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Land of Sorrow (Gaiden)/Storming of Duma Gate: Difference between revisions
Anferensis (talk | contribs) m (→Gallery) |
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|defeat=[[Celica]] dies | |defeat=[[Celica]] dies | ||
|ally=15 | |ally=15 | ||
|enemy=20{{ | |enemy=20{{h|+reinforcements|number may vary}} | ||
|map=[[File:Cm fe02 c4 m05 celica.png|200px]] | |map=[[File:Cm fe02 c4 m05 celica.png|200px]] | ||
}} | }} | ||
Line 26: | Line 26: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Celica]] dies | |defeat=[[Celica]] dies | ||
|ally= | |ally=1–16 | ||
|enemy=20{{ | |enemy=20{{h|+reinforcements|number may vary}} | ||
|col=30 | |col=30 | ||
|row= | |row=28 | ||
}} | }} | ||
}} | }} | ||
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|content1={{ChapChars | |content1={{ChapChars | ||
|game#=02 | |game#=02 | ||
| | |forced1=celica 02 | ||
| | |forced1article=Celica | ||
| | |return1=mae | ||
| | |return2=boey | ||
| | |return3=genny | ||
| | |return4=saber | ||
| | |return5=valbar | ||
| | |return6=kamui | ||
| | |return7=leon | ||
| | |return8=palla | ||
| | |return9=catria | ||
| | |return10=atlas | ||
| | |return11=jesse | ||
| | |return12=sonya | ||
| | |return13=deen | ||
| | |return13article=Deen (Gaiden) | ||
| | |return14=est | ||
| | |return15=nomah | ||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|game#=15 | |game#=15 | ||
| | |forced1=celica 02 | ||
| | |forced1article=Celica | ||
| | |return1=mae | ||
| | |return2=boey | ||
| | |return3=genny | ||
| | |return4=saber | ||
| | |return5=valbar | ||
| | |return6=kamui | ||
| | |return7=leon | ||
| | |return8=palla | ||
| | |return9=catria | ||
| | |return10=atlas | ||
| | |return11=jesse | ||
| | |return12=sonya | ||
| | |return13=deen | ||
| | |return13article=Deen (Gaiden) | ||
| | |return14=est | ||
| | |return15=nomah | ||
| | |return16=conrad | ||
}} | }} | ||
}} | }} | ||
Line 100: | Line 100: | ||
|tab3=''Echoes: Shadows of Valentia'' Hard | |tab3=''Echoes: Shadows of Valentia'' Hard | ||
|content1={{ChapUnitHdr|type=Enemy|platform=nes02}} | |content1={{ChapUnitHdr|type=Enemy|platform=nes02}} | ||
{{ChapUnitCellFE2 | |||
|name=[[Jamil (Gaiden)|Jamil]] | |||
|class=Arcanist | |||
|lv=10 | |||
|#=1 | |||
|hp=40 | |||
|str=12 | |||
|skill=7 | |||
|spd=8 | |||
|lck=0 | |||
|def=9 | |||
|res=8 | |||
|mov=4 | |||
|inventory=--<br>[[Fortify]] • [[Death (spell)|Death]] | |||
|notes=Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise. | |||
}} | |||
{{ChapUnitCellFE2 | {{ChapUnitCellFE2 | ||
|name=Cantor | |name=Cantor | ||
Line 113: | Line 129: | ||
|res=9 | |res=9 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>[[Conjure]]{{ | |inventory=--<br>[[Conjure]]{{h|*|Gargoyle variant}} • [[Mire]] | ||
|notes=Does not move. | |notes=Does not move. | ||
}} | }} | ||
Line 175: | Line 191: | ||
|res=14 | |res=14 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>[[ | |inventory=--<br>[[Thunder]] | ||
|last=y | |last=y | ||
}} | }} | ||
Line 213: | Line 213: | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}} | |content2={{ChapUnitHdr|type=Enemy|platform=3ds03}} | ||
{{ChapUnitCellFE15 | |||
|name=[[Jamil (Gaiden)|Jamil]] | |||
|class=Arcanist | |||
|lv=20 | |||
|#=1 | |||
|hp=47 | |||
|atk=17 | |||
|skill=13 | |||
|spd=13 | |||
|lck=0 | |||
|def=14 | |||
|res=8 | |||
|mov=4 | |||
|inventory={{Item|15|Gold Mark|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}} • {{Item|15|Upheaval|image=skill personal}} | |||
|notes=Immobile; stands on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]]. | |||
}} | |||
{{ChapUnitCellFE15 | {{ChapUnitCellFE15 | ||
|name=Duma Faithful | |name=Duma Faithful | ||
Line 226: | Line 242: | ||
|res=9 | |res=9 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>{{Item|15|Mire|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{ | |inventory=--<br>{{Item|15|Mire|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{h|*|Gargoyle variant}} • {{Item|15|Incarnation|image=skill class}} | ||
|notes=Does not move. | |notes=Does not move. | ||
}} | }} | ||
Line 272: | Line 288: | ||
|lck=0 | |lck=0 | ||
|def=11 | |def=11 | ||
|res=6{{ | |res=6{{h|+5|Granted by Resistance +5}} | ||
|mov=7 | |mov=7 | ||
|inventory=--<br>{{Item|15|Sword|link=Sword (Gaiden)|image=sword forecast}} • {{Item|15|Resistance +5|image=skill class}} • {{Item|15|Apotrope|image=skill class}} | |inventory=--<br>{{Item|15|Sword|link=Sword (Gaiden)|image=sword forecast}} • {{Item|15|Resistance +5|image=skill class}} • {{Item|15|Apotrope|image=skill class}} | ||
Line 290: | Line 306: | ||
|res=14 | |res=14 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>{{Item|15|Thunder | |inventory=--<br>{{Item|15|Thunder|image=black magic}} • {{Item|15|Teleportation|image=skill personal}} | ||
|last=y | |last=y | ||
}} | }} | ||
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{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}} | |content3={{ChapUnitHdr|type=Enemy|platform=3ds03}} | ||
{{ChapUnitCellFE15 | |||
|name=[[Jamil (Gaiden)|Jamil]] | |||
|class=Arcanist | |||
|lv=28 | |||
|#=1 | |||
|hp=52 | |||
|atk=20 | |||
|skill=17 | |||
|spd=16 | |||
|lck=0 | |||
|def=17 | |||
|res=8 | |||
|mov=4 | |||
|inventory={{Item|15|Gold Mark|type=drop}}<br>{{Item|15|Death|link=Death (spell)|image=black magic}} • {{Item|15|Fortify|image=white magic}} • {{Item|15|Upheaval|image=skill personal}} | |||
|notes=Immobile; stands on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]]. | |||
}} | |||
{{ChapUnitCellFE15 | {{ChapUnitCellFE15 | ||
|name=Duma Faithful | |name=Duma Faithful | ||
Line 342: | Line 358: | ||
|res=9 | |res=9 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>{{Item|15|Mire|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{ | |inventory=--<br>{{Item|15|Mire|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{h|*|Gargoyle variant}} • {{Item|15|Incarnation|image=skill class}} | ||
|notes=Does not move. | |notes=Does not move. | ||
}} | }} | ||
Line 351: | Line 367: | ||
|#=2 | |#=2 | ||
|hp=44 | |hp=44 | ||
|atk=24{{ | |atk=24{{h|+3|Granted by Javelin}} | ||
|skill=6 | |skill=6 | ||
|spd=3{{ | |spd=3{{h|−2|Penalized by Javelin}} | ||
|lck=0 | |lck=0 | ||
|def=21 | |def=21 | ||
Line 383: | Line 399: | ||
|#=1 | |#=1 | ||
|hp=42 | |hp=42 | ||
|atk=<s>19</s>{{ | |atk=<s>19</s>{{h|+15|Granted by Lightning Sword}} | ||
|skill=20 | |skill=20 | ||
|spd=22{{ | |spd=22{{h|−3|Penalized by Lightning Sword}} | ||
|lck=0 | |lck=0 | ||
|def=13 | |def=13 | ||
|res=6{{ | |res=6{{h|+5|Granted by Resistance +5}} | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|15|Lightning Sword}}<br>{{Item|15|Transmute|image=skill sword}}{{ | |inventory={{Item|15|Lightning Sword}}<br>{{Item|15|Transmute|link=Transmute (Shadows of Valentia)|image=skill sword}}{{h|*|Granted by Lightning Sword}} • {{Item|15|Resistance +5|image=skill class}} • {{Item|15|Apotrope|image=skill class}} | ||
|notes=Only moves to attack units in range, or to heal. | |notes=Only moves to attack units in range, or to heal. | ||
}} | }} | ||
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|#=2 | |#=2 | ||
|hp=39 | |hp=39 | ||
|atk=17{{ | |atk=17{{h|+4|Granted by Steel Sword}} | ||
|skill=18 | |skill=18 | ||
|spd=20{{ | |spd=20{{h|−1|Penalized by Steel Sword}} | ||
|lck=0 | |lck=0 | ||
|def=12 | |def=12 | ||
|res=6{{ | |res=6{{h|+5|Granted by Resistance +5}} | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|15|Steel Sword}}<br>{{Item|15|Resistance +5|image=skill class}} • {{Item|15|Apotrope|image=skill class}} | |inventory={{Item|15|Steel Sword}}<br>{{Item|15|Resistance +5|image=skill class}} • {{Item|15|Apotrope|image=skill class}} | ||
Line 415: | Line 431: | ||
|#=2 | |#=2 | ||
|hp=39 | |hp=39 | ||
|atk=17{{ | |atk=17{{h|+2|Granted by Iron Sword}} | ||
|skill=18 | |skill=18 | ||
|spd=20 | |spd=20 | ||
|lck=0 | |lck=0 | ||
|def=12 | |def=12 | ||
|res=6{{ | |res=6{{h|+5|Granted by Resistance +5}} | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|15|Iron Sword}}<br>{{Item|15|Resistance +5|image=skill class}} • {{Item|15|Apotrope|image=skill class}} | |inventory={{Item|15|Iron Sword}}<br>{{Item|15|Resistance +5|image=skill class}} • {{Item|15|Apotrope|image=skill class}} | ||
Line 438: | Line 454: | ||
|res=14 | |res=14 | ||
|mov=4 | |mov=4 | ||
|inventory=--<br>{{Item|15|Thunder | |inventory=--<br>{{Item|15|Thunder|image=black magic}} • {{Item|15|Teleportation|image=skill personal}} | ||
|last=y | |last=y | ||
}} | }} | ||
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|res=8 | |res=8 | ||
|move=4 | |move=4 | ||
|spells=[[Fortify]]<br>[[Death (spell)|Death]] | |||
|bm=y | |bm=y | ||
|wm=y | |wm=y | ||
}} | }} | ||
|content2={{BossStats FE15 | |content2={{BossStats FE15 | ||
Line 515: | Line 515: | ||
|res=8 | |res=8 | ||
|move=4 | |move=4 | ||
|inventory={{Item|15|Gold Mark|type=drop}} | |||
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}}<br>{{Item|15|Upheaval|image=skill personal}} | |||
|bm=y | |bm=y | ||
|wm=y | |wm=y | ||
}} | }} | ||
|content3={{BossStats FE15 | |content3={{BossStats FE15 | ||
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|res=8 | |res=8 | ||
|move=4 | |move=4 | ||
|inventory={{Item|15|Gold Mark|type=drop}} | |||
|skills={{Item|15|Death|link=Death (spell)|image=black magic}}<br>{{Item|15|Fortify|image=white magic}}<br>{{Item|15|Upheaval|image=skill personal}} | |||
|bm=y | |bm=y | ||
|wm=y | |wm=y | ||
}} | }} | ||
}} | }} | ||
Line 542: | Line 542: | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
The map starts with a terrifying 9 [[witch]]es on the map to begin with, and they all have [[Thunder]] for 1-3 range. As such, it is imperative to kill as many of them as possible before they get a turn and potentially gang-up on someone. Unfortunately, they start too far away for foot units to reach, so it's up to the mounted units to get rid of them. [[Leon]] can take one, [[Conrad]] another, [[Palla]] and [[Catria]] one each (don't send them to attack the ones in the forest; they can miss), [[Est]] can get another if she's trained and [[Cavalier]]-line or [[Bow Knight]] [[Atlas]] can get a sixth. Unfortunately, you can't get them all, so there's no choice but to endure the assault. | |||
Have [[Genny]] [[Invoke]] her [[Soldier]]s and make sure to do it away from the rest of the group; witch AI really likes to pick off isolated units, and they like it even more when they squash the Soldiers flat. Hopefully, some of them will be distracted on the Invoke fodder. From there, try to keep other, witch-vulnerable, units clumped together to dissuade the AI from going for them. Notably, [[Valbar]] has 0 RES; as a [[Baron]], he will speed tie the Witches on Normal, but he needs to gain a point of SPD as a Baron on Hard to avoid being doubled; if he isn't getting doubled, then the [[Coral Ring]] ensures he survives 3 Witches, enough that he can be deployed fairly safely. However, if he is being doubled, then it's better to bench him for safety, even if he stacks up well against the rest of the enemy roster. | |||
After cleaning up the rest of the Witches, it's time to move on over to the fort. [[Jamil (Gaiden)|Jamil]] has the [[Upheaval]] spell, which he can charge up and use to attack all of your units at once. However, that damage is never lethal, though it can leave units on low-HP and ready to be picked off by other enemies. The enemies inside the gate are mostly [[Dread Fighter]]s and [[Arcanist]]s; Valbar will squash the Dread Fighters flat, ''if'' you got him through the Witch onslaught; on Hard, there's a Dread Fighter with a [[Lightning Sword]] who will badly damage, but not kill, Valbar. Valbar is actually quite safe against him as the other enemies can't really finish him off unless he is hit by Upheaval. The [[Death (spell)|Death]] Arcanists do hit very hard, so it's better to shoot them from outside of their range with bows. On Hard, the [[Fiend]]s get [[Javelin]]s, which can be a blessing in disguise as they will aggro onto, and get counterattacked by, your mages across the wall, though their range does not overlap with 1-3 range Death casters, so they should be baited and fought independently. Assassinate the [[Cantor]] to rid the place of [[Gargoyle]]s and send strong units to duel Jamil until he goes down and the map should be clear. | |||
Map Turn Count: 8<br>Game Turn Count: 263 | Map Turn Count: 8<br>Game Turn Count: 263 | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{ | {{DescriptionCell | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | |english=As huge and imposing<br>as its namesake, this<br>hold blocks the road<br>running through the<br>Rigelian Empire's<br>eastern region. | ||
| | |japanese=リゲル帝国領の<br>東側を通る街道を<br>塞ぐように造られた、<br>神の名を冠する<br>巨大な砦。 | ||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 560: | Line 565: | ||
{{Names | {{Names | ||
|eng-name=Storming of Duma Gate | |eng-name=Storming of Duma Gate | ||
| | |jpn-name={{h|ドーマの門突破戦|Dōma no mon toppasen}} | ||
| | |jpn-mean=Storming Doma's Gate | ||
|span-name=Cruzar la Puerta de Duma | |span-name=Cruzar la Puerta de Duma | ||
|span-mean=Crossing the Gate of Duma | |span-mean=Crossing the Gate of Duma |
Latest revision as of 22:47, 23 November 2023
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Storming of Duma Gate (Japanese: ドーマの門突破戦 Storming Doma's Gate) is the fifth map of the fourth act of Celica's route in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.
Map data
Gaiden Echoes: Shadows of Valentia
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Celica dies | 1–16 | 20+reinforcements | ||||
Map dimensions: 30 columns by 28 rows | ||||||
Character data
Gaiden Echoes: Shadows of Valentia
Item data
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- Note: There are no items to be found in the original Gaiden. The item list above is for Echoes: Shadows of Valentia.
Enemy data
Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard
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Boss data
- Main article:
Jamil (Gaiden)
Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The map starts with a terrifying 9 witches on the map to begin with, and they all have Thunder for 1-3 range. As such, it is imperative to kill as many of them as possible before they get a turn and potentially gang-up on someone. Unfortunately, they start too far away for foot units to reach, so it's up to the mounted units to get rid of them. Leon can take one, Conrad another, Palla and Catria one each (don't send them to attack the ones in the forest; they can miss), Est can get another if she's trained and Cavalier-line or Bow Knight Atlas can get a sixth. Unfortunately, you can't get them all, so there's no choice but to endure the assault.
Have Genny Invoke her Soldiers and make sure to do it away from the rest of the group; witch AI really likes to pick off isolated units, and they like it even more when they squash the Soldiers flat. Hopefully, some of them will be distracted on the Invoke fodder. From there, try to keep other, witch-vulnerable, units clumped together to dissuade the AI from going for them. Notably, Valbar has 0 RES; as a Baron, he will speed tie the Witches on Normal, but he needs to gain a point of SPD as a Baron on Hard to avoid being doubled; if he isn't getting doubled, then the Coral Ring ensures he survives 3 Witches, enough that he can be deployed fairly safely. However, if he is being doubled, then it's better to bench him for safety, even if he stacks up well against the rest of the enemy roster.
After cleaning up the rest of the Witches, it's time to move on over to the fort. Jamil has the Upheaval spell, which he can charge up and use to attack all of your units at once. However, that damage is never lethal, though it can leave units on low-HP and ready to be picked off by other enemies. The enemies inside the gate are mostly Dread Fighters and Arcanists; Valbar will squash the Dread Fighters flat, if you got him through the Witch onslaught; on Hard, there's a Dread Fighter with a Lightning Sword who will badly damage, but not kill, Valbar. Valbar is actually quite safe against him as the other enemies can't really finish him off unless he is hit by Upheaval. The Death Arcanists do hit very hard, so it's better to shoot them from outside of their range with bows. On Hard, the Fiends get Javelins, which can be a blessing in disguise as they will aggro onto, and get counterattacked by, your mages across the wall, though their range does not overlap with 1-3 range Death casters, so they should be baited and fought independently. Assassinate the Cantor to rid the place of Gargoyles and send strong units to duel Jamil until he goes down and the map should be clear.
Map Turn Count: 8
Game Turn Count: 263
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Echoes: Shadows of Valentia | As huge and imposing
as its namesake, this hold blocks the road running through the Rigelian Empire's eastern region. |
リゲル帝国領の
東側を通る街道を 塞ぐように造られた、 神の名を冠する 巨大な砦。 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Storming of Duma Gate |
-- |
Japanese |
ドーマの門突破戦 |
Storming Doma's Gate |
Spanish |
Cruzar la Puerta de Duma |
Crossing the Gate of Duma |
French |
Aux portes de Duma |
At the gates of Duma |
German |
Sturm auf das Tor des Duma |
Storm on the Gate of Duma |
Italian |
Battaglia al portale di Duma |
Battle at the gate of Duma |
Dutch |
Duma's poort |
Duma's gate |
Korean |
도마의 문 돌파전 |
Doma's gate breakthrough |
Simplified Chinese |
多玛之门突破战 |
Storm of Duma's Gate |
Traditional Chinese |
多瑪之門突破戰 |
Storm of Duma's Gate |
Gallery
← Lost Treescape • | Storming of Duma Gate | • The Swamps of Duma Battle → |
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Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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