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Land of Sorrow (Gaiden)/Attack on Rigel Castle: Difference between revisions

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|title=Attack on Rigel Castle
|title=Attack on Rigel Castle
|image=[[File:Cm fe02 c4 m11 alm.png|200px]]
|image=[[File:Cm fe02 c4 m11 alm.png|200px]]
|location=Rigel Castle
|location=[[Rigel Castle]]
|boss=[[Rudolf]]
|boss=[[Rudolf]]
|previous=[[Land of Sorrow (Gaiden)/Attack on the Last Bastion|Attack on the Last Bastion]]
|previous=[[Land of Sorrow (Gaiden)/Attack on the Last Bastion|Attack on the Last Bastion]]
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}}
}}


{{Quote|Alm! Snap out of it, will ya? This is no time for daydreaming. We’re at Rigel Castle’s doorstep, buddy. We need you focused. Now pull yourself together already! We didn’t come this far to lose here!|[[Gray]] to [[Alm]]}}
{{Quote|Alm! Snap out of it, will ya? This is no time for daydreaming. We're at Rigel Castle's doorstep, buddy. We need you focused. Now pull yourself together already! We didn't come this far to lose here!|[[Gray]] to [[Alm]]}}


'''Attack on Rigel Castle''' (Japanese: {{hl|リゲル城攻略戦|Rigeru-jō kōryakusen}} ''Seizing Rigel Castle'') is the final map of the fourth act of [[Alm]]'s route in {{FE2}} and {{FE15}}.
'''Attack on Rigel Castle''' (Japanese: {{hl|リゲル城攻略戦|Rigeru-jō kōryakusen}} ''Seizing Rigel Castle'') is the final map of the fourth act of [[Alm]]'s route in {{FE2}} and {{FE15}}.
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|ally=15
|ally=15
|enemy=20
|enemy=20
|map=[[File:Cm fe02 c4 m11 alm.png|200px]]
|map=[[File:Cm fe02 c4 m11 alm.png]]
|col=22
|row=24
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Rudolf]]
|victory=Defeat [[Rudolf]]
|defeat=[[Alm]] dies
|defeat=[[Alm]] dies
|ally=16
|ally=1–16
|enemy=20
|enemy=20
|col=22
|col=22
Line 43: Line 45:
|content1={{ChapChars
|content1={{ChapChars
|game#=02
|game#=02
|return1=alm 02
|forced1=alm 02
|return1article=alm
|forced1article=Alm
|return2=lukas
|return1=lukas
|return3=gray
|return2=gray
|return4=tobin
|return3=tobin
|return5=kliff
|return4=kliff
|return5=silque
|return6=clair
|return7=clive
|return8=forsyth
|return9=python
|return10=luthier
|return11=mathilda
|return12=delthea
|return13=tatiana
|return14=zeke
}}
|content2={{ChapChars
|game#=15
|forced1=alm 02
|forced1article=Alm
|return1=lukas
|return2=gray
|return3=tobin
|return4=kliff
|return5=faye
|return6=silque
|return6=silque
|return7=clair
|return7=clair
Line 59: Line 81:
|return14=tatiana
|return14=tatiana
|return15=zeke
|return15=zeke
}}
|content2={{ChapChars
|game#=15
|return1=alm 02
|return1article=alm
|return2=lukas
|return3=gray
|return4=tobin
|return5=kliff
|return6=faye
|return7=silque
|return8=clair
|return9=clive
|return10=forsyth
|return11=python
|return12=luthier
|return13=mathilda
|return14=delthea
|return15=tatiana
|return16=zeke
}}
}}
}}
}}
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|content2={{ChapItems
|content2={{ChapItems
|platform=3ds03
|platform=3ds03
|item1=Mana Herbs
|item1=Angel Ring
|obtain1=Dropped by enemy [[Arcanist]]
|item1image=Ring
|obtain1=Dropped by [[Rudolf]]
|item2=Mana Herbs
|item2=Mana Herbs
|obtain2=Dropped by enemy [[Arcanist]]
|obtain2=Dropped by enemy [[Arcanist]]
|item3=Mana Herbs
|item3=Mana Herbs
|obtain3=Dropped by enemy [[Arcanist]]<br><small>(Hard only)</small>
|obtain3=Dropped by enemy [[Arcanist]]
|itemlast=Angel Ring
|itemlast=Mana Herbs
|itemlastimage=Ring
|obtainlast=Dropped by enemy [[Arcanist]]<br><small>(Hard only)</small>
|obtainlast=Dropped by [[Rudolf]]
}}
}}
}}
}}
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|tab3=''Echoes: Shadows of Valentia'' Hard
|tab3=''Echoes: Shadows of Valentia'' Hard
|content1={{ChapUnitHdr|type=Enemy|platform=nes02}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes02}}
{{ChapUnitCellFE2
|name=[[Rudolf]]
|class=Gold Knight
|lv=20
|#=1
|hp=52
|str=27
|skill=16
|spd=21
|lck={{h|40|Granted by Angel Ring}}
|def=22
|res=6
|mov=9
|inventory={{Item|2|Angel Ring|image=ring|type=drop}}
|notes=• Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.<br>• Can initiate combat with [[Alm]], but does not attack him.
}}
{{ChapUnitCellFE2
{{ChapUnitCellFE2
|name=Baron
|name=Baron
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|res=6
|res=6
|mov=8
|mov=8
|last=y
}}
}}
{{ChapUnitCellFE2
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=[[Rudolf]]
|name=[[Rudolf]]
|class=Gold Knight
|class=Gold Knight
|version=rudolf
|lv=20
|lv=20
|#=1
|#=1
|hp=52
|hp=52
|str=27
|atk=28
|skill=16
|skill=17
|spd=21
|spd=22
|lck={{hover|40|Granted by Angel Ring}}
|lck=0{{h|+20|Granted by Angel Ring}}
|def=22
|def=23
|res=6
|res=8
|mov=9
|mov=9
|inventory={{Item|2|Angel Ring|image=ring|type=drop}}
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}<br>{{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}} • {{Item|15|Recovery|image=skill ring}}{{h|*|Granted by Angel Ring}}
|notes=• Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.<br>• Can initiate combat with [[Alm]], but does not attack him.
|notes=• Can initiate combat against [[Alm]], but does not attack or counterattack him.<br>• Will not move until provoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
|name=Rigelian Army
|name=Rigelian Army
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|#=2
|#=2
|hp=45
|hp=45
|atk=24{{hover|+8|Granted by Silver Lance}}
|atk=24{{h|+8|Granted by Silver Lance}}
|skill=8
|skill=8
|spd=5{{hover|-2|Penalized by Silver Lance}}
|spd=5{{h|−2|Penalized by Silver Lance}}
|lck=0
|lck=0
|def=20
|def=20
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|#=3
|#=3
|hp=45
|hp=45
|atk=24{{hover|+3|Granted by Javelin}}
|atk=24{{h|+3|Granted by Javelin}}
|skill=8
|skill=8
|spd=5{{hover|-2|Penalized by Javelin}}
|spd=5{{h|−2|Penalized by Javelin}}
|lck=0
|lck=0
|def=20
|def=20
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|#=2
|#=2
|hp=45
|hp=45
|atk=18{{hover|+5|Granted by Silver Bow}}
|atk=18{{h|+5|Granted by Silver Bow}}
|skill=10
|skill=10
|spd=9{{hover|-4|Penalized by Silver Bow}}
|spd=9{{h|−4|Penalized by Silver Bow}}
|lck=0
|lck=0
|def=11
|def=11
|res=6
|res=6
|mov=8
|mov=8
|inventory={{Item|15|Silver Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{hover|*|Granted by Silver Bow}}
|inventory={{Item|15|Silver Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{h|*|Granted by Silver Bow}}
|notes=Will not move until provoked.
|notes=Will not move until provoked.
}}
}}
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|atk=20
|atk=20
|skill=9
|skill=9
|spd=14{{hover|-2|Penalized by Steel Shield}}
|spd=14{{h|−2|Penalized by Steel Shield}}
|lck=0
|lck=0
|def=15{{hover|+5|Granted by Steel Shield}}
|def=15{{h|+5|Granted by Steel Shield}}
|res=6
|res=6
|mov=9
|mov=9
|inventory={{Item|15|Steel Shield}}<br>{{Item|15|Lance|link=Lance (NES)|image=lance forecast}}
|inventory={{Item|15|Steel Shield}}<br>{{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
}}
}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
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|#=2
|#=2
|hp=45
|hp=45
|atk=20{{hover|+4|Granted by Ridersbane}}
|atk=20{{h|+4|Granted by Ridersbane}}
|skill=9
|skill=9
|spd=14{{hover|-2|Penalized by Ridersbane}}
|spd=14{{h|−2|Penalized by Ridersbane}}
|lck=0
|lck=0
|def=15
|def=15
|res=6
|res=6
|mov=9
|mov=9
|inventory={{Item|15|Ridersbane}}<br>{{Item|15|Anti-Cavalry|image=skill lance}}{{hover|*|Granted by Ridersbane}}
|inventory={{Item|15|Ridersbane}}<br>{{Item|15|Anti-Cavalry|image=skill lance}}{{h|*|Granted by Ridersbane}}
}}
}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
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|#=1
|#=1
|hp=45
|hp=45
|atk=20{{hover|+3|Granted by Javelin}}
|atk=20{{h|+3|Granted by Javelin}}
|skill=9
|skill=9
|spd=14{{hover|-2|Penalized by Javelin}}
|spd=14{{h|−2|Penalized by Javelin}}
|lck=0
|lck=0
|def=15
|def=15
Line 324: Line 343:
|#=5
|#=5
|hp=45
|hp=45
|atk=18{{hover|+3|Granted by Steel Bow}}
|atk=18{{h|+3|Granted by Steel Bow}}
|skill=10
|skill=10
|spd=9{{hover|-3|Penalized by Steel Bow}}
|spd=9{{h|−3|Penalized by Steel Bow}}
|lck=0
|lck=0
|def=11
|def=11
|res=6
|res=6
|mov=8
|mov=8
|inventory={{Item|15|Steel Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{hover|*|Granted by Steel Bow}}
|inventory={{Item|15|Steel Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{h|*|Granted by Steel Bow}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
|name=[[Rudolf]]
|name=[[Rudolf]]
Line 340: Line 362:
|#=1
|#=1
|hp=52
|hp=52
|atk=28
|atk=30
|skill=17
|skill=26
|spd=22
|spd=24
|lck=0{{hover|+20|Granted by Angel Ring}}
|lck=13{{h|+20|Granted by Angel Ring}}
|def=23
|def=25
|res=8
|res=16
|mov=9
|mov=9
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}<br>{{Item|15|Lance|link=Lance (NES)|image=lance forecast}} • {{Item|15|Recovery|image=skill ring}}{{hover|*|Granted by Angel Ring}}
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}<br>{{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}} • {{Item|15|Recovery|image=skill ring}}{{h|*|Granted by Angel Ring}}
|notes=• Can initiate combat against [[Alm]], but does not attack or counterattack him.<br>• Will not move until provoked.
|notes=• Can initiate combat against [[Alm]], but does not attack or counterattack him.<br>• Will not move until he or a [[Silver Lance]] Gold Knight is fought.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
|name=Rigelian Army
|name=Rigelian Army
Line 359: Line 378:
|#=2
|#=2
|hp=51
|hp=51
|atk=27{{hover|+8|Granted by Silver Lance}}
|atk=27{{h|+8|Granted by Silver Lance}}
|skill=11
|skill=11
|spd=7{{hover|-2|Penalized by Silver Lance}}
|spd=7{{h|−2|Penalized by Silver Lance}}
|lck=0
|lck=0
|def=23
|def=23
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|#=2
|#=2
|hp=48
|hp=48
|atk=26{{hover|+3|Granted by Javelin}}
|atk=26{{h|+3|Granted by Javelin}}
|skill=10
|skill=10
|spd=6{{hover|-2|Penalized by Javelin}}
|spd=6{{h|−2|Penalized by Javelin}}
|lck=0
|lck=0
|def=22
|def=22
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|#=8
|#=8
|hp=48
|hp=48
|atk=20{{hover|+5|Granted by Silver Bow}}
|atk=20{{h|+5|Granted by Silver Bow}}
|skill=12
|skill=12
|spd=10{{hover|-4|Penalized by Silver Bow}}
|spd=10{{h|−4|Penalized by Silver Bow}}
|lck=0
|lck=0
|def=12
|def=12
|res=6
|res=6
|mov=8
|mov=8
|inventory={{Item|15|Silver Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{hover|*|Granted by Silver Bow}}
|inventory={{Item|15|Silver Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{h|*|Granted by Silver Bow}}
|notes=• The southern four will not act until turn 5, or until a [[Silver Shield]] [[Gold Knight]] is provoked or [[Rudolf]] is fought; in any such case, all four begin moving.<br>• The furthest northern two both begin moving unprovoked on turn 8, or if either of them or a [[Javelin]] [[Baron]] is provoked, or if Rudolf is fought.<br>• The center-northern two will not act until either of them or Rudolf is fought, or until a [[Baron]] or a [[Silver Lance]] Gold Knight is provoked; in any such case, both begin moving.
|notes=• The southern four will not act until turn 5, or until a [[Silver Shield]] [[Gold Knight]] is provoked or [[Rudolf]] is fought; in any such case, all four begin moving.<br>• The furthest northern two both begin moving unprovoked on turn 8, or if either of them or a [[Javelin]] [[Baron]] is provoked, or if Rudolf is fought.<br>• The center-northern two will not act until either of them or Rudolf is fought, or until a [[Baron]] or a [[Silver Lance]] Gold Knight is provoked; in any such case, both begin moving.
}}
}}
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|atk=21
|atk=21
|skill=10
|skill=10
|spd=15{{hover|-3|Penalized by Silver Shield}}
|spd=15{{h|−3|Penalized by Silver Shield}}
|lck=0
|lck=0
|def=16{{hover|+7|Granted by Silver Shield}}
|def=16{{h|+7|Granted by Silver Shield}}
|res=7
|res=7
|mov=9
|mov=9
|inventory={{Item|15|Silver Shield}}<br>{{Item|15|Lance|link=Lance (NES)|image=lance forecast}}
|inventory={{Item|15|Silver Shield}}<br>{{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
|notes=Both begin moving unprovoked on turn 5, or if either of them or a southern [[Bow Knight]] is provoked, or if [[Rudolf]] is fought.
|notes=Both begin moving unprovoked on turn 5, or if either of them or a southern [[Bow Knight]] is provoked, or if [[Rudolf]] is fought.
}}
}}
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|#=2
|#=2
|hp=47
|hp=47
|atk=21{{hover|+8|Granted by Silver Lance}}
|atk=21{{h|+8|Granted by Silver Lance}}
|skill=10
|skill=10
|spd=15{{hover|-2|Penalized by Silver Lance}}
|spd=15{{h|−2|Penalized by Silver Lance}}
|lck=0
|lck=0
|def=16
|def=16
Line 464: Line 483:
|inventory={{Item|15|Mana Herbs|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Recover|image=white magic}}
|inventory={{Item|15|Mana Herbs|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Recover|image=white magic}}
|notes=Moves to be adjacent to [[Rudolf]].
|notes=Moves to be adjacent to [[Rudolf]].
}}
{{ChapUnitCellFE15
|name=[[Rudolf]]
|class=Gold Knight
|version=rudolf
|lv=20
|#=1
|hp=52
|atk=30
|skill=26
|spd=24
|lck=13{{hover|+20|Granted by Angel Ring}}
|def=25
|res=16
|mov=9
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}<br>{{Item|15|Lance|link=Lance (NES)|image=lance forecast}} • {{Item|15|Recovery|image=skill ring}}{{hover|*|Granted by Angel Ring}}
|notes=• Can initiate combat against [[Alm]], but does not attack or counterattack him.<br>• Will not move until he or a [[Silver Lance]] Gold Knight is fought.
|last=y
|last=y
}}
}}
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|skill=16
|skill=16
|spd=21
|spd=21
|luck={{hover|40|Granted by Angel Ring}}
|luck={{h|40|Granted by Angel Ring}}
|def=22
|def=22
|res=6
|res=6
|move=9
|move=9
|inventory={{Item|2|Angel Ring|image=ring|type=drop}}
|la=y
|la=y
|inventory={{Item|2|Angel Ring|image=ring|type=drop}}
}}
}}
|content2={{BossStats FE15
|content2={{BossStats FE15
Line 518: Line 520:
|skill=17
|skill=17
|spd=22
|spd=22
|luck=0{{hover|+20|Granted by Angel Ring}}
|luck=0{{h|+20|Granted by Angel Ring}}
|def=23
|def=23
|res=8
|res=8
|move=9
|move=9
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}
|skills={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}<br>{{Item|15|Recovery|image=skill ring}}{{h|*|Granted by Angel Ring}}
|la=y
|la=y
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}
|skills={{Item|15|Lance|link=Lance (NES)|image=lance forecast}}<br>{{Item|15|Recovery|image=skill ring}}{{hover|*|Granted by Angel Ring}}
}}
}}
|content3={{BossStats FE15
|content3={{BossStats FE15
Line 535: Line 537:
|skill=26
|skill=26
|spd=24
|spd=24
|luck=13{{hover|+20|Granted by Angel Ring}}
|luck=13{{h|+20|Granted by Angel Ring}}
|def=25
|def=25
|res=16
|res=16
|move=9
|move=9
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}
|skills={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}<br>{{Item|15|Recovery|image=skill ring}}{{h|*|Granted by Angel Ring}}
|la=y
|la=y
|inventory={{Item|15|Angel Ring|image=ring|type=drop}}
|skills={{Item|15|Lance|link=Lance (NES)|image=lance forecast}}<br>{{Item|15|Recovery|image=skill ring}}{{hover|*|Granted by Angel Ring}}
}}
}}
}}
}}
Line 549: Line 551:
This map is one of very few in ''Gaiden'' and ''Echoes: Shadows of Valentia'' where the map objective is not rout the enemy, but rather defeat the commander. As such, the player will want to prioritize killing Rudolf above all else.
This map is one of very few in ''Gaiden'' and ''Echoes: Shadows of Valentia'' where the map objective is not rout the enemy, but rather defeat the commander. As such, the player will want to prioritize killing Rudolf above all else.


The enemy composition and their position differs dramatically between Normal and Hard mode. In ''Gaiden'' and ''Shadows of Valentia'' Normal mode, Rudolf will appear within the walls just northeast of player starting positions. As he appears so close, it is  possible to attack him immediately through means such as [[Warp (staff)|Warp]], bows, and the [[Mage Ring]] combined with long ranged spells like [[Thunder (tome)|Thunder]] and [[Sagittae]].
The enemy composition and their position differs dramatically between Normal and Hard mode. In ''Gaiden'' and ''Shadows of Valentia'' Normal mode, Rudolf will appear within the walls just northeast of player starting positions. As he appears so close, it is  possible to attack him immediately through means such as [[Warp]], bows, and the [[Mage Ring]] combined with long ranged spells like [[Thunder]] and [[Sagittae]].


In ''Shadows of Valentia''{{'}}s Hard mode, Rudolf starts in a completely different position, far north of Alm's army, making such strategies more dangerous. In addition, Rudolf has much higher Resistance, making mages much less effective as well, though they can still be quite useful as they can strike him without getting countered; given that he has an immense 24 Speed and will thus double nearly everyone, as well as a very high crit rate thanks to his good skill and luck, avoiding counterattacks from him is very desirable.
In ''Shadows of Valentia''{{'}}s Hard mode, Rudolf starts in a completely different position, far north of Alm's army, making such strategies more dangerous. In addition, Rudolf has much higher Resistance, making mages much less effective as well, though they can still be quite useful as they can strike him without getting countered; given that he has an immense 24 Speed and will thus double nearly everyone, as well as a very high crit rate thanks to his good skill and luck, avoiding counterattacks from him is very desirable.
Line 558: Line 560:


Map Turn Count: 9<br>Game Turn Count: 312
Map Turn Count: 9<br>Game Turn Count: 312
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Echoes: Shadows of Valentia}}
|english=Built into its mountain<br>surroundings, the<br>castle's austere form<br>closer resembles a<br>fortress—a stark<br>contrast to Zofia<br>Castle's opulence.
|japanese=岩山の地形を利用して<br>造られた城。<br>砦のように無骨な<br>実戦を意識した造りで、<br>優美なソフィア城とは<br>対照的な雰囲気を持つ。
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 565: Line 576:
{{Names
{{Names
|eng-name=Attack on Rigel Castle
|eng-name=Attack on Rigel Castle
|jap-name={{h|リゲル城攻略戦|Rigeru-jō kōryakusen}}
|jpn-name={{h|リゲル城攻略戦|Rigeru-jō kōryakusen}}
|jap-mean=Seizing Rigel Castle
|jpn-mean=Seizing Rigel Castle
|span-name=Ataque al Castillo de Rigel
|span-name=Ataque al Castillo de Rigel
|span-mean=Attack on Rigel Castle
|span-mean=Attack on Rigel Castle

Latest revision as of 18:06, 4 June 2023

Attack on Rigel Castle

Cm fe02 c4 m11 alm.png

Location

Rigel Castle

Boss(es)

Rudolf

Previous chapter(s)

Attack on the Last Bastion

Next chapter(s)

Duma Temple

Alm! Snap out of it, will ya? This is no time for daydreaming. We're at Rigel Castle's doorstep, buddy. We need you focused. Now pull yourself together already! We didn't come this far to lose here!
— Gray to Alm

Attack on Rigel Castle (Japanese: リゲル城攻略戦 Seizing Rigel Castle) is the final map of the fourth act of Alm's route in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Map data

Gaiden Echoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: Defeat Rudolf Player Partner Other Enemy
Defeat: Alm dies 1–16 {{{partner}}} {{{other}}} 20
Map dimensions:
22 columns by 24 rows

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New units

None

Required characters
Alm 02 ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Faye ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​Tatiana ​Zeke ​

Item data

Gaiden Echoes: Shadows of Valentia

Items
Name Obtainment Method
Is 3ds03 ring.png Angel Ring Dropped by Rudolf
Is 3ds03 mana herbs.png Mana Herbs Dropped by enemy Arcanist
Is 3ds03 mana herbs.png Mana Herbs Dropped by enemy Arcanist
Is 3ds03 mana herbs.png Mana Herbs Dropped by enemy Arcanist
(Hard only)

Enemy data

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 gold knight rudolf enemy.gif Rudolf Gold Knight 20 1 52 28 17 22 0+20 23 8 9 Angel RingThis item is dropped upon this unit's defeat.
Lance Recovery*
• Can initiate combat against Alm, but does not attack or counterattack him.
• Will not move until provoked.
Ma 3ds03 baron enemy.gif Rigelian Army Baron 5 2 45 24+8 8 5−2 0 20 7 4 Silver Lance
Heavy Armor
Will not move until provoked.
Ma 3ds03 baron enemy.gif Rigelian Army Baron 5 3 45 24+3 8 5−2 0 20 7 4 Javelin
Heavy Armor
Will not move until provoked.
Ma 3ds03 bow knight enemy.gif Rigelian Army Bow Knight 5 2 45 18+5 10 9−4 0 11 6 8 Silver Bow
Bowrange +2 Anti-Fliers*
Will not move until provoked.
Ma 3ds03 arcanist enemy.gif Rigelian Army Arcanist 12 2 39 13 9 9 0 10 8 4 Mana HerbsThis item is dropped upon this unit's defeat.
Death Fortify
Only moves to attack units in range, or to heal himself or another enemy unit.
Ma 3ds03 gold knight enemy.gif Rigelian Army Gold Knight 5 2 45 20 9 14−2 0 15+5 6 9 Steel Shield
Lance
--
Ma 3ds03 gold knight enemy.gif Rigelian Army Gold Knight 5 2 45 20+4 9 14−2 0 15 6 9 Ridersbane
Anti-Cavalry*
--
Ma 3ds03 gold knight enemy.gif Rigelian Army Gold Knight 5 1 45 20+3 9 14−2 0 15 6 9 Javelin
--
Ma 3ds03 bow knight enemy.gif Rigelian Army Bow Knight 5 5 45 18+3 10 9−3 0 11 6 8 Steel Bow
Bowrange +2 Anti-Fliers*
--

Boss data

Main article: Rudolf

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait rudolf status fe15.png
Ma 3ds03 gold knight rudolf enemy.gif Gold Knight
Level 20
Stats
Max HP 52 Luck 0+20
Attack 28 Defense 23
Skill 17 Resistance 8
Speed 22 Movement 9
Item Skills
Angel RingThis item is dropped upon this unit's defeat. Lance
Recovery*
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map is one of very few in Gaiden and Echoes: Shadows of Valentia where the map objective is not rout the enemy, but rather defeat the commander. As such, the player will want to prioritize killing Rudolf above all else.

The enemy composition and their position differs dramatically between Normal and Hard mode. In Gaiden and Shadows of Valentia Normal mode, Rudolf will appear within the walls just northeast of player starting positions. As he appears so close, it is possible to attack him immediately through means such as Warp, bows, and the Mage Ring combined with long ranged spells like Thunder and Sagittae.

In Shadows of Valentia's Hard mode, Rudolf starts in a completely different position, far north of Alm's army, making such strategies more dangerous. In addition, Rudolf has much higher Resistance, making mages much less effective as well, though they can still be quite useful as they can strike him without getting countered; given that he has an immense 24 Speed and will thus double nearly everyone, as well as a very high crit rate thanks to his good skill and luck, avoiding counterattacks from him is very desirable.

If you want to one-turn this map, give the Ridersbane to a Gold Knight and Warp them far north into the ranges of both Rudolf and a Silver Lance Gold Knight. Gold Knight bases are sufficient to one-shot Rudolf with a critical hit from the fully forged Ridersbane, and he will attack first.

If you want to rout this map, Warp your Bow Knights into the castle so they can take the supplies and engage the enemy Bow Knights in a shootout. Push forward and dispatch Rudolf's guards - they aggro in small bites. If you want to kill the Arcanists, you'll have to use Warp and Rescue. Note that while Rudolf will initiate combat with Alm, he will not actually attack him. Alm can thus aggro and attack him without fear of being killed in the process. In Shadows of Valentia, Alm also has Double Lion at his disposal, making him incredibly valuable in defeating Rudolf.

Map Turn Count: 9
Game Turn Count: 312

Flavor text

Game Text
(English)
Text
(Japanese)
Echoes: Shadows of Valentia
Built into its mountain
surroundings, the
castle's austere form
closer resembles a
fortress—a stark
contrast to Zofia
Castle's opulence.
岩山の地形を利用して
造られた城。
砦のように無骨な
実戦を意識した造りで、
優美なソフィア城とは
対照的な雰囲気を持つ。

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack on Rigel Castle

--

Japanese

リゲル城攻略戦

Seizing Rigel Castle

Spanish

Ataque al Castillo de Rigel

Attack on Rigel Castle

French

Au château de Rigel

At Rigel Castle

German

Angriff auf Schloss Rigel

Attack on Rigel Castle

Italian

Attacco al Castello di Rigel

Attack on Rigel Castle

Dutch

Het kasteel van Rigel

The castle of Rigel

Korean

리겔 성 공략전

Rigel castle attack

Simplified Chinese

利盖尔城堡攻略战

Rigel Castle battle

Traditional Chinese

利蓋爾城堡攻略戰

Rigel Castle battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Attack on the Last Bastion • Attack on Rigel Castle •  Duma Temple →
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map