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Yearning to Breathe Free: Difference between revisions
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|boss=[[Codda]] | |boss=[[Codda]] | ||
|weather=[[Fog of War]] | |weather=[[Fog of War]] | ||
|previous=[[ | |previous=[[The Onslaught]] | ||
|next=[[Two Paths]] | |next=[[Two Paths]] | ||
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{{strategy}} | {{strategy}} | ||
Be careful when deploying [[Dalsin]] to this chapter. It is possible that Dalsin cannot reach the escape point on this map, as armored units cannot cross over the mountain tiles on their own. It is possible to get him past the mountains by having another unit [[Rescue (command)|rescue]] him. This only works if he has under 19 [[constitution]], so if he has gained several points of constitution since joining he will either need to be left behind or left undeployed. Using the [[Warp]] staff is also an option, though the Warp staff has much better applications than this. | Be careful when deploying [[Dalsin]] to this chapter. It is possible that Dalsin cannot reach the escape point on this map, as armored units cannot cross over the mountain tiles on their own. It is possible to get him past the mountains by having another unit [[Rescue (command)|rescue]] him. This only works if he has under 19 [[constitution]], so if he has gained several points of constitution since joining he will either need to be left behind or left undeployed. Using the [[Warp]] staff is also an option, though the Warp staff has much better applications than this. | ||
The [[Pegasus Rider]]s in this chapter are laughably weak, even by ''Thracia'' standards. Most of your units will be able to fend them off, even if they are rescuing a civilian. That being said, the mountains means that they have a tendency to capture any unarmed unit, such as the civilians, and thanks to the mountains rescuing them can be challenging. It is not recommended to bring units like [[Tina]] who cannot equip a weapon for this reason, and Linoan should be given some sort of tome to prevent her items from being stolen. | |||
The Dark Mages deal significant damage, but they are very slow so killing them is not too difficult. A lot of them carry [[Rewarp]] staves that can be captured as well, which can be exploitable as they cannot act after rewarping. Additionally, enemy Rewarp casters prioritize repositioning themselves near other existing enemies; if there's no other enemy near the player to Rewarp to, they won't Rewarp or will Rewarp to a position that isn't immediately threatening. Due to the lack of "anchor" enemies for them to Rewarp to on this map, they become reliant on the Pegasus Riders to be able to Rewarp forwards; otherwise, they won't move in unless you stumble near another enemy reinforcement. | |||
The big threats of the chapter are the bosses: [[Codda]] has a Fenrir tome and, due to the fog, can easily catch the player off guard. [[Eichmann]] is very fast - to the point where no magic user can double him, moves, and is very dangerous; he has a chance to kill any unit without a [[Crusader Scrolls|crusader scroll]] thanks to his valuable [[Killer Axe]] and FCM of 2, and he also has [[Adept]] and 2 [[Action]], potentially letting him get more attacks in than expected. | |||
The player should be mindful of the civilians, as the Pegasus Riders can swoop in and [[Canto]] away before the player can react. The [[Torch (staff)|Torch staff]] and [[Torch (item)|Torch]] are both very useful for scouting the Pegasus Riders, as well as seeing the bosses ahead of time. The Dark Mages are less dangerous in this regard as they cannot Canto, but if a Dark Mage cannot capture a civilian but can attack they will usually one-shot them. | |||
One may consider skipping this chapter altogether, as [[Linoan]] will join the party in the next chapter regardless, there are no new recruitable characters, and ranked runs do not benefit from taking extra turns. | One may consider skipping this chapter altogether, as [[Linoan]] will join the party in the next chapter regardless, there are no new recruitable characters, and ranked runs do not benefit from taking extra turns. | ||
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{{ChapterNav | {{ChapterNav | ||
|prechapter= | |prechapter=The Onslaught | ||
|nextchapter=Two Paths | |nextchapter=Two Paths | ||
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Latest revision as of 00:37, 17 May 2024
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“ | Hm, we can escape from Tarrah, but with these civilians following us... | ” | — Dryas |
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Yearning to Breathe Free (Japanese: 自由を求めて Demanding Freedom) is the side quest of the fourteenth chapter of Fire Emblem: Thracia 776. In order to play this chapter, the player must have visited at least three houses within the city, excluding the house where Homer is recruited, in the previous chapter.
Plot
- Main article:
Yearning to Breathe Free/Script
After receiving the reassurance from Arion that Tarrah would come under Thracian protection, Leif's liberation army flees the city with Mayor Linoan in tow. As they make their way through a mountain valley Dryas notes that several groups of civilian refugees from Tarrah are tailing Leif's group in hopes of escaping the Empire. Linoan tried to convince them to stay in Tarrah for their safety but they were unconvinced.
As they continue through the valley, Leif and the refugees end up ambushed by the Loptrian bishop Codda. He sends Misha's Pegasus Knight squadron and several Dark Mages with Rewarp staves to flank from the mountains. Leif's forces protect the civilians and defeat Codda and his underling Eichmann and escape out of the valley.
Shortly before everyone departs, Lewyn appears before August and tells him that the fall of Tarrah was expected. He tells August that he is going to Orgahil and will then be returning to Isaach, presumably to begin assisting Seliph in raising his liberation army. He then tells August that they will meet again in one year.
Chapter data
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Victory: Escape | Player | Other | Enemy | |||
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Defeat: Leif dies | 6–10+1 | 0+6 | 7+339 | |||
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Units are arranged based on their position in deployment order after Leif.
An NPC Civilian appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Item data
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- As up to six Civilians can be present, up to six S Drinks can be obtained normally. However, the use of a glitch allows for up to 60 S Drinks to be obtained.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
Each individual unit has a 10% chance to appear each turn
- Turns 1–20
- Up to six Pegasus Riders along the east edge of the map
- Up to six Pegasus Riders along the west edge of the map
- Up to two Dark Mages along the east edge of the map
- Up to two Dark Mages along the west edge of the map
- Turns 2–20
- One Dark Mage from the center-west edge of the map
NPC data
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An NPC Civilian appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.
Reinforcements
- Every two turns, repeating until one civilian has appeared for each house in Tarrah visited in the previous chapter
- One Civilian from the southern edge of the map
Boss data
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Be careful when deploying Dalsin to this chapter. It is possible that Dalsin cannot reach the escape point on this map, as armored units cannot cross over the mountain tiles on their own. It is possible to get him past the mountains by having another unit rescue him. This only works if he has under 19 constitution, so if he has gained several points of constitution since joining he will either need to be left behind or left undeployed. Using the Warp staff is also an option, though the Warp staff has much better applications than this.
The Pegasus Riders in this chapter are laughably weak, even by Thracia standards. Most of your units will be able to fend them off, even if they are rescuing a civilian. That being said, the mountains means that they have a tendency to capture any unarmed unit, such as the civilians, and thanks to the mountains rescuing them can be challenging. It is not recommended to bring units like Tina who cannot equip a weapon for this reason, and Linoan should be given some sort of tome to prevent her items from being stolen.
The Dark Mages deal significant damage, but they are very slow so killing them is not too difficult. A lot of them carry Rewarp staves that can be captured as well, which can be exploitable as they cannot act after rewarping. Additionally, enemy Rewarp casters prioritize repositioning themselves near other existing enemies; if there's no other enemy near the player to Rewarp to, they won't Rewarp or will Rewarp to a position that isn't immediately threatening. Due to the lack of "anchor" enemies for them to Rewarp to on this map, they become reliant on the Pegasus Riders to be able to Rewarp forwards; otherwise, they won't move in unless you stumble near another enemy reinforcement.
The big threats of the chapter are the bosses: Codda has a Fenrir tome and, due to the fog, can easily catch the player off guard. Eichmann is very fast - to the point where no magic user can double him, moves, and is very dangerous; he has a chance to kill any unit without a crusader scroll thanks to his valuable Killer Axe and FCM of 2, and he also has Adept and 2 Action, potentially letting him get more attacks in than expected.
The player should be mindful of the civilians, as the Pegasus Riders can swoop in and Canto away before the player can react. The Torch staff and Torch are both very useful for scouting the Pegasus Riders, as well as seeing the bosses ahead of time. The Dark Mages are less dangerous in this regard as they cannot Canto, but if a Dark Mage cannot capture a civilian but can attack they will usually one-shot them.
One may consider skipping this chapter altogether, as Linoan will join the party in the next chapter regardless, there are no new recruitable characters, and ranked runs do not benefit from taking extra turns.
Trivia
- At the start of the chapter, Dryas says that approximately 600 citizens of Tarrah are following Leif's forces in groups.[1] The maximum number of civilian units appearing on the map is six, which may imply that each Civilian unit on the map is meant to represent roughly 100 fleeing citizens.
- The way to the escape route in this chapter is covered by hill terrain. Because Dalsin is an armored unit, he cannot cross the hills; and if he has 20 constitution, he cannot be rescued and carried across them. Because of this, if a 20-constitution Dalsin is deployed, he will have to be left behind or moved past the hills by the Warp or Rescue staves.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• Freedom |
• Used in FireLizard's translation. |
Japanese |
自由を求めて |
Demanding Freedom, or In Search of Freedom |
Gallery
← The Onslaught • | Yearning to Breathe Free | • Two Paths → |
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References
- ↑ "Around 600. They are following behind us in groups." — Dryas, in the opening to this chapter, Fire Emblem: Thracia 776