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Conjurer Curios: Difference between revisions
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|image=[[File:Is feh conjurer curios.png]] | |image=[[File:Is feh conjurer curios.png]] | ||
|caption=The Conjurer Curios as it appears in {{title|Heroes}}. | |caption=The Conjurer Curios as it appears in {{title|Heroes}}. | ||
|help_text=Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn | |help_text=Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | ||
|type=Weapon ([[Sword]]) | |type=Weapon ([[Sword]]) | ||
|games={{title|Heroes}} | |games={{title|Heroes}} | ||
Line 11: | Line 11: | ||
{{clear}} | {{clear}} | ||
==Stats== | ==Stats=== | ||
{{WeaponStats | {{WeaponStats | ||
|game1={{title|Heroes}} | |game1={{title|Heroes}}<br>(Unrefined) | ||
|sprite1=[[File:Is feh skill weapon.png|20px]] | |sprite1=[[File:Is feh skill weapon.png|20px]] | ||
|rank1={{SwordFEH}} 5{{star}} | |rank1={{SwordFEH}} 5{{star}} | ||
Line 22: | Line 20: | ||
|worth1=400 SP | |worth1=400 SP | ||
|notes1=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat. | |notes1=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat. | ||
|- | |||
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect) | |game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect) | ||
|sprite2=[[File:Is feh wpn | |sprite2=[[File:Is feh wpn conjurer curios refined.png|20px]] | ||
|rank2={{SwordFEH}} 5{{star}} | |rank2={{SwordFEH}} 5{{star}} | ||
|mt2=16 | |mt2=16 | ||
|rng2=1 | |rng2=1 | ||
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes2=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br> | |notes2=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>If user has at least 25% HP, Attack, Speed, Defense, and Resistance by +4 each, drops target's Attack and Defense by 10% of target's Attack in combat, and restores 7 HP to user after combat. | ||
|- | |- | ||
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Attack (stat)|Atk]]) | |game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Attack (stat)|Atk]]) | ||
Line 37: | Line 35: | ||
|rng3=1 | |rng3=1 | ||
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes3=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]]. | |notes3=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]]. | ||
|- | |- | ||
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Speed|Spd]]) | |game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Speed|Spd]]) | ||
Line 45: | Line 43: | ||
|rng4=1 | |rng4=1 | ||
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes4=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]]. | |notes4=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]]. | ||
|- | |- | ||
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Defense|Def]]) | |game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Defense|Def]]) | ||
Line 53: | Line 51: | ||
|rng5=1 | |rng5=1 | ||
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes5=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]]. | |notes5=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]]. | ||
|- | |- | ||
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Resistance|Res]]) | |game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Resistance|Res]]) | ||
Line 61: | Line 59: | ||
|rng6=1 | |rng6=1 | ||
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes6=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Resistance]]. | |notes6=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Resistance]]. | ||
}} | }} | ||
Revision as of 20:49, 8 November 2022
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Conjurer Curios (Japanese: 魔月の祭器 Magic Moon Ritual Wand) is a weapon skill in the sword category which debuted in Fire Emblem Heroes. It is a personal weapon of the Halloween variation of Hector. Conjurer Curios is a skill that, in addition to dealing bonus damage against armored targets and boosting its user's Attack at all times, boosts all of its user's stats during combat against a target with less than 100% HP at the start of combat or during an odd-numbered turn.
Stats=
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes (Unrefined) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP | -- | Deals bonus damage to armored targets. Boosts user's Attack by +3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each during combat. | |
Heroes (Refined: +Effect) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armored targets. Boosts user's Attack by +3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat. If user has at least 25% HP, Attack, Speed, Defense, and Resistance by +4 each, drops target's Attack and Defense by 10% of target's Attack in combat, and restores 7 HP to user after combat. | |
Heroes (Refined: +Atk) |
5★ | 18 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armored targets. Boosts user's Attack by +3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat. Grants +5 HP. | |
Heroes (Refined: +Spd) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armored targets. Boosts user's Attack by +3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat. Grants +5 HP and +3 Speed. | |
Heroes (Refined: +Def) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armored targets. Boosts user's Attack by +3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat. Grants +5 HP and +4 Defense. | |
Heroes (Refined: +Res) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armored targets. Boosts user's Attack by +3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat. Grants +5 HP and +4 Resistance. |
Availability
Heroes
Units | Hector: Dressed-Up Duo |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Conjurer Curios |
-- |
Japanese |
魔月の祭器 |
Magic Moon Ritual Wand |
Spanish |
Báculo dúplice |
Double staff |
French |
Double bâton |
Double baton |
German |
Magie-Doppelstab |
Magic Double-Staff |
Italian |
Arnesi stregati |
Bewitched tool |
Portuguese (Brazil) |
Pirulito inusitado |
Unusual lollipop |
Traditional Chinese |
魔月祭器 |
Magic moon sacrificial vessel |
Gallery
The Conjurer Curios as it appears in Heroes.