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The Fiend's Lair: Difference between revisions

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During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Ced is a [[Wind (magic)|Wind]]-specialist [[Sage]] armed with the powerful Forseti tome, making him bar-none one of the strongest combat units in the game and is a solid support unit in his own right with his A rank in [[staves]]; recruiting him will make Saias leave however, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. Saias is a High Priest who, while his combat is not even close to matching Ced's, offers multiple leadership stars to boost the hit/avoid of everyone in your team. Saias will also provide a hint in the next chapter on how you can recruit [[Galzus]] if he stays. If you desire to keep Saias, then you need someone to move Ced out of the way via [[Rescue (command)|rescuing]], since he is occupying the gate that Leif needs to seize to complete the chapter.
During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Ced is a [[Wind (magic)|Wind]]-specialist [[Sage]] armed with the powerful Forseti tome, making him bar-none one of the strongest combat units in the game and is a solid support unit in his own right with his A rank in [[staves]]; recruiting him will make Saias leave however, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. Saias is a High Priest who, while his combat is not even close to matching Ced's, offers multiple leadership stars to boost the hit/avoid of everyone in your team. Saias will also provide a hint in the next chapter on how you can recruit [[Galzus]] if he stays. If you desire to keep Saias, then you need someone to move Ced out of the way via [[Rescue (command)|rescuing]], since he is occupying the gate that Leif needs to seize to complete the chapter.


Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units who specialize in using [[axe]]s or [[Lance (weapon)|lance]]s will be forced to use [[sword]]s for the remainder of the game; most of them have very low weapon ranks in swords, which may harm their combat capabilities.
Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to dismount in the next chapter onwards, undoing the main advantage that they have over infantry units: high [[movement]] and [[Canto]]. Additionally, all of your mounted units who specialize in using [[axe]]s or [[Lance (weapon)|lance]]s will be forced to use only [[sword]]s for the remainder of the game; most of them have very low weapon ranks in swords, which may harm their combat capabilities.


==Trivia==
==Trivia==

Revision as of 17:24, 3 May 2022


This page has been marked as a stub. Please help improve the page by adding information.

The Palace of Evil

Cm fe05 23.png

Location

Munster

New units

Saias or Ced

Boss(es)

Farden, Alphand, Altena, Coulter

Previous chapter(s)

Across the River

Next chapter(s)

The Baron in Black

All right. Farden, kill the children who have escaped. Show the people who are still left what will happen if they try to run.
— Raydrik to Farden

The Palace of Evil (Japanese: 魔王の城 The Demon King's Castle) is the twenty-third chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Palace of Evil/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After crossing the Great River of Thracia, Leif continued on towards Munster. Meanwhile at Munster, the civilians who had heard of Leif's approach were attempting to flee once and for all, and the Magi group led by Ced was aiding their escape. Fierce clashes were ensuing between the Munster army and Magi group day and night...

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Leif or Ced dies 16+2 {{{partner}}} 6+1-1 17+reinforcements
Cm fe05 23.png

Character data

Characters
New units
Saias
Portrait saias fe05.png
High Priest
HP
23
Inventory
Lightning
Warp
Silence
Heal
Door Key
Level
12
Automatically from turn 1
Ced
Portrait ced fe05.png
Sage
HP
32
Inventory
Forseti
Vulnerary
Level
14
NPC, talk to with Leif
Available characters
Leif ​Lifis ​Brighton ​Machyua ​Lara ​Fergus ​Karin ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​

Note: Only one unit will stay in the army after this chapter. If Leif talks to Ced when he appears, then Ced will remain; otherwise, Saias will.

Item data

Items
Name Obtainment Method
Is snes03 vulnerary.png Vulnerary Visit left house
Is snes03 pure water.png Pure Water Visit middle house
Is snes03 physic.png Physic Visit right house
Is snes03 bragi sword.png Bragi Sword Talk to Saias with Leif

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma snes03 bow knight enemy.gif
Munster Bow Knight 17 2 Great Bow Vulnerary --
Ma snes03 dark mage enemy.gif
Loptrian Dark Mage 18 2 Jormungand Sleep --
Ma snes03 duke knight enemy.gif
Munster Duke Knight 18 4 Great Lance Killer Lance Vulnerary --
Ma snes03 general enemy.gif
Munster General 20 1 Hammer Poleax Poison Axe Killer Axe Master Axe Vulnerary
Charm
--
Ma snes03 great knight enemy.gif
Munster Great Knight 17 3 Battle Axe Hammer Vulnerary --
Ma snes03 poison ballista enemy.gif
Munster Poison Ballista 18 3 Poison Ballista --
Ma snes03 paladin enemy.gif
Farden Paladin 20 1 Flame Sword Master Lance Vulnerary --
Ma snes03 dark bishop enemy.gif
Alphand Dark Bishop 13 1 Jormungand Silence Hel • Obtains a Poison on turn 5.
• Dies and is replaced by Ced in a scripted event if a unit nears the plateau surrounding his position.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Altena Wyvern Rider 14 1 Dragonpike
Adept Vantage
--
Coulter Wyvern Rider 14 1 Silver Lance Javelin Ridersbane Vulnerary --
Thracia Wyvern Rider 12 8 Silver Lance Ridersbane --
Ma snes03 thief enemy.gif
Thief Thief 5 1 Iron Sword Lockpick
Steal
--
Ma snes03 great knight enemy.gif
Munster Great Knight 15 8 Hammer --
Ma snes03 duke knight enemy.gif
Munster Duke Knight 14 8 Great Lance --
Ma snes03 dark mage enemy.gif
Loptrian Dark Mage 13 varies Jormungand --

Reinforcements

  • Turn 2
  • Turn 3
    • 1 Thief from the northeast corner of the map
  • Turns 3-10

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 civilian girl other.gif Civilian Civilian 1 5 10 0 0 0 0 0 0 2 4 --
--
Ma snes03 civilian boy other.gif Civilian Civilian 1 1 10 0 0 0 0 0 0 2 4 --
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sage other.gif Ced Sage 7 1 32 3 17 16+20 16+20 10 9 8 8 Forseti Door Key
Adept
--

Reinforcements

  • After a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19)

Boss data

Main article: Alphand
Portrait alphand fe05.png
Ma snes03 dark bishop enemy.gif Dark Bishop
Level 13
Action ★★
Authority ★★
Stats
Max HP 56 Speed 15
Strength 4 Luck 13
Magic 17 Defense 12
Skill 15 Constitution 12
Movement 6 FCM 0
Inventory Skills
Jormungand
Silence
Hel
--
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic E Thunder magic E FE5RankWind.png E Light magic -- Dark magic A
Main article: Farden
Portrait farden fe05.png
Ma snes03 paladin enemy.gif Paladin
Level 20
Action
Authority ★★
Stats
Max HP 48 Speed 16
Strength 15 Luck 16
Magic 5+5 Defense 13
Skill 14 Constitution 17
Movement 9 FCM 0
Inventory Skills
Flame Sword
Master Lance
Vulnerary
--
Weapon Levels
Swords A Lances A Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --
Main article: Altena
Portrait altena fe05.png
File:Ma snes03 wyvern rider female enemy.gif Wyvern Rider
Level 14
Action --
Stats
Max HP 24 Speed 8
Strength 9 Luck 2
Magic 1 Defense 12
Skill 6 Constitution 5
Movement 9 FCM 0
Inventory Skills
Dragonpike Adept
Vantage
Immortal*
Weapon Levels
Swords E Lances D Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --
Main article: Coulter
Portrait coulter fe05.png
File:Ma snes03 wyvern rider enemy.gif Wyvern Rider
Level 14
Action --
Authority
Stats
Max HP 48 Speed 15
Strength 16 Luck 9
Magic 5 Defense 16
Skill 16 Constitution 17
Movement 9 FCM 0
Inventory Skills
Silver Lance
Javelin
Ridersbane
Vulnerary
--
Weapon Levels
Swords D Lances A Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the start of this chapter, the red haired-High Priest named Saias, whom you previously saw as an enemy in earlier chapters, is now on your side, volunteering to escort six NPC civilians to safety at the request of Ced. Compared to when he was an enemy unit (where he had 10 leadership stars granting a whopping +30 hit and avoid to everyone in the army), Saias only has five (three after this chapter) leadership stars as a playable character, granting only +15 (later +9) hit/avoid. Saias's main objective during this chapter is to speak to Leif, so that he can give him the Bragi Sword, a sacred blade which negates the damage-halving effect of Raydrik's Loptr Sword. Saias starts very close to the enemy forces, most of whom are cavalry, meaning they can quickly reach him and the civilians. If you want Saias to stay in your party, you also have the additional task of keeping all of the NPC civilians alive and uncaptured; Saias cannot defend the chokepoint to block their advance on his own, as he is very liable to being one-shotted. It is highly recommended to warp your strongest unit to block the chokepoint so that Saias and the civilians can flee to safety. You can also use a Rescue staff to bring Saias over to Leif to get him out of harm's way.

There are two Dark Mages wielding Sleep staves on this map. Use your own status staves to sleep/silence them to prevent them from interfering. Dark Mage reinforcements will also appear in random undiscernible spots around the map. The boss Alphand will get a Poison tome starting from turn 5, so don't dawdle too much.

If a player unit enters a certain range surrounding the castle, a scripted event will trigger, in which Ced will kill Alphand with a critical hit from his Forseti. After that, he will remain on the gate for the remainder of the map. While he is in range of the ballista, the defense and avoid bonuses granted by the gate (even before accounting for the +10 speed offered by Forseti) makes it nigh impossible for him to be scratched. Saias starts close enough to the castle that he can trigger the event, however, it is not recommended for him to trigger it, as the event will provoke the squad of Thracian Wyvern Lords waiting at the eastern mountain range to attack, making it more likely for them to capture the civilians and kill Saias before he can reach Leif's party.

During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Ced is a Wind-specialist Sage armed with the powerful Forseti tome, making him bar-none one of the strongest combat units in the game and is a solid support unit in his own right with his A rank in staves; recruiting him will make Saias leave however, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. Saias is a High Priest who, while his combat is not even close to matching Ced's, offers multiple leadership stars to boost the hit/avoid of everyone in your team. Saias will also provide a hint in the next chapter on how you can recruit Galzus if he stays. If you desire to keep Saias, then you need someone to move Ced out of the way via rescuing, since he is occupying the gate that Leif needs to seize to complete the chapter.

Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to dismount in the next chapter onwards, undoing the main advantage that they have over infantry units: high movement and Canto. Additionally, all of your mounted units who specialize in using axes or lances will be forced to use only swords for the remainder of the game; most of them have very low weapon ranks in swords, which may harm their combat capabilities.

Trivia

  • This is the final outdoor map of Thracia 776.
  • This is the only map in Thracia 776 where NPC Civilians appear but no reward is given for keeping them alive. However, keeping them alive and uncaptured is required if the player wants Saias to stay with Leif's army if they choose not to recruit Ced.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Palace of Evil
• The Fiend's Lair

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Across the River • The Fiend's Lair • The Baron in Black →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline