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Terrain/Nintendo Switch games: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
< Terrain
Thecornerman (talk | contribs) m (→Terrain stats) |
m (Text replacement - "border: none; " to "") |
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|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | {{hover|Neutral|Grassland, Plain, Bridge (lowered), Floor, Deck}} | | style="border: none" | {{hover|Neutral|Grassland, Plain, Bridge (lowered), Floor, Deck}} | ||
| style=" | | style="white-space: nowrap" | Neutral terrain. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 78: | Line 78: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Forest | | style="border: none" | Forest | ||
| style=" | | style="white-space: nowrap" | Defensive terrain for all<br>except fliers. | ||
| style="border: none" | 30 | | style="border: none" | 30 | ||
| style="border: none" | 1 | | style="border: none" | 1 | ||
Line 94: | Line 94: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Thicket<br><small>(Wilderness)</small> | | style="border: none" | Thicket<br><small>(Wilderness)</small> | ||
| style=" | | style="white-space: nowrap" | Defensive terrain for all<br>except fliers. | ||
| style="border: none" | 40 | | style="border: none" | 40 | ||
| style="border: none" | 2 | | style="border: none" | 2 | ||
Line 110: | Line 110: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Thicket<br><small>(Settlements)</small> | | style="border: none" | Thicket<br><small>(Settlements)</small> | ||
| style=" | | style="white-space: nowrap" | Defensive terrain for all<br>except fliers. | ||
| style="border: none" | 20 | | style="border: none" | 20 | ||
| style="border: none" | 1 | | style="border: none" | 1 | ||
Line 126: | Line 126: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | {{hover|Sand|Desert, Beach}} | | style="border: none" | {{hover|Sand|Desert, Beach}} | ||
| style=" | | style="white-space: nowrap" | Reduces Mv (except fliers and<br>casters) and Def (except fliers). | ||
| style="border: none" | -20 | | style="border: none" | -20 | ||
| style="border: none" | -2 | | style="border: none" | -2 | ||
Line 142: | Line 142: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Wasteland | | style="border: none" | Wasteland | ||
| style=" | | style="white-space: nowrap" | Terrain that is difficult for cavalry<br>to traverse. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 158: | Line 158: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Stairs | | style="border: none" | Stairs | ||
| style=" | | style="white-space: nowrap" | Terrain that is difficult for cavalry<br>to traverse. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 174: | Line 174: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Heal Tile | | style="border: none" | Heal Tile | ||
| style=" | | style="white-space: nowrap" | Restores HP every turn. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 190: | Line 190: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Heal Tile + | | style="border: none" | Heal Tile + | ||
| style=" | | style="white-space: nowrap" | Restores HP each turn. Raises<br>Def and Res for non-fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 1 | | style="border: none" | 1 | ||
Line 206: | Line 206: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Stronghold | | style="border: none" | Stronghold | ||
| style=" | | style="white-space: nowrap" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers. | ||
| style="border: none" | 30 | | style="border: none" | 30 | ||
| style="border: none" | 2 | | style="border: none" | 2 | ||
Line 222: | Line 222: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Throne | | style="border: none" | Throne | ||
| style=" | | style="white-space: nowrap" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers. | ||
| style="border: none" | 40 | | style="border: none" | 40 | ||
| style="border: none" | 5 | | style="border: none" | 5 | ||
Line 238: | Line 238: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Swamp | | style="border: none" | Swamp | ||
| style=" | | style="white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | -1 | | style="border: none" | -1 | ||
Line 254: | Line 254: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Floor Trap | | style="border: none" | Floor Trap | ||
| style=" | | style="white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 270: | Line 270: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Fiery Floor | | style="border: none" | Fiery Floor | ||
| style=" | | style="white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 286: | Line 286: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Crater | | style="border: none" | Crater | ||
| style=" | | style="white-space: nowrap" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none" | -20 | | style="border: none" | -20 | ||
| style="border: none" | -1 | | style="border: none" | -1 | ||
Line 302: | Line 302: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Flame | | style="border: none" | Flame | ||
| style=" | | style="white-space: nowrap" | Causes damage with each turn.<br>Has no effect on fliers. | ||
| style="border: none" | - | | style="border: none" | - | ||
| style="border: none" | - | | style="border: none" | - | ||
Line 318: | Line 318: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Pray Stone | | style="border: none" | Pray Stone | ||
| style=" | | style="white-space: nowrap" | Restores HP each turn. Raises<br>Avo and Def. No effect on fliers. | ||
| style="border: none" | 30 | | style="border: none" | 30 | ||
| style="border: none" | 2 | | style="border: none" | 2 | ||
Line 334: | Line 334: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Wardwood | | style="border: none" | Wardwood | ||
| style=" | | style="white-space: nowrap" | Terrain that raises Res.<br>Has no effect on fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 350: | Line 350: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Cover | | style="border: none" | Cover | ||
| style=" | | style="white-space: nowrap" | Terrain that raises Def.<br>Has no effect on fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 2 | | style="border: none" | 2 | ||
Line 366: | Line 366: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Avo Floor | | style="border: none" | Avo Floor | ||
| style=" | | style="white-space: nowrap" | Terrain that raises Avo.<br>Has no effect on fliers. | ||
| style="border: none" | 40 | | style="border: none" | 40 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 382: | Line 382: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Warp Floor | | style="border: none" | Warp Floor | ||
| style=" | | style="white-space: nowrap" | Warps unit to another Warp Floor.<br>Unit can act after warping. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 398: | Line 398: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | ??? Floor | | style="border: none" | ??? Floor | ||
| style=" | | style="white-space: nowrap" | Becomes a Warp Floor if the<br>device is activated. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 414: | Line 414: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Ballista | | style="border: none" | Ballista | ||
| style=" | | style="white-space: nowrap" | Requires Bow Skill of D or higher.<br>Range: 3-12 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 430: | Line 430: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Fire Orb | | style="border: none" | Fire Orb | ||
| style=" | | style="white-space: nowrap" | Can be used only by magic classes.<br>Range: 3-12 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 446: | Line 446: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Viskam | | style="border: none" | Viskam | ||
| style=" | | style="white-space: nowrap" | A mysterious object that attacks<br>automatically. Range: 1-9. Mag: 25 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 462: | Line 462: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Onager | | style="border: none" | Onager | ||
| style=" | | style="white-space: nowrap" | Cannot be used by mounted or<br>magic units. Range: 3-10 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 478: | Line 478: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Shoal | | style="border: none" | Shoal | ||
| style=" | | style="white-space: nowrap" | Terrain that hinders movement.<br>Has no effect on fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 494: | Line 494: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | {{hover|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Channel, Altar (exterior), Pillar (exterior)}} | | style="border: none" | {{hover|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Channel, Altar (exterior), Pillar (exterior)}} | ||
| style=" | | style="white-space: nowrap" | Terrain that is navigable only<br>by fliers. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 510: | Line 510: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Church | | style="border: none" | Church | ||
| style=" | | style="white-space: nowrap" | An old church somehow connected<br>to Seteth and Flayn. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 526: | Line 526: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Opera Hall | | style="border: none" | Opera Hall | ||
| style=" | | style="white-space: nowrap" | An opera house from both<br>Manuela and Dorothea's past. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 542: | Line 542: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | {{hover|High obstacle|Impassable, Wall (interior), Pillar (interior), Tower, Grave, Coffin, Holy Tomb, Altar (interior), Iron Fence, Gate, Windmill, Mast, Bow}} | | style="border: none" | {{hover|High obstacle|Impassable, Wall (interior), Pillar (interior), Tower, Grave, Coffin, Holy Tomb, Altar (interior), Iron Fence, Gate, Windmill, Mast, Bow}} | ||
| style=" | | style="white-space: nowrap" | Terrain that cannot be crossed. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 558: | Line 558: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Door | | style="border: none" | Door | ||
| style=" | | style="white-space: nowrap" | Impassable when locked.<br>Door Key is required to open. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 574: | Line 574: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Wall<br><small>(Breakable)</small> | | style="border: none" | Wall<br><small>(Breakable)</small> | ||
| style=" | | style="white-space: nowrap" | Impassable until it is attacked<br>and destroyed. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 590: | Line 590: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Chest | | style="border: none" | Chest | ||
| style=" | | style="white-space: nowrap" | Contains an item. Chest Key is<br>required to open. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 606: | Line 606: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Lever | | style="border: none" | Lever | ||
| style=" | | style="white-space: nowrap" | A device that controls traps,<br>weapons, and contraptions. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 622: | Line 622: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | ??? | | style="border: none" | ??? | ||
| style=" | | style="white-space: nowrap" | Unknown terrain that cannot<br>be crossed. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 638: | Line 638: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Bridge<br><small>(Raised)</small> | | style="border: none" | Bridge<br><small>(Raised)</small> | ||
| style=" | | style="white-space: nowrap" | Lowers a bridge when activated. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 654: | Line 654: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Statue | | style="border: none" | Statue | ||
| style=" | | style="white-space: nowrap" | Statue of Great Emperor Wilhelm.<br>This terrain cannot be crossed. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 670: | Line 670: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Crest Stone | | style="border: none" | Crest Stone | ||
| style=" | | style="white-space: nowrap" | Terrain that cannot be crossed.<br>A box containing a Crest Stone. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 686: | Line 686: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Odd Item | | style="border: none" | Odd Item | ||
| style=" | | style="white-space: nowrap" | A mysterious object built using<br>ancient technology. Impassable. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 702: | Line 702: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Odd Door | | style="border: none" | Odd Door | ||
| style=" | | style="white-space: nowrap" | A mysterious door. It is tightly<br>closed and emits an ominous aura. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 718: | Line 718: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Abyss Gate | | style="border: none" | Abyss Gate | ||
| style=" | | style="white-space: nowrap" | Locked gate that cannot be opened<br>with a key. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 734: | Line 734: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Magic Seal | | style="border: none" | Magic Seal | ||
| style=" | | style="white-space: nowrap" | A sealed device that requires the<br>Spellbreak Key to activate it. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 750: | Line 750: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Statue | | style="border: none" | Statue | ||
| style=" | | style="white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Cethleann. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 766: | Line 766: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Statue | | style="border: none" | Statue | ||
| style=" | | style="white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Cichol. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 782: | Line 782: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Statue | | style="border: none" | Statue | ||
| style=" | | style="white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Indech. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 798: | Line 798: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Statue | | style="border: none" | Statue | ||
| style=" | | style="white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of Saint Macuil. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 814: | Line 814: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Statue | | style="border: none" | Statue | ||
| style=" | | style="white-space: nowrap" | Terrain that cannot be crossed.<br>Statue of a holy warrior. | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
| style="border: none" | 0 | | style="border: none" | 0 | ||
Line 830: | Line 830: | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Vortex | | style="border: none" | Vortex | ||
| style=" | | style="white-space: nowrap" | Vortex that sends magic to the<br>chalice. Blocks Ashen Wolves. | ||
| style="border: none" | ? | | style="border: none" | ? | ||
| style="border: none" | ? | | style="border: none" | ? | ||
Line 845: | Line 845: | ||
| style="border: none" | ? | | style="border: none" | ? | ||
|- | |- | ||
| style="{{roundb}} | | style="{{roundb}}; background: {{Color3}}; height: 3em" colspan="15" | Sections marked with {{N}} indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. | ||
|} | |} | ||
Revision as of 05:51, 26 January 2021
- Work in progress
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:[1]
- FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.
Terrain stats
- We could potentially use the icons Three Houses uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
- Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with
<br>
and<small>
tags if the terrain has unique data, or in a {{hover}} note otherwise. - Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check.
Terrain types and effects in Three Houses[1] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border: none" rowspan="2" | Terrain type | Description | Stat boosts | Movement cost | style="Template:Roundtr; border: none" rowspan="2" | Additional notes | ||||||||||
Avo | Def | Res | HP Rec. | Infantry | Thieves | Cavalry | Mages | Fliers | Monsters | Wolf | Crawler | |||
Neutral | Neutral terrain. | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | -- |
Forest | Defensive terrain for all except fliers. |
30 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | ? | -- |
Thicket (Wilderness) |
Defensive terrain for all except fliers. |
40 | 2 | 0 | 0% | 2 | 1 | 3 | 1 | 1 | 2 | 1 | ? | -- |
Thicket (Settlements) |
Defensive terrain for all except fliers. |
20 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | ? | -- |
Sand | Reduces Mv (except fliers and casters) and Def (except fliers). |
-20 | -2 | 0 | 0% | 2 | 2 | 4 | 1 | 1 | ? | ? | 1 | -- |
Wasteland | Terrain that is difficult for cavalry to traverse. |
0 | 0 | 0 | 0% | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | -- |
Stairs | Terrain that is difficult for cavalry to traverse. |
0 | 0 | 0 | 0% | 1 | 1 | 3 | 1 | 1 | ✗ | ✗ | ? | -- |
Heal Tile | Restores HP every turn. | 0 | 0 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Heal Tile + | Restores HP each turn. Raises Def and Res for non-fliers. |
0 | 1 | 1 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Stronghold | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. |
30 | 2 | 2 | 30% | 2 | 1 | 3 | 1 | 1 | ? | ? | ? | -- |
Throne | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. |
40 | 5 | 5 | 30% | ? | ? | ? | ? | ? | ? | ? | ? | -- |
Swamp | Causes damage each turn. Has no effect on fliers. |
0 | -1 | 0 | -10% | 1 | 1 | 2 | 1 | 1 | ? | ? | ? | -- |
Floor Trap | Causes damage each turn. Has no effect on fliers. |
0 | 0 | 0 | -20% | 2 | 1 | 3 | 2 | 1 | ? | ? | ? | -- |
Fiery Floor | Causes damage each turn. Has no effect on fliers. |
0 | 0 | 0 | -15% | 2 | 1 | 4 | 1 | 1 | ? | ? | ? | -- |
Crater | Causes damage each turn. Has no effect on fliers. |
-20 | -1 | 0 | -20% | 1 | 1 | 3 | 1 | 1 | ? | ? | ? | -- |
Flame | Causes damage with each turn. Has no effect on fliers. |
- | - | - | -15% | - | - | - | - | - | - | - | - | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, House, Edifice, Church, or Opera Hall terrain within the area of effect of any fire-based Gambit or Staggering Blow. |
Pray Stone | Restores HP each turn. Raises Avo and Def. No effect on fliers. |
30 | 2 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Wardwood | Terrain that raises Res. Has no effect on fliers. |
0 | 0 | 2 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Cover | Terrain that raises Def. Has no effect on fliers. |
0 | 2 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Avo Floor | Terrain that raises Avo. Has no effect on fliers. |
40 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Warp Floor | Warps unit to another Warp Floor. Unit can act after warping. |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | A unit may only interact with a single warp floor each turn. |
??? Floor | Becomes a Warp Floor if the device is activated. |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Ballista | Requires Bow Skill of D or higher. Range: 3-12 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | 5 might and 15 durability |
Fire Orb | Can be used only by magic classes. Range: 3-12 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | 5 might and 15 durability |
Viskam | A mysterious object that attacks automatically. Range: 1-9. Mag: 25 |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Onager | Cannot be used by mounted or magic units. Range: 3-10 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | 10 might and 15 durability. |
Shoal | Terrain that hinders movement. Has no effect on fliers. |
0 | 0 | 0 | 0% | 2 | 2 | 3 | 2 | 1 | ? | ? | ? | -- |
Low obstacle | Terrain that is navigable only by fliers. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | -- |
Church | An old church somehow connected to Seteth and Flayn. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | -- |
Opera Hall | An opera house from both Manuela and Dorothea's past. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | -- |
High obstacle | Terrain that cannot be crossed. | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Door | Impassable when locked. Door Key is required to open. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | When opened with a Door Key, consumes the key and turns into other terrain. |
Wall (Breakable) |
Impassable until it is attacked and destroyed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP. |
Chest | Contains an item. Chest Key is required to open. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by a unit with a Chest Key or Locktouch. |
Lever | A device that controls traps, weapons, and contraptions. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by any adjacent unit. |
??? | Unknown terrain that cannot be crossed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Terrain that is covered by a ceiling and revealed upon opening an accompanying door. |
Bridge (Raised) |
Lowers a bridge when activated. | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by any adjacent unit to lower the bridge. |
Statue | Statue of Great Emperor Wilhelm. This terrain cannot be crossed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Crest Stone | Terrain that cannot be crossed. A box containing a Crest Stone. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Odd Item | A mysterious object built using ancient technology. Impassable. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Odd Door | A mysterious door. It is tightly closed and emits an ominous aura. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Abyss Gate | Locked gate that cannot be opened with a key. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Magic Seal | A sealed device that requires the Spellbreak Key to activate it. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Cethleann. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Cichol. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Indech. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Macuil. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of a holy warrior. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Vortex | Vortex that sends magic to the chalice. Blocks Ashen Wolves. |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
style="Template:Roundb; background: #222222; height: 3em" colspan="15" | Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
- Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross. Crawlers are unique enough that I'm not confident they would have the same penalties on neutral terrain, though I am more confident of impassible terrains.
I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles.
References
- ↑ 1.0 1.1 Terrain Penalty, FE3H.com, Retrieved: August 6, 2020