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War of Deliverance/Retaking of the Sluice Gate: Difference between revisions
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|image=[[File:Cm fe02 c3 m08 alm.png|200px]] | |image=[[File:Cm fe02 c3 m08 alm.png|200px]] | ||
|location=[[Sluice Gate]] | |location=[[Sluice Gate]] | ||
|boss=[[Tatarrah | |boss=[[Tatarrah]] | ||
|previous=[[War of Deliverance/Forest Northside Battle|Forest Northside Battle]] | |previous=[[War of Deliverance/Forest Northside Battle|Forest Northside Battle]] | ||
|next=[[Land of Sorrow (Gaiden)/Border Battle|Border Battle]] | |next=[[Land of Sorrow (Gaiden)/Border Battle|Border Battle]] | ||
Line 18: | Line 18: | ||
|defeat=[[Alm]] dies | |defeat=[[Alm]] dies | ||
|ally=12 | |ally=12 | ||
|other={{ | |other={{h|0|After defeating Tatarrah, Delthea will briefly become an NPC unit before teleporting out of the map}} | ||
|enemy=10 | |enemy=10 | ||
|map=[[File:Cm fe02 c3 m08 alm.png|200px]] | |map=[[File:Cm fe02 c3 m08 alm.png|200px]] | ||
Line 25: | Line 25: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Alm]] dies | |defeat=[[Alm]] dies | ||
|ally= | |ally=1–13 | ||
|other={{ | |other={{h|0|After defeating Tatarrah, Delthea will briefly become an NPC unit before teleporting out of the map}} | ||
|enemy=10 | |enemy=10 | ||
|col=22 | |col=22 | ||
|row= | |row=28 | ||
}} | }} | ||
}} | }} | ||
Line 41: | Line 41: | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=02 | |game#=02 | ||
|return1=alm | |forced1=alm | ||
|return2= | |return1=lukas | ||
|return3= | |return2=gray | ||
|return4= | |return3=tobin | ||
|return5= | |return4=kliff | ||
|return5=silque | |||
|return6=clair | |||
|return7=clive | |||
|return8=forsyth | |||
|return9=python | |||
|return10=luthier | |||
|return11=mathilda | |||
}} | |||
|content2={{ChapChars | |||
|game#=15 | |||
|forced1=alm | |||
|return1=lukas | |||
|return2=gray | |||
|return3=tobin | |||
|return4=kliff | |||
|return5=faye | |||
|return6=silque | |return6=silque | ||
|return7=clair | |return7=clair | ||
Line 53: | Line 69: | ||
|return11=luthier | |return11=luthier | ||
|return12=mathilda | |return12=mathilda | ||
}} | }} | ||
}} | }} | ||
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|content1={{ChapUnitHdr|type=Enemy|platform=nes02}} | |content1={{ChapUnitHdr|type=Enemy|platform=nes02}} | ||
{{ChapUnitCellFE2 | {{ChapUnitCellFE2 | ||
|name= | |name=[[Tatarrah]] | ||
|class=Arcanist | |class=Arcanist | ||
|lv= | |lv=10 | ||
|#= | |#=1 | ||
|hp= | |hp=40 | ||
|str= | |str=12 | ||
|skill= | |skill=7 | ||
|spd= | |spd=8 | ||
|lck=0 | |lck=0 | ||
|def= | |def=9 | ||
|res=8 | |res=8 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>[[ | |inventory=--<br>[[Fortify]] • [[Death (spell)|Death]] | ||
|notes=Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise. | |||
}} | }} | ||
{{ChapUnitCellFE2 | {{ChapUnitCellFE2 | ||
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}} | }} | ||
{{ChapUnitCellFE2 | {{ChapUnitCellFE2 | ||
|name= | |name=Arcanist | ||
|class=Arcanist | |class=Arcanist | ||
|lv= | |lv=1 | ||
|#= | |#=8 | ||
|hp= | |hp=28 | ||
|str= | |str=8 | ||
|skill= | |skill=3 | ||
|spd= | |spd=4 | ||
|lck=0 | |lck=0 | ||
|def= | |def=5 | ||
|res=8 | |res=8 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>[[ | |inventory=--<br>[[Recover]] • [[Miasma]] | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}} | |content2={{ChapUnitHdr|type=Enemy|platform=3ds03}} | ||
{{ChapUnitCellFE15 | |||
|name=[[Tatarrah]] | |||
|class=Arcanist | |||
|lv=12 | |||
|#=1 | |||
|hp=39 | |||
|atk=13 | |||
|skill=9 | |||
|spd=9 | |||
|lck=0 | |||
|def=10 | |||
|res=8 | |||
|mov=4 | |||
|inventory={{Item|15|Silver Purse++|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}} | |||
|notes=Only moves to attack units in range, or to heal himself or another enemy unit. | |||
}} | |||
{{ChapUnitCellFE15 | |||
|name=[[Delthea]] | |||
|class=Mage | |||
|version=delthea | |||
|lv=3 | |||
|#=1 | |||
|hp=24 | |||
|atk=11 | |||
|skill=13 | |||
|spd=9 | |||
|lck=5 | |||
|def=5 | |||
|res=14 | |||
|mov=4 | |||
|inventory=--<br>{{Item|15|Aura|image=black magic}} • {{Item|15|Teleportation|image=skill personal}} | |||
|notes=Leaves the map after [[Tatarrah]] is defeated. | |||
}} | |||
{{ChapUnitCellFE15 | {{ChapUnitCellFE15 | ||
|name=Rigelian Army | |name=Rigelian Army | ||
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|mov=4 | |mov=4 | ||
|inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}} | |inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}} | ||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}} | |||
{{ChapUnitCellFE15 | |||
|name=[[Tatarrah]] | |||
|class=Arcanist | |||
|lv=16 | |||
|#=1 | |||
|hp=43 | |||
|atk=15 | |||
|skill=11 | |||
|spd=11 | |||
|lck=0 | |||
|def=12 | |||
|res=8 | |||
|mov=4 | |||
|inventory={{Item|15|Silver Purse++|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}} | |||
|notes=• Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]].<br>• Moves to attack if a unit is in range; returns to his starting position otherwise. | |||
}} | }} | ||
{{ChapUnitCellFE15 | {{ChapUnitCellFE15 | ||
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|class=Mage | |class=Mage | ||
|version=delthea | |version=delthea | ||
|lv= | |lv=5 | ||
|#=1 | |#=1 | ||
|hp= | |hp=27 | ||
|atk= | |atk=12 | ||
|skill= | |skill=14 | ||
|spd= | |spd=10 | ||
|lck=5 | |lck=5 | ||
|def= | |def=6 | ||
|res=14 | |res=14 | ||
|mov=4 | |mov=4 | ||
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|notes=Leaves the map after [[Tatarrah]] is defeated. | |notes=Leaves the map after [[Tatarrah]] is defeated. | ||
}} | }} | ||
{{ChapUnitCellFE15 | {{ChapUnitCellFE15 | ||
|name=Rigelian Army | |name=Rigelian Army | ||
Line 252: | Line 285: | ||
|inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}} | |inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}} | ||
|notes=All four begin moving if any of them or a [[Mire]]/[[Fortify]] Arcanist is provoked. | |notes=All four begin moving if any of them or a [[Mire]]/[[Fortify]] Arcanist is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
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|res=8 | |res=8 | ||
|move=4 | |move=4 | ||
|spells=[[Fortify]]<br>[[Death]] | |||
|bm=y | |bm=y | ||
|wm=y | |wm=y | ||
}} | }} | ||
|content2={{BossStats FE15 | |content2={{BossStats FE15 | ||
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|res=8 | |res=8 | ||
|move=4 | |move=4 | ||
|inventory={{Item|15|Silver Purse++|type=drop}} | |||
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}} | |||
|bm=y | |bm=y | ||
|wm=y | |wm=y | ||
}} | }} | ||
|content3={{BossStats FE15 | |content3={{BossStats FE15 | ||
Line 345: | Line 345: | ||
|res=8 | |res=8 | ||
|move=4 | |move=4 | ||
|inventory={{Item|15|Silver Purse++|type=drop}} | |inventory={{Item|15|Silver Purse++|type=drop}} | ||
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}} | |skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}} | ||
|bm=y | |bm=y | ||
| | |wm=y | ||
}} | }} | ||
}} | }} | ||
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This map ''appears'' to just be standard Arcanist fare, but it has a nasty surprise. In order to recruit Delthea, you must NOT kill her, and instead make her leave by killing Tatarrah first. Delthea basically acts like the generic Witches you've faced before, so its up to the RNG whether or when she'll teleport in and attack with her Aura. Therefore, everyone needs at least 24 Magical Bulk and 1 AS to safely take a round from her. | This map ''appears'' to just be standard Arcanist fare, but it has a nasty surprise. In order to recruit Delthea, you must NOT kill her, and instead make her leave by killing Tatarrah first. Delthea basically acts like the generic Witches you've faced before, so its up to the RNG whether or when she'll teleport in and attack with her Aura. Therefore, everyone needs at least 24 Magical Bulk and 1 AS to safely take a round from her. | ||
That being said, she'll probably get herself killed if she got counterattacked, and for this reason, DON'T give your archers any strong bows, as they are the only units that can counter her for significant damage. Once she decides to teleport in, block her from going back to the enemy healers. She will NOT try to teleport back to get healed, so if you run her out of HP, she becomes harmless. | That being said, she'll probably get herself killed if she got counterattacked, and for this reason, DON'T give your archers any strong bows, as they are the only units that can counter her for significant damage. Once she decides to teleport in, block her from going back to the enemy healers. She will NOT try to teleport back to get healed, so if you run her out of HP, she becomes harmless. Remember that casting magic costs HP, and Delthea's only spell is [[Aura]]; she does a lot of damage to herself when she attacks, so you can intentionally attack her with people that can't kill her so she damages herself down. If your units are too strong and risk killing her directly, remember that Alm's [[Royal Sword]] has the [[Subdue]] combat art on it, which enables Alm to attack Delthea without fear of killing her. Once Delthea's HP is too low to attack, block her way back so she doesn't get in range of any [[Fortify]] Arcanists. The rest of the Arcanists should be dealt with as usual; [[Mathilda]] is a recent recruit who does well against them. | ||
Tatarrah is the boss of the map, and defeating him boots Delthea out of the map, securing her recruitment. However, he starts in an area of the map covered in +20 Avo tiles and contains several +40 Avo Supplies; there's a wall that forces ground units to take the long way around, making taking him out quickly difficult. He's also the first enemy encountered that uses the powerful [[Death (spell)|Death]] spell, which despite its name, does not cause instant [[death]] (unless your magical bulk is lacking). While assassinating Tatarrah may seem like a good way to save Delthea, it's incredibly unsafe. Tatarrah is all but certain to 2HKO anything you have, and since melee ground units need [[Silque]]'s [[Warp]] to even reach him (or waste lots of time taking the long way around), reaching him in a timely manner without overextending your forces will be difficult. [[Sniper]]s can use the [[Killer Bow]]'s [[Hunter's Volley]] to try and kill him from a safe distance, though it's not a guarantee due to the terrain-boosting floor and dependence on a critical hit to get the job done. It's better to clear out the rest of the map slowly, and then overwhelm Tatarrah by swarming him with all of your healthy units together, as 5 HP per Death cast will add up. | |||
Map Turn Count: 6<br>Game Turn Count: 187 | Map Turn Count: 6<br>Game Turn Count: 187 | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | |english=This hulking structure<br>blocks the end of the<br>deep valley dividing<br>the continents. The<br>sluice gate controls<br>the water's flow into<br>rivers and out to sea. | ||
|japanese=大陸を隔てる深い<br>谷の出口を塞ぐように<br>築かれた超巨大建造物。<br>蓄えられた水は水門に<br>よって放水量を調整され<br>海や運河へ流されている。 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 431: | Line 378: | ||
{{Names | {{Names | ||
|eng-name=Retaking of the Sluice Gate | |eng-name=Retaking of the Sluice Gate | ||
| | |jpn-name={{h|水門奪還戦|Suimon dakkansen}} | ||
| | |jpn-mean=Recapture of the Water Gate | ||
|span-name=Retomar la esclusa | |span-name=Retomar la esclusa | ||
|span-mean=Retake the sluice gate | |span-mean=Retake the sluice gate |
Latest revision as of 01:09, 13 October 2023
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Retaking of the Sluice Gate (Japanese: 水門奪還戦 Recapture of the Water Gate) is the final map of the third act of Alm's route in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.
Map data
Gaiden Echoes: Shadows of Valentia
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Victory: Rout the enemy | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Alm dies | 1–13 | 0 | 10 | |||
Map dimensions: 22 columns by 28 rows | ||||||
Character data
Gaiden Echoes: Shadows of Valentia
Item data
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- Note: There are no items to be found in the original Gaiden. The item list above is for Echoes: Shadows of Valentia.
Enemy data
Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard
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Boss data
- Main article:
Tatarrah
Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This map appears to just be standard Arcanist fare, but it has a nasty surprise. In order to recruit Delthea, you must NOT kill her, and instead make her leave by killing Tatarrah first. Delthea basically acts like the generic Witches you've faced before, so its up to the RNG whether or when she'll teleport in and attack with her Aura. Therefore, everyone needs at least 24 Magical Bulk and 1 AS to safely take a round from her.
That being said, she'll probably get herself killed if she got counterattacked, and for this reason, DON'T give your archers any strong bows, as they are the only units that can counter her for significant damage. Once she decides to teleport in, block her from going back to the enemy healers. She will NOT try to teleport back to get healed, so if you run her out of HP, she becomes harmless. Remember that casting magic costs HP, and Delthea's only spell is Aura; she does a lot of damage to herself when she attacks, so you can intentionally attack her with people that can't kill her so she damages herself down. If your units are too strong and risk killing her directly, remember that Alm's Royal Sword has the Subdue combat art on it, which enables Alm to attack Delthea without fear of killing her. Once Delthea's HP is too low to attack, block her way back so she doesn't get in range of any Fortify Arcanists. The rest of the Arcanists should be dealt with as usual; Mathilda is a recent recruit who does well against them.
Tatarrah is the boss of the map, and defeating him boots Delthea out of the map, securing her recruitment. However, he starts in an area of the map covered in +20 Avo tiles and contains several +40 Avo Supplies; there's a wall that forces ground units to take the long way around, making taking him out quickly difficult. He's also the first enemy encountered that uses the powerful Death spell, which despite its name, does not cause instant death (unless your magical bulk is lacking). While assassinating Tatarrah may seem like a good way to save Delthea, it's incredibly unsafe. Tatarrah is all but certain to 2HKO anything you have, and since melee ground units need Silque's Warp to even reach him (or waste lots of time taking the long way around), reaching him in a timely manner without overextending your forces will be difficult. Snipers can use the Killer Bow's Hunter's Volley to try and kill him from a safe distance, though it's not a guarantee due to the terrain-boosting floor and dependence on a critical hit to get the job done. It's better to clear out the rest of the map slowly, and then overwhelm Tatarrah by swarming him with all of your healthy units together, as 5 HP per Death cast will add up.
Map Turn Count: 6
Game Turn Count: 187
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Echoes: Shadows of Valentia | This hulking structure
blocks the end of the deep valley dividing the continents. The sluice gate controls the water's flow into rivers and out to sea. |
大陸を隔てる深い
谷の出口を塞ぐように 築かれた超巨大建造物。 蓄えられた水は水門に よって放水量を調整され 海や運河へ流されている。 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Retaking of the Sluice Gate |
-- |
Japanese |
水門奪還戦 |
Recapture of the Water Gate |
Spanish |
Retomar la esclusa |
Retake the sluice gate |
French |
Prise du barrage |
Capture of the dam |
German |
Rückeroberung der Schleuse |
Recapture of the Sluice |
Italian |
Riconquista della paratoia |
Recapture of the sluice gate |
Dutch |
De sluis |
The sluice |
Korean |
수문 탈환전 |
Water gate recapture |
Simplified Chinese |
水闸夺还战 |
Sluice gate recapture |
Traditional Chinese |
水閘奪回戰 |
Sluice gate recapture |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Forest Northside Battle • | Retaking of the Sluice Gate | • Border Battle → |
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