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Revision as of 20:55, 16 March 2020

Combat at Tailtean Plains

Cm fe16cf 17.png

Location

Tailtean Plains

Boss(es)

Dimitri, Dedue, Sylvain, Mercedes, Rhea

Combat at Tailtean Plains is the battle map of the seventeenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the remaining Faerghus and Church of Seiros armies ride out to face the Black Eagle Strike Force on a historic battlefield during a rainstorm.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Dimitri, Dedue, Sylvain*/Kingdom General Great Knight*, Mercedes*/Kingdom General Bishop*, and Rhea Player Partner Other Enemy
Defeat: Byleth or Edelgard dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 15+13+∞
Cm fe16cf 17.png

Character data

Characters
New units

None

Available characters
Byleth f 02 ​Edelgard 02 ​Hubert 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Shamir ​Hanneman ​Manuela ​Alois ​Jeritza 02 ​Yuri 02 ​Balthus 02 ​Constance 03 ​Hapi 02 ​

Item data

Items
Name Obtainment Method
Is ns01 shield.png Kadmos Shield Dropped by enemy Fortress Knight (reinforcement)
Is ns01 stat booster.png Giant Shell Dropped by enemy Gremory (reinforcement)
Is ns01 bow.png Brave Bow Open northern chest
Is ns01 axe.png Brave Axe Open southern chest
Is ns01 potion.png Vulnerary Steal from Dedue
Is ns01 potion.png Vulnerary Steal from Sylvain*
Is ns01 potion.png Vulnerary Steal from Dimitri
Is ns01 potion.png Vulnerary Steal from Mercedes* (reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 gremory enemy.gif
Kingdom Soldier Gremory 36 1 Bolting Banshee Θ
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Blue Lion Magic Corps Lv 4: Resonant Ice
Immobile; stands on a heal tile +.
Ma ns01 paladin enemy.gif
Kingdom Soldier Paladin 35 2 Silver Lance
Canto Lancefaire Terrain Resistance
Transforms into an Altered Demonic Beast at some point.
Ma ns01 paladin enemy.gif
Kingdom Soldier Paladin 35 1 Horseslayer
Canto Lancefaire Terrain Resistance
Transforms into an Altered Demonic Beast at some point.
Ma ns01 swordmaster enemy.gif
Kingdom Soldier Swordmaster 35 2 Silver Sword
Swordfaire Sword Crit +10
Transforms into an Altered Demonic Beast at some point.
Ma ns01 dark bishop enemy.gif
Kingdom Soldier Dark Bishop 35 1 Miasma Δ Luna Λ Physic
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the other nearby Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Kingdom Soldier Dark Bishop 35 1 Dark Spikes Τ Miasma Δ Banshee Θ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the other nearby Dark Bishop is provoked.
Ma ns01 dark bishop enemy.gif
Kingdom Soldier Dark Bishop 35 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Blue Lion Magic Corps Lv 5: Resonant Ice
Begins moving if Dedue transforms, or if the nearby Dark Knight is provoked.
Ma ns01 dark knight enemy.gif
Kingdom Soldier Dark Knight 35 2 Sagittae
Canto Black Tomefaire Dark Tomefaire
Blue Lion Knights Lv 4: Linked Horses
• The northwestern one begins moving if Dedue transforms, or if the nearby Dark Bishop is provoked.
• The southeastern one begins moving if Dedue transforms, or if the nearby Fortress Knight is provoked.
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 1 Silver Axe
Axefaire Weight -5
Blue Lion Knights Lv 4: Linked Horses
Begins moving if Dedue transforms, or if the nearby Dark Knight is provoked.
Ma ns01 fortress knight dedue enemy.gif
Dedue Fortress Knight 37 1 Brave Axe Vulnerary
Staunch Shield Axefaire Weight -5 Axe Prowess Lv 5 Defiant Def Armored Blow Armored Effect Null Pavise
Duscur Heavy Soldiers Lv 5: Line of Lances
• Immobile.
• Transforms into a Giant Demonic Beast after a certain number of reinforcements, or if a unit is within his transformed range.
Ma ns01 great knight sylvain enemy.gif
Sylvain Great Knight 37 1 Lance of Ruin Vulnerary
Philanderer Canto Lancefaire Axefaire Lance Prowess Lv 5 Death Blow Hit +20 Swordbreaker+ Pass
Ruined Sky
Gautier Knights Lv 5: Stride
Replaced by a Kingdom General Great Knight with a Silver Axe, Axe Prowess Lv 5, Lancebreaker+, and Blue Lion Knights instead of the Lance of Ruin, Lance Prowess Lv 5, Swordbreaker+, and Gautier Knights, and without Crests, a Vulnerary, or Philanderer if he was recruited.
Ma ns01 great lord enemy.gif
Dimitri Great Lord 37 1 Areadbhar Vulnerary
Royal Lineage+ Charm Lancefaire Commander Counterattack Defiant Str Lance Prowess Lv 5 Authority Lv 5
Atrocity
King of Lions Corps Lv 5: Wave Attack
Immobile; stands on a stronghold.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 35 2 Lost Crest Stone
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness lance.png Weak to Lances.
• Initially a Paladin.
• Will not move until provoked.
Ma ns01 bishop mercedes enemy.gif
Mercedes Bishop 37 1 Abraxas Rafail Gem Vulnerary Heal Fortify
Live to Serve White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 5 White Magic Avo +20 Miracle White Magic Range +1 Unsealable Magic
Church Soldiers Lv 5: Resonant White Magic
• Starts on a heal tile +.
• Will not move until provoked.
• Replaced by a Kingdom General Bishop with Blue Lion Magic Corps instead of Church Soldiers, and without Crests, the Rafail Gem, a Vulnerary, Heal, or Live to Serve if she was recruited.
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 1 Tomahawk Kadmos ShieldThis item is dropped upon this unit's defeat.
Axefaire Weight -5
Will not move until he or the other reinforcement Fortress Knight is provoked.
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 1 Tomahawk
Axefaire Weight -5
Will not move until he or the other reinforcement Fortress Knight is provoked.
Ma ns01 pegasus knight enemy.gif
Kingdom Soldier Pegasus Knight 35 Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 35 2 Lost Crest Stone
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness axe.png Weak to Axes.
• Initially a Paladin or Swordmaster.
• Will not move until provoked.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 35 1 Lost Crest Stone
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage Latent; active starting from health bar 2 Seal Defense Latent; active starting from health bar 3
Brimstone Breath
Is ns01 weakness sword.png Weak to Swords.
• Initially a Swordmaster.
• Will not move until provoked.
Ma ns01 giant demonic beast enemy.gif
Stone Demonic Beast Giant Demonic Beast 37 1 Lost Crest Stone (Large)
Defiant Str Defiant Def Renewal Barrier Vital Defense Armored Blow Latent; active starting from health bar 2 Death Blow Latent; active starting from health bar 3
Arm Press
• Initially Dedue.
• Will not move until provoked.
Ma ns01 paladin enemy.gif
Kingdom Soldier Paladin 35 2 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 falcon knight enemy.gif
Church Soldier Falcon Knight 35 1 Silver Lance
Canto Lancefaire Avo +10
Seiros Pegasus Co. Lv 4: Assembly
Leaves the map if Rhea is defeated.
Ma ns01 holy knight female enemy.gif
Church Soldier Holy Knight 35 1 Aura Fortify
Canto White Tomefaire Terrain Resistance
Holy Knights of Seiros Lv 4: Assault Troop
Leaves the map if Rhea is defeated.
Ma ns01 holy knight enemy.gif
Church Soldier Holy Knight 35 1 Aura Fortify
Canto White Tomefaire Terrain Resistance
Holy Knights of Seiros Lv 4: Assault Troop
Leaves the map if Rhea is defeated.
Ma ns01 gremory enemy.gif
Church Soldier Gremory 35 1 Bolting Giant ShellThis item is dropped upon this unit's defeat. Banshee Θ
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Leaves the map if Rhea is defeated.
Ma ns01 great knight enemy.gif
Church Soldier Great Knight 35 2 Silver Axe
Canto Lancefaire Axefaire
Leaves the map if Rhea is defeated.
Ma ns01 altered golem enemy.gif
Golem Altered Golem 35 1 Lance of Light+
Terrain Resistance Lance Prowess Lv 3
Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness lance.png Weak to Lances.
Ma ns01 saint enemy.gif
Rhea Saint 37 1 Sword of Seiros Seiros Shield Fire Bolganone Agnea's Arrow Heal Recover Nosferatu
Sacred Power Charm Commander Terrain Resistance Faith Lv 5 Sword Prowess Lv 5 Heartseeker Vantage Counterattack
Indech Sword Fighters Lv 5: Retribution
Starts on a heal tile +.

Reinforcements

  • After reaching one of the shoals or bridges
  • Every second turn after triggering the first wave
    • 1 Pegasus Knight from west of Mercedes*/the Kingdom General Bishop*
    • 1 Falcon Knight from west of Mercedes*/the Kingdom General Bishop* (Maddening only)
      • Note 1: These reinforcements can begin on turn 1 if the trigger is satisfied by that point. However, skipping the cutscene of a Paladin transforming into an Altered Demonic Beast will cause the reinforcements to be delayed to the next turn instead.
      • Note 2: These reinforcements might be halted by defeating Mercedes*/the Kingdom General Bishop* and the Fortress Knights.
  • One turn after the first wave (Hard/Maddening only)
  • Two/One turn(s) after the first wave
  • One turn after the previous wave
  • One turn after the previous wave
  • One turn after the previous wave
  • One turn after the previous wave (Hard/Maddening only)
  • One turn after the previous wave (Hard/Maddening only)
  • Fifteen turns after the first wave, or if a unit is in range of Dedue's transformed range
  • After reaching column 26, or if a unit approaches Dimitri's fortress, or if all potential Altered Demonic Beasts are defeated

Boss data

Main article: Dimitri

Normal Hard Maddening

Small portrait dimitri 03 fe16.png
Ma ns01 great lord enemy.gif Great Lord
Level 37
Movement -
Crest Is ns01 minor crest of blaiddyd.png
Stats
Max HP 58 Luck 11
Strength 34 Defense 21
Magic 8 Resistance 10
Dexterity 23 Charm 29+10
Speed 24
Inventory Abilities
Areadbhar
Vulnerary
Royal Lineage+
Charm
Lancefaire
Commander
Counterattack
Defiant Str
Lance Prowess Lv 5
Authority Lv 5
Combat arts Spells Battalion
Atrocity -- King of Lions Corps Lv 5
Wave Attack
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B A C C+ B D D A E E E FE16ClassMasteryEmpty.png


Main article: Dedue
Dedue

Normal Hard Maddening

Small portrait dedue 02 fe16.png
Ma ns01 fortress knight dedue enemy.gif Fortress Knight
Level 37
Movement -
Crest --
Stats
Max HP 69 Luck 10
Strength 32 Defense 40
Magic 8 Resistance 7
Dexterity 12 Charm 11+7
Speed 3
Inventory Abilities
Brave Axe
Vulnerary
Staunch Shield
Axefaire
Weight -5
Axe Prowess Lv 5
Defiant Def
Armored Blow
Armored Effect Null
Pavise
Combat arts Spells Battalion
-- -- Duscur Heavy Soldiers Lv 5
Line of Lances
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E B B E E FE16ClassMasteryEmpty.png
Stone Demonic Beast

Normal Hard Maddening

Generic small portrait giant demonic beast fe16.png
Ma ns01 giant demonic beast enemy.gif Giant Demonic Beast
Level 37
Movement 4
Crest --
Stats
Max HP 82/82/120 Luck 9
Strength 42 Defense 37
Magic 5 Resistance 5
Dexterity 13 Charm 9
Speed 7
Inventory Abilities
Lost Crest Stone (Large) Defiant Str
Defiant Def
Renewal
Barrier
Vital Defense
Armored Blow Latent; active starting from health bar 2
Death Blow Latent; active starting from health bar 3
Staggering Blow Spells Battalion
Arm Press -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png


Main article: Sylvain

Normal Hard Maddening

Small portrait sylvain 02 fe16.png
Ma ns01 great knight sylvain enemy.gif Great Knight
Level 37
Movement 7
Crest Is ns01 minor crest of gautier.png
Stats
Max HP 64 Luck 13
Strength 29 Defense 36
Magic 10 Resistance 10
Dexterity 14 Charm 18+7
Speed 9
Inventory Abilities
Lance of Ruin
Vulnerary
Philanderer
Canto
Lancefaire
Axefaire
Lance Prowess Lv 5
Death Blow
Hit +20
Swordbreaker+
Pass
Combat arts Spells Battalion
Ruined Sky -- Gautier Knights Lv 5
Stride
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B+ E E E E B A E E FE16ClassMasteryEmpty.png


Main article: Mercedes

Normal Hard Maddening


Main article: Rhea

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You have three things to worry about at the start of the map: Sylvain's force, the enemies in the field on the west side of the map, and the Bolting mage and his friends. If you have any sort of flyer, it is highly recommended to eliminate the Bolting mage on turn 1; Warp/Dance/Rescue can all help get the flyer over for a Brave Lance/Axe hit, then Canto retreat back.

For the other two enemy sets, it's a race against time to kill as many of them as possible before they transform. Assuming you want to keep your own troops concentrated, you can choose between starting with Sylvain's group and rotating east-to-west, or crossing the shoals on the west before sweeping to the center of the map. Be careful; the threat ranges lie if an enemy is about to transform. Note that one minor thing in your favor is that if a soldier transforms but no Empire forces are in range, the Altered Demonic Beast will sit quietly in place until someone aggros it by moving into range or attacking it. So it's okay to let a few transform as long as you leave them be.

Sylvain (or the Kingdom General) is a Great Knight, so just like Gwendal in the previous chapter, his weakness is getting smashed by magic. He's got high attack power, but if you either bait him in to a tank or Warp / fly a unit with some magical offense near him, he should go down. Mercedes is a bit trickier, since she also has the constant stream of Pegasus reinforcements coming in near her. Since she has a Rafail Gem (occasionally halve damage), Miracle, and White Mag Avo +20, the only kill that is safe for Mercedes is overkill; she can take substantially less damage in practice than the combat prediction shows. However, you can sometimes lure her away from her starting defensive tile by wounding some Kingdom soldiers in the north-central section; she'll wander off to get in range to cast Fortify on them. This both reduces her impressive evade and leaves her defenseless, as she won't have Abraxas equipped. (If you recruited Mercedes, the replacement Kingdom General thankfully does not have a Rafail Gem, which renders attacking her safer.) Killing Mercedes will stop the reinforcements.

Dedue will transform into a giant Demonic Beast when you get too close to him. The correct answer to this problem is to go "nope" and drop a couple of Meteors on his head before he gets the chance. Just wandering over and doubling him with a Levin Sword works too. Killing Dedue while he's a Fortress Knight also has the benefit of not spawning the wave of reinforcements from his cutscene. Killing Dedue won't arouse the attention of Dimitri's guards, so is safe to do whenever you're in the area.

You have a few options for finishing up the map. You can charge Dimitri's fortress, trigger the Church of Seiros reinforcements, take out Dimitri, and then turn and face the Church. This has the advantage of not having to risk the reinforcements arriving then immediately attacking you, but you will probably have to fight through more of the Church forces afterward. Or you can take out Rhea first, which will cause all the non-Golem Church units to retreat. Killing all the Altered Demonic Beasts and potential beast units is a good way to trigger the Rhea-first style. Finally, if you really know what you're doing, you can prevent Rhea from appearing at all if you kill enough of the Kingdom generals simultaneously; even if you've triggered the Church reinforcements, if you can finish off the Kingdom Commanders on the same Player/Enemy Phase, it won't matter and you'll still win the mission.

There are many options for the order all these objectives can be achieved. One example style: take out the Bolting mage with a flyer, send everyone to the west side of the map across the Shoal, and ignore Sylvain's group and the transformed Demonic Beast near there. Sweep through all the west and central Kingdom soldiers as quickly as possible, using Warp / Dance / Raging Storm, and bait some of Mercedes's Fortress Knight guards toward you. Take them out, and bait Mercedes herself either with a magic tank or by getting her to use Fortify. After defeating Mercedes, kill Dedue with a mage. The central and western part of the map should be cleaned out, and Sylvain (/Great General) likely has 2-3 Demonic Beasts for company. You can slow down a bit now; lure out the beasts one at a time and defeat them and Sylvain. On the turn that the final Demonic Beast perishes, you'll be positioned to fight Rhea the very next turn. Stay away from the southern edge where a Bolting mage Church reinforcement will rudely pop out. You will get to greet Rhea and her 2 Holy Knights the next turn - ideally with the Gambit Impregnable Wall up to tank them, but sufficiently evasive characters on defensive terrain can manage it as well. Throw everything you have against Rhea afterward, which will cause the rest of the Church to retreat. After that, clean up the Golem, then settle things with Dimitri at his fortress.

Trivia

  • Dimitri has a unique battle model and set of portraits for this chapter; these depict him without an eyepatch he has in all other routes.
    • Unusually, though there are sprites in the game's files which also depict him without an eyepatch, in-game these are not used for unknown reasons.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Combat at Tailtean Plains

--

Gallery


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←  The Siege of Arianrhod • Combat at Tailtean Plains •  The Fight for Fhirdiad →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery