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Dancer's Ring: Difference between revisions
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|rng3=2 | |rng3=2 | ||
|uses3=Infinite | |uses3=Infinite | ||
|worth3=350 SP | |worth3=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]] | ||
|wex3=-- | |wex3=-- | ||
|notes3=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants + | |notes3=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants +2 [[Hit point|HP]]. | ||
|- | |- | ||
|game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Speed|Spd]]) | |game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Speed|Spd]]) | ||
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|rng4=2 | |rng4=2 | ||
|uses4=Infinite | |uses4=Infinite | ||
|worth4=350 SP | |worth4=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]] | ||
|wex4=-- | |wex4=-- | ||
|notes4=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants + | |notes4=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants +2 [[Hit point|HP]] and +2 [[Speed]]. | ||
|- | |- | ||
|game5={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Defense|Def]]) | |game5={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Defense|Def]]) | ||
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|rng5=2 | |rng5=2 | ||
|uses5=Infinite | |uses5=Infinite | ||
|worth5=350 SP | |worth5=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]] | ||
|wex5=-- | |wex5=-- | ||
|notes5=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants + | |notes5=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants +2 [[Hit point|HP]] and +3 [[Defense]]. | ||
|- | |- | ||
|gamee={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Resistance|Res]]) | |gamee={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Resistance|Res]]) | ||
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|rnge=2 | |rnge=2 | ||
|usese=Infinite | |usese=Infinite | ||
|worthe=350 SP | |worthe=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]] | ||
|wexe=-- | |wexe=-- | ||
|notese=Heals adjacent allies by 7 [[HP]] if user initiates combat..<br>Grants + | |notese=Heals adjacent allies by 7 [[HP]] if user initiates combat..<br>Grants +2 [[Hit point|HP]] and +3 [[Resistance]]. | ||
}} | }} | ||
Revision as of 04:03, 23 January 2018
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Dancer's Ring (Japanese: 舞踏祭の輪 Dancing Ritual Ring) is an offensive skill in the green tome category which debuted in Fire Emblem Heroes. The Dancer's Ring is a skill that significantly heals adjacent allies whenever its user initiates combat against an enemy.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | File:Is feh skill offense.png | 3★ | 8 | -- | -- | -- | 2 | -- | 200 SP | -- | Heals adjacent allies by 7 HP if user initiates combat. |
Heroes (+, unrefined) |
File:Is feh skill offense.png | 5★ | 12 | -- | -- | -- | 2 | Infinite | 300 SP | -- | Heals adjacent allies by 7 HP if user initiates combat. |
Heroes (+, refined: +Atk) |
5★ | 14 | -- | -- | -- | 2 | Infinite | 350 SP 500 50 |
-- | Heals adjacent allies by 7 HP if user initiates combat. Grants +2 HP. | |
Heroes (+, refined: +Spd) |
5★ | 12 | -- | -- | -- | 2 | Infinite | 350 SP 500 50 |
-- | Heals adjacent allies by 7 HP if user initiates combat. Grants +2 HP and +2 Speed. | |
Heroes (+, refined: +Def) |
5★ | 12 | -- | -- | -- | 2 | Infinite | 350 SP 500 50 |
-- | Heals adjacent allies by 7 HP if user initiates combat. Grants +2 HP and +3 Defense. |
Availability
Heroes
Dancer's Ring
Units | Inigo (Performing Arts) |
Dancer's Ring+
Units | Inigo (Performing Arts) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dancer's Ring |
|