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Whitedown Spear
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Whitedown Spear (Japanese: 白き飛翔の槍 White flier's lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of the young variation of Palla. Whitedown Spear grants additional effects based on the user's flying allies: if there are many flying allies, it reduces the foe's attack and defense and guarantees the user a follow-up attack; and if the user is near many flying allies, they strike twice.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants +3 attack. If number of flying allies ≥ 3 and user initiates combat, inflicts −4 each to attack and defense on foe during combat and user makes guaranteed follow-up attack. If number of flying allies within 2 spaces ≥ 2 and user initiates combat, user attacks twice consecutively. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user initiates combat or is within 3 spaces of an ally, inflicts −4 each to attack, speed, and defense on foe during combat and user makes guaranteed follow-up attack. If number of flying allies within 3 spaces ≥ 2 and user initiates combat, user attacks twice consecutively. Grants +3 HP. If user is within 3 spaces of a flying ally, enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1) spaces). If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and user deals +(user's attack × 15%) damage (except with area-of-effect specials), and if number of flying allies within 3 spaces of user ≥ 2, grants +1 special cooldown charge to user per attack during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user initiates combat or is within 3 spaces of an ally, inflicts −4 each to attack, speed, and defense on foe during combat and user makes guaranteed follow-up attack. If number of flying allies within 3 spaces ≥ 2 and user initiates combat, user attacks twice consecutively. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user initiates combat or is within 3 spaces of an ally, inflicts −4 each to attack, speed, and defense on foe during combat and user makes guaranteed follow-up attack. If number of flying allies within 3 spaces ≥ 2 and user initiates combat, user attacks twice consecutively. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user initiates combat or is within 3 spaces of an ally, inflicts −4 each to attack, speed, and defense on foe during combat and user makes guaranteed follow-up attack. If number of flying allies within 3 spaces ≥ 2 and user initiates combat, user attacks twice consecutively. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user initiates combat or is within 3 spaces of an ally, inflicts −4 each to attack, speed, and defense on foe during combat and user makes guaranteed follow-up attack. If number of flying allies within 3 spaces ≥ 2 and user initiates combat, user attacks twice consecutively. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Palla: Sisterly Trio |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If the number of flying units
on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. |
攻撃+3
自軍内に飛行が3体以上いる状態で、 自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、自分は絶対追撃 周囲2マス以内に飛行の味方が2体以上いる状態で、 自分から攻撃した時、2回攻撃 |
Heroes (Refined) |
Grants Atk+3. If unit initiates combat or
is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. |
攻撃+3
自分から攻撃した時、または、 周囲3マス以内に味方がいる時、 戦闘中、敵の攻撃、速さ、守備-4、自分は絶対追撃 周囲3マス以内に飛行の味方が2体以上いる時、 2回攻撃 |
Heroes (Refined: +effect) |
If unit is within 3 spaces of a flying ally,
enables【Canto (Rem. +1)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
周囲3マス以内に飛行の味方がいる時、
【再移動(残り+1)】を発動可能 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+攻撃の15%(範囲奥義を除く)、かつ 周囲3マス以内に飛行の味方が2体以上いる時、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (「残り+1」マスを超える距離のワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Whitedown Spear |
-- |
Japanese |
白き飛翔の槍 |
White flier's lance |
Spanish |
Lanza aliblanca |
White-winged lance |
French |
Lance pégase |
Pegasus lance |
German |
Daunenlanze |
Down Lance |
Italian |
Lancia eburnea |
Ivory lance |
Portuguese |
Lança alva |
White lance |
Traditional Chinese |
純白飛翔之槍 |
Pure white flier's lance |
Gallery
The Whitedown Spear as it appears in Heroes.