axe Prowess Lv 5, Lancebreaker+, and Blue Lion Knights instead of the Lance of Ruin, Lance Prowess Lv 5, Swordbreaker+, and Gautier Knights, and without Crests, a Vulnerary, or Philanderer if he was recruited.
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Dimitri
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Great Lord
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37
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1
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Areadbhar • Vulnerary Royal Lineage+ • Charm • Lancefaire • Commander • Counterattack • Defiant Str • Lance Prowess Lv 5 • Authority Lv 5 Atrocity King of Lions Corps Lv.. 5: Wave Attack
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Immobile; stands on a stronghold.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Kingdom Soldier
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Gremory
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37
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1
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Bolting • Banshee Θ Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3 Blue Lion Magic Corps Lv.. 5: Resonant Ice
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Immobile; stands on a heal tile +.
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Kingdom Soldier
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Paladin
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36
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2
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Paladin
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36
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1
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Horseslayer Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Swordmaster
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36
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1
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Wo Dao Swordfaire • Sword Crit +10 • Sword Prowess Lv 3
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Swordmaster
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36
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4
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Silver Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 3
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Dark Bishop
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36
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2
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Miasma Δ • Luna Λ • Physic Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
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Begins moving if another nearby Dark Bishop is provoked.
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Kingdom Soldier
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Dark Bishop
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36
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2
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Dark Spikes Τ • Miasma Δ • Banshee Θ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
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Begins moving if another nearby Dark Bishop is provoked.
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Kingdom Soldier
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Dark Bishop
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36
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1
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3 Blue Lion Magic Corps Lv.. 5: Resonant Ice
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Begins moving if Dedue transforms, or if the nearby Dark Knight is provoked.
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Kingdom Soldier
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Dark Knight
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36
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2
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Sagittae Canto • Black Tomefaire • Dark Tomefaire • Reason Lv 3 • Lance Prowess Lv 3 Blue Lion Knights Lv.. 5: Linked Horses
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• The northwestern one begins moving if Dedue transforms, or if the nearby Dark Bishop is provoked. • The southeastern one begins moving if Dedue transforms, or if the nearby Fortress Knight is provoked.
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Kingdom Soldier
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Fortress Knight
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36
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1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 Blue Lion Knights Lv.. 5: Linked Horses
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Begins moving if Dedue transforms.
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Dedue
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Fortress Knight
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38
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1
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Brave Axe • Vulnerary Staunch Shield • Axefaire • Weight -5 • Axe Prowess Lv 5 • Defiant Def • Armored Blow • Armored Effect Null • Pavise Duscur Heavy Soldiers Lv.. 5: Line of Lances
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• Immobile. • Transforms into a Giant Demonic Beast after a certain number of reinforcements, or if a unit is within his transformed range.
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Sylvain
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Great Knight
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38
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1
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Lance of Ruin • Vulnerary Philanderer • Canto • Lancefaire • Axefaire • Lance Prowess Lv 5 • Death Blow • Hit +20 • Swordbreaker+ • Pass Ruined Sky Gautier Knights Lv.. 5: Stride
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Replaced by a Kingdom General Great Knight with a Silver Axe, Axe Prowess Lv 5, Lancebreaker+, and Blue Lion Knights instead of the Lance of Ruin, Lance Prowess Lv 5, Swordbreaker+, and Gautier Knights, and without Crests, a Vulnerary, or Philanderer if he was recruited.
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Dimitri
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Great Lord
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38
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1
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Areadbhar • Vulnerary Royal Lineage+ • Charm • Lancefaire • Commander • Counterattack • Defiant Str • Lance Prowess Lv 5 • Authority Lv 5 Atrocity King of Lions Corps Lv.. 5: Wave Attack
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Immobile; stands on a stronghold.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Kingdom Soldier
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Gremory
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43
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1
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Bolting • Banshee Θ Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 5 • Defiant Mag Blue Lion Magic Corps Lv.. 5: Resonant Ice
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Immobile; stands on a heal tile +.
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Kingdom Soldier
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Paladin
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42
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2
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Paladin
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42
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1
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Horseslayer Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3 • Swordbreaker+ • Weight -3
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Swordmaster
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42
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1
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Wo Dao Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Swordmaster
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42
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4
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Silver Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
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• Immobile. • Transforms into an Altered Demonic Beast at some point.
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Kingdom Soldier
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Dark Bishop
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42
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2
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Miasma Δ • Luna Λ • Physic Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
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Begins moving if another nearby Dark Bishop is provoked.
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Kingdom Soldier
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Dark Bishop
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36
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2
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Dark Spikes Τ • Miasma Δ • Banshee Θ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
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Begins moving if another nearby Dark Bishop is provoked.
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Kingdom Soldier
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Dark Bishop
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42
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2
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Blue Lion Magic Corps Lv.. 5: Resonant Ice
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Begins moving if Dedue transforms, or if the nearest Dark Knight or Fortress Knight is provoked.
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Kingdom Soldier
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Dark Knight
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42
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2
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Sagittae Canto • Black Tomefaire • Dark Tomefaire • Reason Lv 5 • Lance Prowess Lv 3 • Black Magic Range +1 Blue Lion Knights Lv.. 5: Linked Horses
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Begins moving if Dedue transforms, or if the nearest Dark Bishop or Fortress Knight is provoked.
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Kingdom Soldier
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Fortress Knight
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42
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2
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Blue Lion Knights Lv.. 5: Linked Horses
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Begins moving if Dedue transforms, or if the nearest Dark Bishop or Dark Knight is provoked.
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Dedue
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Fortress Knight
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44
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1
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Brave Axe • Vulnerary Staunch Shield • Axefaire • Weight -5 • Axe Prowess Lv 5 • Defiant Def • Armored Blow • Armored Effect Null • Pavise Duscur Heavy Soldiers Lv.. 5: Line of Lances
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• Immobile. • Transforms into a Giant Demonic Beast after a certain number of reinforcements, or if a unit is within his transformed range.
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Sylvain
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Great Knight
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44
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1
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Lance of Ruin • Vulnerary Philanderer • Canto • Lancefaire • Axefaire • Lance Prowess Lv 5 • Death Blow • Hit +20 • Swordbreaker+ • Pass Ruined Sky Gautier Knights Lv.. 5: Stride
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Replaced by a Kingdom General Great Knight with a Silver Axe, Axe Prowess Lv 5, Lancebreaker+, and Blue Lion Knights instead of the Lance of Ruin, Lance Prowess Lv 5, Swordbreaker+, and Gautier Knights, and without Crests, a Vulnerary, or Philanderer if he was recruited.
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Dimitri
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Great Lord
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44
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1
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Areadbhar • Vulnerary Royal Lineage+ • Charm • Lancefaire • Commander • Counterattack • Defiant Str • Lance Prowess Lv 5 • Authority Lv 5 Atrocity King of Lions Corps Lv.. 5: Wave Attack
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Immobile; stands on a stronghold.
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Reinforcements
- After reaching one of the shoals or bridges
- Every second turn after triggering the first wave
- 1 Pegasus Knight from west of Mercedes*/the Kingdom General Bishop*
- 1 Falcon Knight from west of Mercedes*/the Kingdom General Bishop* (Maddening only)
- Note 1: These reinforcements can begin on turn 1 if the trigger is satisfied by that point. However, skipping the cutscene of a Paladin transforming into an Altered Demonic Beast will cause the reinforcements to be delayed to the next turn instead.
- Note 2: These reinforcements might be halted by defeating Mercedes*/the Kingdom General Bishop* and the Fortress Knights.
- One turn after the first wave (Hard/Maddening only)
- Two/One turn(s) after the first wave
- One turn after the previous wave
- One turn after the previous wave
- One turn after the previous wave
- One turn after the previous wave (Hard/Maddening only)
- One turn after the previous wave (Hard/Maddening only)
- Fifteen turns after the first wave, or if a unit is in range of Dedue's transformed range
- After reaching column 26, or if a unit approaches Dimitri's fortress, or if all potential Altered Demonic Beasts are defeated
Boss data
- Main article: Dimitri
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Skill Levels
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B
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A
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C
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C+
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B
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D
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D
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A
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E
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E
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E
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Skill Levels
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B
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A
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C
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C+
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B
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D
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D
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A
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E
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E
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E
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Skill Levels
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B
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A
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C
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C+
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B
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D
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D
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A
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E
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E
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E
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- Main article: Dedue
- Dedue
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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B
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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B
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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B
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E
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E
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- Stone Demonic Beast
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Staggering Blow
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Spells
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Battalion
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Arm Press
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--
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--
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Skill Levels
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E
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E
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E
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E
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E
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E
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E
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E
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E
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E
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E
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Staggering Blow
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Spells
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Battalion
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Arm Press
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--
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--
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Skill Levels
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E
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E
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E
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E
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E
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E
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E
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E
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E
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E
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E
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Staggering Blow
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Spells
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Battalion
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Arm Press
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--
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--
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Skill Levels
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E
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E
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E
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E
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E
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E
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E
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E
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E
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E
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E
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- Main article: Sylvain
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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B
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A
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E
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E
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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B
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A
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E
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E
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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B
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A
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E
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E
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- Main article: Mercedes
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Skill Levels
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E
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E
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E
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E
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E
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E
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A
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C
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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E
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A
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C
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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E
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A
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C
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E
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E
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E
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- Main article: Rhea
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Skill Levels
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A
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D
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E
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E
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B
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A
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A
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A
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E
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E
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E
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Skill Levels
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A
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D
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E
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E
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B
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A
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A
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A
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E
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E
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E
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Skill Levels
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A
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D
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E
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E
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B
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A
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A
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A
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E
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Dedue will transform into a giant Demonic Beast when you get too close to him. The correct answer to this problem is to go "nope" and drop a couple of Meteors on his head before he gets the chance.
Trivia
- Dimitri has a unique battle model and set of portraits for this chapter; these depict him without an eyepatch he has in all other routes.
- Unusually, though there are sprites in the game's files which also depict him without an eyepatch, in-game these are not used for unknown reasons.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Combat at Tailtean Plains
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--
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Dimitri's unused sprite, which depicts him without an eyepatch.