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Oil and Water: Difference between revisions
Thecornerman (talk | contribs) (→Enemy data: Added Maddening AI notes; I did it Xamad, three and a half months later) |
Thecornerman (talk | contribs) m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2") |
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(27 intermediate revisions by 6 users not shown) | |||
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe16 oil and water.png|200px]] | |image=[[File:Cm fe16 oil and water.png|200px]] | ||
|location=Mountains | |location=Mountains | ||
Line 8: | Line 7: | ||
{{quote|Death God Gang? What kind of childish nonsense—Where's the Death Knight?|[[Manuela]]}} | {{quote|Death God Gang? What kind of childish nonsense—Where's the Death Knight?|[[Manuela]]}} | ||
'''Oil and Water''' | '''Oil and Water''' (Japanese: {{hl|氷炭相容れず|Hyōtan'ai irezu}} ''Like oil and water'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Flame in the Darkness|Chapter 8]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Manuela]] or [[Hanneman]] and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of the [[Death Knight]] lurking nearby. | ||
==Plot== | ==Plot== | ||
Line 24: | Line 23: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Defeat the boss [[Warrior]] | |victory=Defeat the boss [[Warrior]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Hanneman]] or [[Manuela]] die | ||
|ally= | |ally=3–7 | ||
|enemy=22 | |enemy=22 | ||
|map= | |map={{Tab | ||
{{Tab | |||
|tab1=Initial | |tab1=Initial | ||
|tab2=Escape routes | |tab2=Escape routes | ||
|content1=< | |content1=<div>[[File:Cm fe16 oil and water.png|200px]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe16 oil and water escapes.png|200px]]</div> | ||
}} | }} | ||
|col=14 | |||
|row=30 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Defeat the boss [[Warrior]] | |victory=Defeat the boss [[Warrior]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Hanneman]] or [[Manuela]] die | ||
|ally= | |ally=3–7 | ||
|enemy=26 | |enemy=26 | ||
|map= | |map={{Tab | ||
{{Tab | |||
|tab1=Initial | |tab1=Initial | ||
|tab2=Escape routes | |tab2=Escape routes | ||
|content1=< | |content1=<div>[[File:Cm fe16 oil and water h.png|200px]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe16 oil and water escapes.png|200px]]</div> | ||
}} | }} | ||
|col=14 | |||
|row=30 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Defeat the boss [[Warrior]] | |victory=Defeat the boss [[Warrior]] | ||
|defeat=[[Byleth]] or [[Edelgard]] {{ | |defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Hanneman]] or [[Manuela]] die | ||
|ally= | |ally=3–7 | ||
|enemy=30 | |enemy=30 | ||
|map= | |map={{Tab | ||
{{Tab | |||
|tab1=Initial | |tab1=Initial | ||
|tab2=Escape routes | |tab2=Escape routes | ||
|content1=< | |content1=<div>[[File:Cm fe16 oil and water m.png|200px]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe16 oil and water escapes.png|200px]]</div> | ||
}} | }} | ||
|col=14 | |||
|row=30 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A| | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{Tab | {{Tab | ||
|tab1=Black Eagles | |tab1=Black Eagles {{Black Eagles}} | ||
|tab2=Blue Lions | |tab2=Blue Lions {{Blue Lions}} | ||
|tab3=Golden Deer | |tab3=Golden Deer {{Golden Deer}} | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=hanneman | ||
| | |forced3=manuela | ||
| | |return1=edelgard | ||
| | |return2=hubert | ||
| | |return3=ferdinand | ||
| | |return4=linhardt | ||
| | |return5=caspar | ||
| | |return6=bernadetta | ||
| | |return7=dorothea | ||
| | |return8=petra | ||
| | |return9=felix | ||
| | |return10=ashe | ||
| | |return11=sylvain | ||
| | |return12=mercedes | ||
| | |return13=annette | ||
| | |return14=ingrid | ||
| | |return15=lorenz | ||
|return17= | |return15article=Lorenz (Three Houses) | ||
|return18= | |return16=raphael | ||
|return19= | |return17=ignatz | ||
|return20= | |return18=lysithea | ||
|return21= | |return19=marianne | ||
|return22= | |return20=leonie | ||
|return23= | |return21=constance 02 | ||
|return24= | |return21article=Constance | ||
|return25= | |return22=balthus | ||
|return23=hapi | |||
|return24=yuri | |||
|return25=anna | |||
|return25article=Anna/Three Houses | |||
|return26=shamir | |||
|return27=flayn | |||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=hanneman | ||
| | |forced3=manuela | ||
| | |return1=dimitri | ||
| | |return2=dedue | ||
| | |return3=felix | ||
| | |return4=ashe | ||
| | |return5=sylvain | ||
| | |return6=mercedes | ||
| | |return7=annette | ||
| | |return8=ingrid | ||
| | |return9=ferdinand | ||
| | |return10=linhardt | ||
| | |return11=caspar | ||
| | |return12=bernadetta | ||
| | |return13=dorothea | ||
| | |return14=petra | ||
| | |return15=lorenz | ||
|return17= | |return15article=Lorenz (Three Houses) | ||
|return18= | |return16=raphael | ||
|return19= | |return17=ignatz | ||
|return20= | |return18=lysithea | ||
|return21= | |return19=marianne | ||
|return22= | |return20=hilda | ||
|return23= | |return21=leonie | ||
|return24= | |return22=constance 02 | ||
|return25= | |return22article=Constance | ||
|return26= | |return23=balthus | ||
|return27= | |return24=hapi | ||
|return28= | |return25=yuri | ||
|return26=anna | |||
|return26article=Anna/Three Houses | |||
|return27=catherine | |||
|return28=shamir | |||
|return29=cyril | |||
|return30=flayn | |||
}} | }} | ||
|content3={{ChapChars | |content3={{ChapChars | ||
|game#=16 | |game#=16 | ||
| | |forced1=byleth {{#var:A}} | ||
|forced1article=Byleth | |||
| | |forced2=hanneman | ||
| | |forced3=manuela | ||
| | |return1=claude | ||
| | |return2=lorenz | ||
|return4= | |return2article=Lorenz (Three Houses) | ||
|return5= | |return3=raphael | ||
|return6= | |return4=ignatz | ||
|return7= | |return5=lysithea | ||
|return8= | |return6=marianne | ||
|return9= | |return7=hilda | ||
|return10= | |return8=leonie | ||
|return11= | |return9=ferdinand | ||
|return12= | |return10=linhardt | ||
|return13= | |return11=caspar | ||
|return14= | |return12=bernadetta | ||
|return15= | |return13=dorothea | ||
|return16= | |return14=petra | ||
|return17= | |return15=felix | ||
|return18= | |return16=ashe | ||
|return19= | |return17=sylvain | ||
|return20= | |return18=mercedes | ||
|return21= | |return19=annette | ||
|return22= | |return20=ingrid | ||
|return23= | |return21=constance 02 | ||
|return24= | |return21article=Constance | ||
|return25= | |return22=balthus | ||
|return26= | |return23=hapi | ||
|return27= | |return24=yuri | ||
|return25=anna | |||
|return25article=Anna/Three Houses | |||
|return26=catherine | |||
|return27=shamir | |||
|return28=cyril | |||
|return29=flayn | |||
}} | }} | ||
}} | }} | ||
Line 192: | Line 212: | ||
|def=7 | |def=7 | ||
|res=19 | |res=19 | ||
|cha=11{{ | |cha=11{{h|+3|Granted by Seiros Magic Corps}} | ||
|move=4 | |move=4 | ||
|inventory={{Item|16|Iron Bow|image=bow}} | |inventory={{Item|16|Iron Bow|image=bow}} | ||
|skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | |skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | ||
|spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire | |spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire|image=black magic}}<br>{{Item|16|Wind|image=black magic}} | ||
|battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}} | |battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}} | ||
|re=C | |re=C | ||
Line 215: | Line 235: | ||
|def=8 | |def=8 | ||
|res=19 | |res=19 | ||
|cha=12{{ | |cha=12{{h|+3|Granted by Seiros Magic Corps}} | ||
|move=4 | |move=4 | ||
|inventory={{Item|16|Iron Bow|image=bow}} | |inventory={{Item|16|Iron Bow|image=bow}} | ||
|skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | |skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | ||
|spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire | |spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire|image=black magic}}<br>{{Item|16|Wind|image=black magic}} | ||
|battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}} | |battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}} | ||
|re=C | |re=C | ||
Line 238: | Line 258: | ||
|def=12 | |def=12 | ||
|res=23 | |res=23 | ||
|cha=18{{ | |cha=18{{h|+3|Granted by Seiros Magic Corps}} | ||
|move=4 | |move=4 | ||
|inventory={{Item|16|Iron Bow|image=bow}} | |inventory={{Item|16|Iron Bow|image=bow}} | ||
|skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | |skills={{Item|16|Crest Scholar|image=rally magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | ||
|spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire | |spells={{Item|16|Sagittae|image=black magic}}<br>{{Item|16|Fire|image=black magic}}<br>{{Item|16|Wind|image=black magic}} | ||
|battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}} | |battalion={{Item|16|Seiros Magic Corps|image=battalion infantry}} Lv 3<br>{{Item|16|Group Flames|image=gambit magic}} | ||
|re=C | |re=C | ||
Line 260: | Line 280: | ||
|def=8 | |def=8 | ||
|res=17 | |res=17 | ||
|cha=17{{ | |cha=17{{h|+1|Granted by Seiros Sacred Monks}} | ||
|move=4 | |move=4 | ||
|inventory={{Item|16|Iron Sword|image=sword}} | |inventory={{Item|16|Iron Sword|image=sword}} | ||
Line 281: | Line 301: | ||
|def=8 | |def=8 | ||
|res=17 | |res=17 | ||
|cha=17{{ | |cha=17{{h|+1|Granted by Seiros Sacred Monks}} | ||
|move=4 | |move=4 | ||
|inventory={{Item|16|Iron Sword|image=sword}} | |inventory={{Item|16|Iron Sword|image=sword}} | ||
Line 302: | Line 322: | ||
|def=13 | |def=13 | ||
|res=21 | |res=21 | ||
|cha=24{{ | |cha=24{{h|+1|Granted by Seiros Sacred Monks}} | ||
|move=4 | |move=4 | ||
|inventory={{Item|16|Iron Sword|image=sword}} | |inventory={{Item|16|Iron Sword|image=sword}} | ||
Line 335: | Line 355: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Maddening | |tab3=Maddening | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=ns01}} | ||
|platform=ns01 | {{ChapUnitCellFE16 | ||
| | |name=Bandit Leader | ||
| | |class=Warrior | ||
| | |lv=17 | ||
|# | |#=1 | ||
| | |hp=38 | ||
| | |str=22 | ||
| | |mag=8 | ||
|dex=12 | |||
| | |spd=15 | ||
| | |lck=11 | ||
| | |def=14{{h|+2|Granted by Defense +2}} | ||
| | |res=8 | ||
| | |cha=9{{h|+1|Granted by Bandits}} | ||
| | |inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 2}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Seal Strength}} • {{Item|16|Defense +2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
|name=Thief | |||
|class=Archer | |||
| | |lv=15 | ||
| | |#=1 | ||
| | |hp=28 | ||
| | |str=9 | ||
| | |mag=6 | ||
| | |dex=10 | ||
| | |spd=11 | ||
| | |lck=10 | ||
| | |def=5 | ||
| | |res=4 | ||
| | |cha=9 | ||
| | |mov=5 | ||
| | |inventory={{Item|16|Steel Bow|image=bow}} • {{Item|16|Experience Gem|image=gem|type=drop}}<br>{{Item|16|Bowrange +1}} | ||
| | |notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast. | ||
| | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Bandit | ||
| | |class=Mage | ||
| | |lv=15 | ||
| | |#=4 | ||
| | |hp=29 | ||
| | |str=8 | ||
| | |mag=11 | ||
| | |dex=8 | ||
| | |spd=13 | ||
| | |lck=8 | ||
| | |def=7 | ||
| | |res=8 | ||
| | |cha=7 | ||
|mov=4 | |||
| | |inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | ||
| | |notes=• The western one immediately begins moving unprovoked.<br>• The southeast two begin moving if any player unit enters the west area. | ||
| | }} | ||
|#8= | {{ChapUnitCellFE16 | ||
| | |name=Thief | ||
| | |class=Sniper | ||
|lv=15 | |||
| | |#=1 | ||
| | |hp=31 | ||
| | |str=18 | ||
|# | |mag=8 | ||
| | |dex=17 | ||
| | |spd=14 | ||
|lck=13 | |||
| | |def=12 | ||
| | |res=8 | ||
| | |cha=9 | ||
|# | |mov=5 | ||
| | |inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Rapier|image=sword|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | ||
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast. | |||
}} | |||
| | {{ChapUnitCellFE16 | ||
| | |name=Bandit | ||
| | |class=Mercenary | ||
|# | |lv=15 | ||
| | |#=1 | ||
|hp=31 | |||
|str=12 | |||
| | |mag=6 | ||
| | |dex=10 | ||
| | |spd=15 | ||
|# | |lck=8 | ||
| | |def=9 | ||
| | |res=2 | ||
|cha=7 | |||
| | |mov=5 | ||
| | |inventory={{Item|16|Steel Sword|image=sword}} | ||
| | |notes=Immediately begins moving unprovoked. | ||
|# | }} | ||
| | {{ChapUnitCellFE16 | ||
| | |name=Bandit | ||
|class=Brigand | |||
| | |lv=15 | ||
| | |#=1 | ||
|hp=33 | |||
|str=13 | |||
|mag=6 | |||
|dex=7 | |||
|spd=11 | |||
|lck=8 | |||
|def=7 | |||
|res=4 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=15 | |||
|#=1 | |||
|hp=33 | |||
|str=11 | |||
|mag=6 | |||
|dex=7 | |||
|spd=6 | |||
|lck=8 | |||
|def=17 | |||
|res=1 | |||
|cha=7 | |||
|mov=4 | |||
|inventory={{Item|16|Steel Axe|image=axe}} | |||
|notes=Begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Archer | |||
|lv=15 | |||
|#=1 | |||
|hp=29 | |||
|str=11 | |||
|mag=6 | |||
|dex=10 | |||
|spd=13 | |||
|lck=10 | |||
|def=7 | |||
|res=2 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | |||
|notes=Begins moving unprovoked on turn 7. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Swordmaster | |||
|lv=15 | |||
|#=2 | |||
|hp=34 | |||
|str=19 | |||
|mag=8 | |||
|dex=13 | |||
|spd=21 | |||
|lck=10 | |||
|def=13 | |||
|res=8 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Sword|image=axe}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} | |||
|notes=The southern one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Archer | |||
|lv=15 | |||
|#=1 | |||
|hp=29 | |||
|str=11 | |||
|mag=6 | |||
|dex=10 | |||
|spd=13 | |||
|lck=10 | |||
|def=7 | |||
|res=2 | |||
|cha=7{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3:{{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if the northwest [[Brigand]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brawler | |||
|lv=15 | |||
|#=3 | |||
|hp=33 | |||
|str=11 | |||
|mag=6 | |||
|dex=9 | |||
|spd=17 | |||
|lck=8 | |||
|def=9 | |||
|res=1 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|notes=• The western one begins moving unprovoked on turn 7.<br>• The eastern one begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=15 | |||
|#=1 | |||
|hp=33 | |||
|str=11 | |||
|mag=6 | |||
|dex=7 | |||
|spd=6 | |||
|lck=8 | |||
|def=17 | |||
|res=1 | |||
|cha=7{{h|+1|Granted by Bandits}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=15 | |||
|#=2 | |||
|hp=32 | |||
|str=17 | |||
|mag=8 | |||
|dex=15 | |||
|spd=18 | |||
|lck=10 | |||
|def=12 | |||
|res=13 | |||
|cha=8 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} | |||
|notes=• Begins moving unprovoked on turn 5 or if any player unit enters the west area.<br>• Prioritizes attacking Manuela if she is in range. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=15 | |||
|#=1 | |||
|hp=34 | |||
|str=15 | |||
|mag=6 | |||
|dex=7 | |||
|spd=13 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
|cha=7 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}} | |||
|notes=Begins moving if the northern [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=15 | |||
|#=1 | |||
|hp=34 | |||
|str=15 | |||
|mag=6 | |||
|dex=7 | |||
|spd=13 | |||
|lck=8 | |||
|def=9 | |||
|res=2 | |||
|cha=7{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving unprovoked on turn 7. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit Leader | |||
|class=Warrior | |||
|lv=18 | |||
|#=1 | |||
|hp=41 | |||
|str=22 | |||
|mag=8 | |||
|dex=12 | |||
|spd=17 | |||
|lck=11 | |||
|def=16{{h|+2|Granted by Defense +2}} | |||
|res=8 | |||
|cha=12{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 2}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Seal Strength}} • {{Item|16|Defense +2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Thief | |||
|class=Archer | |||
|lv=16 | |||
|#=1 | |||
|hp=30 | |||
|str=12 | |||
|mag=6 | |||
|dex=11 | |||
|spd=14 | |||
|lck=10 | |||
|def=8 | |||
|res=5 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}} • {{Item|16|Experience Gem|image=gem|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mage | |||
|lv=16 | |||
|#=4 | |||
|hp=31 | |||
|str=11 | |||
|mag=11 | |||
|dex=9 | |||
|spd=15 | |||
|lck=8 | |||
|def=8 | |||
|res=11 | |||
|cha=9 | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}} | |||
|notes=• The western one immediately begins moving unprovoked.<br>• The southeast two begin moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Thief | |||
|class=Sniper | |||
|lv=16 | |||
|#=1 | |||
|hp=33 | |||
|str=18 | |||
|mag=8 | |||
|dex=17 | |||
|spd=14 | |||
|lck=13 | |||
|def=12 | |||
|res=8 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Rapier|image=sword|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | |||
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=16 | |||
|#=1 | |||
|hp=34 | |||
|str=15 | |||
|mag=7 | |||
|dex=10 | |||
|spd=18 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=16 | |||
|#=1 | |||
|hp=35 | |||
|str=15 | |||
|mag=6 | |||
|dex=7 | |||
|spd=14 | |||
|lck=8 | |||
|def=9 | |||
|res=4 | |||
|cha=11 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=16 | |||
|#=1 | |||
|hp=36 | |||
|str=14 | |||
|mag=7 | |||
|dex=8 | |||
|spd=9 | |||
|lck=8 | |||
|def=19 | |||
|res=1 | |||
|cha=9 | |||
|mov=4 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes=Begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Archer | |||
|lv=16 | |||
|#=2 | |||
|hp=31 | |||
|str=14 | |||
|mag=7 | |||
|dex=12 | |||
|spd=15 | |||
|lck=10 | |||
|def=10 | |||
|res=3 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes=• The southwest one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if the adjacent [[Armored Knight]] is provoked or any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Swordmaster | |||
|lv=16 | |||
|#=2 | |||
|hp=37 | |||
|str=19 | |||
|mag=8 | |||
|dex=13 | |||
|spd=24 | |||
|lck=10 | |||
|def=15 | |||
|res=8 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}} | |||
|notes=The southern one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Archer | |||
|lv=16 | |||
|#=1 | |||
|hp=31 | |||
|str=14 | |||
|mag=7 | |||
|dex=12 | |||
|spd=15 | |||
|lck=10 | |||
|def=10 | |||
|res=3 | |||
|cha=9{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if the northwest [[Brigand]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brawler | |||
|lv=16 | |||
|#=3 | |||
|hp=35 | |||
|str=14 | |||
|mag=6 | |||
|dex=12 | |||
|spd=20 | |||
|lck=8 | |||
|def=11 | |||
|res=1 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|notes=• The western one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=16 | |||
|#=1 | |||
|hp=36 | |||
|str=14 | |||
|mag=7 | |||
|dex=8 | |||
|spd=9 | |||
|lck=8 | |||
|def=19 | |||
|res=1 | |||
|cha=9{{h|+1|Granted by Bandits}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if the adjacent [[Archer]] is provoked or any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Assassin | |||
|lv=16 | |||
|#=1 | |||
|hp=34 | |||
|str=17 | |||
|mag=8 | |||
|dex=15 | |||
|spd=25 | |||
|lck=11 | |||
|def=14 | |||
|res=8 | |||
|cha=9 | |||
|mov=6 | |||
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} | |||
|notes=Begins moving unprovoked on turn 7. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=16 | |||
|#=2 | |||
|hp=34 | |||
|str=17 | |||
|mag=8 | |||
|dex=15 | |||
|spd=21 | |||
|lck=10 | |||
|def=14 | |||
|res=13 | |||
|cha=10 | |||
|mov=7 | |||
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 3}} | |||
|notes=• Begins moving unprovoked on turn 5 or if any player unit enters the west area.<br>• Prioritizes attacking Manuela if she is in range. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=16 | |||
|#=1 | |||
|hp=36 | |||
|str=17 | |||
|mag=7 | |||
|dex=8 | |||
|spd=15 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes=Begins moving if the northwest [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=16 | |||
|#=2 | |||
|hp=36 | |||
|str=17 | |||
|mag=7 | |||
|dex=8 | |||
|spd=15 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• The northern one begins moving unprovoked on turn 7.<br>• The southern one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=16 | |||
|#=1 | |||
|hp=34 | |||
|str=15 | |||
|mag=7 | |||
|dex=10 | |||
|spd=18 | |||
|lck=8 | |||
|def=11 | |||
|res=2 | |||
|cha=9{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if any player unit enters the west area. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit Leader | |||
|class=Warrior | |||
|lv=24 | |||
|#=1 | |||
|hp=49 | |||
|str=27 | |||
|mag=10 | |||
|dex=16 | |||
|spd=23 | |||
|lck=15 | |||
|def=21{{h|+2|Granted by Defense +2}} | |||
|res=12 | |||
|cha=18{{h|+1|Granted by Bandits}} | |||
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Killer Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 2}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Seal Strength}} • {{Item|16|Defense +2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Thief | |||
|class=Archer | |||
|lv=22 | |||
|#=1 | |||
|hp=36 | |||
|str=18 | |||
|mag=9 | |||
|dex=15 | |||
|spd=20 | |||
|lck=14 | |||
|def=12 | |||
|res=9 | |||
|cha=17 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}} • {{Item|16|Experience Gem|image=gem|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mage | |||
|lv=22 | |||
|#=4 | |||
|hp=37 | |||
|str=15 | |||
|mag=14{{h|+2|Granted by Magic +2}} | |||
|dex=d13 | |||
|spd=22 | |||
|lck=10 | |||
|def=12 | |||
|res=16 | |||
|cha=15 | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}} | |||
|notes=• The western one immediately begins moving unprovoked.<br>• The southeast two begin moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Thief | |||
|class=Sniper | |||
|lv=22 | |||
|#=1 | |||
|hp=40 | |||
|str=19 | |||
|mag=9 | |||
|dex=23 | |||
|spd=20 | |||
|lck=13 | |||
|def=17 | |||
|res=9 | |||
|cha=17 | |||
|mov=5 | |||
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Rapier|image=sword|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}} | |||
|notes=Immobile until turn 9, at which point he prioritizes escaping via the northeast. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=22 | |||
|#=1 | |||
|hp=40 | |||
|str=21 | |||
|mag=11 | |||
|dex=12 | |||
|spd=25 | |||
|lck=10 | |||
|def=17 | |||
|res=5 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=22 | |||
|#=1 | |||
|hp=42 | |||
|str=22 | |||
|mag=9 | |||
|dex=11 | |||
|spd=20 | |||
|lck=10 | |||
|def=15 | |||
|res=7 | |||
|cha=17 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=22 | |||
|#=1 | |||
|hp=42 | |||
|str=20 | |||
|mag=11 | |||
|dex=12 | |||
|spd=13 | |||
|lck=10 | |||
|def=23 | |||
|res=2 | |||
|cha=15 | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}} | |||
|notes=Begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Archer | |||
|lv=22 | |||
|#=2 | |||
|hp=37 | |||
|str=20 | |||
|mag=11 | |||
|dex=16 | |||
|spd=22 | |||
|lck=14 | |||
|def=14 | |||
|res=7 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes=• The southwest one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Swordmaster | |||
|lv=22 | |||
|#=2 | |||
|hp=44 | |||
|str=23 | |||
|mag=11 | |||
|dex=15 | |||
|spd=32 | |||
|lck=10 | |||
|def=20 | |||
|res=8 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}} | |||
|notes=The southern one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Archer | |||
|lv=22 | |||
|#=1 | |||
|hp=37 | |||
|str=20 | |||
|mag=11 | |||
|dex=16 | |||
|spd=22 | |||
|lck=14 | |||
|def=14 | |||
|res=7 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if the adjacent [[Brigand]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brawler | |||
|lv=22 | |||
|#=3 | |||
|hp=42 | |||
|str=20 | |||
|mag=9 | |||
|dex=16 | |||
|spd=28 | |||
|lck=10 | |||
|def=17 | |||
|res=4 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |||
|notes=• The western one begins moving unprovoked on turn 7.<br>• The northeast one begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Armored Knight | |||
|lv=22 | |||
|#=1 | |||
|hp=42 | |||
|str=20 | |||
|mag=11 | |||
|dex=12 | |||
|spd=13 | |||
|lck=10 | |||
|def=23 | |||
|res=2 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=4 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if the adjacent [[Archer]] is provoked or any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Assassin | |||
|lv=22 | |||
|#=1 | |||
|hp=41 | |||
|str=20 | |||
|mag=11 | |||
|dex=20 | |||
|spd=33 | |||
|lck=11 | |||
|def=19 | |||
|res=8 | |||
|cha=13 | |||
|mov=6 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | |||
|notes=Begins moving unprovoked on turn 7. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=22 | |||
|#=2 | |||
|hp=41 | |||
|str=20 | |||
|mag=11 | |||
|dex=15 | |||
|spd=28 | |||
|lck=10 | |||
|def=19 | |||
|res=16 | |||
|cha=16 | |||
|mov=7 | |||
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Avo +10}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}} | |||
|notes=• Begins moving unprovoked on turn 5 or if any player unit enters the west area.<br>• Prioritizes attacking Manuela if she is in range. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=22 | |||
|#=1 | |||
|hp=43 | |||
|str=24 | |||
|mag=11 | |||
|dex=12 | |||
|spd=22 | |||
|lck=10 | |||
|def=17 | |||
|res=5 | |||
|cha=15 | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}} | |||
|notes=Begins moving if the adjacent [[Archer]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=22 | |||
|#=2 | |||
|hp=43 | |||
|str=24 | |||
|mag=11 | |||
|dex=12 | |||
|spd=22 | |||
|lck=10 | |||
|def=17 | |||
|res=5 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=• The southern one immediately begins moving unprovoked.<br>• The northern one begins moving unprovoked on turn 7. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=22 | |||
|#=1 | |||
|hp=40 | |||
|str=21 | |||
|mag=11 | |||
|dex=12 | |||
|spd=25 | |||
|lck=10 | |||
|def=17 | |||
|res=5 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if any player unit enters the west area. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Swordmaster | |||
|lv=22 | |||
|#=1 | |||
|hp=44 | |||
|str=23 | |||
|mag=11 | |||
|dex=15 | |||
|spd=32 | |||
|lck=10 | |||
|def=20 | |||
|res=8 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes=Begins moving if the nearby [[Mage]] is provoked. | |||
}} | |||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Assassin | |||
|lv=22 | |||
|#=1 | |||
|hp=41 | |||
|str=20 | |||
|mag=11 | |||
|dex=20 | |||
|spd=33 | |||
|lck=11 | |||
|def=19 | |||
|res=8 | |||
|cha=13{{h|+1|Granted by Bandits}} | |||
|mov=6 | |||
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
| | |name=Bandit | ||
| | |class=Warlock | ||
| | |lv=22 | ||
|#=1 | |||
|# | |hp=41 | ||
|str=16 | |||
| | |mag=20{{h|+2|Granted by Magic +2}} | ||
| | |dex=13 | ||
|spd=23 | |||
|lck=10 | |||
|def=13 | |||
| | |res=19 | ||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=4 | |||
|inventory={{Item|16|Fire|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE16 | |||
|name=Bandit | |||
|class=Sniper | |||
|lv=22 | |||
|#=1 | |||
|hp=41 | |||
|str=21 | |||
|mag=11 | |||
|dex=24 | |||
| | |spd=22 | ||
| | |lck=13 | ||
|def=19 | |||
|res=8 | |||
|cha=15{{h|+1|Granted by Bandits}} | |||
|mov=5 | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|last=y | |||
| | |||
|# | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
Line 696: | Line 1,323: | ||
|sprite=warrior enemy | |sprite=warrior enemy | ||
|class=Warrior | |class=Warrior | ||
|lv= | |lv=17 | ||
|HP=38 | |HP=38 | ||
|str=22 | |str=22 | ||
Line 703: | Line 1,330: | ||
|spd=15 | |spd=15 | ||
|luck=11 | |luck=11 | ||
|def=14{{ | |def=14{{h|+2|Granted by Defense +2}} | ||
|res=8 | |res=8 | ||
|cha=9{{ | |cha=9{{h|+1|Granted by Bandits}} | ||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}} | ||
|skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}} | |skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}} | ||
Line 722: | Line 1,349: | ||
|spd=17 | |spd=17 | ||
|luck=11 | |luck=11 | ||
|def=16{{ | |def=16{{h|+2|Granted by Defense +2}} | ||
|res=8 | |res=8 | ||
|cha=12{{ | |cha=12{{h|+1|Granted by Bandits}} | ||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}} | ||
|skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}} | |skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}} | ||
Line 741: | Line 1,368: | ||
|spd=23 | |spd=23 | ||
|luck=15 | |luck=15 | ||
|def=21{{ | |def=21{{h|+2|Granted by Defense +2}} | ||
|res=12 | |res=12 | ||
|cha=18{{ | |cha=18{{h|+1|Granted by Bandits}} | ||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Killer Axe|image=axe}} | ||
|skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}} | |skills={{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Seal Strength}}<br>{{Item|16|Defense +2}} | ||
Line 753: | Line 1,380: | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
On every difficulty, Manuela is capable of surviving in combat against the [[Brigand]]s that begin moving towards her, but she will likely be unable to survive against the [[Pegasus Knight]]s; if Manuela does not move from her starting position, the Pegasus Knights begin to move on turn 5, and will reach and likely defeat her on turn 8. On Normal and potentially on Hard, Manuela may be able to survive against enemies while moving south; it is possible on Maddening if Manuela has [[Axebreaker]], but is unlikely. If Manuela is certified for Pegasus Knight she can avoid most enemies, but that requires increasing Manuela's lance skill, which starts at E. | |||
There are a number of ways to ensure Manuela's safety that do not involve investing into Manuela herself: | |||
* A unit with [[Rescue (staff)|Rescue]] – particularly Flayn, who starts with C+ [[faith]] and learns Rescue at B – can use it on Manuela from the south if they have at least 12 magic; however, there are enemies to the south which must be defeated to ensure Manuela's and the Rescuer's safety. | |||
* A flier with [[Reposition]] can move Manuela over the cliffs to her west onto the Heal Tile +; there are enemies that may pose a threat to Manuela or the flier, but it allows Manuela more room to move away from the Pegasus Knights. | |||
* A flyer with the [[Alliance Wyvern Co.]] can use the [[Impregnable Wall]] gambit on Manuela, reducing all damage she will deal or take to 0; the Pegasus Knights will prioritize attacking Manuela, even for 1 damage, over attacking and potentially killing the flier. The Alliance Wyvern Co. is only available in the Golden Deer route—or in a [[New Game +]] file with data where the battalion was obtained—and no other flying battalion has access to Impregnable Wall. | |||
Additionally, a [[Physic]] user, such as [[Mercedes]] or [[Marianne]], will be especially helpful. | |||
Alternately, the paralogue will end, and thus Manuela will be in no danger, upon defeating the enemy commander; however, quickly defeating the boss makes obtaining the [[Experience Gem]] and [[Rapier]] much more difficult. The boss starts 24 tiles away from [[Byleth]]'s starting location, where they could reach 2-range as a Pegasus Knight boosted by [[Stride]] and refreshed by a [[Dancer]], or could reach 1-range as a 7-[[move]] flier, on turn 1; units at other starting positions require less movement to reach the boss. The boss does not need to be defeated on turn 1 as Manuela will not die immediately, and taking more time makes it easier to obtain the Experience Gem. However, Manuela can attack the Archer with the Experience Gem from her starting position, or a unit with Warp could send a strong unit with enough move to defeat or aid Manuela in defeating the Archer. | |||
Defeating the boss in one hit requires (on Normal/Hard/Maddening difficulties) 56/61/74 physical attack or 47/50/62 magical attack; defeating him in two hits requires 37/41/50 physical attack or 28/30/38 magical attack, and 7/9/18 [[attack speed]] or an alternate means of attacking twice, such as a [[brave weapon]] or a [[combat art]] such as [[Point-Blank Volley]]. Alternately, as the boss lacks the [[Commander]] or [[General (ability)|General]] abilities, they can be moved and their stats lowered with [[gambit]]s, and a unit can be left in their range to defeat them with weakened stats on enemy phase, or they could simply be attack by other units. Additionally, the boss can from at least 3-range where he cannot retaliate by means such as [[Curved Shot]] or [[Thoron]]. | |||
==Trivia== | ==Trivia== | ||
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|eng-name=Oil and Water | |eng-name=Oil and Water | ||
|eng-mean=An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts. | |eng-mean=An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts. | ||
| | |jpn-name={{h|氷炭相容れず|Hyōtan'aiirezu}} | ||
| | |jpn-mean=An equivalent idiom to "like oil and water". | ||
|span-name=Commo el perro y el gato | |span-name=Commo el perro y el gato | ||
|span-mean= | |span-mean=An equivalent idiom to "like oil and water". | ||
|fren-name=Comme chien et chat | |fren-name=Comme chien et chat | ||
|fren-mean= | |fren-mean=An equivalent idiom to "like oil and water". | ||
|ger-name=Öl und Wasser | |ger-name=Öl und Wasser | ||
|ger-mean=Oil and Water | |ger-mean=Oil and Water | ||
|ital-name=Come acqua e olio | |ital-name=Come acqua e olio | ||
|ital-mean=Like water and oil | |ital-mean=Like water and oil | ||
|kor-name={{h|얼음과 숯의 불협화음|Eoreumgwa suchui bulhyeopwaeum}} | |||
|kor-mean=An equivalent idiom to "like oil and water". | |||
|ch-simp-name={{h|水火不容|shuǐhuǒbùróng}} | |||
|ch-simp-mean=Incompatible. An equivalent idiom to "like oil and water". | |||
|ch-trad-name={{h|水火不容|shuǐhuǒbùróng}} | |||
|ch-trad-mean=Incompatible. An equivalent idiom to "like oil and water". | |||
}} | }} | ||
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{{ChapterNav | {{ChapterNav | ||
}} | }} | ||
{{Nav16}} | {{Nav16}} | ||
[[Category:Chapters of Fire Emblem: Three Houses]] | [[Category:Chapters of Fire Emblem: Three Houses]] |
Latest revision as of 16:25, 28 March 2024
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“ | Death God Gang? What kind of childish nonsense—Where's the Death Knight? | ” | — Manuela |
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Oil and Water (Japanese: 氷炭相容れず Like oil and water) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Manuela or Hanneman and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of the Death Knight lurking nearby.
Plot
- Main article:
Oil and Water/Script
Manuela laments to Byleth about the wound she received from the Death Knight approximately two months prior. Hanneman notices and approaches, leading the two to a bickering match. He explains that rumors have placed the Death Knight on the western edge of the Sealed Forest, and Manuela runs off to confront him. Hanneman, Byleth, and the students pursue her and find her cornered by a pack of bandits. In the process of rescuing her, they find out that these bandits are part of a group calling themselves the "Death God Gang", hence the rumors. Afterwards, Hanneman berates Manuela for her recklessness. The two make up and head off for a celebratory cup of tea.
Beginning log
Manuela and Hanneman have predictably opposite reactions to a disturbing rumor going around the monastery.
Chapter data
Normal Hard Maddening
Character data
Black Eagles Blue Lions Golden Deer
This paralogue only requires Hanneman or Manuela to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
Hanneman, Normal Hanneman, Hard Hanneman, Maddening Manuela, Normal Manuela, Hard Manuela, Maddening
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Item data
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Enemy data
Normal Hard Maddening
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Boss data
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
On every difficulty, Manuela is capable of surviving in combat against the Brigands that begin moving towards her, but she will likely be unable to survive against the Pegasus Knights; if Manuela does not move from her starting position, the Pegasus Knights begin to move on turn 5, and will reach and likely defeat her on turn 8. On Normal and potentially on Hard, Manuela may be able to survive against enemies while moving south; it is possible on Maddening if Manuela has Axebreaker, but is unlikely. If Manuela is certified for Pegasus Knight she can avoid most enemies, but that requires increasing Manuela's lance skill, which starts at E.
There are a number of ways to ensure Manuela's safety that do not involve investing into Manuela herself:
- A unit with Rescue – particularly Flayn, who starts with C+ faith and learns Rescue at B – can use it on Manuela from the south if they have at least 12 magic; however, there are enemies to the south which must be defeated to ensure Manuela's and the Rescuer's safety.
- A flier with Reposition can move Manuela over the cliffs to her west onto the Heal Tile +; there are enemies that may pose a threat to Manuela or the flier, but it allows Manuela more room to move away from the Pegasus Knights.
- A flyer with the Alliance Wyvern Co. can use the Impregnable Wall gambit on Manuela, reducing all damage she will deal or take to 0; the Pegasus Knights will prioritize attacking Manuela, even for 1 damage, over attacking and potentially killing the flier. The Alliance Wyvern Co. is only available in the Golden Deer route—or in a New Game + file with data where the battalion was obtained—and no other flying battalion has access to Impregnable Wall.
Additionally, a Physic user, such as Mercedes or Marianne, will be especially helpful.
Alternately, the paralogue will end, and thus Manuela will be in no danger, upon defeating the enemy commander; however, quickly defeating the boss makes obtaining the Experience Gem and Rapier much more difficult. The boss starts 24 tiles away from Byleth's starting location, where they could reach 2-range as a Pegasus Knight boosted by Stride and refreshed by a Dancer, or could reach 1-range as a 7-move flier, on turn 1; units at other starting positions require less movement to reach the boss. The boss does not need to be defeated on turn 1 as Manuela will not die immediately, and taking more time makes it easier to obtain the Experience Gem. However, Manuela can attack the Archer with the Experience Gem from her starting position, or a unit with Warp could send a strong unit with enough move to defeat or aid Manuela in defeating the Archer.
Defeating the boss in one hit requires (on Normal/Hard/Maddening difficulties) 56/61/74 physical attack or 47/50/62 magical attack; defeating him in two hits requires 37/41/50 physical attack or 28/30/38 magical attack, and 7/9/18 attack speed or an alternate means of attacking twice, such as a brave weapon or a combat art such as Point-Blank Volley. Alternately, as the boss lacks the Commander or General abilities, they can be moved and their stats lowered with gambits, and a unit can be left in their range to defeat them with weakened stats on enemy phase, or they could simply be attack by other units. Additionally, the boss can from at least 3-range where he cannot retaliate by means such as Curved Shot or Thoron.
Trivia
- "Oil and Water" is the title of the final story event of the Azure Moon route in Three Houses.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Oil and Water |
An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts. |
Japanese |
氷炭相容れず |
An equivalent idiom to "like oil and water". |
Spanish |
Commo el perro y el gato |
An equivalent idiom to "like oil and water". |
French |
Comme chien et chat |
An equivalent idiom to "like oil and water". |
German |
Öl und Wasser |
Oil and Water |
Italian |
Come acqua e olio |
Like water and oil |
Korean |
얼음과 숯의 불협화음 |
An equivalent idiom to "like oil and water". |
Simplified Chinese |
水火不容 |
Incompatible. An equivalent idiom to "like oil and water". |
Traditional Chinese |
水火不容 |
Incompatible. An equivalent idiom to "like oil and water". |
Gallery
References
Oil and Water |
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