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Terrain/Nintendo Switch games: Difference between revisions

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m (→‎Terrain stats: Worms use 1 move on wasteland; added other flammable terrain)
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===Terrain stats===
===Terrain stats===
*We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
*We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
*Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{t|hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <code><nowiki><br></nowiki></code> and <code><nowiki><small></nowiki></code> tags if the terrain is unique or just in-line in a <nowiki>{{hover}}</nowiki> note.
*Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{t|hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <code><nowiki><br></nowiki></code> and <code><nowiki><small></nowiki></code> tags if the terrain has unique data, or in a <nowiki>{{hover}}</nowiki> note otherwise.
*Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check.
*Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check.


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| style="border: none" | 1
| style="border: none" | 1
| style="border: none" | 1
| style="border: none" | 1
| style="border: none" | ?
| style="border: none" | 1
| style="border: none" | --
| style="border: none" | --
|- style="background: {{Color3}}"
|- style="background: {{Color3}}"
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| style="border: none" | -
| style="border: none" | -
| style="border: none" | -
| style="border: none" | -
| style="border: none" | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, or House terrain within the area of effect of any fire-based [[Gambit]] or [[Staggering Blow]].
| style="border: none" | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, House, Ediface, Church, or Opera Hall terrain within the area of effect of any fire-based [[Gambit]] or [[Staggering Blow]].
|- style="background: {{Color3}}"
|- style="background: {{Color3}}"
| style="border: none" | Pray Stone
| style="border: none" | Pray Stone

Revision as of 02:39, 14 November 2020

Work in progress

This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.

Fire Emblem: Three Houses

Class categories

For the purposes of terrain effect, Three Houses divides classes into these categories:[1]

FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.
style="Template:Roundtl; border: none" width="10%" | Infantry style="Template:Roundtr; border: none" | NobleCommonerMyrmidonSoldierFighterLordMercenaryArmored KnightBrigandArcherHeroSwordmasterFortress KnightWarriorSniperMortal SavantWar MasterEnlightened OneDancerArmored LordHigh LordEmperorGreat LordKing of LiberationFlame EmperorWar MonkWar ClericDismounted classes
Thieves ThiefBrawlerAssassinGrapplerRuffianTrickster
Cavalry CavalierPaladinGreat KnightBow KnightDark KnightHoly KnightDeath KnightValkyrie
Mages MonkMageDark MagePriestWarlockDark BishopBishopGremoryAgastyaSaintArchbishopVerrat
Fliers Pegasus KnightWyvern RiderFalcon KnightWyvern LordWyvern MasterBarbarossaFlying Demonic BeastLord of the DesertGiant BirdDark Flier
Monsters Black BeastWandering BeastWild Demonic BeastDemonic BeastExp. Demonic BeastAltered Demonic BeastGiant Demonic BeastGolemAltered GolemTitanusWhite BeastThe Immaculate OneThe Immaculate OneThe Immaculate OneLord of the LakeHegemon HuskUmbral BeastGuardian Golem
Wolf Giant Wolf
style="Template:Roundbl; border: none" | Crawler style="Template:Roundbr; border: none" | Giant Crawler

Terrain stats

  • We could potentially use the icons Three Houses uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
  • Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <br> and <small> tags if the terrain has unique data, or in a {{hover}} note otherwise.
  • Cells with a question mark are things that I am, for one reason or another, unsure of. It may be unused or it may be in a map that I cannot conveniently check.
Terrain types and effects in Three Houses[1]
style="Template:Roundtl; border: none" rowspan="2" | Terrain type Description Stat boosts Movement cost style="Template:Roundtr; border: none" rowspan="2" | Additional notes
Avo Def Res HP Rec. Infantry Thieves Cavalry Mages Fliers Monsters Wolf Crawler
Neutral Neutral terrain. 0 0 0 0% 1 1 1 1 1 1 1 1 --
Forest Defensive terrain for all
except fliers.
30 1 0 0% 2 1 3 2 1 2 1 ? --
Thicket
(Wilderness)
Defensive terrain for all
except fliers.
40 2 0 0% 2 1 3 1 1 2 1 ? --
Thicket
(Settlements)
Defensive terrain for all
except fliers.
20 1 0 0% 2 1 3 2 1 2 1 ? --
Sand Reduces Mv (except fliers and
casters) and Def (except fliers).
-20 -2 0 0% 2 2 4 1 1 ? ? 1 --
Wasteland Terrain that is difficult for cavalry
to traverse.
0 0 0 0% 1 1 2 1 1 1 1 1 --
Stairs Terrain that is difficult for cavalry
to traverse.
0 0 0 0% 1 1 3 1 1 ? --
Heal Tile Restores HP every turn. 0 0 0 30% 1 1 1 1 1 1 1 ? --
Heal Tile + Restores HP each turn. Raises
Def and Res for non-fliers.
0 1 1 30% 1 1 1 1 1 1 1 ? --
Stronghold Restores HP each turn. Raises
Avo, Def, and Res for non-fliers.
30 2 2 30% 2 1 3 1 1 ? ? ? --
Throne Restores HP each turn. Raises
Avo, Def, and Res for non-fliers.
40 5 5 30% ? ? ? ? ? ? ? ? --
Swamp Causes damage each turn.
Has no effect on fliers.
0 -1 0 -10% 1 1 2 1 1 ? ? ? --
Floor Trap Causes damage each turn.
Has no effect on fliers.
0 0 0 -20% 2 1 3 2 1 ? ? ? --
Fiery Floor Causes damage each turn.
Has no effect on fliers.
0 0 0 -15% 2 1 4 1 1 ? ? ? --
Crater Causes damage each turn.
Has no effect on fliers.
-20 -1 0 -20% 1 1 3 1 1 ? ? ? --
Flame Causes damage with each turn.
Has no effect on fliers.
- - - -15% - - - - - - - - Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, House, Ediface, Church, or Opera Hall terrain within the area of effect of any fire-based Gambit or Staggering Blow.
Pray Stone Restores HP each turn. Raises
Avo and Def. No effect on fliers.
30 2 0 30% 1 1 1 1 1 1 1 ? --
Wardwood Terrain that raises Res.
Has no effect on fliers.
0 0 2 0% 1 1 1 1 1 1 1 ? --
Cover Terrain that raises Def.
Has no effect on fliers.
0 2 0 0% 1 1 1 1 1 1 1 ? --
Avo Floor Terrain that raises Avo.
Has no effect on fliers.
40 0 0 0% 1 1 1 1 1 1 1 ? --
Warp Floor Warps unit to another Warp Floor.
Unit can act after warping.
0 0 0 0% 1 1 1 1 1 1 1 ? A unit may only interact with a single warp floor each turn.
??? Floor Becomes a Warp Floor if the
device is activated.
0 0 0 0% 1 1 1 1 1 1 1 ? --
Ballista Requires Bow Skill of D or higher.
Range: 3-12
0 0 0 0% 1 1 1 1 1 1 1 ? 5 might and 15 durability
Fire Orb Can be used only by magic classes.
Range: 3-12
0 0 0 0% 1 1 1 1 1 1 1 ? 5 might and 15 durability
Viskam A mysterious object that attacks
automatically. Range: 1-9. Mag: 25
0 0 0 0% --
Onager Cannot be used by mounted or
magic units. Range: 3-10
0 0 0 0% 1 1 1 1 1 1 1 ? 10 might and 15 durability.
Shoal Terrain that hinders movement.
Has no effect on fliers.
0 0 0 0% 2 2 3 2 1 ? ? ? --
Low obstacle Terrain that is navigable only
by fliers.
0 0 0 0% 1 --
Church An old church somehow connected
to Seteth and Flayn.
0 0 0 0% 1 --
Opera Hall An opera house from both
Manuela and Dorothea's past.
0 0 0 0% 1 --
High obstacle Terrain that cannot be crossed. 0 0 0 0% --
Door Impassable when locked.
Door Key is required to open.
0 0 0 0% When opened with a Door Key, consumes the key and turns into other terrain.
Wall
(Breakable)
Impassable until it is attacked
and destroyed.
0 0 0 0% Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP.
Chest Contains an item. Chest Key is
required to open.
0 0 0 0% Can be interacted with by a unit with a Chest Key or Locktouch.
Lever A device that controls traps,
weapons, and contraptions.
0 0 0 0% Can be interacted with by any adjacent unit.
??? Unknown terrain that cannot
be crossed.
0 0 0 0% Terrain that is covered by a ceiling and revealed upon opening an accompanying door.
Bridge
(Raised)
Lowers a bridge when activated. 0 0 0 0% Can be interacted with by any adjacent unit to lower the bridge.
Statue Statue of Great Emperor Wilhelm.
This terrain cannot be crossed.
0 0 0 0% --
Crest Stone Terrain that cannot be crossed.
A box containing a Crest Stone.
0 0 0 0% --
Odd Item A mysterious object built using
ancient technology. Impassable.
0 0 0 0% --
Odd Door A mysterious door. It is tightly
closed and emits an ominous aura.
0 0 0 0% --
Abyss Gate Locked gate that cannot be opened
with a key.
0 0 0 0% --
Magic Seal A sealed device that requires the
Spellbreak Key to activate it.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Cethleann.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Cichol.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Indech.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Macuil.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of a holy warrior.
0 0 0 0% --
Vortex Vortex that sends magic to the
chalice. Blocks Ashen Wolves.
? ? ? ? ? ? ? ? ? ? ? ? ?
style="Template:Roundb; border: none; background: #222222; height: 3em" colspan="15" | Sections marked with indicate that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross. Crawlers are unique enough that I'm not confident they would have the same penalties on neutral terrain, though I am more confident of impassible terrains.

I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles.

References

  1. 1.0 1.1 Terrain Penalty, FE3H.com, Retrieved: August 6, 2020

See also

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery