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The Pyrathi Dragon: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
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|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=1–15{{h|+1|Upon Jeorge being recruited}}
|ally=15{{h|+1|Upon Jeorge being recruited}}
|enemy=18{{h|+29|Reinforcements}}
|enemy=18{{h|+29|Reinforcements}}
|map=[[File:Cm fe01 9.png]]
|map=[[File:Cm fe01 9.png]]
Line 152: Line 152:
|item3image=none
|item3image=none
|obtain3=Southeastern [[chest]]
|obtain3=Southeastern [[chest]]
|item4=Devil Axe
|item4=Door Key
|item4image=none
|item4image=none
|obtain4=Dropped by enemy [[Pirate]]
|obtain4=Dropped by [[Mannu]]
|itemlast=Door Key
|itemlast=Devil Axe
|itemlastimage=none
|itemlastimage=none
|obtainlast=Dropped by [[Mannu]]
|obtainlast=Dropped by enemy [[Pirate]]
}}
}}
|content2={{ChapItems
|content2={{ChapItems
Line 218: Line 218:
|tab2=''Shadow Dragon''
|tab2=''Shadow Dragon''
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=21
|str=2
|skill=2
|spd=2
|def=4{{h|+12|Granted by Firestone}}
|mov=6
|inventory=[[Firestone]]
|notes=Drops a {{drop|Door Key}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Pyrathi
|name=Pyrathi
Line 352: Line 366:
|inventory=[[Blizzard]]
|inventory=[[Blizzard]]
|notes=Moves to attack any player unit in range; moves north of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] if no one is in range.
|notes=Moves to attack any player unit in range; moves north of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] if no one is in range.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=[[Mannu]]
|name=Pyrathi
|class=Manakete
|class=Pirate
|lv=3
|lv=3
|#=1
|#=12
|hp=21
|hp=21
|str=2
|str=6
|skill=2
|skill=2
|spd=2
|spd=7
|def=4{{h|+12|Granted by Firestone}}
|def=5
|mov=6
|inventory=[[Firestone]]
|notes=Drops a {{drop|Door Key}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Pirate
|lv=3
|#=12
|hp=21
|str=6
|skill=2
|spd=7
|def=5
|mov=6
|mov=6
|inventory=[[Steel Axe]]
|inventory=[[Steel Axe]]
Line 421: Line 421:
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pyrathi
|name=[[Mannu]]
|class=Pirate
|class=Manakete
|lv=5
|lv=3
|#=1
|#=1
|hp=21.6
|hp=23
|str=7
|str={{h|10|in combat with Firestone; 2 otherwise}}
|mag=0
|mag=0
|skill=2
|skill={{h|5|in combat with Firestone; 1 otherwise}}
|spd={{h|6|in combat with Firestone; 2 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=21.6
|str=7
|mag=0
|skill=2
|spd=6.6
|spd=6.6
|lck=0
|lck=0
Line 520: Line 536:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or nearby [[Mage]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 588: Line 604:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or [[Hunter]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Mannu]]
|name=Pyrathi
|class=Manakete
|class=Pirate
|lv=3
|lv=3
|#=1
|#=6
|hp=23
|hp=19.8
|str={{h|10|in combat with Firestone; 2 otherwise}}
|str=6
|mag=0
|mag=0
|skill={{h|5|in combat with Firestone; 1 otherwise}}
|skill=1.5
|spd={{h|6|in combat with Firestone; 2 otherwise}}
|spd=6.3
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=19.8
|str=6
|mag=0
|skill=1.5
|spd=6.3
|lck=0
|lck=0
|def=5
|def=5
Line 660: Line 660:
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pyrathi
|name=[[Mannu]]
|class=Pirate
|class=Manakete
|lv=5
|lv=3
|#=1
|#=1
|hp=24.3
|hp=26
|str=8.5
|str={{h|11.5|in combat with Firestone; 3.5 otherwise}}
|mag=0.3
|skill={{h|7.25|in combat with Firestone; 3.25 otherwise}}
|spd={{h|8.4|in combat with Firestone; 4.4 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=24.3
|str=8.5
|mag=0
|mag=0
|skill=2.75
|skill=2.75
Line 759: Line 775:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or nearby [[Mage]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 827: Line 843:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or [[Hunter]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Mannu]]
|name=Pyrathi
|class=Manakete
|class=Pirate
|lv=3
|lv=3
|#=1
|#=6
|hp=26
|hp=22.5
|str={{h|11.5|in combat with Firestone; 3.5 otherwise}}
|str=7.5
|mag=0.3
|mag=0
|skill={{h|7.25|in combat with Firestone; 3.25 otherwise}}
|skill=2.25
|spd={{h|8.4|in combat with Firestone; 4.4 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=22.5
|str=7.5
|mag=0
|skill=2.25
|spd=6.75
|spd=6.75
|lck=0
|lck=0
Line 899: Line 899:
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pyrathi
|name=[[Mannu]]
|class=Pirate
|class=Manakete
|lv=5
|lv=3
|#=1
|#=1
|hp=27
|hp=29
|str=10
|str={{h|13|in combat with Firestone; 5 otherwise}}
|mag=0.6
|skill={{h|9.5|in combat with Firestone; 5.5 otherwise}}
|spd={{h|10.8|in combat with Firestone; 6.8 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=27
|str=10
|mag=0
|mag=0
|skill=3.5
|skill=3.5
Line 998: Line 1,014:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or nearby [[Mage]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,066: Line 1,082:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or [[Hunter]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Mannu]]
|name=Pyrathi
|class=Manakete
|class=Pirate
|lv=3
|lv=3
|#=1
|#=6
|hp=29
|hp=25.2
|str={{h|13|in combat with Firestone; 5 otherwise}}
|str=9
|mag=0.6
|mag=0
|skill={{h|9.5|in combat with Firestone; 5.5 otherwise}}
|skill=3
|spd={{h|10.8|in combat with Firestone; 6.8 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=25.2
|str=9
|mag=0
|skill=3
|spd=7.2
|spd=7.2
|lck=0
|lck=0
Line 1,138: Line 1,138:
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pyrathi
|name=[[Mannu]]
|class=Pirate
|class=Manakete
|lv=5
|lv=3
|#=1
|#=1
|hp=29.7
|hp=32
|str=11.5
|str={{h|14.5|in combat with Firestone; 6.5 otherwise}}
|mag=0.9
|skill={{h|11.75|in combat with Firestone; 7.75 otherwise}}
|spd={{h|13.2|in combat with Firestone; 9.2 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=29.7
|str=11.5
|mag=0
|mag=0
|skill=4.25
|skill=4.25
Line 1,237: Line 1,253:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or nearby [[Mage]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,305: Line 1,321:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or [[Hunter]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Mannu]]
|name=Pyrathi
|class=Manakete
|class=Pirate
|lv=3
|lv=3
|#=1
|#=6
|hp=32
|hp=27.9
|str={{h|14.5|in combat with Firestone; 6.5 otherwise}}
|str=10.5
|mag=0.9
|mag=0
|skill={{h|11.75|in combat with Firestone; 7.75 otherwise}}
|skill=3.75
|spd={{h|13.2|in combat with Firestone; 9.2 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=27.9
|str=10.5
|mag=0
|skill=3.75
|spd=7.65
|spd=7.65
|lck=0
|lck=0
Line 1,377: Line 1,377:
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pyrathi
|name=[[Mannu]]
|class=Pirate
|class=Manakete
|lv=5
|lv=3
|#=1
|#=1
|hp=32.4
|hp=35
|str=13
|str={{h|16|in combat with Firestone; 8 otherwise}}
|mag=1.2
|skill={{h|14|in combat with Firestone; 10 otherwise}}
|spd={{h|15.6|in combat with Firestone; 11.6 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=32.4
|str=13
|mag=0
|mag=0
|skill=5
|skill=5
Line 1,476: Line 1,492:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or nearby [[Mage]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,544: Line 1,560:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or [[Hunter]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Mannu]]
|name=Pyrathi
|class=Manakete
|class=Pirate
|lv=3
|lv=3
|#=1
|#=6
|hp=35
|hp=30.6
|str={{h|16|in combat with Firestone; 8 otherwise}}
|str=12
|mag=1.2
|mag=0
|skill={{h|14|in combat with Firestone; 10 otherwise}}
|skill=4.5
|spd={{h|15.6|in combat with Firestone; 11.6 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=30.6
|str=12
|mag=0
|skill=4.5
|spd=8.1
|spd=8.1
|lck=0
|lck=0
Line 1,615: Line 1,615:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=38
|str={{h|17.5|in combat with Firestone; 9.5 otherwise}}
|mag=1.5
|skill={{h|16.25|in combat with Firestone; 12.25 otherwise}}
|spd={{h|18|in combat with Firestone; 14 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Pyrathi
|name=Pyrathi
Line 1,698: Line 1,714:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or nearby [[Mage]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,766: Line 1,782:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Begins moving if the nearby level 5 [[Pirate]] or [[Hunter]] is provoked.
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=38
|str={{h|17.5|in combat with Firestone; 9.5 otherwise}}
|mag=1.5
|skill={{h|16.25|in combat with Firestone; 12.25 otherwise}}
|spd={{h|18|in combat with Firestone; 14 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 1,987: Line 1,987:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
In this chapter, you recruit Jeorge. He's actually fairly useful as far as pre-promotes go; his offensive stats are only very marginally inferior to Gordin's when the latter is promoted at level 10, and he is only 8 attacks away from access to Parthia. If you want a low-investment archer, he's your man.
'''Recruitment: [[Jeorge]]'''
* Jeorge, a [[Sniper]], is a solid pre-promote with decent offensive stats.
* He's just 8 attacks short of gaining access to [[Parthia]].
* For commanders wanting a low-investment archer, Jeorge is the optimal choice.


There are a small group of pirates assaulting your initial position from across the sea, so leave a couple of swordsmen to act as your rearguard. Use the narrow corridor next to the treasure room as a chokepoint to help fend them off. The main problems are the two thieves. One will level Jeorge's village on turn 3; you can make immediate use of your cavalry to beat him there and skewer him. The other will steal the Wyrmslayer on turn 5 and escape with it to the southwest on turn 7; you may very well need to use the Warp staff to stop him. Caeda is the best character to send since she can escape from the pirates' retaliation without having to carve her way through them, wasting uses of Physic or Warp.
'''Initial Threats: [[Pirate]]s'''
* A group of pirates will target your starting position across the sea.
* Station a few swordsmen as a rearguard.
* Use the corridor by the treasure room as a chokepoint to limit their advance.
'''[[Thief]] Management:'''
* 1st Thief: Targets Jeorge’s village on turn 3. Send your cavalry to take care of him.
* 2nd Thief: Aims to snatch the [[Wyrmslayer]] by turn 5 and escape to the southwest by turn 7. Consider using the [[Warp]] staff to halt his escape. Fliers such as [[Caeda]] or Dracoknight [[Jagen]] are ideal units to send, since they can easily evade the pirates.


The true difficulty of this chapter comes from the horde of 15 Pirates who will bum-rush you from the south. Use and abuse Jeorge's Silver Bow, your bulky units, and healing to survive the rush. There is also a single spot just south of the treasure room inside the range of the enemy Hunters and Hand Axe wielding Pirates; you can use this to take some of the heat off. This is a great opportunity to grind up sword ranks for Marth and Julian as well. Once you wipe these guys out, the battle is won. Mannu deserves mention for his absurdly high stats for this point of the game; he is capable of one-rounding anyone except a trained General Wolf/Sedgar or perhaps a VERY lucky Mercenary Barst. Fortunately, he only has one range, so Merric can pick him off from safety.
'''Pirate Horde Ambush:'''
* A massive group of 15 pirates will rush you from the south.
* Use Jeorge's [[Silver Bow]] for high ranged damage.
* Deploy your bulkier units as a frontline and ensure a steady supply of healing.
* Use a specific spot south of the treasure room to divert some enemy attention.
* This is a golden opportunity for [[Marth]] and [[Julian]] to enhance their sword proficiency.
 
'''The [[Mannu]] Challenge:'''
* Mannu, the chapter's boss, boasts formidable stats.
* Capable of one-shotting most units, with the exception of a well-trained [[General]] [[Wolf]]/[[Sedgar]] or an exceptionally fortified [[Mercenary]] [[Barst]].
* Take advantage of Mannu’s single attack range. [[Merric]] can safely wear him down from a distance.
'''Tips:'''
* Prioritize the protection of valuable assets like the Wyrmslayer.
* Use this chapter as an opportunity to bolster the ranks and stats of your less-used units.
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==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
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Latest revision as of 21:18, 28 March 2024

The Pyrathi Dragon

Cm fe11 9.png

Location

The Pyrathi Isles

New units

Jeorge

Boss(es)

Mannu

Previous chapter(s)

Port Warren

Next chapter(s)

Princess Minerva

The Pyrathi Dragon (Japanese: ペラティの火竜 Fire dragon of Pyrathi) is the ninth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon. It is one of the five chapters that were cut from Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: The Pyrathi Dragon/Script

Marth's group arrives in Pyrathi, and is immediately attacked by King Mannu, who is enraged that an outsider would dare trespass upon his kingdom. During the battle, Marth recruits Jeorge, an Archanean sniper who escaped Dolhrian captivity after the fall of Archanea Palace. After the battle, Catria of the Whitewings arrives. She explains that Princess Minerva of Macedon is being forced into doing Dolhr's bidding because her younger sister Maria is being held hostage by Grust, and asks Marth to rescue Maria so that Minerva can launch a rebellion.

Chapter data

Shadow Dragon & the Blade of Light Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–15+1 {{{partner}}} {{{other}}} 18+15
Cm fe11 9.png
Map dimensions:
30 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Shadow Dragon

Characters
New units
Jeorge
Portrait jeorge fe11.png
Sniper
HP
24
Inventory
Steel Bow
Silver Bow
Level
1
Visit the village
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​

Item data

Shadow Dragon & the Blade of Light Shadow Dragon

Items
Name Obtainment Method
Is ds bullion.png Bullion (M) Westernmost chest
Is ds goddess icon.png Goddess Icon Central chest
Is ds wyrmslayer.png Wyrmslayer Southeastern chest
Is ds door key.png Door Key Dropped by Mannu

Shop data

Shadow Dragon & the Blade of Light Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds steel sword.png Steel Sword 875

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 manakete enemy.gif Mannu Manakete 3 1 23 10 0 5 6 0 11 5 -- Firestone Door KeyThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 pirate enemy.gif Pyrathi Pirate 5 1 21.6 7 0 2 6.6 0 6 0.2 6 Steel Axe
Begins moving if the nearby Hunter or Mage is provoked.
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 3 19.8 6 0 1.5 6.3 0 5 0.1 6 Hand Axe
• The upper two immediately begin moving unprovoked.
• The lower one moves to attack units in range.
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 2 19.8 6 0 1.5 6.3 0 5 0.1 6 Iron Axe
Immediately begins moving unprovoked.
Ma ds01 pirate enemy.gif Pyrathi Pirate 5 1 21.6 7 0 2 6.6 0 6 0.2 6 Devil Axe
Immediately begins moving unprovoked.
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 1 19.8 6 0 1.5 6.3 0 5 0.1 6 Steel Axe
Immediately begins moving unprovoked.
Ma ds01 hunter enemy.gif Pyrathi Hunter 5 1 20.4 6.4 0 5.2 7.2 0 3.4 0.2 6 Steel Bow
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
Ma ds01 hunter enemy.gif Pyrathi Hunter 3 4 19.2 6.2 0 4.6 6.6 0 3.2 0.1 6 Steel Bow
• The upper one of the eastern three immediately begins moving unprovoked.
• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.
• The western one moves to attack units in range.
Ma ds01 curate enemy.gif Pyrathi Curate 3 1 16.8 0 1.4 1.6 4.6 0 3.4 6.8 5 Heal
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Ma ds01 thief enemy.gif Pyrathi Thief 3 2 17.2 2.4 0 1.8 8 0 1.6 0 7 Iron Sword
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
• The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
Ma ds01 mage enemy.gif Pyrathi Mage 3 1 16.8 0 3.8 1.6 3.6 0 2.4 3.4 6 Blizzard
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 6 19.8 6 0 1.5 6.3 0 5 0.1 6 Steel Axe
--
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 6 19.8 6 0 1.5 6.3 0 5 0.1 6 Hand Axe
--
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 3 19.8 6 0 1.5 6.3 0 5 0.1 6 Hammer
--

Reinforcements

Shadow Dragon & the Blade of Light
  • Turns 10–16
  • Turns 12–16
Shadow Dragon
  • Turns 6, 8, 10

All reinforcements are halted when Mannu is defeated.

Boss data

Main article: Mannu
Boss data

Shadow Dragon & the Blade of Light Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait mannu fe11.png
Ma ds01 manakete enemy.gif Manakete
Level 3
Movement --
Stats
Max HP 23 Speed 6
Strength 10 Luck 0
Magic 0 Defense 11
Skill 5 Resistance 5
Inventory
Firestone
Door KeyThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Recruitment: Jeorge

  • Jeorge, a Sniper, is a solid pre-promote with decent offensive stats.
  • He's just 8 attacks short of gaining access to Parthia.
  • For commanders wanting a low-investment archer, Jeorge is the optimal choice.

Initial Threats: Pirates

  • A group of pirates will target your starting position across the sea.
  • Station a few swordsmen as a rearguard.
  • Use the corridor by the treasure room as a chokepoint to limit their advance.

Thief Management:

  • 1st Thief: Targets Jeorge’s village on turn 3. Send your cavalry to take care of him.
  • 2nd Thief: Aims to snatch the Wyrmslayer by turn 5 and escape to the southwest by turn 7. Consider using the Warp staff to halt his escape. Fliers such as Caeda or Dracoknight Jagen are ideal units to send, since they can easily evade the pirates.

Pirate Horde Ambush:

  • A massive group of 15 pirates will rush you from the south.
  • Use Jeorge's Silver Bow for high ranged damage.
  • Deploy your bulkier units as a frontline and ensure a steady supply of healing.
  • Use a specific spot south of the treasure room to divert some enemy attention.
  • This is a golden opportunity for Marth and Julian to enhance their sword proficiency.

The Mannu Challenge:

  • Mannu, the chapter's boss, boasts formidable stats.
  • Capable of one-shotting most units, with the exception of a well-trained General Wolf/Sedgar or an exceptionally fortified Mercenary Barst.
  • Take advantage of Mannu’s single attack range. Merric can safely wear him down from a distance.

Tips:

  • Prioritize the protection of valuable assets like the Wyrmslayer.
  • Use this chapter as an opportunity to bolster the ranks and stats of your less-used units.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Pyrathi Dragon

--

English
(Europe)

A Wyrm-King's Wrath

Japanese

ペラティの火竜

Fire dragon of Pyrathi

Spanish

El dragón de Pyrathi

The dragon of Pyrathi

French

Le dragon de Pyrathi

The dragon of Pyrathi

German

Pyrathi-Drachen

Pyrathi Dragons

Italian

Il drago delle Pyrathi

The dragon of Pyrathi

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Port Warren • The Pyrathi Dragon • Princess Minerva →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline