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Black Market Scheme: Difference between revisions
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'''Black Market Scheme''' is a downloadable content [[paralogue]] chapter in {{FE16}}. It is available from [[Field of the Eagle and Lion|Chapter 7]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Balthus]] or [[Hapi]] and neither one must have fallen in battle previously. In this chapter, Balthus travels to Enbarr to stop the [[Vajra-Mushti]] from being sold on the black market. | '''Black Market Scheme''' is a [[Downloadable content in Fire Emblem: Three Houses|downloadable content]] [[paralogue]] chapter in {{FE16}}. It is available from [[Field of the Eagle and Lion|Chapter 7]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Balthus]] or [[Hapi]] and neither one must have fallen in battle previously. In this chapter, Balthus travels to Enbarr to stop the [[Vajra-Mushti]] from being sold on the black market. | ||
==Plot== | ==Plot== | ||
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[[Category:Chapters of Fire Emblem: Three Houses]] | [[Category:Chapters of Fire Emblem: Three Houses]] | ||
[[Category:Downloadable content chapters of Fire Emblem: Three Houses]] |
Revision as of 00:38, 5 April 2020
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Black Market Scheme is a downloadable content paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Balthus or Hapi and neither one must have fallen in battle previously. In this chapter, Balthus travels to Enbarr to stop the Vajra-Mushti from being sold on the black market.
Plot
- Main article:
Black Market Scheme/Script
Balthus approaches Byleth and reports that Hapi has been abducted; she climbed into a box full of fluffy feathers and fell asleep, at which point the box was stolen and taken to Enbarr to be sold on the black market. He convinces Byleth to aid him, and the two rush to Enbarr. As the two search Enbarr for her, Hapi suddenly appears unharmed. Balthus admits that he fabricated the abduction story to get to Enbarr so he could stop a certain possession of his mother's from being sold on the black market, but the group is accosted by bandits before he can finish explaining.
Beginning log
It seems Hapi has gone missing. Following a tip from Balthus, your search leads you to the black market in Enbarr.
Chapter data
Normal Hard/Maddening
Character data
- Other characters may be available if the paralogue is attempted later.
This paralogue only requires Balthus or Hapi to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Item data
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
Normal Hard Maddening
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Reinforcements
- When the unit in the south center leaves the enclosement of buildings
- After Baron Ochs is defeated once
- Baron Ochs transforms into the Forlorn Beast
Boss data
- Baron Ochs
Normal Hard Maddening
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- Forlorn Beast
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
You and your allies start off strewn across the streets of Enbarr. Given that you are separated, things are going to start off really nasty. Move Hapi to safety immediately, move Byleth just inside the northern Brigand's range, and move Balthus next to them; if he's got D Authority, now's a good time to pop Rally Strength. In the northeast corner, stick someone with good Charm, a gambit that hits both Mages, and a forged 1-2 range weapon and you'll be fine. Whoever's closest to the Archers on the bridge wants to get right between them and hit one with their hardest attack, hopefully killing him instantly. The north-center unit needs to pull a Cavalier or two away from the bridge unit to take the pressure off. In the southwest corner, you're stuck with a Sniper, a Bishop, and a Brawler - here's a good place to trigger a powerful gambit like Blaze if you have it. The western unit is safe for now, and can make to regroup with someone. The south center unit also wants to be able to kill their Archer so they can deal with the Brawler safely. If you're having trouble, it might be a good idea to underdeploy for this map so nobody gets killed.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Black Market Scheme |
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Gallery
References
Black Market Scheme |
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