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Flashing Carrot: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh flashing carrot.png]] | |image=[[File:Is feh flashing carrot.png]] | ||
|caption=The Flashing Carrot as it appears in {{title|Heroes}}. | |caption=The Flashing Carrot as it appears in {{title|Heroes}}. | ||
|type=[[Lance]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
'''Flashing Carrot''' | '''Flashing Carrot''' (Japanese: {{hl|緋閃のニンジン槍|Hisen no ninjin yari}} ''Crimson flash's carrot lance'') is a weapon [[Skills|skill]] in the [[lance]] category which debuted in {{FEH}}. When the foe's [[HP]] is full, Flashing Carrot boosts all the user's stats. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|skill=Flashing Carrot | |||
|type=Lance | |||
| | |mt=10 | ||
| | |rng=1 | ||
| | |sp=200 | ||
| | |pre=[[Steel Lance]] | ||
|notes=If foe's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat. | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Flashing Carrot+ | |||
|refine=Unrefined | |||
|type=Lance | |||
|mt=14 | |||
|rng=1 | |||
|sp=300 | |||
|pre=[[Flashing Carrot]] | |||
|notes=If foe's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Flashing Carrot+ | |||
|refine=Atk | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If foe's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Flashing Carrot+ | |||
|refine=Spd | |||
|type=Lance | |||
|mt=14 | |||
|rng=1 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If foe's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Flashing Carrot+ | |||
|refine=Def | |||
|type=Lance | |||
|mt=14 | |||
|rng=1 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If foe's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Flashing Carrot+ | |||
|refine=Res | |||
|type=Lance | |||
|mt=14 | |||
|rng=1 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=If foe's [[HP]] = 100% at start of combat, grants +2 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=+ | ||
| | |||
}} | }} | ||
==== | |||
{{ | ==Flavor text== | ||
| | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}} | |||
|english=At start of combat, if foe’s HP = 100%, grants<br>Atk/Spd/Def/Res+2 during combat. | |||
|japanese=敵のHPが100%で戦闘開始時、<br>戦闘中の自分の攻撃、速さ、守備、魔防+2 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Flashing Carrot | |eng-name=Flashing Carrot | ||
| | |jpn-name={{h|緋閃のニンジン槍|Hisen no ninjin yari}} | ||
|jpn-mean=Crimson flash's carrot lance | |||
| | |span-name=Zanahoria radiosa | ||
|span-name= | |span-mean=Radiant carrot; abbreviated as ''{{lang|es|Zanah. radiosa}}''. | ||
|span-mean= | |fren-name=Carotte éclair | ||
|fren-mean=Flash carrot | |||
| | |ger-name=Blutrote Möhre | ||
| | |ger-mean=Crimson Carrot | ||
|ital-name=Carota cremisi | |||
|fren-name= | |ital-mean=Crimson carrot | ||
|fren-mean= | |por-name=Cenoura célere | ||
|ger-name= | |por-mean=Agile carrot | ||
|ger-mean= | |ch-trad-name={{h|緋閃胡蘿蔔槍|fēi shǎn húluóbo qiāng}} | ||
|ital-name= | |ch-trad-mean=Crimson flash carrot lance | ||
|ital-mean= | |||
|por | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh flashing carrot.png|The Flashing Carrot as it appears in {{title|Heroes}}. | Is feh flashing carrot.png|The Flashing Carrot as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
<!-- | |||
==See also== | ==See also== | ||
--> | |||
{{NavLanceH}} | {{NavLanceH}} |
Latest revision as of 17:10, 14 November 2023
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Flashing Carrot (Japanese: 緋閃のニンジン槍 Crimson flash's carrot lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes. When the foe's HP is full, Flashing Carrot boosts all the user's stats.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Flashing Carrot) |
10 | 1 | 200 | -- | Steel Lance | -- | ✓ | If foe's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat. | ||
Heroes (Flashing Carrot+; refine: Unrefined) |
14 | 1 | 300 | -- | Flashing Carrot | -- | ✓ | If foe's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat. | ||
Heroes (Flashing Carrot+; refine: +Atk) |
16 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat. Grants +5 HP. | ||
Heroes (Flashing Carrot+; refine: +Spd) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +3 speed. | ||
Heroes (Flashing Carrot+; refine: +Def) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 defense. | ||
Heroes (Flashing Carrot+; refine: +Res) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Flashing Carrot | Flashing Carrot+ | |
Unit (★★★★★) | Marisa: Crimson Rabbit | Marisa: Crimson Rabbit |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of combat, if foe’s HP = 100%, grants
Atk/Spd/Def/Res+2 during combat. |
敵のHPが100%で戦闘開始時、
戦闘中の自分の攻撃、速さ、守備、魔防+2 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Flashing Carrot |
-- |
Japanese |
緋閃のニンジン槍 |
Crimson flash's carrot lance |
Spanish |
Zanahoria radiosa |
Radiant carrot; abbreviated as Zanah. radiosa. |
French |
Carotte éclair |
Flash carrot |
German |
Blutrote Möhre |
Crimson Carrot |
Italian |
Carota cremisi |
Crimson carrot |
Portuguese |
Cenoura célere |
Agile carrot |
Traditional Chinese |
緋閃胡蘿蔔槍 |
Crimson flash carrot lance |
Gallery
The Flashing Carrot as it appears in Heroes.