Rumored Nuptials
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Location
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Ailell, the Valley of Torment
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Rumored Nuptials is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dorothea or Ingrid and neither one must have fallen in battle previously. In this chapter, Dorothea intervenes to prevent Ingrid from being married off to an unscrupulous noble.
Plot
- Main article: Rumored Nuptials/Script
Byleth and Dorothea bump into Ingrid, who has received a letter from her father, Count Galatea. The letter explains that a noble has proposed marriage to Ingrid. However, Dorothea recognizes the noble's name from her days as an opera singer, explains that his entire fortune is nothing but blood money, and warns Ingrid to stay far away from him. At Dorothea's behest, Byleth sorties their students to investigate the noble and find proof of his misdeeds so they can call off the marriage.
The group discovers proof of the noble's crimes and prepare to return to Garreg Mach Monastery. However, rogues hired by the noble ambush them at Ailell with the intention of kidnapping Ingrid and killing her companions. Byleth, Dorothea, and Ingrid break through the rogues and escape to the monastery. Afterwards, Ingrid reveals that the marriage has been called off. If Ingrid is a member of Byleth's class, she also receives Lúin, the Heroes' Relic of House Galatea.
Beginning log
Ingrid receives an unexpected proposal of marriage from a noble of rising status. As soon as Dorothea hears the name, she is adamantly against any engagement between them...
Chapter data
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Victory: Rout the enemy or have Ingrid reach the target destination
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Edelgard*/Dimitri*/Claude* dies*, the player's army is routed*, or Dorothea or Ingrid dies
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9
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{{{partner}}}
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{{{other}}}
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1+19
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{{{third}}}
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Character data
Black Eagles Blue Lions Golden Deer
This paralogue only requires Dorothea or Ingrid to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
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Skill Levels
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Ma
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E
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E
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E
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E
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E
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C
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E
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D
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E
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E
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E
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Skill Levels
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Ma
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E
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C
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E
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E
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E
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E
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E
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D
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E
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E
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D
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Item data
Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Reinforcements
- Automatically on Turn 1
- 19 enemies appear on the map
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Note the crater tiles covering the ground. These burn anyone dumb or unlucky enough to stand on them at the start of their turn, so watch out. They can't kill you, though; only bring you down to 1 HP. Your first move should be to clear out the three thugs just south of your starting location and claim the Killer Axe in the chest. Afterwards, split your forces into two teams. The north group should make their way over to the Merchant summoning reinforcements at the northeast corner while the south group should head south and clean up the bandits down that way. Overall, this isn't a very hard map; just don't forget to get the eastern chest, as Linhardt/Mercedes/Marianne/Flayn would really appreciate that Healing Staff.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Rumored Nuptials
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Gallery
References