Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Terrain/Nintendo Switch games: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
< Terrain
Thecornerman (talk | contribs) m (→Terrain stats) |
Thecornerman (talk | contribs) m (→Terrain stats: Worms use 1 move on wasteland; added other flammable terrain) |
||
Line 36: | Line 36: | ||
===Terrain stats=== | ===Terrain stats=== | ||
*We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews. | *We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews. | ||
*Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{t|hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <code><nowiki><br></nowiki></code> and <code><nowiki><small></nowiki></code> tags if the terrain | *Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{t|hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <code><nowiki><br></nowiki></code> and <code><nowiki><small></nowiki></code> tags if the terrain has unique data, or in a <nowiki>{{hover}}</nowiki> note otherwise. | ||
*Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check. | *Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check. | ||
Line 154: | Line 154: | ||
| style="border: none" | 1 | | style="border: none" | 1 | ||
| style="border: none" | 1 | | style="border: none" | 1 | ||
| style="border: none" | | | style="border: none" | 1 | ||
| style="border: none" | -- | | style="border: none" | -- | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
Line 315: | Line 315: | ||
| style="border: none" | - | | style="border: none" | - | ||
| style="border: none" | - | | style="border: none" | - | ||
| style="border: none" | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, or | | style="border: none" | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, House, Ediface, Church, or Opera Hall terrain within the area of effect of any fire-based [[Gambit]] or [[Staggering Blow]]. | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
| style="border: none" | Pray Stone | | style="border: none" | Pray Stone |
Revision as of 02:39, 14 November 2020
- Work in progress
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:[1]
- FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.
Terrain stats
- We could potentially use the icons Three Houses uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
- Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with
<br>
and<small>
tags if the terrain has unique data, or in a {{hover}} note otherwise. - Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check.
Terrain types and effects in Three Houses[1] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border: none" rowspan="2" | Terrain type | Description | Stat boosts | Movement cost | style="Template:Roundtr; border: none" rowspan="2" | Additional notes | ||||||||||
Avo | Def | Res | HP Rec. | Infantry | Thieves | Cavalry | Mages | Fliers | Monsters | Wolf | Crawler | |||
Neutral | Neutral terrain. | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | -- |
Forest | Defensive terrain for all except fliers. |
30 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | ? | -- |
Thicket (Wilderness) |
Defensive terrain for all except fliers. |
40 | 2 | 0 | 0% | 2 | 1 | 3 | 1 | 1 | 2 | 1 | ? | -- |
Thicket (Settlements) |
Defensive terrain for all except fliers. |
20 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | 2 | 1 | ? | -- |
Sand | Reduces Mv (except fliers and casters) and Def (except fliers). |
-20 | -2 | 0 | 0% | 2 | 2 | 4 | 1 | 1 | ? | ? | 1 | -- |
Wasteland | Terrain that is difficult for cavalry to traverse. |
0 | 0 | 0 | 0% | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | -- |
Stairs | Terrain that is difficult for cavalry to traverse. |
0 | 0 | 0 | 0% | 1 | 1 | 3 | 1 | 1 | ✗ | ✗ | ? | -- |
Heal Tile | Restores HP every turn. | 0 | 0 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Heal Tile + | Restores HP each turn. Raises Def and Res for non-fliers. |
0 | 1 | 1 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Stronghold | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. |
30 | 2 | 2 | 30% | 2 | 1 | 3 | 1 | 1 | ? | ? | ? | -- |
Throne | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. |
40 | 5 | 5 | 30% | ? | ? | ? | ? | ? | ? | ? | ? | -- |
Swamp | Causes damage each turn. Has no effect on fliers. |
0 | -1 | 0 | -10% | 1 | 1 | 2 | 1 | 1 | ? | ? | ? | -- |
Floor Trap | Causes damage each turn. Has no effect on fliers. |
0 | 0 | 0 | -20% | 2 | 1 | 3 | 2 | 1 | ? | ? | ? | -- |
Fiery Floor | Causes damage each turn. Has no effect on fliers. |
0 | 0 | 0 | -15% | 2 | 1 | 4 | 1 | 1 | ? | ? | ? | -- |
Crater | Causes damage each turn. Has no effect on fliers. |
-20 | -1 | 0 | -20% | 1 | 1 | 3 | 1 | 1 | ? | ? | ? | -- |
Flame | Causes damage with each turn. Has no effect on fliers. |
- | - | - | -15% | - | - | - | - | - | - | - | - | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, House, Ediface, Church, or Opera Hall terrain within the area of effect of any fire-based Gambit or Staggering Blow. |
Pray Stone | Restores HP each turn. Raises Avo and Def. No effect on fliers. |
30 | 2 | 0 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Wardwood | Terrain that raises Res. Has no effect on fliers. |
0 | 0 | 2 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Cover | Terrain that raises Def. Has no effect on fliers. |
0 | 2 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Avo Floor | Terrain that raises Avo. Has no effect on fliers. |
40 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Warp Floor | Warps unit to another Warp Floor. Unit can act after warping. |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | A unit may only interact with a single warp floor each turn. |
??? Floor | Becomes a Warp Floor if the device is activated. |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | -- |
Ballista | Requires Bow Skill of D or higher. Range: 3-12 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | 5 might and 15 durability |
Fire Orb | Can be used only by magic classes. Range: 3-12 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | 5 might and 15 durability |
Viskam | A mysterious object that attacks automatically. Range: 1-9. Mag: 25 |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Onager | Cannot be used by mounted or magic units. Range: 3-10 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ? | 10 might and 15 durability. |
Shoal | Terrain that hinders movement. Has no effect on fliers. |
0 | 0 | 0 | 0% | 2 | 2 | 3 | 2 | 1 | ? | ? | ? | -- |
Low obstacle | Terrain that is navigable only by fliers. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | -- |
Church | An old church somehow connected to Seteth and Flayn. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | -- |
Opera Hall | An opera house from both Manuela and Dorothea's past. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | -- |
High obstacle | Terrain that cannot be crossed. | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Door | Impassable when locked. Door Key is required to open. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | When opened with a Door Key, consumes the key and turns into other terrain. |
Wall (Breakable) |
Impassable until it is attacked and destroyed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP. |
Chest | Contains an item. Chest Key is required to open. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by a unit with a Chest Key or Locktouch. |
Lever | A device that controls traps, weapons, and contraptions. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by any adjacent unit. |
??? | Unknown terrain that cannot be crossed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Terrain that is covered by a ceiling and revealed upon opening an accompanying door. |
Bridge (Raised) |
Lowers a bridge when activated. | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by any adjacent unit to lower the bridge. |
Statue | Statue of Great Emperor Wilhelm. This terrain cannot be crossed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Crest Stone | Terrain that cannot be crossed. A box containing a Crest Stone. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Odd Item | A mysterious object built using ancient technology. Impassable. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Odd Door | A mysterious door. It is tightly closed and emits an ominous aura. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Abyss Gate | Locked gate that cannot be opened with a key. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Magic Seal | A sealed device that requires the Spellbreak Key to activate it. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Cethleann. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Cichol. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Indech. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of Saint Macuil. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Statue | Terrain that cannot be crossed. Statue of a holy warrior. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Vortex | Vortex that sends magic to the chalice. Blocks Ashen Wolves. |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
style="Template:Roundb; border: none; background: #222222; height: 3em" colspan="15" | Sections marked with ✗ indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
- Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross. Crawlers are unique enough that I'm not confident they would have the same penalties on neutral terrain, though I am more confident of impassible terrains.
I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles.
References
- ↑ 1.0 1.1 Terrain Penalty, FE3H.com, Retrieved: August 6, 2020