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Seraphim: Difference between revisions
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===In other ''Fire Emblem'' series titles=== | ===In other ''Fire Emblem'' series titles=== | ||
{{WeaponStats | {{WeaponStats | ||
|game1={{title|Heroes}} | |game1={{title|Heroes}}<br>(Unrefined) | ||
|sprite1=[[File:Is feh skill weapon.png|20px]] | |sprite1=[[File:Is feh skill weapon.png|20px]] | ||
|rank1={{GreenTomeFEH | |rank1={{GreenTomeFEH}} | ||
|mt1=14 | |mt1=14 | ||
|rng1=2 | |rng1=2 | ||
|worth1=400 SP | |worth1=400 SP | ||
|notes1= | |notes1=Grants +3 [[speed]].<br>If the user initiates combat, boosts the user's damage by 25% of the foe's [[resistance]], ignoring reductions to the foe's resistance by the activation of a special skill. | ||
|- | |||
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect) | |||
|sprite2=[[File:Is feh wpn saintly seraphim refined.png|20px]] | |||
|rank2={{GreenTomeFEH}} | |||
|mt2=14 | |||
|rng2=1 | |||
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes2=Grants +3 [[speed]].<br>If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's [[attack (stat)|attack]] and speed during combat and boosts the user's damage by 25% of the foe's [[resistance]], ignoring reductions to the foe's resistance by the activation of a special skill.<br>If the user is within two spaces of an ally at the start of their turn, increases the user's special skill cooldown charge by 1 per attack during combat for one turn, and if the the user's special cooldown count is at its maximum value, reduces the user's special skill cooldown count by 1.<br>If the user is within three spaces of an ally, grants +5 each to the user's attack and speed during combat. | |||
|- | |||
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Atk]]) | |||
|sprite3=[[File:Is feh wpn atk refined.png|20px]] | |||
|rank3={{GreenTomeFEH}} | |||
|mt3=15 | |||
|rng3=1 | |||
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes3=Grants +3 [[speed]].<br>If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's [[attack (stat)|attack]] and speed during combat and boosts the user's damage by 25% of the foe's [[resistance]], ignoring reductions to the foe's resistance by the activation of a special skill.<br>Grants +2 HP. | |||
|- | |||
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Spd]]) | |||
|sprite4=[[File:Is feh wpn spd refined.png|20px]] | |||
|rank4={{GreenTomeFEH}} | |||
|mt4=14 | |||
|rng4=1 | |||
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes4=Grants +3 [[speed]].<br>If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's [[attack (stat)|attack]] and speed during combat and boosts the user's damage by 25% of the foe's [[resistance]], ignoring reductions to the foe's resistance by the activation of a special skill.<br>Grants +2 HP and +2 speed. | |||
|- | |||
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Def]]) | |||
|sprite5=[[File:Is feh wpn def refined.png|20px]] | |||
|rank5={{GreenTomeFEH}} | |||
|mt5=14 | |||
|rng5=1 | |||
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes5=Grants +3 [[speed]].<br>If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's [[attack (stat)|attack]] and speed during combat and boosts the user's damage by 25% of the foe's [[resistance]], ignoring reductions to the foe's resistance by the activation of a special skill.<br>Grants +2 HP and +3 defense. | |||
|- | |||
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Res]]) | |||
|sprite6=[[File:Is feh wpn res refined.png|20px]] | |||
|rank6={{GreenTomeFEH}} | |||
|mt6=14 | |||
|rng6=1 | |||
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|notes6=Grants +3 [[speed]].<br>If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's [[attack (stat)|attack]] and speed during combat and boosts the user's damage by 25% of the foe's [[resistance]], ignoring reductions to the foe's resistance by the activation of a special skill.<br>Grants +2 HP and +3 resistance. | |||
}} | }} | ||
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==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | |english=Holy magic effective<br>against Terrors. | ||
|japanese=聖なる魔法<br>魔物に対して特効を得る | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Three Houses}} | ||
|english=Intermediate light attack magic.<br>Effective against monsters. | |||
| | |japanese=光の中級攻撃魔法<br>魔物特効 | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Engage}} | |||
| | |english=Holy tome wielded by Emblem<br>Celica. Effective: Corrupted. | ||
| | |japanese=紋章士セリカの聖なる魔法<br>異形特効 | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Spd+3. If unit initiates combat,<br>deals damage = 25% of foe's Res. (Ignores<br>reductions to Res from Special skills.) | |||
|japanese=速さ+3<br>自分から攻撃した時、ダメージ+敵の魔防の25%<br>(上記の魔防は、<br> 敵の魔防-扱いで攻撃する奥義の影響を受けない) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Spd+3. If unit initiates combat or is<br>within 2 spaces of an ally, grants Atk/Spd+5<br>to unit during combat and deals damage = 25%<br>of foe's Res, including when dealing damage<br>with a Special triggered before combat (ignores<br>reductions to Res from Special skills). | |||
|japanese=速さ+3<br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+5、ダメージ+敵の魔防の25%<br>(戦闘前奥義も含む)<br>(上記の魔防は、<br> 敵の魔防-扱いで攻撃する奥義の影響を受けない) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of turn, if unit is within 2 spaces of<br>an ally, grants "Special cooldown charge +1<br>per attack during combat (only highest value<br>applied; does not stack)" to unit for 1 turn,<br>and also, if Special cooldown count is at its<br>maximum value, grants Special cooldown<br>count-1. If unit is within 3 spaces of an ally,<br>grants Atk/Spd+5 to unit during combat. | |||
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分に「戦闘中、奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)」を付与<br>(1ターン)、かつ<br>奥義発動カウントが最大値なら、奥義発動カウント-1<br><br>周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+5 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|ital-name=Serafim celeste | |ital-name=Serafim celeste | ||
|ital-mean=Celestial seraph | |ital-mean=Celestial seraph | ||
|por | |por-name=Serafim celeste | ||
|por | |por-mean=Celestial seraph | ||
|ch-trad-name={{h|天聖天使|tiān shèng tiānshǐ}} | |ch-trad-name={{h|天聖天使|tiān shèng tiānshǐ}} | ||
|ch-trad-mean=Heavenly angel | |ch-trad-mean=Heavenly angel |
Revision as of 04:54, 6 March 2023
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Seraphim (Japanese: エンジェル Angel) is a spell that was introduced in Fire Emblem Gaiden. It appears in Gaiden and its remake, Echoes: Shadows of Valentia, where it is a black magic spell, and in Three Houses, where it is instead white magic; it is a mid-range spell whose angelic powers make it highly effective against monsters. In Heroes, Saintly Seraphim (Japanese: 天聖エンジェル Saintly Angel) is a green tome skill unique to Celica: Queen of Valentia; it boosts its user's speed, and boosts their damage based on their foe's resistance.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | -- | Black | 8 | 4 | 90 | 0 | 1-2 | -- | -4 HP | -- | Deals bonus damage to monster units. |
Echoes: Shadows of Valentia | 7 | 4 | 90 | 0 | 1-2 | -- | -4 HP | -- | Grants Anti-Terrors when in use. | ||
Three Houses | C | 8 | 10 | 75 | 5 | 1-2 | 8 | -- | 2 | Deals bonus damage to monster units. | |
Engage | D | 6 | 4 | 90 | 0 | 1-2 | -- | 100 | -- | Deals bonus damage to Corrupted units. |
In other Fire Emblem series titles
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes (Unrefined) |
14 | -- | -- | -- | 2 | -- | 400 SP | -- | Grants +3 speed. If the user initiates combat, boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. | ||
Heroes (Refined: +Effect) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's attack and speed during combat and boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. If the user is within two spaces of an ally at the start of their turn, increases the user's special skill cooldown charge by 1 per attack during combat for one turn, and if the the user's special cooldown count is at its maximum value, reduces the user's special skill cooldown count by 1. If the user is within three spaces of an ally, grants +5 each to the user's attack and speed during combat. | ||
Heroes (Refined: +Atk) |
15 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's attack and speed during combat and boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. Grants +2 HP. | ||
Heroes (Refined: +Spd) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's attack and speed during combat and boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. Grants +2 HP and +2 speed. | ||
Heroes (Refined: +Def) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's attack and speed during combat and boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. Grants +2 HP and +3 defense. | ||
Heroes (Refined: +Res) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's attack and speed during combat and boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. Grants +2 HP and +3 resistance. |
Locations
Gaiden
Learned at | Innate: Tatiana Level 5: Celica • Saber Level 11: Delthea Level 14: Mae • Sonya Upon promoting to Saint: Silque • Genny |
Echoes: Shadows of Valentia
Learned at | Innate: Tatiana Level 5: Celica • Saber Mage Level 8: Faye Level 11: Delthea Mage Level 14: Mae Saint Level 7: Shade Upon promoting to Saint: Silque • Genny • Delthea • Faye • Mae • Sonya • Any playable female character not otherwise listed who reclasses into the Cleric tree |
Three Houses
Skill level | Faith C: Lysithea Faith C+: Balthus Faith B: Edelgard • Hapi • Ingrid • Sylvain |
Engage
This section has been marked as a stub. Please help improve the page by adding information.
Heroes
Units | Celica: Queen of Valentia |
Other appearances
Fire Emblem Cipher
Seraphim is present as a skill on one card in Fire Emblem Cipher: B09-025SR Foolhardy Magical Girl, Mae. It is a manual-activation skill which can only be used once per turn. By discarding a spare Mae card from their hand, Mae's player may choose one non-lord enemy and immediately destroy them. If the destroyed enemy was a monster-affinity unit, Seraphim lets the player draw 1 card as an added bonus.
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Echoes: Shadows of Valentia | Holy magic effective
against Terrors. |
聖なる魔法
魔物に対して特効を得る |
Three Houses | Intermediate light attack magic.
Effective against monsters. |
光の中級攻撃魔法
魔物特効 |
Engage | Holy tome wielded by Emblem
Celica. Effective: Corrupted. |
紋章士セリカの聖なる魔法
異形特効 |
Heroes (Unrefined) |
Grants Spd+3. If unit initiates combat,
deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) |
速さ+3
自分から攻撃した時、ダメージ+敵の魔防の25% (上記の魔防は、 敵の魔防-扱いで攻撃する奥義の影響を受けない) |
Heroes (Refined) |
Grants Spd+3. If unit initiates combat or is
within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills). |
速さ+3
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+5、ダメージ+敵の魔防の25% (戦闘前奥義も含む) (上記の魔防は、 敵の魔防-扱いで攻撃する奥義の影響を受けない) |
Heroes (Refined: +effect) |
At start of turn, if unit is within 2 spaces of
an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. |
ターン開始時、周囲2マス以内に味方がいる時、
自分に「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン)、かつ 奥義発動カウントが最大値なら、奥義発動カウント-1 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+5 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Seraphim |
In Abrahamic lore, a seraph (from the Hebrew שָׂרָף śārāf, "burning one"), plural "seraphim", is a six-winged angelic being in service to God whose kind are regarded by the Christian tradition as the highest of all angels, and the fifth-highest in Judaism. |
Japanese |
エンジェル |
Angel |
Spanish |
Ángeles |
Angels |
French |
Séraphins |
Seraphim |
German |
Seraphim |
As above. |
Italian |
Serafino |
Seraph |
Dutch |
Serafijn |
As above. |
Korean |
엔젤 |
Angel |
Simplified Chinese |
天使 |
Angel |
Traditional Chinese |
天使 |
Angel |
Saintly Seraphim
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Saintly Seraphim |
-- |
Japanese |
天聖エンジェル |
Saintly angel |
Spanish |
Ángeles sacros |
Sagred angels |
French |
Saint Séraphin |
Saintly Seraph |
German |
Heilige Seraphim |
Holy Seraphim |
Italian |
Serafim celeste |
Celestial seraph |
Portuguese |
Serafim celeste |
Celestial seraph |
Traditional Chinese |
天聖天使 |
Heavenly angel |
Gallery
Celica casting Seraphim in Echoes: Shadows of Valentia.
Sylvain casting Seraphim in Three Houses.
References
Black magic | ||||||
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White magic | ||||||||
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Weapons in Fire Emblem Gaiden | ||||||||||||||||
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Weapons in Fire Emblem: Three Houses | ||||||||||||||||||||||
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Weapons in Fire Emblem Engage | ||||||||||||||||||||
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Green tome skills in Heroes | ||||||
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