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The Fiend's Lair: Difference between revisions
Thecornerman (talk | contribs) (Added unit stats and notes; removed non-bosses from boss data; misc.) |
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{{stub}} | {{stub}} | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe05 23.png|200px]] | |image=[[File:Cm fe05 23.png|200px]] | ||
|location=[[Munster]] | |location=[[Munster]] | ||
|new units=[[Saias]] or [[Ced]] | |new units=[[Saias]] or [[Ced]] | ||
|boss= | |boss=[[Alphand]] | ||
|previous=[[Across the River]] | |previous=[[Across the River]] | ||
|next=[[The Baron in Black]] | |next=[[The Baron in Black]] | ||
}} | }} | ||
{{Quote|All right. Farden, kill the children who have escaped. Show the people who are still left what will happen if they try to run.|[[Raydrik]] to [[Farden]]}} | {{Quote|All right. Farden, kill the children who have escaped. Show the people who are still left what will happen if they try to run.|[[Raydrik]] to [[Farden]]}} | ||
'''The Palace of Evil''' (Japanese: {{hl|魔王の城|Maō no shiro}} ''The Demon King's Castle'') is the twenty-third chapter of {{FE5}}. | '''The Palace of Evil''' (Japanese: {{hl|魔王の城|Maō no shiro}} ''The Demon King's Castle'') is the twenty-third chapter of {{FE5}}. | ||
Line 22: | Line 23: | ||
{{ChapData | {{ChapData | ||
|victory=Seize the gate | |victory=Seize the gate | ||
|defeat=[[Leif]] or [[ | |defeat=[[Leif]] or [[Ced]] dies | ||
|ally= | |ally=8–16{{h|+2|Upon Sais and Ced being recruited; Saias will leave the party at the end of the chapter if Ced is recruited}} | ||
|other=6{{h|+1|Reinforcement}}{{h|-1|Upon Ced being recruited}} | |other=6{{h|+1|Reinforcement}}{{h|-1|Upon Ced being recruited}} | ||
|enemy=17{{h|+ | |enemy=17{{h|+107|Reinforcements}} | ||
|map=[[File:Cm fe05 23.png]] | |map=[[File:Cm fe05 23.png]] | ||
}} | }} | ||
Line 52: | Line 53: | ||
|return1=leif | |return1=leif | ||
|return2=lifis | |return2=lifis | ||
|return3= | |return3=fergus | ||
|return4= | |return4=karin | ||
|return5= | |return5=brighton | ||
|return6= | |return6=machyua | ||
|return7= | |return7=lara | ||
|return8=dalsin | |return8=dalsin | ||
|return9=asbel | |return9=asbel | ||
Line 102: | Line 103: | ||
|return48=diarmuid | |return48=diarmuid | ||
}} | }} | ||
:Saias does not receive bonuses from [[authority]] from Leif's forces, nor does he provide them. He does receive and provide bonuses in the following chapters. | |||
:If Ced is recruited or any of the [[Civilian]]s are killed or captured, Saias will leave at the end of the chapter. | |||
===Item data=== | ===Item data=== | ||
Line 114: | Line 116: | ||
|obtain3=Visit right house | |obtain3=Visit right house | ||
|itemlast=Bragi Sword | |itemlast=Bragi Sword | ||
|obtainlast=Talk to [[Saias]] with [[Leif]] | |obtainlast=Talk to [[Saias]] with [[Leif]], or at the end of the chapter if Leif did not talk to Saias and Saias is alive and uncaptured | ||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | {{ChapUnitHdr|type=Enemy|platform=snes03}} | ||
|platform=snes03 | {{ChapUnitCellFE5 | ||
| | |name=[[Farden]] | ||
| | |class=Paladin | ||
| | |lv=20 | ||
|#1= | |#=1 | ||
| | |hp=48 | ||
| | |str=15 | ||
| | |mag=5 | ||
| | |skill=14 | ||
| | |spd=16 | ||
|#2= | |lck=16 | ||
| | |def=13 | ||
|- | |con=17 | ||
| | |mov=9 | ||
| | |inventory={{Item|5|Flame Sword}} • {{Item|5|Master Lance}} • {{Item|5|Vulnerary}} | ||
| | |notes='''Authority:''' ★★<br>'''Action:''' ★<br>Not present during [[preparations]]. | ||
|#3=4 | }} | ||
| | {{ChapUnitCellFE5 | ||
|name=Loptrian | |||
| | |class=Dark Mage | ||
| | |lv=18 | ||
| | |#=2 | ||
|# | |hp=24~34 | ||
| | |str=0~10 | ||
| | |mag=5~15 | ||
| | |skill=4~14 | ||
| | |spd=3~13 | ||
| | |lck=0~10 | ||
|#5= | |def=4~14 | ||
| | |con=5~15 | ||
| | |mov=6~7 | ||
| | |inventory={{Item|5|Jormungand}} • {{Item|5|Sleep|link=Sleep (staff)}} | ||
| | |notes='''Authority:''' Alphand<br>Does not move; randomly acts or does not act each turn.<!--Seems to be 80% to act--> | ||
| | }} | ||
| | {{ChapUnitCellFE5 | ||
| | |name=Munster | ||
| | |class=Poison Ballista | ||
| | |classarticle=Poison Ballista (class) | ||
| | |lv=18 | ||
| | |#=3 | ||
| | |hp=20~40 | ||
| | |str=4~20 | ||
| | |mag=0~20 | ||
| | |skill=3~20 | ||
| | |spd=0~20 | ||
| | |lck=0~3 | ||
| | |def=5~20 | ||
| | |con=20 | ||
| | |mov=0 | ||
| | |inventory={{Item|5|Poison Ballista}} | ||
| | |notes='''Authority:''' Farden | ||
| | }} | ||
| | {{ChapUnitCellFE5 | ||
| | |name=Munster | ||
| | |class=General | ||
| | |lv=20 | ||
| | |#=1 | ||
| | |hp=26~48 | ||
| | |str=7~20 | ||
| | |mag=1~20 | ||
| | |skill=5~20 | ||
| | |spd=2~20 | ||
| | |lck=0~20 | ||
| | |def=12~20 | ||
| | |con=10~20 | ||
| | |mov=6~7 | ||
| | |inventory={{Item|5|Hammer}} • {{Item|5|Poleax}} • {{Item|5|Poison Axe}} • {{Item|5|Killer Axe}} • {{Item|5|Master Axe}} • {{Item|5|Vulnerary}}<br>{{Item|5|Charm}} | ||
| | |notes='''Authority:''' Farden<br>Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellFE5 | ||
| | |name=Munster | ||
| | |class=Great Knight | ||
|# | |lv=17 | ||
| | |#=3 | ||
| | |hp=24~43 | ||
| | |str=5~20 | ||
| | |mag=1~20 | ||
| | |skill=6~20 | ||
|# | |spd=6~20 | ||
| | |lck=0~19 | ||
| | |def=5~20 | ||
| | |con=9~20 | ||
| | |mov=9~10 | ||
| | |inventory={{Item|5|Battle Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}} | ||
|# | |notes='''Authority:''' Farden | ||
| | }} | ||
| | {{ChapUnitCellFE5 | ||
| | |name=Munster | ||
| | |class=Duke Knight | ||
| | |lv=18 | ||
|# | |#=4 | ||
| | |hp=24~44 | ||
|str=5~20 | |||
|mag=1~20 | |||
|skill=6~20 | |||
|spd=6~20 | |||
|lck=0~20 | |||
|def=5~20 | |||
|con=8~20 | |||
|mov=9~10 | |||
|inventory={{Item|5|Great Lance}} • {{Item|5|Killer Lance}} • {{Item|5|Vulnerary}} | |||
|notes='''Authority:''' Farden | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Bow Knight | |||
|lv=17 | |||
|#=2 | |||
|hp=24~43 | |||
|str=5~20 | |||
|mag=1~20 | |||
|skill=6~20 | |||
|spd=6~20 | |||
|lck=0~19 | |||
|def=5~20 | |||
|con=7~20 | |||
|mov=9~10 | |||
|inventory={{Item|5|Great Bow}} • {{Item|5|Vulnerary}} | |||
|notes='''Authority:''' Farden | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=[[Alphand]] | |||
|class=Dark Bishop | |||
|lv=13 | |||
|#=1 | |||
|hp=56 | |||
|str=4 | |||
|mag=17 | |||
|skill=15 | |||
|spd=15 | |||
|lck=13 | |||
|def=12 | |||
|con=12 | |||
|mov=6 | |||
|inventory={{Item|5|Jormungand}} • {{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Hel|link=Hel (tome)}} | |||
|notes='''Authority:''' ★★<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.<br>• Obtains a {{Item|5|Poison|link=Poison (tome)}} on turn 5.<br>• Dies and is replaced by [[Ced]] in a scripted event if a unit nears the plateau surrounding his position (columns 14–24, rows 12–19). | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes03}} | |||
{{ChapUnitCellFE5 | |||
|name=[[Coulter]] | |||
|class=Wyvern Rider | |||
|lv=14 | |||
|#=1 | |||
|hp=48 | |||
|str=16 | |||
|mag=5 | |||
|skill=16 | |||
|spd=15 | |||
|lck=9 | |||
|def=16 | |||
|con=17 | |||
|mov=9 | |||
|inventory={{Item|5|Silver Lance}} • {{Item|5|Javelin}} • {{Item|5|Ridersbane}} • {{Item|5|Vulnerary}} | |||
|notes='''Authority:''' ★<br>Does not move until Alphand is defeated, at which point he begins moving to attack [[Ced]], and moves to escape if he is inaccessible (e.g. Ced did not appear or was [[rescue (command)|rescue]]d). | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Thracia | |||
|class=Wyvern Rider | |||
|lv=12 | |||
|#=8 | |||
|hp=45 | |||
|str=13 | |||
|mag=4 | |||
|skill=12 | |||
|spd=11 | |||
|lck=12 | |||
|def=14 | |||
|con=13 | |||
|mov=9 | |||
|inventory={{Item|5|Silver Lance}} • {{Item|5|Ridersbane}} | |||
|notes='''Authority:''' Coulter<br>Does not move until Alphand is defeated, at which point they begin moving to attack [[Ced]], and move to escape if he is inaccessible (e.g. Ced did not appear or was [[rescue (command)|rescue]]d). | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=[[Altena]] | |||
|class=Wyvern Rider | |||
|version=female | |||
|lv=14 | |||
|#=1 | |||
|hp=20~25 | |||
|str=7~12 | |||
|mag=1~6 | |||
|skill=6~11 | |||
|spd=6~11 | |||
|lck=0~5 | |||
|def=9~14 | |||
|con=5~10 | |||
|mov=9~10 | |||
|inventory={{Item|5|Dragonpike}}<br>{{Item|5|Adept}} • {{Item|5|Vantage}} | |||
|notes='''Authority:''' Coulter<br>Ignores combat. Does not move until Alphand is defeated, at which point she moves to leave the map. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Thief | |||
|class=Thief | |||
|lv=5 | |||
|#=1 | |||
|hp=16~23 | |||
|str=1~8 | |||
|mag=0~3 | |||
|skill=1~8 | |||
|spd=6~13 | |||
|lck=0~7 | |||
|def=0~7 | |||
|con=5~12 | |||
|mov=7~8 | |||
|inventory={{Item|5|Iron Sword}} • {{Item|5|Lockpick}}<br>{{Item|5|Steal}} | |||
|notes=Ignores combat; moves to raid houses, then moves to escape south. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Great Knight | |||
|lv=15 | |||
|#=8 | |||
|hp=24~41 | |||
|str=5~20 | |||
|mag=1~18 | |||
|skill=6~20 | |||
|spd=6~20 | |||
|lck=0~17 | |||
|def=5~20 | |||
|con=9~20 | |||
|mov=9~10 | |||
|inventory={{Item|5|Hammer}} | |||
|notes='''Authority:''' Farden | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Duke Knight | |||
|lv=14 | |||
|#=8 | |||
|hp=24~40 | |||
|str=5~20 | |||
|mag=1~17 | |||
|skill=6~20 | |||
|spd=6~20 | |||
|lck=0~16 | |||
|def=5~20 | |||
|con=8~20 | |||
|mov=9~10 | |||
|inventory={{Item|5|Great Lance}} | |||
|notes='''Authority:''' Farden | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Loptrian | |||
|class=Dark Mage | |||
|lv=13 | |||
|#=80 | |||
|hp=24~39 | |||
|str=0~15 | |||
|mag=5~20 | |||
|skill=4~19 | |||
|spd=3~18 | |||
|lck=0~15 | |||
|def=4~19 | |||
|con=5~20 | |||
|mov=6~7 | |||
|inventory={{Item|5|Jormungand}} | |||
|notes='''Authority:''' Alphand | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
:Enemies will not attack the civilians, except to capture them. | |||
====Reinforcements==== | ====Reinforcements==== | ||
*Turn 2 | *Turn 2; halted if a player unit enters the plateau surrounding the castle (columns 14–24, rows 12–19) | ||
**[[Altena]] | **[[Altena]], [[Coulter]], and eight [[Wyvern Rider]]s from the southeastern mountains | ||
*Turn 3 | *Turn 3 | ||
** | **One [[Thief]] from the northeast corner of the map | ||
*Turns | *Turns 3–10 | ||
** | **One [[Great Knight]] from the left fortress | ||
** | **One [[Duke Knight]] from the right fortress | ||
** | **Up to ten [[Dark Mage]]s, each with a 25% chance to appear each turn, from various spots on the map: | ||
***From near the western mountains (column 3, row 23) | |||
***From south of the player's starting location (column 4, row 12) | |||
***From the southern edge of the cliffs (column 10, row 26) | |||
***From the southern edge of the map (column 17, row 28) | |||
***From near the gate (column 16, row 16) | |||
***From south of the [[Poison Ballista (class)|Poison Ballista]]e (column 18, row 11) | |||
***From east of the Ballistae (column 23, row 10) | |||
***From northwest of the eastern houses (column 23, row 2) | |||
***From west of the eastern houses (column 26, row 6) | |||
***From east of the player's starting location (column 13, row 5) | |||
===NPC data=== | ===NPC data=== | ||
Line 241: | Line 420: | ||
|lck=0 | |lck=0 | ||
|def=0 | |def=0 | ||
|con=2 | |con=0 | ||
| | |mov=2 | ||
|notes=Moves to escape north. | |||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 258: | Line 438: | ||
|lck=0 | |lck=0 | ||
|def=0 | |def=0 | ||
|con=2 | |con=0 | ||
| | |mov=2 | ||
|notes=Moves to escape north. | |||
|last=y | |last=y | ||
}} | }} | ||
Line 279: | Line 460: | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|5|Forseti|link=Forseti (tome)}} • {{Item|5|Door Key}}<br>{{Item|5|Adept}} | |inventory={{Item|5|Forseti|link=Forseti (tome)}} • {{Item|5|Door Key}}<br>{{Item|5|Adept}} | ||
|notes='''Authority:''' ★<br>'''Action:''' ★★<br>Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Thracia 776|gate]], the chapter's seize point. | |||
|last=y | |last=y | ||
}} | }} | ||
Line 284: | Line 466: | ||
====Reinforcements==== | ====Reinforcements==== | ||
*After a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19) | *After a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19); halted upon Alphand being defeated | ||
**[[Ced]] appears at the gate and kills [[Alphand]] | **[[Ced]] appears at the gate and kills [[Alphand]] | ||
===Boss data=== | ===Boss data=== | ||
{{Main|Alphand}} | {{Main|Alphand}} | ||
{{BossStats FE5 | {{BossStats FE5 | ||
Line 312: | Line 494: | ||
|wi=E | |wi=E | ||
|da=A | |da=A | ||
}} | }} | ||
Line 389: | Line 507: | ||
Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to dismount in the next chapter onwards, undoing the main advantage that they have over infantry units: high [[movement]] and [[Canto]]. Additionally, all of your mounted units who specialize in using [[axe]]s or [[Lance (weapon)|lance]]s will be forced to use only [[sword]]s for the remainder of the game; most of them have very low weapon ranks in swords, which may harm their combat capabilities. | Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to dismount in the next chapter onwards, undoing the main advantage that they have over infantry units: high [[movement]] and [[Canto]]. Additionally, all of your mounted units who specialize in using [[axe]]s or [[Lance (weapon)|lance]]s will be forced to use only [[sword]]s for the remainder of the game; most of them have very low weapon ranks in swords, which may harm their combat capabilities. | ||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-fan-name=• The Palace of Evil<br>• The Fiend's Lair | |eng-fan-name=• The Palace of Evil<br>• The Fiend's Lair | ||
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch. | |eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch. |
Revision as of 04:18, 8 May 2022
This page has been marked as a stub. Please help improve the page by adding information. |
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“ | All right. Farden, kill the children who have escaped. Show the people who are still left what will happen if they try to run. | ” | — Raydrik to Farden |
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The Palace of Evil (Japanese: 魔王の城 The Demon King's Castle) is the twenty-third chapter of Fire Emblem: Thracia 776.
Plot
- Main article:
The Palace of Evil/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After crossing the Great River of Thracia, Leif continued on towards Munster. Meanwhile at Munster, the civilians who had heard of Leif's approach were attempting to flee once and for all, and the Magi group led by Ced was aiding their escape. Fierce clashes were ensuing between the Munster army and Magi group day and night...
Chapter data
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Victory: Seize the gate | Player | Other | Enemy | |||
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Defeat: Leif or Ced dies | 8–16+2 | 6+1-1 | 17+107 | |||
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Character data
Characters | ||||||||||||||||||||||
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New units
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Available characters
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- Saias does not receive bonuses from authority from Leif's forces, nor does he provide them. He does receive and provide bonuses in the following chapters.
- If Ced is recruited or any of the Civilians are killed or captured, Saias will leave at the end of the chapter.
Item data
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Enemy data
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- Enemies will not attack the civilians, except to capture them.
Reinforcements
- Turn 2; halted if a player unit enters the plateau surrounding the castle (columns 14–24, rows 12–19)
- Altena, Coulter, and eight Wyvern Riders from the southeastern mountains
- Turn 3
- One Thief from the northeast corner of the map
- Turns 3–10
- One Great Knight from the left fortress
- One Duke Knight from the right fortress
- Up to ten Dark Mages, each with a 25% chance to appear each turn, from various spots on the map:
- From near the western mountains (column 3, row 23)
- From south of the player's starting location (column 4, row 12)
- From the southern edge of the cliffs (column 10, row 26)
- From the southern edge of the map (column 17, row 28)
- From near the gate (column 16, row 16)
- From south of the Poison Ballistae (column 18, row 11)
- From east of the Ballistae (column 23, row 10)
- From northwest of the eastern houses (column 23, row 2)
- From west of the eastern houses (column 26, row 6)
- From east of the player's starting location (column 13, row 5)
NPC data
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Reinforcements
- After a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19); halted upon Alphand being defeated
Boss data
- Main article:
Alphand
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
At the start of this chapter, the red haired-High Priest named Saias, whom you previously saw as an enemy in earlier chapters, is now on your side, volunteering to escort six NPC civilians to safety at the request of Ced. Compared to when he was an enemy unit (where he had 10 leadership stars granting a whopping +30 hit and avoid to everyone in the army), Saias only has five (three after this chapter) leadership stars as a playable character, granting only +15 (later +9) hit/avoid. Saias's main objective during this chapter is to speak to Leif, so that he can give him the Bragi Sword, a sacred blade which negates the damage-halving effect of Raydrik's Loptr Sword. Saias starts very close to the enemy forces, most of whom are cavalry, meaning they can quickly reach him and the civilians. If you want Saias to stay in your party, you also have the additional task of keeping all of the NPC civilians alive and uncaptured; Saias cannot defend the chokepoint to block their advance on his own, as he is very liable to being one-shotted. It is highly recommended to warp your strongest unit to block the chokepoint so that Saias and the civilians can flee to safety. You can also use a Rescue staff to bring Saias over to Leif to get him out of harm's way.
There are two Dark Mages wielding Sleep staves on this map. Use your own status staves to sleep/silence them to prevent them from interfering. Dark Mage reinforcements will also appear in random undiscernible spots around the map. The boss Alphand will get a Poison tome starting from turn 5, so don't dawdle too much.
If a player unit enters a certain range surrounding the castle, a scripted event will trigger, in which Ced will kill Alphand with a critical hit from his Forseti. After that, he will remain on the gate for the remainder of the map. While he is in range of the ballista, the defense and avoid bonuses granted by the gate (even before accounting for the +10 speed offered by Forseti) makes it nigh impossible for him to be scratched. Saias starts close enough to the castle that he can trigger the event, however, it is not recommended for him to trigger it, as the event will provoke the squad of Thracian Wyvern Lords waiting at the eastern mountain range to attack, making it more likely for them to capture the civilians and kill Saias before he can reach Leif's party.
During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Ced is a Wind-specialist Sage armed with the powerful Forseti tome, making him bar-none one of the strongest combat units in the game and is a solid support unit in his own right with his A rank in staves; recruiting him will make Saias leave however, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. Saias is a High Priest who, while his combat is not even close to matching Ced's, offers multiple leadership stars to boost the hit/avoid of everyone in your team. Saias will also provide a hint in the next chapter on how you can recruit Galzus if he stays. If you desire to keep Saias, then you need someone to move Ced out of the way via rescuing, since he is occupying the gate that Leif needs to seize to complete the chapter.
Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to dismount in the next chapter onwards, undoing the main advantage that they have over infantry units: high movement and Canto. Additionally, all of your mounted units who specialize in using axes or lances will be forced to use only swords for the remainder of the game; most of them have very low weapon ranks in swords, which may harm their combat capabilities.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• The Palace of Evil |
• Used in FireLizard's translation. |
Gallery
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← Across the River • | The Fiend's Lair | • The Baron in Black → |
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