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Conjurer Curios: Difference between revisions

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|image=[[File:Is feh conjurer curios.png]]
|image=[[File:Is feh conjurer curios.png]]
|caption=The Conjurer Curios as it appears in {{title|Heroes}}.
|caption=The Conjurer Curios as it appears in {{title|Heroes}}.
|help_text=Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn of if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.
|help_text=Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.
|type=Weapon ([[Sword]])
|type=Weapon ([[Sword]])
|games={{title|Heroes}}
|games={{title|Heroes}}
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{{clear}}
{{clear}}


==Stats==
==Stats===
{{missingstats}}
<!--replace "effect" in the filename for the icon that reflects its +Effect effect-->
{{WeaponStats
{{WeaponStats
|game1={{title|Heroes}}<!--<br>(Unrefined)-->
|game1={{title|Heroes}}<br>(Unrefined)
|sprite1=[[File:Is feh skill weapon.png|20px]]
|sprite1=[[File:Is feh skill weapon.png|20px]]
|rank1={{SwordFEH}} 5{{star}}
|rank1={{SwordFEH}} 5{{star}}
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|worth1=400 SP
|worth1=400 SP
|notes1=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.
|notes1=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.
<!--|-
|-
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect)
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect)
|sprite2=[[File:Is feh wpn effect refined.png|20px]]
|sprite2=[[File:Is feh wpn conjurer curios refined.png|20px]]
|rank2={{SwordFEH}} 5{{star}}
|rank2={{SwordFEH}} 5{{star}}
|mt2=16
|mt2=16
|rng2=1
|rng2=1
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes2=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Insert bonus effect here.
|notes2=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>If user has at least 25% HP, Attack, Speed, Defense, and Resistance by +4 each, drops target's Attack and Defense by 10% of target's Attack in combat, and restores 7 HP to user after combat.
|-
|-
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Attack (stat)|Atk]])
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Attack (stat)|Atk]])
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|rng3=1
|rng3=1
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes3=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]].
|notes3=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]].
|-
|-
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Speed|Spd]])
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Speed|Spd]])
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|rng4=1
|rng4=1
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes4=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]].
|notes4=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]].
|-
|-
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Defense|Def]])
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Defense|Def]])
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|rng5=1
|rng5=1
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes5=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]].
|notes5=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]].
|-
|-
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Resistance|Res]])
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Resistance|Res]])
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|rng6=1
|rng6=1
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes6=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Resistance]].-->
|notes6=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Attack (stat)|Attack]] by +3.<br>If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, [[Speed]], [[Defense]], and [[Resistance]] by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.<br>Grants +5 [[Hit point|HP]] and +4 [[Resistance]].
}}
}}



Revision as of 20:49, 8 November 2022

Conjurer Curios

Is feh conjurer curios.png
The Conjurer Curios as it appears in Heroes.


Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.

Type(s)

Weapon (Sword)

Game(s)

Heroes

Conjurer Curios (Japanese: 魔月の祭器 Magic Moon Ritual Wand) is a weapon skill in the sword category which debuted in Fire Emblem Heroes. It is a personal weapon of the Halloween variation of Hector. Conjurer Curios is a skill that, in addition to dealing bonus damage against armored targets and boosting its user's Attack at all times, boosts all of its user's stats during combat against a target with less than 100% HP at the start of combat or during an odd-numbered turn.

Stats=

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Heroes
(Unrefined)
Is feh skill weapon.png Swords 5★ 16 -- -- -- 1 -- 400 SP -- Deals bonus damage to armored targets.
Boosts user's Attack by +3.
If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each during combat.
Heroes
(Refined: +Effect)
Is feh wpn conjurer curios refined.png Swords 5★ 16 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Deals bonus damage to armored targets.
Boosts user's Attack by +3.
If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.
If user has at least 25% HP, Attack, Speed, Defense, and Resistance by +4 each, drops target's Attack and Defense by 10% of target's Attack in combat, and restores 7 HP to user after combat.
Heroes
(Refined: +Atk)
Is feh wpn atk refined.png Swords 5★ 18 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Deals bonus damage to armored targets.
Boosts user's Attack by +3.
If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.
Grants +5 HP.
Heroes
(Refined: +Spd)
Is feh wpn spd refined.png Swords 5★ 16 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Deals bonus damage to armored targets.
Boosts user's Attack by +3.
If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.
Grants +5 HP and +3 Speed.
Heroes
(Refined: +Def)
Is feh wpn def refined.png Swords 5★ 16 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Deals bonus damage to armored targets.
Boosts user's Attack by +3.
If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.
Grants +5 HP and +4 Defense.
Heroes
(Refined: +Res)
Is feh wpn res refined.png Swords 5★ 16 -- -- -- 1 -- 400 SP
500 Arena Medal
200 Divine Dew
-- Deals bonus damage to armored targets.
Boosts user's Attack by +3.
If it is an odd-numbered turn or if foe's HP < 100% at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +4 each and reduces damage taken from foe's first attack based on whether target can make a follow-up attack (60% if yes, 30% if no) during combat.
Grants +5 HP and +4 Resistance.

Availability

Heroes

Units Hector: Dressed-Up Duo

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Conjurer Curios

--

Japanese

魔月の祭器

Magic Moon Ritual Wand

Spanish

Báculo dúplice

Double staff

French

Double bâton

Double baton

German

Magie-Doppelstab

Magic Double-Staff

Italian

Arnesi stregati

Bewitched tool

Portuguese
(Brazil)

Pirulito inusitado

Unusual lollipop

Traditional Chinese

魔月祭器

Magic moon sacrificial vessel

Gallery

See also

Sword skills in Heroes
Basic sword skills Iron SwordSilver SwordSteel Sword
Sword skills with secondary effects Allied SwordArcane DevourerArcane ÉljúðnirArmorslayerArmorsmasherBarrier BladeBellringerBrave SwordBridal BladeCake CutterCarrot CudgelCoral SaberDefier's SwordFarmer's ToolFiresweep SwordFlame GunbaiFlorid CaneGeishunGuard SwordHeart's BladeInstant SwordKadomatsuKilling EdgeMelee BouquetNinja KatanaNull BladePetal ParasolPetalfall BladePledged BladeProtection EdgeRein SwordReversal BladeRuby SwordSafeguardSandfort SpadeSlaying EdgeSpirited SwordSteadfast SwordUmbra BurstUnbound BladeUp-Front BladeVulture BladeWinter RapierWo DaoWyvern KatanaZanbato
Regalia and personal sword skills Absolute AmitiAlonditeAmatsuAmitiAncient RagnellArden's BladeArdent DurandalAscending BladeAstra BladeAudhulmaAyra's BladeBalmungBeloved ZofiaBinding BladeBlade of FavorsBlade of RenaisBlade of SandsBlade of ShadowBlazing DurandalBrilliant RapierBull BladeCaptain's SwordCarnage AmatsuChaos RagnellConcealed BladeConjurer CuriosCreator SwordCrimson BladesDark GreatswordDeliverer's BrandDivine TyrfingDracofalchionDragonbindDurandalEckesachsEmblem RagnellExalted FalchionFair-Fight Blade • Falchion (Archanean/YlisseanValentian) • Feather SwordFiery War SwordFlower of EaseFlower of TributeFólkvangrFreeblade's EdgeFrelian BladeFujin UchiwaGenesis FalchionGjöllGladiator's BladeGolden DaggerGurgurantHallowed TyrfingHana's KatanaHero-King SwordHikamiHinata's KatanaHoly Yule BladeHolytide TyrfingIce-Bound BrandJubilant BladeLadybladeLaevateinLaid-Back BladeLands SwordLarcei's EdgeLaslow's BladeLibérationLight BrandLioness BladeLone WolfLyngheiðrMareeta's SwordMeisterschwertMercuriusMirage FalchionMissiletainnMonarch BladeMystletainnNameless BladeNíuPanther SwordQueensbladeRagnellRagnell·AlonditeRaijintoRapierRegal BladeRegal SunshadeResolute BladeRowdy SwordRoyal SwordScarlet SwordSealed FalchionSelena's BladeShadow SwordShamshirSharp War SwordSiegfriedSieglindeSilverbrandSkuldSökkvabekkrSol KattiSoleil's ShineSolitary BladeSpendy ScimitarStalwart SwordStorm SieglindeStriving SwordSturdy War SwordSurfer's SpireSword BreidablikTeatime's EdgeThunderbrandTroubling BladeTyrfingVassal's BladeVassal-Saint SteelVenin EdgeVirtuous TyrfingWanderer BladeWarrior's SwordWhitewing BladeWing SwordYato