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Terrain/Nintendo Switch games: Difference between revisions
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! Mages<!--No penalty on Desert and a variation of Thicket--> | ! Mages<!--No penalty on Desert and a variation of Thicket--> | ||
| [[Agastya]] • [[Bishop]] • [[Dark Bishop]] • [[Dark Mage]] • [[Gremory]] • [[Mage]] • [[Monk]] • [[Priest]] • [[ | | [[Agastya]] • [[Bishop]] • [[Dark Bishop]] • [[Dark Mage]] • [[Gremory]] • [[Mage]] • [[Monk]] • [[Priest]] • [[Verrat]] • [[War Cleric]] • [[War Monk]] • [[Warlock]] • dismounted [[Dark Flier]] • dismounted [[Valkyrie]] | ||
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! Fliers | ! Fliers |
Revision as of 05:13, 20 April 2023
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:[1]
Monsters that occupy multiple spaces calculate the cost of moving at their top-left tile; they use the terrain effects of the tile relevant to combat (e.g. if a monster's top-left tile is on a forest and their top-right on a plain, they use the effects of the forest when a unit attacks the top-left tile and the effects of the plain when a unit attacks the top-right).
Terrain stats
This section has been marked as a stub. Please help improve the page by adding information.
Terrain types and effects in Three Houses[1] | ||||||||||||||
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Terrain type | Stat boosts | Movement cost | ||||||||||||
Avo | Def | Res | HP rec. | Infantry | Thieves | Cavalry | Mages | Fliers | Monsters | Wolf | Crawler | |||
Neutral | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Groundwork | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Forest | 30 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Thicket (Wilderness) |
40 | 2 | 0 | 0% | 2 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | ||
Thicket (Settlements) |
20 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Sand | −20 | −2 | 0 | 0% | 2 | 2 | 4 | 1 | 1 | 2 | 2 | 1 | ||
Wasteland | 0 | 0 | 0 | 0% | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | ||
Stairs | 0 | 0 | 0 | 0% | 1 | 1 | 3 | 1 | 1 | ✗ | ✗ | ✗ | ||
Heal Tile | 0 | 0 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Heal Tile + | 0 | 1 | 1 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Stronghold | 30 | 2 | 2 | 30% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Throne | 40 | 5 | 5 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Swamp | 0 | −1 | 0 | −10% | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ||
Floor Trap | 0 | 0 | 0 | −20% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | ||
Fiery Floor | 0 | 0 | 0 | −15% | 2 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | ||
Crater | −20 | −1 | 0 | −20% | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ||
Flame | - | - | - | −15% | - | - | - | - | - | - | - | - | ||
Pray Stone | 30 | 2 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Wardwood | 0 | 0 | 2 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Cover | 0 | 2 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Avo Floor | 40 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | ||
Shoal | 0 | 0 | 0 | 0% | 2 | 2 | 3 | 2 | 1 | 2 | 2 | 2 | ||
Low obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ||
High obstacle | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
Vortex | 0 | 0 | 0 | 0% | ? | ? | ? | ? | ? | ? | ? | ? | ||
Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
Flame terrain is applied to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area-of-effect of any fire-based Gambit or Staggering Blow; the HP penalty applies, but all other stat boosts and movement costs are retained from the original terrain.
Fire Emblem Engage
This section has been marked as a stub. Please help improve the page by adding information.
Class categories
For the purposes of terrain effect, Engage divides classes into these categories:
Terrain stats
Terrain types and effects in Engage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement cost | ||||||||||||
Def/Res | Avo | HP rec. | Mov | Infantry | Cavalry | Fliers | Wyrms | |||||||
Neutral | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | ||||||
Shoal | 0 | −30 | 0 | −3 | 3 | 3 | 1 | 1 | ||||||
Thicket, Woods, Pillars | 0 | 30 | 0 | 0 | 2 | 2 | 1 | 1 | ||||||
Fort* | 0 | 30 | 10 | 0 | 2 | 2 | 1 | 1 | ||||||
Heal Tile | 0 | 0 | 10 | 0 | 1 | 1 | 1 | 1 | ||||||
Protection Tile* | 0 | 30 | 10 | 0 | 1 | 1 | 1 | 1 | ||||||
Low obstacle | 0 | 0 | 0 | 0 | ✗ | ✗ | 1 | ✗ | ||||||
High obstacle | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ||||||
Overlapping terrain effects | ||||||||||||||
Emblem Energy* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||
Fog | 0 | 30 | 0 | 0 | +1 | +1 | 0 | +1 | ||||||
Flames | 0 | 0 | −10 | 0 | +2 | +2 | 0 | +2 | ||||||
Miasma | −20/20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||
Glow | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | ||||||
Water | 0 | −30 | 0 | 0 | +1 | +1 | 0 | +1 | ||||||
Vines* | 0 | 0 | 0 | 0 | +1 | +1 | 0 | +1 | ||||||
Stone Pillars | 3 | 0 | 0 | 0 | +1 | +1 | 0 | +1 | ||||||
Frost | 0 | 0 | 0 | +2 | 0 | 0 | 0 | 0 | ||||||
Smoke | −5 | −20 | 0 | 0 | +1 | +1 | 0 | +1 | ||||||
Ice Pillar | 0 | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ||||||
Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
References
- ↑ 1.0 1.1 Terrain Penalty, triangleattack.com, Retrieved: August 6, 2020
See also
Fire Emblem Engage | |||||||||||||||||||||||||||||||||||||||
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