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Line 1,562: |
Line 1,562: |
| |mov=5 | | |mov=5 |
| |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | | |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} |
| |notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattling]] them. | | |notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattling]] them. |
| |last=y | | |last=y |
| }} | | }} |
Line 1,585: |
Line 1,585: |
| |mov=5 | | |mov=5 |
| |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | | |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} |
| |notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattling]] them. | | |notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattling]] them. |
| |last=y | | |last=y |
| }} | | }} |
Line 1,608: |
Line 1,608: |
| |mov=5 | | |mov=5 |
| |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | | |inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}<br>{{Item|16|Church of Seiros Soldiers|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} |
| |notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status conditions#Rattled|rattling]] them. | | |notes=• Prioritizes reaching the southeastern [[Onager]]. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|fiery floor]], and moves most of the remaining enemies into its area-of-effect, [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattling]] them. |
| |last=y | | |last=y |
| }} | | }} |
- This article is about the mission of Chapter 14 on the Silver Snow, Azure Moon, and Verdant Wind routes of Three Houses. For this mission's parent chapters, see A King Without a Kingdom for Silver Snow, The Delusional Prince for Azure Moon, and The Alliance Leader's Ambitions for Verdant Wind.
Protecting Garreg Mach
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Protecting Garreg Mach (Japanese: ガルグ=マク籠城戦 Siege Battle of Garg Mach) is the main battle map of the fourteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army defend Garreg Mach Monastery from being captured by the Adrestian Empire.
Beginning log
Fulfilling a promise made five years ago, your former students gather once more at the monastery, as do the knights. However, your joyful reunion is cut short...
Map data
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Victory: Rout the enemy or defeat Randolph*
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, or a defended location is captured
|
10/11
|
{{{partner}}}
|
0+1
|
31+∞
|
{{{third}}}
|
|
|
|
|
|
Victory: Rout the enemy or defeat Randolph*
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, or a defended location is captured
|
10/11
|
{{{partner}}}
|
0+1
|
35+∞
|
{{{third}}}
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|
|
|
|
|
Victory: Rout the enemy or defeat Randolph*
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, or a defended location is captured
|
10/11
|
{{{partner}}}
|
0+1
|
36+∞
|
{{{third}}}
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Note: In Silver Snow, the blue deployment slot with the General icon is unusable.
Character data
Item data
Enemy data
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Imperial Soldier
|
Archer
|
27
|
2
|
29
|
15
|
10
|
15
|
14
|
10
|
8
|
4
|
12
|
-
|
Silver Bow Bowrange +1
|
Mans an Onager.
|
|
Imperial Soldier
|
Mercenary
|
27
|
1
|
33
|
16
|
10
|
10
|
18
|
8
|
10
|
4
|
12
|
5
|
Silver Sword
|
--
|
|
Imperial Soldier
|
Cavalier
|
27
|
2
|
33
|
17
|
10
|
12
|
13
|
8
|
13
|
4
|
12
|
7
|
Silver Lance Canto
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Pegasus Knight
|
27
|
5
|
34
|
17
|
10
|
15
|
21
|
10
|
14
|
13
|
13
|
7
|
Silver Lance Canto • Lancefaire • Avo +10
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• The northern three immediately begin moving unprovoked. • The southeastern two begin moving if either is provoked.
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Imperial Soldier
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Armored Knight
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27
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3
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35
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15
|
10
|
10
|
4
|
8
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22
|
3
|
12
|
4
|
Silver Axe
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Immediately begins moving unprovoked.
|
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Imperial Soldier
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Archer
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27
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2
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29
|
15
|
10
|
15
|
14
|
10
|
8
|
4
|
12
|
5
|
Silver Bow Bowrange +1
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• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 2.
|
|
Imperial Soldier
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Mage
|
27
|
1
|
29
|
10
|
14
|
11
|
14
|
8
|
6
|
14
|
12
|
4
|
Fire Fire
|
--
|
|
Imperial Soldier
|
Fortress Knight
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27
|
3
|
44
|
17
|
10
|
12
|
2
|
10
|
31
|
7
|
12
|
4
|
Silver Axe Axefaire • Weight -5
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• Each begins moving if they or a nearby Warrior or Warlock is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
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Imperial Soldier
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Fortress Knight
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27
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1
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44
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17
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10
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12
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2
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10
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31
|
7
|
12
|
4
|
Silver Axe Axefaire • Weight -5
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• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
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Fortress Knight
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27
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1
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45
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17
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8
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12
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2
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10
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30
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7
|
12
|
4
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Silver Axe Axefaire • Weight -5
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• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
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Imperial Soldier
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Dark Bishop
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27
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2
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34
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11
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21
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14
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14
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10
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12
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19
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10
|
4
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker
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• Begins moving if a nearby Fortress Knight, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
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Imperial Soldier
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Mage
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27
|
1
|
29
|
10
|
14
|
11
|
14
|
8
|
6
|
14
|
12
|
4
|
Fire Fire
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Immediately begins moving unprovoked.
|
|
Imperial Soldier
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Sniper
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27
|
1
|
34
|
18
|
10
|
23
|
14
|
13
|
13
|
8
|
12
|
5
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Magic Bow Bowfaire • Bowrange +1
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• Begins moving if a nearby Fortress Knight, Dark Bishop, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
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Imperial Soldier
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Paladin
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27
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1
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39
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19
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10
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14
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13
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10
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20
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10
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12
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8
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Brave Lance Canto • Lancefaire • Terrain Resistance
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• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, he is moved to the north and rattled, and will prioritize escaping via the south.
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Imperial Soldier
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Paladin
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27
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1
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40
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19
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8
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14
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13
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10
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19
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10
|
12
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8
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Silver Lance Canto • Lancefaire • Terrain Resistance
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• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, he is moved to the north and rattled, and will prioritize escaping via the south.
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Imperial Soldier
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Warrior
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27
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1
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42
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22
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10
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12
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15
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11
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15
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8
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12+5
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5
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Silver Axe Axefaire • Axe Crit +10 Empire Pavise Co. Lv 3: Blaze
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Begins moving if the nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
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Imperial Soldier
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Warrior
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27
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1
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42
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22
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10
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12
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15
|
11
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15
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8
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12+5
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5
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Tomahawk • Silver Axe Axefaire • Axe Crit +10 Empire Pavise Co. Lv 3: Blaze
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Begins moving if the nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
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Imperial Soldier
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Warlock
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27
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1
|
34
|
11
|
20
|
13
|
15
|
10
|
12
|
20
|
12+5
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4
|
Thoron Black Tomefaire • Black Magic Uses x2 Empire Magic Users Lv 3: Resonant Flames
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Begins moving if a nearby Fortress Knight or Warrior is provoked, or if the enemy count is less than 4.
|
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Randolph
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Warrior
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29
|
1
|
52
|
25
|
8
|
13
|
15
|
11
|
18
|
8
|
13+7
|
5
|
Silver Axe General • Axefaire • Axe Crit +10 Empire Raiders Lv 4: Absorption
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• Starts on a heal tile +. • Immobile until the enemy count is less than 4, at which point he begins moving towards Byleth.
|
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Imperial Soldier
|
Archer
|
28
|
2
|
33
|
19
|
14
|
19
|
19
|
12
|
12
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7
|
16
|
-
|
Silver Bow Bowrange +1 • Bow Prowess Lv 2
|
Mans an Onager.
|
|
Imperial Soldier
|
Mercenary
|
28
|
1
|
37
|
20
|
14
|
14
|
22
|
8
|
14
|
4
|
16
|
5
|
Silver Sword Sword Prowess Lv 2
|
--
|
|
Imperial Soldier
|
Cavalier
|
28
|
1
|
37
|
22
|
14
|
16
|
18
|
8
|
17
|
7
|
16
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7
|
Silver Lance Canto • Lance Prowess Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
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Cavalier
|
28
|
3
|
37
|
22
|
14
|
16
|
18
|
8
|
17
|
7
|
16
|
7
|
Silver Lance Canto • Lance Prowess Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Pegasus Knight
|
28
|
5
|
39
|
19
|
14
|
17
|
25
|
10
|
19
|
17
|
17
|
7
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 3
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• The northern three immediately begin moving unprovoked. • The southeastern two begin moving if either is provoked.
|
|
Imperial Soldier
|
Armored Knight
|
28
|
3
|
39
|
19
|
14
|
14
|
8
|
8
|
25
|
3
|
16
|
4
|
Silver Axe Axe Prowess Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Archer
|
28
|
2
|
33
|
19
|
14
|
19
|
19
|
12
|
12
|
7
|
16
|
5
|
Silver Bow Bowrange +1 • Bow Prowess Lv 2
|
• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 2.
|
|
Imperial Soldier
|
Mage
|
28
|
1
|
33
|
14
|
18
|
15
|
19
|
8
|
9
|
19
|
16
|
4
|
Fire Fire • Reason Lv 2
|
--
|
|
Imperial Soldier
|
Fortress Knight
|
28
|
3
|
49
|
21
|
14
|
14
|
4
|
10
|
31
|
7
|
16
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
• Each begins moving if any of them or a nearby Warrior or Warlock are provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Fortress Knight
|
28
|
1
|
49
|
21
|
14
|
14
|
4
|
10
|
31
|
7
|
16
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Fortress Knight
|
28
|
1
|
49
|
21
|
14
|
14
|
4
|
10
|
31
|
7
|
16
|
4
|
Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Fortress Knight
|
28
|
1
|
49
|
21
|
14
|
14
|
4
|
10+4
|
31
|
7
|
16
|
4
|
Silver Axe • Goddess Ring Axefaire • Weight -5 • Axe Prowess Lv 3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
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Fortress Knight
|
28
|
1
|
50
|
21
|
12
|
12
|
2
|
10
|
30
|
7
|
16
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.• If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Dark Bishop
|
28
|
2
|
39
|
15
|
21
|
16
|
19
|
10
|
12
|
22
|
14
|
4
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
|
• Begins moving if a nearby Fortress Knight, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Mage
|
28
|
1
|
33
|
14
|
18
|
15
|
19
|
8
|
9
|
19
|
16
|
4
|
Fire Fire • Reason Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Sniper
|
28
|
1
|
39
|
20
|
14
|
27
|
19
|
13
|
17
|
8
|
16
|
5
|
Magic Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Paladin
|
28
|
1
|
43
|
21
|
14
|
17
|
18
|
10
|
23
|
12
|
16
|
8
|
Brave Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Paladin
|
28
|
1
|
44
|
21
|
12
|
14
|
13
|
10
|
22
|
12
|
16
|
8
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Warrior
|
28
|
1
|
47
|
26
|
14
|
14
|
20
|
11
|
20
|
8
|
16+5
|
5
|
Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3 Empire Pavise Co. Lv 3: Blaze
|
Begins moving if the nearby Warrior or Warlock is provoked, or if the enemy count is less than 4.
|
|
Imperial Soldier
|
Warrior
|
28
|
1
|
47
|
26
|
14
|
14
|
20
|
11
|
20
|
8
|
16+5
|
5
|
Tomahawk • Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3 Empire Pavise Co. Lv 3: Blaze
|
Begins moving if the nearby Warrior or Warlock is provoked, or if the enemy count is less than 4.
|
|
Imperial Soldier
|
Warlock
|
28
|
1
|
39
|
15
|
20
|
15
|
20
|
10
|
12
|
23
|
16+5
|
4
|
Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 3 Empire Magic Users Lv 3: Resonant Flames
|
Begins moving if a nearby Warrior is provoked, or if the enemy count is less than 4.
|
|
Randolph
|
Warrior
|
30
|
1
|
57
|
30
|
12
|
18
|
20
|
15
|
23
|
13
|
18+7
|
5
|
Silver Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 3 Empire Raiders Lv 4: Absorption
|
• Starts on a heal tile +. • Immobile until the enemy count is less than 4, at which point he begins moving towards Byleth.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Imperial Soldier
|
Mercenary
|
34
|
1
|
44
|
28
|
21
|
21
|
31
|
13
|
22
|
10
|
23
|
5
|
Silver Sword Sword Prowess Lv 4 • Axebreaker+
|
--
|
|
Imperial Soldier
|
Fortress Knight
|
34
|
1
|
58
|
28
|
21
|
21
|
11
|
13
|
35
|
7
|
23+3
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 3: Impregnable Wall
|
--
|
|
Imperial Soldier
|
Cavalier
|
34
|
1
|
44
|
29
|
21
|
23
|
25
|
13
|
24
|
13
|
23
|
7
|
Silver Lance Canto • Lance Prowess Lv 4 • Swordbreaker+
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Cavalier
|
34
|
3
|
44
|
29
|
21
|
23
|
25
|
13
|
24
|
13
|
23
|
7
|
Silver Lance Canto • Lance Prowess Lv 4 • Swordbreaker+
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Pegasus Knight
|
34
|
5
|
46
|
27
|
21
|
24
|
34
|
13
|
25
|
24
|
25
|
7
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
|
• The northern three immediately begin moving unprovoked. • The southeastern two both begin moving if either is provoked.
|
|
Imperial Soldier
|
Armored Knight
|
34
|
3
|
46
|
27
|
21
|
21
|
15
|
13
|
29
|
5
|
23
|
4
|
Silver Axe Axe Prowess Lv 4 • Armored Blow
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Archer
|
34
|
2
|
40
|
27
|
21
|
26
|
26
|
18
|
18
|
13
|
23
|
5
|
Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
|
• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 2.
|
|
Imperial Soldier
|
Mage
|
34
|
1
|
40
|
20
|
25+2
|
22
|
26
|
13
|
15
|
25
|
23
|
4
|
Fire Fire • Reason Lv 4 • Magic +2
|
--
|
|
Imperial Soldier
|
Fortress Knight
|
34
|
3
|
58
|
28
|
21
|
21
|
11
|
13
|
35
|
7
|
23
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
• Each begins moving if any of them or a nearby Warrior or Warlock are provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Fortress Knight
|
34
|
1
|
58
|
28
|
21
|
21
|
11
|
13
|
35
|
7
|
23
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Fortress Knight
|
34
|
1
|
58
|
28
|
21
|
21
|
11
|
13
|
35
|
7
|
23
|
4
|
Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Fortress Knight
|
34
|
1
|
58
|
28
|
21
|
21
|
11
|
13+4
|
35
|
7
|
23
|
4
|
Silver Axe • Goddess Ring Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Fortress Knight
|
34
|
1
|
59
|
28
|
19
|
16
|
2
|
13
|
34
|
7
|
23
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Dark Bishop
|
34
|
2
|
46
|
22
|
28+2
|
23
|
26
|
13
|
17
|
26
|
22
|
4
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
|
• Both begin moving if they or a nearby Fortress Knight, Sniper, or Paladin are provoked. • If the ally fire attack succeeds, they are moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Mage
|
34
|
1
|
40
|
20
|
25+2
|
22
|
26
|
13
|
15
|
25
|
23
|
4
|
Fire Fire • Reason Lv 4 • Magic +2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Sniper
|
34
|
1
|
46
|
28
|
21
|
36
|
26
|
16
|
25
|
13
|
23
|
5
|
Magic Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Paladin
|
34
|
1
|
55
|
29
|
21
|
25
|
25
|
15
|
27
|
18
|
23
|
8
|
Brave Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Paladin
|
34
|
1
|
53
|
29
|
19
|
19
|
17
|
15
|
26
|
18
|
23
|
8
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
|
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked. • If the ally fire attack succeeds, she is moved to the north and rattled, and will prioritize escaping via the south.
|
|
Imperial Soldier
|
Warrior
|
34
|
1
|
56
|
35
|
21
|
21
|
27
|
14
|
26
|
13
|
23+5
|
5
|
Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath Empire Pavise Co. Lv 3: Blaze
|
Begins moving if a nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
|
|
Imperial Soldier
|
Warrior
|
34
|
1
|
56
|
35
|
21
|
21
|
27
|
14
|
26
|
13
|
23+5
|
5
|
Tomahawk • Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath Empire Pavise Co. Lv 3: Blaze
|
Begins moving if a nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
|
|
Imperial Soldier
|
Warlock
|
34
|
1
|
46
|
22
|
27+2
|
22
|
27
|
13
|
17
|
27
|
23+5
|
4
|
Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense Empire Magic Users Lv 3: Resonant Flames
|
Begins moving if a nearby Warrior is provoked, or if the enemy count is less than 4.
|
|
Imperial Soldier
|
Sniper
|
34
|
1
|
46
|
28
|
21
|
36
|
26
|
16
|
25
|
13
|
23+3
|
-
|
Silver Bow Bowfaire • Bowrange +1 • Poison Strike • Bow Prowess Lv 3 Empire Archers Lv 3: Fusillade
|
Mans an Onager.
|
|
Imperial Soldier
|
Grappler
|
34
|
1
|
55
|
29
|
21
|
24
|
29
|
13
|
26+2
|
12
|
23+1
|
-
|
Silver Gauntlets • Unarmed Fistfaire • Unarmed Combat • Brawling Prowess Lv 3 • Keen Intuition • Defense +2 Empire Brawlers Lv 3: Disturbance
|
Mans an Onager.
|
|
Randolph
|
Warrior
|
36
|
1
|
68
|
40
|
19
|
25
|
28
|
22
|
28
|
20
|
25+7
|
5
|
Silver Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath Empire Raiders Lv 4: Absorption
|
• Starts on a heal tile +. • Immobile until the enemy count is less than 4, at which point he begins moving towards Byleth.
|
|
|
|
Reinforcements
On Maddening, all reinforcements can act the turn they appear
- On odd-numbered turns
- Note: These reinforcements are halted if the fire attack succeeds.
NPC data
Reinforcements
Boss data
- Main article: Randolph
|
|
|
|
Skill Levels
|
|
|
|
|
|
|
|
|
|
|
|
E
|
E
|
A
|
E
|
E
|
E
|
E
|
B
|
E
|
E
|
E
|
|
|
|
|
|
|
|
Skill Levels
|
|
|
|
|
|
|
|
|
|
|
|
E
|
E
|
A
|
E
|
E
|
E
|
E
|
B
|
E
|
E
|
E
|
|
|
|
|
|
|
|
Skill Levels
|
|
|
|
|
|
|
|
|
|
|
|
E
|
E
|
A
|
E
|
E
|
E
|
E
|
B
|
E
|
E
|
E
|
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Protecting Garreg Mach
|
--
|
Spanish
|
La defensa de Garreg Mach
|
The defense of Garreg Mach
|
French
|
Le siège de Garreg Mach
|
The siege of Garreg Mach
|
German
|
Verteidigung Garreg Machs
|
Defending Garreg Mach
|
Italian
|
Assedio al Garreg Mach
|
Siege of Garreg Mach
|
Korean
|
가르그 마크 농성전
|
Garreg mach defense
|
Simplified Chinese
|
加尔古·玛库围城战
|
Garg mach siege battle
|
Traditional Chinese
|
加爾古‧瑪庫圍城戰
|
Garg mach siege battle
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
See also