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The Ghosts of Bern: Difference between revisions

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(Added previous and next chapters, and new character inventories)
(26 intermediate revisions by 12 users not shown)
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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe06 23.png|200px]]
|image=[[File:Cm fe06 23.png|200px]]
|location=[[Dragon Sanctuary]]
|location=Dragon Temple Exterior
|new units=[[Karel]]
|new units=[[Karel]]
|boss=[[Brunnya]]
|boss=[[Brunnya]]
Line 11: Line 10:
{{Quote|Bern recognizes itself as being the strongest force in Elibe. Their pride would not allow them accept defeat without fighting.|[[Guinivere]] to [[Roy]]}}
{{Quote|Bern recognizes itself as being the strongest force in Elibe. Their pride would not allow them accept defeat without fighting.|[[Guinivere]] to [[Roy]]}}


'''The Ghosts of Bern''' (Japanese: {{hl|ベルンの亡霊|Berun no bōrei}} ''Ghost of Bern'') is chapter 23 of {{FE6}}. In order the play this chapter, the must have completed every sidequest, and collected every divine weapon and keep them intact.
'''The Ghosts of Bern''' (Japanese: {{hl|ベルンの亡霊|Berun no bōrei}} ''Ghosts of Bern'') is Chapter 23 of {{FE6}}. In order to play this chapter, the player must have completed every side quest, collected every divine weapon, and kept every divine weapon intact.


==Plot==
==Plot==
{{main|The Ghosts of Bern/Script}}
{{main|The Ghosts of Bern/Script}}
{{sectstub}}


===Beginning log===
With Zephiel's death, most of Bern's forces have scattered. However, the remaining Bernese forces, under command of the last Wyvern General [[Brunnya]], have gathered outside the [[Dragon Temple]] in one last stand against the Etrurian Army. Though [[Roy]] offers them a peaceful surrender, [[Guinivere]] explains that their pride as Bern's knight will not allow them to, and the stays by the frontlines to hear their final struggle.
[[Bern]] surrendered with King [[Zephiel]]'s death. The great war that shook the lands of [[Elibe]] was over. However, [[Roy]]'s battle was not. Roy continued to search for the [[Idunn|Dark Priestess]], suspecting that she was the Dark Dragon. Following the beam of light emitted by the Divine Weapons, Roy headed for the [[Dragon Sanctuary]]. However, waiting for Roy in front of the temple was General [[Brunnya]], the one remaining Dragon Lord of Bern. She had rounded up Bern's remaining troops and was waiting to attack Roy. Their pride was at stake. A battle with the now dead Kingdom of Bern... Roy had a heavy heart at having to battle these "ghosts".
 
As the fight continues, [[Karel]] the Sword Saint notices the battle approaching the isolated village he resides in, but he has no interest in joining, unless his daughter [[Fir]] or her father [[Bartre]] enter. Either of them will tell Karel that his sister [[Karla]] has succumbed to her illness, and Karel then joins the battle to support his remaining family.  
 
Roy pushes through Brunnya's army and reaches the temple. Elffin warns him that the temple supposedly holds the power of dragons, which will empower the dragons inside. As a precaution, Roy chooses to only enter with those capable of wielding the [[legendary weapons]].


==Chapter data==
==Chapter data==
Line 24: Line 25:
|victory=Seize the castle gate
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=16{{h|+1|Upon Karel being recruited}}
|ally=1–16{{h|+1|Upon Karel being recruited}}
|enemy=41
|enemy=41
|map=[[File:Cm fe06 23.png]]
|map=[[File:Cm fe06 23.png]]
Line 41: Line 42:
|recruitment method=Visit [[village]] with [[Fir]] or [[Bartre]]
|recruitment method=Visit [[village]] with [[Fir]] or [[Bartre]]
}}
}}
|return1=roy
|forced1=roy
|return2=marcus
|return1=marcus
|return3=alen
|return2=alen
|return4=lance
|return3=bors
|return4article=Lance (character)
|return4=wolt
|return5=wolt
|return5=lance
|return6=bors
|return5article=Lance (character)
|return7=merlinus
|return6=merlinus
|return8=elen
|return7=elen
|return9=dieck
|return8=ward
|return10=wade
|return8article=Ward (character)
|return11=lot
|return9=lot
|return12=shanna
|return10=dieck
|return13=chad
|return11=shanna
|return14=lugh
|return12=chad
|return15=clarine
|return13=lugh
|return16=rutger
|return14=clarine
|return17=saul
|return15=rutger
|return18=dorothy
|return16=saul
|return19=sue
|return17=dorothy
|return20=zelot
|return18=sue
|return21=trec
|return19=zelot
|return22=noah
|return20=trec
|return23=astolfo
|return21=noah
|return24=lilina
|return22=astolfo
|return25=gwendolyn
|return23=lilina
|return26=barthe
|return24=gwendolyn
|return27=ogier
|return25=barthe
|return28=fir
|return26=ogier
|return29=sin
|return27=fir
|return30=gonzalez
|return28=sin
|return31=klein
|return29=gonzalez
|return32=thea
|return30=klein
|return33=larum
|return31=thea
|return34=echidna
|return32=larum
|return35=elffin
|return33=echidna
|return36=bartre
|return34=elffin
|return37=geese
|return35=bartre
|return38=raigh
|return36=geese
|return39=cath
|return37=raigh
|return40=melady
|return38=cath
|return41=perceval
|return39=melady
|return42=cecilia
|return40=perceval
|return43=sophia
|return41=cecilia
|return44=igrene
|return42=sophia
|return45=garret
|return43=igrene
|return46=fae
|return44=garret
|return47=hugh
|return45=fae
|return48=zeiss
|return46=hugh
|return49=douglas
|return47=zeiss
|return50=niime
|return48=douglas
|return51=juno
|return49=niime
|return52=dayan
|return50=juno
|return53=yoder
|return51=dayan
|return52=yoder
}}
}}


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{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Red Gem
|item1=Guiding Ring
|obtain1=Steal from enemy [[Manakete]]
|obtain1=Steal from [[Brunnya]]
|item2=Blue Gem
|item2=Firestone
|obtain2=Steal from enemy [[Druid]]
|obtain2=Steal from enemy [[Manakete]] (thief must be [[Berserk (condition)|berserked]], [[Glitch#Obtain_a_Firestone|glitch]])
|itemlast=Guiding Ring
|item3=Firestone
|obtainlast=Steal from [[Brunnya]]
|obtain3=Steal from enemy [[Manakete]] (thief must be [[Berserk (condition)|berserked]], glitch)
|item4=Firestone
|obtain4=Steal from enemy [[Manakete]] (thief must be [[Berserk (condition)|berserked]], glitch)
|item5=Firestone
|obtain5=Steal from enemy [[Manakete]] (thief must be [[Berserk (condition)|berserked]], glitch)
|item6=Red Gem
|obtain6=Steal from enemy [[Manakete]]
|itemlast=Blue Gem
|obtainlast=Steal from enemy [[Druid]]
}}
}}


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|bocost6=2,000
|bocost6=2,000
|anima1=Fire
|anima1=Fire
|anima1article=Fire (tome)
|ancost1=420
|ancost1=420
|anima2=Thunder
|anima2=Thunder
|anima2article=Thunder (tome)
|ancost2=500
|ancost2=500
|anima3=Elfire
|anima3=Elfire
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|tab2=Hard
|tab2=Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Brunnya]]
|class=Sage
|version=female
|lv=20
|#=1
|hp=38
|str=23
|skill=18
|spd=18
|lck=17
|def=18
|res=25
|con=6
|mov=6
|inventory={{Item|6|Fimbulvetr}} • {{Item|6|Bolting}} • {{Item|6|Guiding Ring}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Manakete
|name=Manakete
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|con=11
|con=11
|mov=8
|mov=8
|inventory={{Item|6|Silver Lance}} • {{Item|6|Spear}}
|inventory={{Item|6|Silver Lance}} • {{Item|6|Spear|image=spear fe06}}
|notes=The lower one moves to attack units in range.
|notes=The lower one moves to attack units in range.
}}
}}
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|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|6|Nosferatu}} • {{Item|6|Physic}} • {{Item|6|Blue Gem}}
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}} • {{Item|6|Physic}} • {{Item|6|Blue Gem}}
|notes=Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|notes=Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
}}
}}
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|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|6|Nosferatu}} • {{Item|6|Physic}}
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}} • {{Item|6|Physic}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
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|inventory={{Item|6|Flux}} • {{Item|6|Mend}}
|inventory={{Item|6|Flux}} • {{Item|6|Mend}}
|notes=The eastern one begins moving unprovoked when he can attack a unit within two turns.
|notes=The eastern one begins moving unprovoked when he can attack a unit within two turns.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Brunnya]]
|name=[[Brunnya]]
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|lv=20
|lv=20
|#=1
|#=1
|hp=38
|hp=43~46
|str=23
|str=28~30
|skill=18
|skill=21~24
|spd=18
|spd=21~23
|lck=17
|lck=18~20
|def=18
|def=19~20
|res=25
|res=25
|con=6
|con=6
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|inventory={{Item|6|Fimbulvetr}} • {{Item|6|Bolting}} • {{Item|6|Guiding Ring}}
|inventory={{Item|6|Fimbulvetr}} • {{Item|6|Bolting}} • {{Item|6|Guiding Ring}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point.
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Manakete
|name=Manakete
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|con=11
|con=11
|mov=8
|mov=8
|inventory={{Item|6|Silver Lance}} • {{Item|6|Spear}}
|inventory={{Item|6|Silver Lance}} • {{Item|6|Spear|image=spear fe06}}
|notes=The lower one moves to attack units in range.
|notes=The lower one moves to attack units in range.
}}
}}
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|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|6|Nosferatu}} • {{Item|6|Physic}} • {{Item|6|Blue Gem}}
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}} • {{Item|6|Physic}} • {{Item|6|Blue Gem}}
|notes=Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|notes=Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
}}
}}
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|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|6|Nosferatu}} • {{Item|6|Physic}}
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}} • {{Item|6|Physic}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
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|inventory={{Item|6|Flux}} • {{Item|6|Mend}}
|inventory={{Item|6|Flux}} • {{Item|6|Mend}}
|notes=The eastern one begins moving unprovoked when he can attack a unit within two turns.
|notes=The eastern one begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=[[Brunnya]]
|class=Sage
|version=female
|lv=20
|#=1
|hp=43~46
|str=28~30
|skill=21~24
|spd=21~23
|lck=18~20
|def=19~20
|res=25
|con=6
|mov=6
|inventory={{Item|6|Fimbulvetr}} • {{Item|6|Bolting}} • {{Item|6|Guiding Ring}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
'''Preparing for Battle:'''
This is one of the chapters in ''The Binding Blade'' with the requisite conditions to execute a [[Glitch#Obtain_a_firestone|glitch]] to steal one of the enemy [[manakete]]'s [[Firestone]]s. Said requisite conditions are: an enemy that has and is able to use a [[Berserk (staff)|Berserk Staff]], and an enemy with a Firestone in their inventory. To execute this glitch have one of the playable thieves become inflicted with the Berserk [[status effect]] while near a manakete. When the berserked thief is able to take their action, they will most likely move to the nearest manakete and steal their Firestone, due to the dragonstones in ''The Binding Blade'' having a high steal priority in the theif AI. To raise chances of success, make sure the manakete is the only unit in the thief's range. The unlimited use Firestone can be used by [[Fae]] to preserve [[durability]] on her more powerful [[Divinestone]].
* Assemble a diverse team including bow-wielders, [[Mage]]s, and agile yet powerful units like [[Hero]]es or [[Swordmaster]]s.
* Purchase equipment that will be useful, and sell off everything else. Starting [[Legends and Lies|next chapter]], you fight exactly 2 classes of enemies; [[Manakete]]s and [[Demon Dragon]]s. Since legendary weapons would need to have be conserved to even get to this point and are the best way to fight dragons, only buy equipment useful against them unless you desperately need something to clear this chapter. Likewise, [[Armorslayer|anti-]][[Hammer|armor]] and [[Horseslayer|anti-]][[Halberd|horse]] weapons are all but useless, since there's none left for you to fight; sell all of them.
** Recommended equipment for physical units should be either Silver or Killer equipment if they can't use a Legendary Weapon, or if said weapon is low on durability; ~19-20 STR is the benchmark where hit+crit from Killer equals 2 hits of Silver in damage; units above the mark favor Killer weapons for crit rate while units below the mark need the extra punching power on Silver weapons to get better damage averages against Manaketes.
** For magic users, just buy the strongest tome you can get; Manaketes only have 15 RES on Hard, so magic users can deal consistent damage to them, even if they take a lot of damage from them in the process.
** For staff users, [[Physic]] is purchasable and recommended; Chapter 24 has narrow pathways that can have other units block the staff user from reaching the injured unit. Failing that, [[Mend]] or [[Recover]] is recommended as Manaketes do a lot of damage and therefore frontline units require a lot of healing to keep taking hits.
 
'''Initial Battle Strategy:'''
* At the start, only the nearest [[Dragon Rider]]s and the two closest [[Druid]]s will approach you. Position your units and be prepared.
* Split your team into two: Have the top group stay outside the [[Manakete]]'s attack range. Position the bottom group to engage the Dragon Riders on the subsequent turn.
* Always use terrain to your advantage. When forests are present, station your units within them to benefit from defensive boosts.
 
'''Advanced Tactics:'''
* Once the initial wave of enemies is dealt with, deploy your top flying unit equipped with a [[Delphi Shield]] to neutralize the [[Archer]]s manning the [[ballista]]e. If you do not have this shield, use a well-defended or evasive character to exhaust the ballista or simply keep out of its range.
* For dealing with Manaketes: Place Mages just outside a Manakete's attack zone. On the next turn, focus all attacks on them.
* The toughest opponents are near [[Brunnya]]. Particularly, Druids equipped with disruptive staves have a range of roughly 16 tiles. If you've split your forces, ensure both groups have at least one of the following: [[Barrier]] staff, [[Restore]] staff, or [[Pure Water]].
* First, draw out and defeat the remaining Dragon Riders, maintaining distance from other foes. Next, engage the Manaketes using units equipped with legendary weapons or [[Wyrmslayer]]s. Finally, confront the remaining adversaries. Given the likelihood of incurring damage, position healers equipped with [[Physic]] staves and have [[Elffin]]/[[Larum]] on standby to provide additional turns.
 
'''Firestone [[Glitch#Obtain_a_firestone|Glitch]]''':
 
This chapter allows you to steal an enemy manakete's [[Firestone]]. You'll need an enemy with a [[Berserk (staff)|Berserk Staff]] and another enemy holding a Firestone. To trigger the glitch:
# Let one of your [[Thief|thieves]] get hit by the Berserk [[status effect]] near a manakete.
# When it's the berserked Thief's turn, they'll likely steal the nearest manakete's Firestone because of the high steal priority in the Thief AI.
# To increase the odds, ensure the manakete is the only unit within the thief's reach.
# This glitch provides [[Fae]] an unlimited-use Firestone, which can help save her stronger [[Divinestone]]'s [[durability]].
 
'''Engaging the Boss, Brunnya:'''
 
If you've followed the strategy above, you'll face Brunnya when she's wielding her [[Bolting]] magic. This will significantly reduce her speed, allowing your units to possibly land double or even quadruple attacks, especially if equipped with Brave weapons. If not, deploy your strongest unit with a killer or silver weapon to challenge her.


==Trivia==
==Trivia==
*This chapter holds the only [[armory]] in the entire game which sells [[Light Brand]]s.
*This chapter holds the only [[armory]] in the entire game which sells [[Light Brand]]s and [[Longbow]]s.


==Etymology and other languages==
==Etymology and other languages==
Line 874: Line 909:
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=The Ghosts of Bern
|eng-fan-name=The Ghosts of Bern
|jap-name={{h|ベルンの亡霊|Berun no bōrei}}
|jpn-name={{h|ベルンの亡霊|Berun no bōrei}}
|jap-mean=Ghost of Bern
|jpn-mean=Ghosts of Bern
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 23.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}
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{{Nav6}}
{{Nav6}}
{{DEFAULTSORT:Ghosts of Bern, The}}
[[Category:Chapters of Fire Emblem: The Binding Blade]]
[[Category:Chapters of Fire Emblem: The Binding Blade]]

Revision as of 03:03, 10 February 2024

The Ghosts of Bern

Cm fe06 23.png

Location

Dragon Temple Exterior

New units

Karel

Boss(es)

Brunnya

Previous chapter(s)

Unattained Dream

Next chapter(s)

Legends and Lies

Bern recognizes itself as being the strongest force in Elibe. Their pride would not allow them accept defeat without fighting.
— Guinivere to Roy

The Ghosts of Bern (Japanese: ベルンの亡霊 Ghosts of Bern) is Chapter 23 of Fire Emblem: The Binding Blade. In order to play this chapter, the player must have completed every side quest, collected every divine weapon, and kept every divine weapon intact.

Plot

Main article: The Ghosts of Bern/Script

With Zephiel's death, most of Bern's forces have scattered. However, the remaining Bernese forces, under command of the last Wyvern General Brunnya, have gathered outside the Dragon Temple in one last stand against the Etrurian Army. Though Roy offers them a peaceful surrender, Guinivere explains that their pride as Bern's knight will not allow them to, and the stays by the frontlines to hear their final struggle.

As the fight continues, Karel the Sword Saint notices the battle approaching the isolated village he resides in, but he has no interest in joining, unless his daughter Fir or her father Bartre enter. Either of them will tell Karel that his sister Karla has succumbed to her illness, and Karel then joins the battle to support his remaining family.

Roy pushes through Brunnya's army and reaches the temple. Elffin warns him that the temple supposedly holds the power of dragons, which will empower the dragons inside. As a precaution, Roy chooses to only enter with those capable of wielding the legendary weapons.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–16+1 {{{partner}}} {{{other}}} 41
Cm fe06 23.png

Character data

Characters
New units
Karel
Portrait karel fe06.png
Swordmaster
HP
44
Inventory
Wo Dao
Level
19
Visit village with Fir or Bartre
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Juno ​Dayan ​Yoder ​

Item data

Items
Name Obtainment Method
Is gba guiding ring.png Guiding Ring Steal from Brunnya
Is gba firestone.png Firestone Steal from enemy Manakete (thief must be berserked, glitch)
Is gba firestone.png Firestone Steal from enemy Manakete (thief must be berserked, glitch)
Is gba firestone.png Firestone Steal from enemy Manakete (thief must be berserked, glitch)
Is gba firestone.png Firestone Steal from enemy Manakete (thief must be berserked, glitch)
Is gba red gem.png Red Gem Steal from enemy Manakete
Is gba blue gem.png Blue Gem Steal from enemy Druid

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba sage female enemy.gif Brunnya Sage 20 1 38 23 18 18 17 18 25 6 6 Fimbulvetr Bolting Guiding Ring
Does not move; stands on the gate, the chapter's seize point.
Ma gba manakete enemy.gif Manakete Manakete 12 3 49~58 9~14+10 6~11+10 6~10 6~10 3+20 4~8+5 5 5 Firestone
• The western two move to attack units in range.
• The eastern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba manakete enemy.gif Manakete Manakete 12 1 49~58 9~14+10 6~11+10 6~10 6~10 3+20 4~8+5 5 5 Firestone Red Gem
--
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 14 2 45~53 19~24 12~17 12~15 5~8 15~18 2~5 11 8 Killer Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 20 6 33~38 14~17 8~11 9~12 4~6 12~14 1~3 10 7 Axereaver
The northwest two begin moving unprovoked when they can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 20 6 33~38 14~17 8~11 9~12 4~6 12~14 1~3 10 7 Steel Lance Javelin
• The northwest two begin moving unprovoked when they can attack a unit within two turns.
• The easternmost one moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 20 6 33~38 14~17 8~11 9~12 4~6 12~14 1~3 10 7 Steel Lance
The northwest two begin moving unprovoked when they can attack a unit within two turns.
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 14 2 45~53 19~24 12~17 12~15 5~8 15~18 2~5 11 8 Silver Lance Spear
The lower one moves to attack units in range.
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 15 1 46~54 19~25 12~17 12~16 5~9 15~19 2~5 11 8 Killer Lance
--
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 14 1 45~53 19~24 12~17 12~15 5~8 15~18 2~5 11 8 Horseslayer
--
Ma gba sniper enemy.gif Bern Sniper 12 1 37~44 13~18 12~17 9~13 6~11 8~11 5~8 8 6 Steel Bow
Does not move; operates an Iron Ballista.
Ma gba sniper enemy.gif Bern Sniper 10 2 36~42 13~18 12~17 9~13 6~11 8~11 5~8 8 6 Steel Bow
Does not move. The left one operates an Iron Ballista; the right one operates a Killer Ballista.
Ma gba sniper enemy.gif Bern Sniper 12 2 37~44 13~18 12~17 9~13 6~11 8~11 5~8 8 6 Killer Bow
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
Ma gba druid enemy.gif Bern Druid 10 1 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Flux Physic Berserk
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
Ma gba druid enemy.gif Bern Druid 10 1 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Nosferatu Physic Blue Gem
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
Ma gba druid enemy.gif Bern Druid 10 2 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Flux Physic Sleep
• The lower one attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
• The upper one does not move.
Ma gba druid enemy.gif Bern Druid 10 1 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Nosferatu Physic
--
Ma gba druid enemy.gif Bern Druid 9 2 29~34 18~23 9~13 9~13 4~7 5~8 11~15 6 6 Flux Mend
The eastern one begins moving unprovoked when he can attack a unit within two turns.

Boss data

Main article: Brunnya
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait brunnya fe06.png
Ma gba sage female enemy.gif Sage
Level 20
Stats
Max HP 38 Luck 17
Magic 23 Defense 18
Skill 18 Resistance 25
Speed 18 Constitution 6
Movement 6 Aid 5
Inventory
Fimbulvetr
Bolting
Guiding Ring
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Preparing for Battle:

  • Assemble a diverse team including bow-wielders, Mages, and agile yet powerful units like Heroes or Swordmasters.
  • Purchase equipment that will be useful, and sell off everything else. Starting next chapter, you fight exactly 2 classes of enemies; Manaketes and Demon Dragons. Since legendary weapons would need to have be conserved to even get to this point and are the best way to fight dragons, only buy equipment useful against them unless you desperately need something to clear this chapter. Likewise, anti-armor and anti-horse weapons are all but useless, since there's none left for you to fight; sell all of them.
    • Recommended equipment for physical units should be either Silver or Killer equipment if they can't use a Legendary Weapon, or if said weapon is low on durability; ~19-20 STR is the benchmark where hit+crit from Killer equals 2 hits of Silver in damage; units above the mark favor Killer weapons for crit rate while units below the mark need the extra punching power on Silver weapons to get better damage averages against Manaketes.
    • For magic users, just buy the strongest tome you can get; Manaketes only have 15 RES on Hard, so magic users can deal consistent damage to them, even if they take a lot of damage from them in the process.
    • For staff users, Physic is purchasable and recommended; Chapter 24 has narrow pathways that can have other units block the staff user from reaching the injured unit. Failing that, Mend or Recover is recommended as Manaketes do a lot of damage and therefore frontline units require a lot of healing to keep taking hits.

Initial Battle Strategy:

  • At the start, only the nearest Dragon Riders and the two closest Druids will approach you. Position your units and be prepared.
  • Split your team into two: Have the top group stay outside the Manakete's attack range. Position the bottom group to engage the Dragon Riders on the subsequent turn.
  • Always use terrain to your advantage. When forests are present, station your units within them to benefit from defensive boosts.

Advanced Tactics:

  • Once the initial wave of enemies is dealt with, deploy your top flying unit equipped with a Delphi Shield to neutralize the Archers manning the ballistae. If you do not have this shield, use a well-defended or evasive character to exhaust the ballista or simply keep out of its range.
  • For dealing with Manaketes: Place Mages just outside a Manakete's attack zone. On the next turn, focus all attacks on them.
  • The toughest opponents are near Brunnya. Particularly, Druids equipped with disruptive staves have a range of roughly 16 tiles. If you've split your forces, ensure both groups have at least one of the following: Barrier staff, Restore staff, or Pure Water.
  • First, draw out and defeat the remaining Dragon Riders, maintaining distance from other foes. Next, engage the Manaketes using units equipped with legendary weapons or Wyrmslayers. Finally, confront the remaining adversaries. Given the likelihood of incurring damage, position healers equipped with Physic staves and have Elffin/Larum on standby to provide additional turns.

Firestone Glitch:

This chapter allows you to steal an enemy manakete's Firestone. You'll need an enemy with a Berserk Staff and another enemy holding a Firestone. To trigger the glitch:

  1. Let one of your thieves get hit by the Berserk status effect near a manakete.
  2. When it's the berserked Thief's turn, they'll likely steal the nearest manakete's Firestone because of the high steal priority in the Thief AI.
  3. To increase the odds, ensure the manakete is the only unit within the thief's reach.
  4. This glitch provides Fae an unlimited-use Firestone, which can help save her stronger Divinestone's durability.

Engaging the Boss, Brunnya:

If you've followed the strategy above, you'll face Brunnya when she's wielding her Bolting magic. This will significantly reduce her speed, allowing your units to possibly land double or even quadruple attacks, especially if equipped with Brave weapons. If not, deploy your strongest unit with a killer or silver weapon to challenge her.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Apparitions of Bern

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Ghosts of Bern

--

Japanese

ベルンの亡霊

Ghosts of Bern

Gallery

References

  1. The Ghosts of Bern, triangleattack.com, Retrieved: December 24, 2020
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Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
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Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
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Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
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