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Foreign Land and Sky: Difference between revisions
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==Chapter data== | ==Chapter data== | ||
{{ | {{main|Foreign Land and Sky/Other routes}} | ||
| | {{main|Foreign Land and Sky/Crimson Flower}} | ||
This chapter's enemy and boss data varies depending on which route is taken. | |||
===Character data=== | ===Character data=== | ||
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|itemlastimage=battalion infantry | |itemlastimage=battalion infantry | ||
|obtainlast=Automatically at the end of the chapter | |obtainlast=Automatically at the end of the chapter | ||
}} | }} | ||
==Strategy== | ==Strategy== | ||
{{main|Foreign Land and Sky/Other routes}} | |||
{{main|Foreign Land and Sky/Crimson Flower}} | |||
{{strategy}} | {{strategy}} | ||
The first part of this map is fairly simple as long as you maintain a brisk pace. The enemies only aggro in small bites and only when you move into their attack ranges, meaning you can advance down the west side easily. Make your way to the stronghold and place Petra on it to spawn some friendly Brigid soldiers. As you approach the target at the southeast corner, the real trouble begins. Three groups of enemies spawn, and if any of their commanders reach the target, it's game over. Hubert is particularly dangerous on non-Crimson Flower routes since he will use his Meteor to delete one of your units. Bum-rush him with a strong flier and get him before he gets you. The eastern Assassin commander is also dangerous since he can move right through forests and will reach the target within three turns. Send your fastest-moving units to intercept them before it's too late (and if you have a Meteor or Bolting of your own to spare, so much the better). Once you've taken out the reinforcements, the battle is yours. | The first part of this map is fairly simple as long as you maintain a brisk pace. The enemies only aggro in small bites and only when you move into their attack ranges, meaning you can advance down the west side easily. Make your way to the stronghold and place Petra on it to spawn some friendly Brigid soldiers. As you approach the target at the southeast corner, the real trouble begins. Three groups of enemies spawn, and if any of their commanders reach the target, it's game over. Hubert is particularly dangerous on non-Crimson Flower routes since he will use his Meteor to delete one of your units. Bum-rush him with a strong flier and get him before he gets you. The eastern Assassin commander is also dangerous since he can move right through forests and will reach the target within three turns. Send your fastest-moving units to intercept them before it's too late (and if you have a Meteor or Bolting of your own to spare, so much the better). Once you've taken out the reinforcements, the battle is yours. |
Revision as of 22:02, 16 December 2019
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Foreign Land and Sky is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 18 (on the Silver Snow route)/Chapter 17 (on the Crimson Flower route). In order to attempt this paralogue, the player must have recruited both Petra and Bernadetta, and both must not have fallen in battle previously. In this chapter, Petra sets out to secure Brigid's aid in the war, bringing Bernadetta along for the ride.
Plot
- Main article:
Foreign Land and Sky/Script
Byleth and Petra find Bernadetta enjoying a moment of solitude in the library, and Petra and Bernadetta get into a brief discussion about Bernadetta's reclusion. Petra explains that Imperial/Church forces are attempting to threaten Brigid into joining the war on their side, and she intends to return home to drive them off. Byleth browbeats Bernadetta into joining them, and the group sets out for Brigid. As they approach Petra's grandfather's palace, enemy forces led by Hubert/Catherine waylay them. Byleth and co. defeat the enemies and force their commander to retreat. Afterwards, Petra successfully secures Brigid's aid in the war while Bernadetta gets several drawings of foreign plants.
Beginning log
The war in Fódlan has put Brigid in a precarious position. With Bernadetta in tow, Petra returns to her homeland in hopes of avoiding a confrontation with her grandfather.
Chapter data
- Main article:
Foreign Land and Sky/Other routes - Main article:
Foreign Land and Sky/Crimson Flower
This chapter's enemy and boss data varies depending on which route is taken.
Character data
- Other characters may be available if the paralogue is attempted later.
Item data
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Strategy
- Main article:
Foreign Land and Sky/Other routes - Main article:
Foreign Land and Sky/Crimson Flower
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The first part of this map is fairly simple as long as you maintain a brisk pace. The enemies only aggro in small bites and only when you move into their attack ranges, meaning you can advance down the west side easily. Make your way to the stronghold and place Petra on it to spawn some friendly Brigid soldiers. As you approach the target at the southeast corner, the real trouble begins. Three groups of enemies spawn, and if any of their commanders reach the target, it's game over. Hubert is particularly dangerous on non-Crimson Flower routes since he will use his Meteor to delete one of your units. Bum-rush him with a strong flier and get him before he gets you. The eastern Assassin commander is also dangerous since he can move right through forests and will reach the target within three turns. Send your fastest-moving units to intercept them before it's too late (and if you have a Meteor or Bolting of your own to spare, so much the better). Once you've taken out the reinforcements, the battle is yours.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Foreign Land and Sky |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
Foreign Land and Sky |
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