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Land of Sorrow (Gaiden)/Fear Mountain Battle: Difference between revisions

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m (Text replacement - "|jap-" to "|jpn-")
m (Text replacement - "\b([Aa])ct (\d+)" to "$1ct $2")
 
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|defeat=[[Alm]] dies
|defeat=[[Alm]] dies
|ally=13
|ally=13
|enemy=15{{hover|+reinforcements|number may vary}}
|enemy=15{{h|+reinforcements|number may vary}}
|map=[[File:Cm fe02 c4 m03 alm.png|200px]]
|map=[[File:Cm fe02 c4 m03 alm.png|200px]]
}}
}}
Line 27: Line 27:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Alm]] dies
|defeat=[[Alm]] dies
|ally=14
|ally=1–14
|enemy=15{{hover|+reinforcements|number may vary}}
|enemy=15{{h|+reinforcements|number may vary}}
|col=30
|col=30
|row=28
|row=28
Line 42: Line 42:
|content1={{ChapChars
|content1={{ChapChars
|game#=02
|game#=02
|return1=alm
|forced1=alm
|return2=lukas
|return1=lukas
|return3=gray
|return2=gray
|return4=tobin
|return3=tobin
|return5=kliff
|return4=kliff
|return5=silque
|return6=clair
|return7=clive
|return8=forsyth
|return9=python
|return10=luthier
|return11=mathilda
|return12=delthea
}}
|content2={{ChapChars
|game#=15
|forced1=alm
|return1=lukas
|return2=gray
|return3=tobin
|return4=kliff
|return5=faye
|return6=silque
|return6=silque
|return7=clair
|return7=clair
Line 55: Line 72:
|return12=mathilda
|return12=mathilda
|return13=delthea
|return13=delthea
}}
|content2={{ChapChars
|game#=15
|return1=alm
|return2=lukas
|return3=gray
|return4=tobin
|return5=kliff
|return6=faye
|return7=silque
|return8=clair
|return9=clive
|return10=forsyth
|return11=python
|return12=luthier
|return13=mathilda
|return14=delthea
}}
}}
}}
}}
Line 91: Line 91:
|tab3=''Echoes: Shadows of Valentia'' Hard
|tab3=''Echoes: Shadows of Valentia'' Hard
|content1={{ChapUnitHdr|type=Enemy|platform=nes02}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes02}}
{{ChapUnitCellFE2
|name=[[Marla]]
|class=Witch
|lv=8
|#=1
|hp=31
|str=13
|skill=15
|spd=11
|lck=0
|def=7
|res=14
|mov=4
|inventory=--<br>[[Aura]]
|notes=• Starts on [[Terrain/Family Computer games#Fire Emblem Gaiden|supplies]].<br>• Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
}}
{{ChapUnitCellFE2
{{ChapUnitCellFE2
|name=Baron
|name=Baron
Line 148: Line 164:
|res=5
|res=5
|mov=8
|mov=8
}}
{{ChapUnitCellFE2
|name=[[Marla]]
|class=Witch
|lv=8
|#=1
|hp=31
|str=13
|skill=15
|spd=11
|lck=0
|def=7
|res=14
|mov=4
|inventory=--<br>[[Aura]]
|notes=• Starts on [[Terrain/Family Computer games#Fire Emblem Gaiden|supplies]].<br>• Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
|last=y
|last=y
}}
}}
Line 180: Line 180:
|res=14
|res=14
|mov=4
|mov=4
|inventory=--<br>[[Fire (tome)|Fire]]
|inventory=--<br>[[Fire]]
|notes=Summoned by [[Marla]].
|notes=Summoned by [[Marla]].
|last=y
|last=y
Line 186: Line 186:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=[[Marla]]
|class=Witch
|version=marla
|lv=8
|#=1
|hp=28
|atk=14
|skill=14
|spd=10
|lck=0
|def=6
|res=14
|mov=4
|inventory={{Item|15|Soma|type=drop}}<br>{{Item|15|Aura|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{h|*|Witch variant}}
|notes=• Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]].<br>• Only moves to attack units in range, or to heal.
}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
|name=Duma Faithful
|name=Duma Faithful
Line 246: Line 263:
|mov=8
|mov=8
|inventory=--<br>{{Item|15|link=Lance (Famicom)|Lance|image=lance forecast}}
|inventory=--<br>{{Item|15|link=Lance (Famicom)|Lance|image=lance forecast}}
}}
{{ChapUnitCellFE15
|name=[[Marla]]
|class=Witch
|version=marla
|lv=8
|#=1
|hp=28
|atk=14
|skill=14
|spd=10
|lck=0
|def=6
|res=14
|mov=4
|inventory={{Item|15|Soma|type=drop}}<br>{{Item|15|Aura|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{hover|*|Witch variant}}
|notes=• Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]].<br>• Only moves to attack units in range, or to heal.
|last=y
|last=y
}}
}}
Line 279: Line 279:
|res=14
|res=14
|mov=4
|mov=4
|inventory={{Item|15|Fire|link=Fire (tome)|image=black magic}} • {{Item|15|Teleportation|image=skill personal}}
|inventory={{Item|15|Fire|image=black magic}} • {{Item|15|Teleportation|image=skill personal}}
|notes=Conjured by [[Marla]].
|notes=Conjured by [[Marla]].
|last=y
|last=y
Line 285: Line 285:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=[[Marla]]
|class=Witch
|version=marla
|lv=15
|#=1
|hp=33
|atk=17
|skill=16
|spd=12
|lck=0
|def=8
|res=14
|mov=4
|inventory={{Item|15|Soma|type=drop}}<br>{{Item|15|Aura|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{h|*|Witch variant}}
|notes=• Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]].<br>• Only moves to attack units in range, or to heal.
}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
|name=Duma Faithful
|name=Duma Faithful
Line 291: Line 308:
|#=2
|#=2
|hp=45
|hp=45
|atk=24{{hover|+4|Granted by Steel Lance}}
|atk=24{{h|+4|Granted by Steel Lance}}
|skill=8
|skill=8
|spd=5{{hover|-1|Penalized by Steel Lance}}
|spd=5{{h|−1|Penalized by Steel Lance}}
|lck=0
|lck=0
|def=20
|def=20
Line 323: Line 340:
|#=1
|#=1
|hp=37
|hp=37
|atk=15{{hover|+3|Granted by Steel Bow}}
|atk=15{{h|+3|Granted by Steel Bow}}
|skill=9
|skill=9
|spd=8{{hover|-3|Penalized by Steel Bow}}
|spd=8{{h|−3|Penalized by Steel Bow}}
|lck=0
|lck=0
|def=8
|def=8
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|15|Steel Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{hover|*|Granted by Steel Bow}}
|inventory={{Item|15|Steel Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{h|*|Granted by Steel Bow}}
|notes=Begins moving if he or a western [[Baron]] is provoked.
|notes=Begins moving if he or a western [[Baron]] is provoked.
}}
}}
Line 339: Line 356:
|#=4
|#=4
|hp=45
|hp=45
|atk=21{{hover|+4|Granted by Steel Lance}}
|atk=21{{h|+4|Granted by Steel Lance}}
|skill=7
|skill=7
|spd=6{{hover|-1|Penalized by Steel Lance}}
|spd=6{{h|−1|Penalized by Steel Lance}}
|lck=0
|lck=0
|def=17
|def=17
Line 354: Line 371:
|#=3
|#=3
|hp=37
|hp=37
|atk=15{{hover|+2|Granted by Iron Bow}}
|atk=15{{h|+2|Granted by Iron Bow}}
|skill=9
|skill=9
|spd=8{{hover|-2|Penalized by Iron Bow}}
|spd=8{{h|−2|Penalized by Iron Bow}}
|lck=0
|lck=0
|def=8
|def=8
|res=2
|res=2
|mov=5
|mov=5
|inventory={{Item|15|Iron Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{hover|*|Granted by Iron Bow}}
|inventory={{Item|15|Iron Bow}}<br>{{Item|15|Bowrange +2|image=skill class}} • {{Item|15|Anti-Fliers|image=skill bow}}{{h|*|Granted by Iron Bow}}
}}
}}
{{ChapUnitCellFE15
{{ChapUnitCellFE15
Line 369: Line 386:
|#=2
|#=2
|hp=35
|hp=35
|atk=15{{hover|+2|Granted by Iron Lance}}
|atk=15{{h|+2|Granted by Iron Lance}}
|skill=8
|skill=8
|spd=11
|spd=11
Line 377: Line 394:
|mov=8
|mov=8
|inventory={{Item|15|Iron Lance}}
|inventory={{Item|15|Iron Lance}}
}}
{{ChapUnitCellFE15
|name=[[Marla]]
|class=Witch
|version=marla
|lv=15
|#=1
|hp=33
|atk=17
|skill=16
|spd=12
|lck=0
|def=8
|res=14
|mov=4
|inventory={{Item|15|Soma|type=drop}}<br>{{Item|15|Aura|image=black magic}} • {{Item|15|Conjure|image=white magic}}{{hover|*|Witch variant}}
|notes=• Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Echoes: Shadows of Valentia|supplies]].<br>• Only moves to attack units in range, or to heal.
|last=y
|last=y
}}
}}
Line 410: Line 410:
|res=14
|res=14
|mov=4
|mov=4
|inventory=--<br>{{Item|15|Fire|link=Fire (tome)|image=black magic}} • {{Item|15|Teleportation|image=skill personal}}
|inventory=--<br>{{Item|15|Fire|image=black magic}} • {{Item|15|Teleportation|image=skill personal}}
|notes=Conjured by [[Marla]].
|notes=Conjured by [[Marla]].
|last=y
|last=y
Line 437: Line 437:
|res=14
|res=14
|move=4
|move=4
|spells=[[Aura]]<br>[[Conjure]]
|bm=y
|bm=y
|wm=y
|wm=y
|spells=[[Aura]]<br>[[Conjure]]
}}
}}
*<small>Marla is capable of summoning [[witch]]es.</small>
*<small>Marla is capable of summoning [[witch]]es.</small>
Line 455: Line 455:
|res=14
|res=14
|move=4
|move=4
|inventory={{Item|15|Soma|type=drop}}
|skills={{Item|15|Aura|image=black magic}}<br>{{Item|15|Conjure|image=white magic}}{{h|*|Witch variant}}
|bm=y
|bm=y
|wm=y
|wm=y
|inventory={{Item|15|Soma|type=drop}}
|skills={{Item|15|Aura|image=black magic}}<br>{{Item|15|Conjure|image=white magic}}{{hover|*|Witch variant}}
}}
}}
|content3={{BossStats FE15
|content3={{BossStats FE15
Line 473: Line 473:
|res=14
|res=14
|move=4
|move=4
|inventory={{Item|15|Soma|type=drop}}
|skills={{Item|15|Aura|image=black magic}}<br>{{Item|15|Conjure|image=white magic}}{{h|*|Witch variant}}
|bm=y
|bm=y
|wm=y
|wm=y
|inventory={{Item|15|Soma|type=drop}}
|skills={{Item|15|Aura|image=black magic}}<br>{{Item|15|Conjure|image=white magic}}{{hover|*|Witch variant}}
}}
}}
}}
}}
Line 486: Line 486:
Since Marla starts on the other end of the map, and Warp was nerfed from its global range in FE2, you'll actually have to fight your way over, instead of warping a bosskiller over. This makes the Knights and Snipers in the western valley just a distraction, albeit one that must eventually be addressed. Pushing toward Marla means fighting a squad of physically bulky Barons. While their unpromoted counterpart, Knights, get shredded by mages due to low RES, these Barons happen to have 7 RES, more than any other enemy except the boss and making them magically bulky as well. Luthier can't one-round them without an Excalibur crit, and while Delthea can do it with Aura if she levels both ATK and SPD a few times each, the HP cost will leave her so vulnerable that she can die to witches despite having high RES. Bow chip also doesn't really work, due to Heavy Armor cutting their already low damage by half. Instead, try to focus fire and delete them one at a time, exploiting their low movement to stay out of the range of others.  
Since Marla starts on the other end of the map, and Warp was nerfed from its global range in FE2, you'll actually have to fight your way over, instead of warping a bosskiller over. This makes the Knights and Snipers in the western valley just a distraction, albeit one that must eventually be addressed. Pushing toward Marla means fighting a squad of physically bulky Barons. While their unpromoted counterpart, Knights, get shredded by mages due to low RES, these Barons happen to have 7 RES, more than any other enemy except the boss and making them magically bulky as well. Luthier can't one-round them without an Excalibur crit, and while Delthea can do it with Aura if she levels both ATK and SPD a few times each, the HP cost will leave her so vulnerable that she can die to witches despite having high RES. Bow chip also doesn't really work, due to Heavy Armor cutting their already low damage by half. Instead, try to focus fire and delete them one at a time, exploiting their low movement to stay out of the range of others.  


Meanwhile, you'll still have to keep the enemies in the eastern valley occupied. The most effective way is to simply warp a physically bulky unit who can self heal into the mountains there to boost evasion and effectively lower damage taken even more. Alm can usually do it, as he can access the convoy to get healing items for himself. If you beat Act 1 Desaix and have the [[Dracoshield]], you can also give that to a promoted [[Lukas]] or [[Forsyth]] and warp them over instead, keeping your convoy access with the rest of the party. Cleric!Faye can also help with [[Physic]] if needed.  
Meanwhile, you'll still have to keep the enemies in the eastern valley occupied. The most effective way is to simply warp a physically bulky unit who can self heal into the mountains there to boost evasion and effectively lower damage taken even more. Alm can usually do it, as he can access the convoy to get healing items for himself. If you beat Act&nbsp;1 Desaix and have the [[Dracoshield]], you can also give that to a promoted [[Lukas]] or [[Forsyth]] and warp them over instead, keeping your convoy access with the rest of the party. Cleric!Faye can also help with [[Physic]] if needed.  


Once you approach Marla's fort, be careful. Aside from the witch reinforcements being close enough that they can walk (float?) to your party instead of having to teleport, Marla, well, isn't your average "throne boss". She will actually get off of her supply tile and attack you if she can. However, as a result of this, if you successfully bait her into attacking, she won't be able to conjure witches that turn. Baiting her isn't excessively dangerous - 26/29 Magical attack will severely damage, but not kill, any healed unit hit by her Aura, but her AS is no better than a Baron, so just about any healed unit that isn't Lukas or Forsyth will always survive. Once she's baited out and off her evasion-boosting terrain, she goes down easily. Units that can take a hit from her can deliberately engage her from 1-2 range, as Aura's high HP cost will prevent her from attacking after just a few rounds of combat. Once that happens, just block her way back to the supplies and you can feed the boss kill to anyone who wants it.  
Once you approach Marla's fort, be careful. Aside from the witch reinforcements being close enough that they can walk (float?) to your party instead of having to teleport, Marla, well, isn't your average "throne boss". She will actually get off of her supply tile and attack you if she can. However, as a result of this, if you successfully bait her into attacking, she won't be able to conjure witches that turn. Baiting her isn't excessively dangerous - 26/29 Magical attack will severely damage, but not kill, any healed unit hit by her Aura, but her AS is no better than a Baron, so just about any healed unit that isn't Lukas or Forsyth will always survive. Once she's baited out and off her evasion-boosting terrain, she goes down easily. Units that can take a hit from her can deliberately engage her from 1-2 range, as Aura's high HP cost will prevent her from attacking after just a few rounds of combat. Once that happens, just block her way back to the supplies and you can feed the boss kill to anyone who wants it.  
Line 499: Line 499:


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Echoes: Shadows of Valentia}}
{{DescriptionCell
|english1=As the continent's<br>tallest mountain, its<br>peak offers a view of<br>all Valentia—a vista<br>few ever enjoy and<br>live to tell the tale.
|game={{title|Echoes: Shadows of Valentia}}
|japanese1=大陸で最も高い山で、<br>バレンシア全土を<br>見渡すことができる。<br>生者が踏み込むことを<br>阻むようなただならぬ<br>雰囲気がただよう。
|english=As the continent's<br>tallest mountain, its<br>peak offers a view of<br>all Valentia—a vista<br>few ever enjoy and<br>live to tell the tale.
|japanese=大陸で最も高い山で、<br>バレンシア全土を<br>見渡すことができる。<br>生者が踏み込むことを<br>阻むようなただならぬ<br>雰囲気がただよう。
}}
}}
<!--
{{DescriptionFtr}}
 
==Trivia==
==Trivia==
-->
* This map was used as the design basis for [[Witches' Trial]] from {{FE14}}.


==Etymology and other languages==
==Etymology and other languages==
Line 515: Line 517:
|span-name=
|span-name=
|span-mean=
|span-mean=
|fren-name=Bataille: {{hover|Mont.|Montagne}} de la peur
|fren-name=Bataille: {{h|Mont.|Montagne}} de la peur
|fren-mean=Fear Mountain Battle
|fren-mean=Fear Mountain Battle
|ger-name=
|ger-name=

Latest revision as of 21:37, 28 March 2024

Fear Mountain Battle

Cm fe02 c4 m03 alm.png

Location

Fear Mountain

Boss(es)

Marla

Previous chapter(s)

Rigel Forest Battle

Next chapter(s)

Fear Mountain Battle (Japanese: 恐山の戦い Fear Mountain Battle) is the third map of the fourth act of Alm's route in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Map data

Gaiden Echoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Alm dies 1–14 {{{partner}}} {{{other}}} 15+reinforcements
Map dimensions:
30 columns by 28 rows

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New units

None

Required characters
Alm ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Faye ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​

Item data

Items
Name Obtainment Method
Is 3ds03 soma.png Soma Dropped by Marla

Enemy data

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 witch marla enemy.gif Marla Witch 8 1 28 14 14 10 0 6 14 4 SomaThis item is dropped upon this unit's defeat.
Aura Conjure*
• Starts on supplies.
• Only moves to attack units in range, or to heal.
Ma 3ds03 baron enemy.gif Duma Faithful Baron 1 2 40 22 6 4 0 18 7 4 --
Lance Heavy Armor
Only moves to attack units in range.
Ma 3ds03 knight enemy.gif Duma Faithful Knight 5 6 39 18 4 4 0 14 1 4 --
Lance
--
Ma 3ds03 sniper enemy.gif Duma Faithful Sniper 1 4 30 12 6 6 0 6 2 5 --
Bow Bowrange +2
--
Ma 3ds03 paladin enemy.gif Duma Faithful Paladin 1 2 28 12 5 8 0 8 5 8 --
Lance
--
Reinforcements
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 witch enemy.gif Duma Faithful Witch 1 Varies 22 10 12 8 0 4 14 4 Fire Teleportation
Conjured by Marla.

Boss data

Main article: Marla

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait marla status fe15.png
Ma 3ds03 witch marla enemy.gif Witch
Level 8
Stats
Max HP 28 Luck 0
Attack 14 Defense 6
Skill 14 Resistance 14
Speed 10 Movement 4
Item Skills
SomaThis item is dropped upon this unit's defeat. Aura
Conjure*
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On first glance this map looks like fairly standard fare—a few physical units of all kinds and a magic boss sitting (floating?) around on a supply tile conjuring reinforcements. However, Marla isn't your average enemy conjurer, and she doesn't conjure your average Revenant or Bonewalker. Instead, she conjures witches. The longer you leave her be, the more witches will spawn, and the more chances you give them to gang up on one of your units and kill them. Therefore, you need to defeat her as soon as possible.

Since Marla starts on the other end of the map, and Warp was nerfed from its global range in FE2, you'll actually have to fight your way over, instead of warping a bosskiller over. This makes the Knights and Snipers in the western valley just a distraction, albeit one that must eventually be addressed. Pushing toward Marla means fighting a squad of physically bulky Barons. While their unpromoted counterpart, Knights, get shredded by mages due to low RES, these Barons happen to have 7 RES, more than any other enemy except the boss and making them magically bulky as well. Luthier can't one-round them without an Excalibur crit, and while Delthea can do it with Aura if she levels both ATK and SPD a few times each, the HP cost will leave her so vulnerable that she can die to witches despite having high RES. Bow chip also doesn't really work, due to Heavy Armor cutting their already low damage by half. Instead, try to focus fire and delete them one at a time, exploiting their low movement to stay out of the range of others.

Meanwhile, you'll still have to keep the enemies in the eastern valley occupied. The most effective way is to simply warp a physically bulky unit who can self heal into the mountains there to boost evasion and effectively lower damage taken even more. Alm can usually do it, as he can access the convoy to get healing items for himself. If you beat Act 1 Desaix and have the Dracoshield, you can also give that to a promoted Lukas or Forsyth and warp them over instead, keeping your convoy access with the rest of the party. Cleric!Faye can also help with Physic if needed.

Once you approach Marla's fort, be careful. Aside from the witch reinforcements being close enough that they can walk (float?) to your party instead of having to teleport, Marla, well, isn't your average "throne boss". She will actually get off of her supply tile and attack you if she can. However, as a result of this, if you successfully bait her into attacking, she won't be able to conjure witches that turn. Baiting her isn't excessively dangerous - 26/29 Magical attack will severely damage, but not kill, any healed unit hit by her Aura, but her AS is no better than a Baron, so just about any healed unit that isn't Lukas or Forsyth will always survive. Once she's baited out and off her evasion-boosting terrain, she goes down easily. Units that can take a hit from her can deliberately engage her from 1-2 range, as Aura's high HP cost will prevent her from attacking after just a few rounds of combat. Once that happens, just block her way back to the supplies and you can feed the boss kill to anyone who wants it.

Once again, you get jumped by Witches on the way out of the Fear Mountain Shrine. It's better to fight them here than to deal with them while fighting Nuibaba.

Map Turn Count: 12
Game Turn Count: 212 (First passthrough)

Map Turn Count: 3
Game Turn Count: 222 (Second passthrough)

Map Turn Count: 3
Game Turn Count: 225 (Third passthrough)

Flavor text

Game Text
(English)
Text
(Japanese)
Echoes: Shadows of Valentia
As the continent's
tallest mountain, its
peak offers a view of
all Valentia—a vista
few ever enjoy and
live to tell the tale.
大陸で最も高い山で、
バレンシア全土を
見渡すことができる。
生者が踏み込むことを
阻むようなただならぬ
雰囲気がただよう。

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fear Mountain Battle

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Japanese

恐山の戦い

Fear Mountain Battle

French

Bataille: Mont. de la peur

Fear Mountain Battle

Korean

공포의 산의 전투

Fear mountain battle

Gallery

←  Rigel Forest Battle • Fear Mountain Battle •  Siege of Nuibaba's Abode →
•  Fear Mountain Shrine →
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map