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Bellringer: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|uses1=Infinite | |uses1=Infinite | ||
|worth1= | |worth1=200 SP | ||
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|notes1=Restores 5 [[Hit point|HP]] to user when dealing damage to target during combat. | |notes1=Restores 5 [[Hit point|HP]] to user when dealing damage to target during combat. | ||
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|notese=Restores 5 [[Hit point|HP]] to user when dealing damage to target during combat. | |notese=Restores 5 [[Hit point|HP]] to user when dealing damage to target during combat. |
Revision as of 04:21, 23 December 2019
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Bellringer is an offensive skill in the sword category which debuted in Fire Emblem Heroes. Bellringer is a skill that heals its user whenever its user deals damage to its target.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | File:Is feh skill offense.png | 3★ | 10 | -- | -- | -- | 1 | Infinite | 200 SP | -- | Restores 5 HP to user when dealing damage to target during combat. |
Availability
Heroes
Bellringer
Units | Zephiel: Winter's Crown |
Bellringer+
Units | Zephiel: Winter's Crown |
Trivia
- The skill's description in its initial reveal trailer includes two pieces of contradictory wording based around whether or not it activates when dealing zero points of damage. The first sentence of the stated effect states that the user has to deal damage in order to heal the user, and as a damage output of zero means the user is not dealing damage, it will not trigger the effect; the second sentence of the stated effect, however, explicitly states that damage output of zero will trigger the healing effect.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Bellringer |
|
Gallery
The Bellringer as it appears in Heroes.