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Thorn Lance
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Thorn Lance (Japanese: 薔薇の槍 Rose Lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of the Valentine's variation of Rudolf. If its user's attack is higher than the foe's, Thorn Lance reduces the foe's attack and defense and prevents their follow-up strike.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants −1 special cooldown count. If user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense during combat and foe cannot make follow-up attacks. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat, inflicts −(highest total attack bonuses of foe and enemies within two spaces of foe × 50%) to foe's attack and grants +(highest total attack bonuses of user and allies within two spaces of user × 50%) to user's attack, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills). Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Rudolf: Emperor of Rigel |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身の攻撃が敵より1以上高い時、 戦闘中、敵の攻撃、守備-6、敵は追撃不可 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25% or unit’s Atk > foe’s Atk, inflicts Atk/Def-6 on foe during combat, foe cannot make a follow-up attack, and reduces damage from attacks (excluding area-of-effect Specials) by percentage = unit's Atk minus foe's Atk during combat, × 2 (min 0%, max 40%). |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上の時、または、 自身の攻撃が敵より1以上高い時、 戦闘中、敵の攻撃、守備-6、敵は追撃不可、 戦闘中に攻撃を受けた時のダメージを (戦闘中の自分の攻撃-敵の攻撃)×2%軽減 (最低0%、最大40%、範囲奥義を除く) |
Heroes (Refined: +effect) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts Atk/Def-5 on foe during combat, inflicts Atk-X on foe and grants Atk+X to unit during combat (X = 50% of highest total bonuses among unit and allies within 2 spaces of unit), and restores 7 HP to unit after combat. |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備-5、さらに、 自身の攻撃+○、 敵の攻撃-○、 ○は、自分と周囲2マス以内にいる味方のうち、 強化の合計値が最も高い値の50%、 戦闘後、自分は、7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Thorn Lance |
-- |
Japanese |
薔薇の槍 |
Thorn Lance |
Spanish |
Lanza espinosa |
Thorny lance |
French |
Lance épines |
Thorn lance |
German |
Rosenlanze |
Roses Lance |
Italian |
Lancia spinata |
Barbed lance |
Portuguese |
Lança espinhenta |
Thorny lance |
Traditional Chinese |
薔薇之槍 |
Rose lance |
Gallery
The Thorn Lance as it appears in Heroes.