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Charging Horn

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Charging Horn

Is feh charging horn.png
The Charging Horn as it appears in Heroes.

Type

Green tome

Wielder(s)

Gatekeeper

First game

Heroes

Charging Horn (Japanese: 突撃の角笛 Charging Horn) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the brave variation of the Gatekeeper. Charging Horn boosts the attack and speed of allies within a cross shape centered on the user, and grants the user additional effects based on how many allies are within the cross or if an allied structure is nearby.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Green tomes 14 2 400 -- Rexcalibur -- Grants +3 defense.
Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat.
Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
  • ≥1, inflicts −⁠(number of allies within 3 rows or columns centered on user × 2; maximum: 6) each to foe's attack and resistance.
  • ≥3, foe cannot make a follow-up attack.
Heroes
(refine: +Effect)
Is feh wpn charging horn refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 defense.
Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat.
Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
  • ≥1, inflicts −⁠(number of allies within 3 rows or columns centered on user × 3; maximum: 9) each to foe's attack and resistance.
  • ≥2, inflicts −1 special cooldown charge on foe per attack.
  • ≥3, foe cannot make a follow-up attack.
Grants +5 each to defense and resistance of allies within 3 rows or columns centered on user during combat and restores 7 HP to those allies after their combat.
If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack and resistance, foe deals −⁠(user's defense × 20%) damage (excluding area-of-effect specials), and restores 7 HP to user after combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Green tomes 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 defense.
Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat.
Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
  • ≥1, inflicts −⁠(number of allies within 3 rows or columns centered on user × 3; maximum: 9) each to foe's attack and resistance.
  • ≥2, inflicts −1 special cooldown charge on foe per attack.
  • ≥3, foe cannot make a follow-up attack.
Grants +2 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 defense.
Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat.
Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
  • ≥1, inflicts −⁠(number of allies within 3 rows or columns centered on user × 3; maximum: 9) each to foe's attack and resistance.
  • ≥2, inflicts −1 special cooldown charge on foe per attack.
  • ≥3, foe cannot make a follow-up attack.
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 defense.
Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat.
Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
  • ≥1, inflicts −⁠(number of allies within 3 rows or columns centered on user × 3; maximum: 9) each to foe's attack and resistance.
  • ≥2, inflicts −1 special cooldown charge on foe per attack.
  • ≥3, foe cannot make a follow-up attack.
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 defense.
Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat.
Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
  • ≥1, inflicts −⁠(number of allies within 3 rows or columns centered on user × 3; maximum: 9) each to foe's attack and resistance.
  • ≥2, inflicts −1 special cooldown charge on foe per attack.
  • ≥3, foe cannot make a follow-up attack.
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Gatekeeper: Nothing to Report

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Def+3. Grants Atk/Spd+5 to allies
within 3 rows or 3 columns centered on unit
during combat. The following effects will occur
based on the number of allies within 3 rows or
3 columns centered on unit:
If ≥ 1 ally, inflicts Atk/Res-X on foe during
combat (X = number of allies in the area × 2;
max -6). If ≥ 3 allies, foe cannot make a
follow-up attack. (If unit is within 2 spaces of a
structure that a foe can destroy, the number of
allies in the area is treated as 3.)
守備+3
自身を中心とした縦3列と横3列の
味方は、戦闘中、攻撃、速さ+5

自身の戦闘時、
自身を中心とした縦3列と横3列の
味方の人数によって異なる効果を発動
(周囲2マス以内に
敵が破壊可能な地形がある場合は、
人数を最低3として扱う)

(・1以上なら、
戦闘中、敵の攻撃、魔防-人数×2(最大6)
・3以上なら、さらに
敵は追撃不可)
Heroes
(Refined)
Grants Def+3. Grants Atk/Spd+5 to allies
within 3 rows or 3 columns centered on unit
during their combat. The following effects
will occur during unit's combat based on the
number of allies within 3 rows or 3 columns
centered on unit: if ≥ 1, inflicts Atk/Res-X
on foe (X = number of allies in the area × 3;
max 9); if ≥ 2, inflicts Special cooldown
charge -1 on foe per attack (only highest value
applied; does not stack); and if ≥ 3, foe cannot
make a follow-up attack. (If unit is within 2
spaces of a structure that a foe can destroy,
the number of allies in the area is treated
as 3.)
守備+3
自身を中心とした縦3列と横3列の
味方は、戦闘中、攻撃、速さ+5

自身の戦闘時、
自身を中心とした縦3列と横3列の
味方の人数によって異なる効果を発動
(周囲2マス以内に
敵が破壊可能な地形がある場合は、
人数を最低3として扱う)

(・1以上なら、
戦闘中、敵の攻撃、魔防-人数×3(最大9)
・2以上なら、さらに
戦闘中、敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)
・3以上なら、さらに
敵は追撃不可)
Heroes
(Refined: +effect)
Grants Def/Res+5 to allies within 3 rows
or 3 columns centered on unit during their
combat and restores 7 HP to those allies
after their combat. At start of combat, if
unit's HP ≥ 25%, inflicts Atk/Res-6 on foe
and reduces damage from foe's attacks by
20% of unit's Def (excluding area-of-effect
Specials) during combat, and also restores
7 HP to unit after combat.
自身を中心とした縦3列と横3列の味方は、
戦闘中、守備、魔防+5、
戦闘後、7回復

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、魔防-6、
自分が受けるダメージ-自分の守備の20%
(範囲奥義を除く)、
戦闘後、自分は、7回復

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Charging Horn

--

Japanese

突撃の角笛

Charging Horn

Spanish

Cuerno de carga

Charge horn

French

Cor d'attaque

Attack horn

German

Angriffshorn

Attack Horn

Italian

Corno della carica

Horn of the charge

Portuguese
(Brazil)

Chifre de assalto

Assault horn

Traditional Chinese

突擊號角

Assault horn

Gallery

Green tome skills in Heroes
Basic green tome skills ElwindRexcaliburWind
Green tome skills with secondary effects Arc. Caliburnus BuoyboardDancer's RingGreen EggGreen GiftGronnbladeGronnbloomsGronndeerGronnfoxGronnowlGronnrabbitGronnravenGronnserpentGronnvultureGronnwolfHibiscus TomeMadness FlaskMelon FloatPeppy CanePlegian TorchSandwiches!Snow GlobeSpectral TomeTeatime SetTeacake TowerUmbra Burst
Regalia and personal green tome skills Amity BloomsArch-Sage TomeBewitching TomeBlizzardBlood TomeBond of the ÁlfarBook of ShadowsCaring ConchChaos ManifestCharging HornCrow's CrystalDark ExcaliburDancing FlamesDivine DraughtDivine NagaÉlivágarExcaliburExotic Fruit JuiceFaded Paper FanFlower of SorrowForsetiGiga ExcaliburGolden CurseGrafcaliburGrim BrokkrHeiðrHeired ForsetiHristÍfingrInscribed TomeIris's TomeJade BreidablikJoyous TomeKörmtLight of DawnMagic RabbitsMaster's TacticsMorph FimbulvetrMuninn's EggNagaNifl FrostflowersNinjutsu ScrollsObsessive CurseProfessorial TextSaintly SeraphimSeiðrTactical GaleTender ExcaliburTender VesselThunderheadTiger SpiritTome of LuxuriesTome of ReasonTome of OrderTome of ReglayVafþrúðnirVeðrfölnir's EggWind's BrandWinds of ChangeWinds of SilesseWindy War Tome