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War of Deliverance/Retaking of the Sluice Gate: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
 
(4 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|image=[[File:Cm fe02 c3 m08 alm.png|200px]]
|image=[[File:Cm fe02 c3 m08 alm.png|200px]]
|location=[[Sluice Gate]]
|location=[[Sluice Gate]]
|boss=[[Tatarrah]], [[Delthea]]
|boss=[[Tatarrah]]
|previous=[[War of Deliverance/Forest Northside Battle|Forest Northside Battle]]
|previous=[[War of Deliverance/Forest Northside Battle|Forest Northside Battle]]
|next=[[Land of Sorrow (Gaiden)/Border Battle|Border Battle]]
|next=[[Land of Sorrow (Gaiden)/Border Battle|Border Battle]]
Line 18: Line 18:
|defeat=[[Alm]] dies
|defeat=[[Alm]] dies
|ally=12
|ally=12
|other={{hover|0|After defeating Tatarrah, Delthea will briefly become an NPC unit before teleporting out of the map}}
|other={{h|0|After defeating Tatarrah, Delthea will briefly become an NPC unit before teleporting out of the map}}
|enemy=10
|enemy=10
|map=[[File:Cm fe02 c3 m08 alm.png|200px]]
|map=[[File:Cm fe02 c3 m08 alm.png|200px]]
Line 25: Line 25:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Alm]] dies
|defeat=[[Alm]] dies
|ally=13
|ally=1–13
|other={{hover|0|After defeating Tatarrah, Delthea will briefly become an NPC unit before teleporting out of the map}}
|other={{h|0|After defeating Tatarrah, Delthea will briefly become an NPC unit before teleporting out of the map}}
|enemy=10
|enemy=10
|col=22
|col=22
|row=27
|row=28
}}
}}
}}
}}
Line 41: Line 41:
|content1={{ChapChars
|content1={{ChapChars
|game#=02
|game#=02
|return1=alm
|forced1=alm
|return2=lukas
|return1=lukas
|return3=gray
|return2=gray
|return4=tobin
|return3=tobin
|return5=kliff
|return4=kliff
|return5=silque
|return6=clair
|return7=clive
|return8=forsyth
|return9=python
|return10=luthier
|return11=mathilda
}}
|content2={{ChapChars
|game#=15
|forced1=alm
|return1=lukas
|return2=gray
|return3=tobin
|return4=kliff
|return5=faye
|return6=silque
|return6=silque
|return7=clair
|return7=clair
Line 53: Line 69:
|return11=luthier
|return11=luthier
|return12=mathilda
|return12=mathilda
}}
|content2={{ChapChars
|game#=15
|return1=alm
|return2=lukas
|return3=gray
|return4=tobin
|return5=kliff
|return6=faye
|return7=silque
|return8=clair
|return9=clive
|return10=forsyth
|return11=python
|return12=luthier
|return13=mathilda
}}
}}
}}
}}
Line 90: Line 90:
|content1={{ChapUnitHdr|type=Enemy|platform=nes02}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes02}}
{{ChapUnitCellFE2
{{ChapUnitCellFE2
|name=Arcanist
|name=[[Tatarrah]]
|class=Arcanist
|class=Arcanist
|lv=1
|lv=10
|#=8
|#=1
|hp=28
|hp=40
|str=8
|str=12
|skill=3
|skill=7
|spd=4
|spd=8
|lck=0
|lck=0
|def=5
|def=9
|res=8
|res=8
|mov=4
|mov=4
|inventory=--<br>[[Recover]] • [[Miasma]]
|inventory=--<br>[[Fortify]] • [[Death (spell)|Death]]
|notes=Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
}}
}}
{{ChapUnitCellFE2
{{ChapUnitCellFE2
Line 121: Line 122:
}}
}}
{{ChapUnitCellFE2
{{ChapUnitCellFE2
|name=[[Tatarrah]]
|name=Arcanist
|class=Arcanist
|class=Arcanist
|lv=10
|lv=1
|#=1
|#=8
|hp=40
|hp=28
|str=12
|str=8
|skill=7
|skill=3
|spd=8
|spd=4
|lck=0
|lck=0
|def=9
|def=5
|res=8
|res=8
|mov=4
|mov=4
|inventory=--<br>[[Fortify]] • [[Death (spell)|Death]]
|inventory=--<br>[[Recover]] • [[Miasma]]
|notes=Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=[[Tatarrah]]
|class=Arcanist
|lv=12
|#=1
|hp=39
|atk=13
|skill=9
|spd=9
|lck=0
|def=10
|res=8
|mov=4
|inventory={{Item|15|Silver Purse++|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}}
|notes=Only moves to attack units in range, or to heal himself or another enemy unit.
}}
{{ChapUnitCellFE15
|name=[[Delthea]]
|class=Mage
|version=delthea
|lv=3
|#=1
|hp=24
|atk=11
|skill=13
|spd=9
|lck=5
|def=5
|res=14
|mov=4
|inventory=--<br>{{Item|15|Aura|image=black magic}} • {{Item|15|Teleportation|image=skill personal}}
|notes=Leaves the map after [[Tatarrah]] is defeated.
}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
|name=Rigelian Army
|name=Rigelian Army
Line 168: Line 201:
|mov=4
|mov=4
|inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}}
|inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=[[Tatarrah]]
|class=Arcanist
|lv=16
|#=1
|hp=43
|atk=15
|skill=11
|spd=11
|lck=0
|def=12
|res=8
|mov=4
|inventory={{Item|15|Silver Purse++|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}}
|notes=• Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]].<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
Line 173: Line 225:
|class=Mage
|class=Mage
|version=delthea
|version=delthea
|lv=3
|lv=5
|#=1
|#=1
|hp=24
|hp=27
|atk=11
|atk=12
|skill=13
|skill=14
|spd=9
|spd=10
|lck=5
|lck=5
|def=5
|def=6
|res=14
|res=14
|mov=4
|mov=4
Line 186: Line 238:
|notes=Leaves the map after [[Tatarrah]] is defeated.
|notes=Leaves the map after [[Tatarrah]] is defeated.
}}
}}
{{ChapUnitCellFE15
|name=[[Tatarrah]]
|class=Arcanist
|lv=12
|#=1
|hp=39
|atk=13
|skill=9
|spd=9
|lck=0
|def=10
|res=8
|mov=4
|inventory={{Item|15|Silver Purse++|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}}
|notes=Only moves to attack units in range, or to heal himself or another enemy unit.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
|name=Rigelian Army
|name=Rigelian Army
Line 252: Line 285:
|inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}}
|inventory=--<br>{{Item|15|Miasma|image=black magic}} • {{Item|15|Recover|image=white magic}}
|notes=All four begin moving if any of them or a [[Mire]]/[[Fortify]] Arcanist is provoked.
|notes=All four begin moving if any of them or a [[Mire]]/[[Fortify]] Arcanist is provoked.
}}
{{ChapUnitCellFE15
|name=[[Delthea]]
|class=Mage
|version=delthea
|lv=5
|#=1
|hp=27
|atk=12
|skill=14
|spd=10
|lck=5
|def=6
|res=14
|mov=4
|inventory=--<br>{{Item|15|Aura|image=black magic}} • {{Item|15|Teleportation|image=skill personal}}
|notes=Leaves the map after [[Tatarrah]] is defeated.
}}
{{ChapUnitCellFE15
|name=[[Tatarrah]]
|class=Arcanist
|lv=16
|#=1
|hp=43
|atk=15
|skill=11
|spd=11
|lck=0
|def=12
|res=8
|mov=4
|inventory={{Item|15|Silver Purse++|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}}
|notes=• Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]].<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
|last=y
|last=y
}}
}}
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|res=8
|res=8
|move=4
|move=4
|spells=[[Fortify]]<br>[[Death]]
|bm=y
|bm=y
|wm=y
|wm=y
|spells=[[Fortify]]<br>[[Death]]
}}
}}
|content2={{BossStats FE15
|content2={{BossStats FE15
Line 327: Line 327:
|res=8
|res=8
|move=4
|move=4
|inventory={{Item|15|Silver Purse++|type=drop}}
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}}
|bm=y
|bm=y
|wm=y
|wm=y
|inventory={{Item|15|Silver Purse++|type=drop}}
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}}
}}
}}
|content3={{BossStats FE15
|content3={{BossStats FE15
Line 345: Line 345:
|res=8
|res=8
|move=4
|move=4
|bm=y
|wm=y
|inventory={{Item|15|Silver Purse++|type=drop}}
|inventory={{Item|15|Silver Purse++|type=drop}}
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}}
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}}
}}
}}
{{Main|Delthea}}
{{Tab
|default=2
|tab1=''Gaiden''
|tab2=''Echoes: Shadows of Valentia'' Normal
|tab3=''Echoes: Shadows of Valentia'' Hard
|content1={{BossStats FE2
|portrait=[[File:Portrait delthea 02 fe02.png]]
|sprite=witch enemy
|class=Witch
|lv=3
|HP=25
|mag=11
|skill=13
|spd=9
|luck=0
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|move=4
|bm=y
|bm=y
|spells=[[Aura]]
|wm=y
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|content2={{BossStats FE15
|portrait=[[File:Portrait delthea 02 status fe15.png|128px]]
|sprite=mage delthea enemy
|class=Mage
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|HP=24
|mag=11
|skill=13
|spd=9
|luck=5
|def=5
|res=14
|move=4
|bm=y
|skills={{Item|15|Aura|image=black magic}}<br>{{Item|15|Teleportation|image=skill personal}}
}}
|content3={{BossStats FE15
|portrait=[[File:Portrait delthea 02 status fe15.png|128px]]
|sprite=mage delthea enemy
|class=Mage
|lv=5
|HP=27
|mag=12
|skill=14
|spd=10
|luck=5
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|res=14
|move=4
|bm=y
|skills={{Item|15|Aura|image=black magic}}<br>{{Item|15|Teleportation|image=skill personal}}
}}
}}
}}
}}
Line 413: Line 356:
This map ''appears'' to just be standard Arcanist fare, but it has a nasty surprise. In order to recruit Delthea, you must NOT kill her, and instead make her leave by killing Tatarrah first. Delthea basically acts like the generic Witches you've faced before, so its up to the RNG whether or when she'll teleport in and attack with her Aura. Therefore, everyone needs at least 24 Magical Bulk and 1 AS to safely take a round from her.  
This map ''appears'' to just be standard Arcanist fare, but it has a nasty surprise. In order to recruit Delthea, you must NOT kill her, and instead make her leave by killing Tatarrah first. Delthea basically acts like the generic Witches you've faced before, so its up to the RNG whether or when she'll teleport in and attack with her Aura. Therefore, everyone needs at least 24 Magical Bulk and 1 AS to safely take a round from her.  


That being said, she'll probably get herself killed if she got counterattacked, and for this reason, DON'T give your archers any strong bows, as they are the only units that can counter her for significant damage. Once she decides to teleport in, block her from going back to the enemy healers. She will NOT try to teleport back to get healed, so if you run her out of HP, she becomes harmless. Chip her down slowly, and once she's at 5HP or lower, she's harmless. The Subdue combat art granted by the Royal Sword is extremely helpful here since it can bring her to 1 HP without killing her. Block her in and don't let her anywhere near the Fortify Arcanists. From there on, clean up enemy Arcanists as standard. Tatarrah isn't anything impressive. He hits hard, but probably won't double, so you just need enough bulk to take one hit and you can bow chip him to death.
That being said, she'll probably get herself killed if she got counterattacked, and for this reason, DON'T give your archers any strong bows, as they are the only units that can counter her for significant damage. Once she decides to teleport in, block her from going back to the enemy healers. She will NOT try to teleport back to get healed, so if you run her out of HP, she becomes harmless. Remember that casting magic costs HP, and Delthea's only spell is [[Aura]]; she does a lot of damage to herself when she attacks, so you can intentionally attack her with people that can't kill her so she damages herself down. If your units are too strong and risk killing her directly, remember that Alm's [[Royal Sword]] has the [[Subdue]] combat art on it, which enables Alm to attack Delthea without fear of killing her. Once Delthea's HP is too low to attack, block her way back so she doesn't get in range of any [[Fortify]] Arcanists. The rest of the Arcanists should be dealt with as usual; [[Mathilda]] is a recent recruit who does well against them.
 
Tatarrah is the boss of the map, and defeating him boots Delthea out of the map, securing her recruitment. However, he starts in an area of the map covered in +20 Avo tiles and contains several +40 Avo Supplies; there's a wall that forces ground units to take the long way around, making taking him out quickly difficult. He's also the first enemy encountered that uses the powerful [[Death (spell)|Death]] spell, which despite its name, does not cause instant [[death]] (unless your magical bulk is lacking). While assassinating Tatarrah may seem like a good way to save Delthea, it's incredibly unsafe. Tatarrah is all but certain to 2HKO anything you have, and since melee ground units need [[Silque]]'s [[Warp]] to even reach him (or waste lots of time taking the long way around), reaching him in a timely manner without overextending your forces will be difficult. [[Sniper]]s can use the [[Killer Bow]]'s [[Hunter's Volley]] to try and kill him from a safe distance, though it's not a guarantee due to the terrain-boosting floor and dependence on a critical hit to get the job done. It's better to clear out the rest of the map slowly, and then overwhelm Tatarrah by swarming him with all of your healthy units together, as 5 HP per Death cast will add up.


Map Turn Count: 6<br>Game Turn Count: 187
Map Turn Count: 6<br>Game Turn Count: 187


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Echoes: Shadows of Valentia}}
{{DescriptionCell
|english1=This hulking structure<br>blocks the end of the<br>deep valley dividing<br>the continents. The<br>sluice gate controls<br>the water's flow into<br>rivers and out to sea.
|game={{title|Echoes: Shadows of Valentia}}
|japanese1=大陸を隔てる深い<br>谷の出口を塞ぐように<br>築かれた超巨大建造物。<br>蓄えられた水は水門に<br>よって放水量を調整され<br>海や運河へ流されている。
|english=This hulking structure<br>blocks the end of the<br>deep valley dividing<br>the continents. The<br>sluice gate controls<br>the water's flow into<br>rivers and out to sea.
|japanese=大陸を隔てる深い<br>谷の出口を塞ぐように<br>築かれた超巨大建造物。<br>蓄えられた水は水門に<br>よって放水量を調整され<br>海や運河へ流されている。
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 431: Line 378:
{{Names
{{Names
|eng-name=Retaking of the Sluice Gate
|eng-name=Retaking of the Sluice Gate
|jap-name={{h|水門奪還戦|Suimon dakkansen}}
|jpn-name={{h|水門奪還戦|Suimon dakkansen}}
|jap-mean=Recapture of the Water Gate
|jpn-mean=Recapture of the Water Gate
|span-name=Retomar la esclusa
|span-name=Retomar la esclusa
|span-mean=Retake the sluice gate
|span-mean=Retake the sluice gate

Latest revision as of 01:09, 13 October 2023

Retaking of the Sluice Gate

Cm fe02 c3 m08 alm.png

Location

Sluice Gate

Boss(es)

Tatarrah

Previous chapter(s)

Forest Northside Battle

Next chapter(s)

Border Battle

Retaking of the Sluice Gate (Japanese: 水門奪還戦 Recapture of the Water Gate) is the final map of the third act of Alm's route in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Map data

Gaiden Echoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Alm dies 1–13 {{{partner}}} 0 10
Map dimensions:
22 columns by 28 rows

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New units

None

Required characters
Alm ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Faye ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​

Item data

Items
Name Obtainment Method
Is 3ds03 silver purse++.png Silver Purse++ Dropped by Tatarrah

Enemy data

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 arcanist enemy.gif Tatarrah Arcanist 12 1 39 13 9 9 0 10 8 4 Silver Purse++This item is dropped upon this unit's defeat.
Death Fortify
Only moves to attack units in range, or to heal himself or another enemy unit.
Ma 3ds03 mage delthea enemy.gif Delthea Mage 3 1 24 11 13 9 5 5 14 4 --
Aura Teleportation
Leaves the map after Tatarrah is defeated.
Ma 3ds03 arcanist enemy.gif Rigelian Army Arcanist 7 2 34 11 6 7 0 8 8 4 --
Mire Recover
--
Ma 3ds03 arcanist enemy.gif Rigelian Army Arcanist 5 6 32 10 5 6 0 7 8 4 --
Miasma Recover
--

Boss data

Main article: Tatarrah

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait tatarrah status fe15.png
Ma 3ds03 arcanist enemy.gif Arcanist
Level 12
Stats
Max HP 39 Luck 0
Attack 13 Defense 10
Skill 9 Resistance 8
Speed 9 Movement 4
Item Skills
Silver Purse++This item is dropped upon this unit's defeat. Death
Fortify
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map appears to just be standard Arcanist fare, but it has a nasty surprise. In order to recruit Delthea, you must NOT kill her, and instead make her leave by killing Tatarrah first. Delthea basically acts like the generic Witches you've faced before, so its up to the RNG whether or when she'll teleport in and attack with her Aura. Therefore, everyone needs at least 24 Magical Bulk and 1 AS to safely take a round from her.

That being said, she'll probably get herself killed if she got counterattacked, and for this reason, DON'T give your archers any strong bows, as they are the only units that can counter her for significant damage. Once she decides to teleport in, block her from going back to the enemy healers. She will NOT try to teleport back to get healed, so if you run her out of HP, she becomes harmless. Remember that casting magic costs HP, and Delthea's only spell is Aura; she does a lot of damage to herself when she attacks, so you can intentionally attack her with people that can't kill her so she damages herself down. If your units are too strong and risk killing her directly, remember that Alm's Royal Sword has the Subdue combat art on it, which enables Alm to attack Delthea without fear of killing her. Once Delthea's HP is too low to attack, block her way back so she doesn't get in range of any Fortify Arcanists. The rest of the Arcanists should be dealt with as usual; Mathilda is a recent recruit who does well against them.

Tatarrah is the boss of the map, and defeating him boots Delthea out of the map, securing her recruitment. However, he starts in an area of the map covered in +20 Avo tiles and contains several +40 Avo Supplies; there's a wall that forces ground units to take the long way around, making taking him out quickly difficult. He's also the first enemy encountered that uses the powerful Death spell, which despite its name, does not cause instant death (unless your magical bulk is lacking). While assassinating Tatarrah may seem like a good way to save Delthea, it's incredibly unsafe. Tatarrah is all but certain to 2HKO anything you have, and since melee ground units need Silque's Warp to even reach him (or waste lots of time taking the long way around), reaching him in a timely manner without overextending your forces will be difficult. Snipers can use the Killer Bow's Hunter's Volley to try and kill him from a safe distance, though it's not a guarantee due to the terrain-boosting floor and dependence on a critical hit to get the job done. It's better to clear out the rest of the map slowly, and then overwhelm Tatarrah by swarming him with all of your healthy units together, as 5 HP per Death cast will add up.

Map Turn Count: 6
Game Turn Count: 187

Flavor text

Game Text
(English)
Text
(Japanese)
Echoes: Shadows of Valentia
This hulking structure
blocks the end of the
deep valley dividing
the continents. The
sluice gate controls
the water's flow into
rivers and out to sea.
大陸を隔てる深い
谷の出口を塞ぐように
築かれた超巨大建造物。
蓄えられた水は水門に
よって放水量を調整され
海や運河へ流されている。

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Retaking of the Sluice Gate

--

Japanese

水門奪還戦

Recapture of the Water Gate

Spanish

Retomar la esclusa

Retake the sluice gate

French

Prise du barrage

Capture of the dam

German

Rückeroberung der Schleuse

Recapture of the Sluice

Italian

Riconquista della paratoia

Recapture of the sluice gate

Dutch

De sluis

The sluice

Korean

수문 탈환전

Water gate recapture

Simplified Chinese

水闸夺还战

Sluice gate recapture

Traditional Chinese

水閘奪回戰

Sluice gate recapture

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Forest Northside Battle • Retaking of the Sluice Gate •  Border Battle →
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map