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Sworn Upon a Sword: Difference between revisions
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This chapter requires 6 living units (including [[Leif]]) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are softlocked and the chapter cannot be cleared. Additionally, one method to open doors or obtain the [[Door Key]]s on this map is needed (Door Keys of your own, [[Lockpicks]] and [[Steal]] unit or [[Unlock]] staff and [[Tina]] to open doors manually; [[Warp]], [[Rewarp]] or [[Thief (staff)|Thief Staff]] and Tina to loot a Door Key from an enemy to unlock other rooms for more Door Keys); if you don't have the means, the chapter is ''also'' softlocked. | |||
The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit in order to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]] and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. | The final map of ''Thracia 776'' requires that the six seals be occupied by a player unit in order to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful [[Dark Mage]] with [[Hel (tome)|Hel]], [[Fenrir]], [[Jormungand]] and a [[Door Key]], and two armored units with particular weapons: the enemies in [[Mus]]'s room have [[Master Axe]]s, those in [[Draco]]'s have [[Poison Lance]]s, [[Porcus]]'s have [[Poison Bow]]s, [[Bovis]]'s have [[Hammer]]s, [[Canis]]'s have [[Master Lance]]s, and [[Tigris]]'s have [[Master Bow]]s. | ||
Revision as of 22:28, 14 October 2023
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“ | Hm...so Raydrik was useless... Now, how shall I kill those eyesores... | ” | — Veld |
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Sworn Upon a Sword (Japanese: 誓いの剣 Sword of oath) is the final chapter of Fire Emblem: Thracia 776.
In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.
Plot
- Main article:
Sworn Upon a Sword/Script
Leif's forces enter the Loptian underground temple underneath Munster for a final confrontation with Veld, who is gifted five Deadlords by Manfroy to help fight the army off. Leif and his soldiers defeat the Deadlords, kill Veld, and rejoice after their success, as Munster has been successfully liberated from the Empire. Seliph then arrives with reinforcements, but those reinforcements are no longer needed. Leif and Seliph swear a vow of eternal friendship, and agree to free the whole of Jugdral from the Empire's tyranny.
Chapter data
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Victory: Seize the throne | Player | Enemy | ||||
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Defeat: Leif dies | 6–18 | 37+240 | ||||
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Units are arranged based on their position in deployment order after Leif.
The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.
Character data
Characters | |
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New units
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Required characters
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Available characters
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turns 5–64; halted upon the door to Veld's room being opened
Boss data
- Main article:
Veld
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter requires 6 living units (including Leif) to complete. If you suffered enough casualties to reach this chapter with less than 6 units, you are softlocked and the chapter cannot be cleared. Additionally, one method to open doors or obtain the Door Keys on this map is needed (Door Keys of your own, Lockpicks and Steal unit or Unlock staff and Tina to open doors manually; Warp, Rewarp or Thief Staff and Tina to loot a Door Key from an enemy to unlock other rooms for more Door Keys); if you don't have the means, the chapter is also softlocked.
The final map of Thracia 776 requires that the six seals be occupied by a player unit in order to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful Dark Mage with Hel, Fenrir, Jormungand and a Door Key, and two armored units with particular weapons: the enemies in Mus's room have Master Axes, those in Draco's have Poison Lances, Porcus's have Poison Bows, Bovis's have Hammers, Canis's have Master Lances, and Tigris's have Master Bows.
If Veld's room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map; these will be halted when Veld's room is opened.
A unit with strong physical 2-range—such as with Vouge or the Brave Bow—can defeat the Dark Mages on turn 1; they can be dangerous with Fenrir if allowed to attack with it. Actions afterward depend on which room your units are dealing with:
- Draco can be put to sleep by a unit with 20 magic; alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so.
- Porcus lacks 2-range and cannot attack until the door is opened. Porcus's accompanying armors are armed with Poison Bows; Poison Bows do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.
- Bovis's armored troops lack 2-range. Bovis himself is a huge threat at 2-range; he has 35 physical attack with his Master Axe—which is a brave weapon—and 33 magical attack with his Flame Sword; he also has 20 attack speed, so he cannot be doubled and poses a serious risk of doubling you, and both Astra and Luna will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 magic, or rescue the Dark Mage-killer to safety.
- Canis is a huge threat. Wrath and Nosferatu make it dangerous to engage her on player phase, and Miracle makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use Berserk instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a Blizzard tome, which will put her to sleep if she is hit by it—even if she takes 0 damage; only Asvel or Ced can reasonably attain the weapon rank to use Blizzard, and Canis has weapon triangle advantage and a bonus from the seal terrain increasing her avoid. Alternately, a strong unit, particularly one with a brave or high accuracy-weapon or Nihil, could be warped into Canis's room and defeat her on turn one; this unit—or possibly the unit that defeated the Dark Mage—will be attacked by two units with Master Lances.
- Tigris has a Master Axe and hits hard, while the Armors with him have Master Bows; attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or Vantage. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with sleep staves. If the player opens the door, make sure that the stairs out of the altar are blocked with a sufficiently strong unit; Tigris has 10 movement and 4 action stars, giving him a very real chance to simply run past strong units to attack weaker units behind them.
- The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase; a unit with the Bragi Sword can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus.
The line of Berserkers in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.
Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. Before stepping on every seal, moving units to defeat the Berserkers can make dealing with Veld and the enemies near him easier.
Once the room opens, the Hel mage immediately in front of the stairs should be defeated. Veld starts with Petrify equipped, which reduces his AS to 0 and makes him easy to defeat. If Tina removes Veld's Jormungand with Thief, Veld can be captured any unit with at least 12 constitution, since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.
Trivia
- The final chapter of Fire Emblem: The Blazing Blade drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• An Undying Oath |
• Used in FireLizard's translation. |
Japanese |
誓いの剣 |
Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter. |
Gallery
← The Baron in Black • ← The Loptrian Altar (sidequest) • |
Sworn Upon a Sword |
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