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Charging Horn
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Charging Horn (Japanese: 突撃の角笛 Charging Horn) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the brave variation of the Gatekeeper. Charging Horn boosts the attack and speed of allies within a cross shape centered on the user, and grants the user additional effects based on how many allies are within the cross or if an allied structure is nearby.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 defense. Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat. Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
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Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat. Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
Grants +5 each to defense and resistance of allies within 3 rows or columns centered on user during combat and restores 7 HP to those allies after their combat.
If user's HP ≥ 25% at start of combat, inflicts −6 each to foe's attack and resistance, foe deals −(user's defense × 20%) damage (excluding area-of-effect specials), and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat. Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
Grants +2 HP.
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Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat. Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
Grants +2 HP and +2 speed.
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Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat. Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
Grants +2 HP and +3 defense.
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Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Grants +5 each to attack and speed of allies within 3 rows or columns centered on unit during combat. Grants effects during combat based on number of allies within 3 rows or columns centered on user (being within 2 spaces of a structure a foe can destroy counts as 3 allies):
Grants +2 HP and +3 resistance.
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Availability
Heroes
Method | Data |
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Unit (★★★★★) | Gatekeeper: Nothing to Report |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Def+3. Grants Atk/Spd+5 to allies
within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
守備+3
自身を中心とした縦3列と横3列の 味方は、戦闘中、攻撃、速さ+5 自身の戦闘時、 自身を中心とした縦3列と横3列の 味方の人数によって異なる効果を発動 (周囲2マス以内に 敵が破壊可能な地形がある場合は、 人数を最低3として扱う) (・1以上なら、 戦闘中、敵の攻撃、魔防-人数×2(最大6) ・3以上なら、さらに 敵は追撃不可) |
Heroes (Refined) |
Grants Def+3. Grants Atk/Spd+5 to allies
within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
守備+3
自身を中心とした縦3列と横3列の 味方は、戦闘中、攻撃、速さ+5 自身の戦闘時、 自身を中心とした縦3列と横3列の 味方の人数によって異なる効果を発動 (周囲2マス以内に 敵が破壊可能な地形がある場合は、 人数を最低3として扱う) (・1以上なら、 戦闘中、敵の攻撃、魔防-人数×3(最大9) ・2以上なら、さらに 戦闘中、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) ・3以上なら、さらに 敵は追撃不可) |
Heroes (Refined: +effect) |
Grants Def/Res+5 to allies within 3 rows
or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat. |
自身を中心とした縦3列と横3列の味方は、
戦闘中、守備、魔防+5、 戦闘後、7回復 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防-6、 自分が受けるダメージ-自分の守備の20% (範囲奥義を除く)、 戦闘後、自分は、7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Charging Horn |
-- |
Japanese |
突撃の角笛 |
Charging Horn |
Spanish |
Cuerno de carga |
Charge horn |
French |
Cor d'attaque |
Attack horn |
German |
Angriffshorn |
Attack Horn |
Italian |
Corno della carica |
Horn of the charge |
Portuguese (Brazil) |
Chifre de assalto |
Assault horn |
Traditional Chinese |
突擊號角 |
Assault horn |
Gallery
The Charging Horn as it appears in Heroes.