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Zofia's Call: Difference between revisions
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Revision as of 13:04, 19 May 2017
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“ | You'll come in General Mycen's stead? Thank you. My comrades will definitely be pleased as well. Well then, let's go together to the liberation's secret base. | ” | — Lukas |
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(Japanese: ソフィアへ! To Sofia!) is the first Act of Fire Emblem Gaiden and its remake, Echoes: Shadows of Valentia. Alm begins his journey across Zofia to save the country from Desaix's tyranny. In this chapter Alm only has access to the southern portion of Zofia on the world map.
Plot
- Main article:
To Zofia!/Script
Alm begins his journey, taking the offer, intended for Mycen, to join the Deliverance. Alm accompanies Lukas, a Liberation soldier. The villagers Kliff, Tobin, and Gray also accompany him. Their goal is to defeat Desaix and save Zofia. The majority of the enemies encountered at the start are brigands. Along the way Alm meets Silque, a cleric who was kidnapped by bandits and imprisoned in a cave.
After rescuing Silque, Alm's group begins to encounter Desaix's forces, engaging them at some forts. In one of the strongholds he finds Clair, a pegasus knight that had been captured by Desaix's forces. Alm then makes it to the Deliverance's hideout, killing some monsters along the way and meeting the other Deliverance members: Forsyth and Python, and their leader, Clive.
Having joined forces, and with Alm now the leader, the Liberation Army marches towards Zofia castle to engage Desaix and his subordinate Slayde. The Deliverance is unable to kill Desaix, as he flees before being in any danger, he left a double behind to stall Alm's forces. Regardless, Zofia castle is liberated from Desaix's control.
Map Data
There are nine combat maps in Act 1 of Gaiden. Each one is detailed below, with what character is recruited on what map and so on.
Two of these maps (3 and 8) are replayable skirmishes.
Exploration sections
Ram
This is the game's starting area, it also demonstrates Gaiden's free movement, like a traditional RPG. There is no battle to be had here, but this is where the game's story starts off.
The game will open to Alm sparring with Mycen, after a moment Mycen will tell Alm to take a break. This is where the player is given control to move Alm around the map as they please. To progress speak to Lukas, the red-clad man blocking the village's exit, then speak to Mycen again. Alm may now leave the village, but be sure to talk to Lukas and the other villagers again first; Kliff, Tobin, and Gray will not be present in the coming battle unless Alm speaks to them again before leaving.
Item data
There are no items to be found in Ram Village.
Thieves' Shrine
This is located at the world map location called Thieves' Shrine (Japanese: 盗賊のほこら, Thieves' Shrine). This location is accessible after the completion of map 2. Map 3 takes place at this location. The thief shrine has two free movement sections. This is the first, to proceed through the entrance area, simply walk straight through to the exit on the other side of the room.
Thieves' Shrine Depths
At the back of the Thief Shrine there is a Mila Shrine. This is the first opportunity that the player has to promote their units. Silque is also here, be sure to have Alm speak to her so she joins their group. This is the second, and last, free movement area in the shrine.
Character data
Characters | |||||||||||
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New units
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Available characters
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Shrine Data
style="Template:Roundtl; border:none" width="100%" colspan="2"|Mila shrine stats | ||||||||
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Trivia
- In Gaiden, if the player resets the game while in Ram, Gray's position will change, meaning that he is not required to talk to in order to leave the village.
- There is an oversight regarding the villagers in Gaiden: Kliff, Tobin, and Gray. If the player purposely avoids talking to them with Alm, they will not accompany him. It the player refrains from having Alm speak to them until Act 2, when they have control of Celica, Celica can recruit the villagers. When Celica gets to the mainland, have her ignore and go past castle Zofia and have her go to Ram. This is clearly an oversight, as the villagers have the exact same dialogue, and then end up calling Celica "Alm". Regardless, they will be added to Celica's party instead of Alm's. In Shadows of Valentia, Tobin and Gray will instead join Alm's party automatically alongside Lukas; however, Kliff and Faye may be left behind and recruited by Celica in Act 2. Unlike in Gaiden, the game accounts for this possibility, giving them unique dialogue with Celica if she recruits them.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
To Zofia! |
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Spanish (Latin America) |
Rumbo a Zofia |
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French (Canada) |
L'appel de Zofia |
The call of Zofia |
German |
Zofia ruft |
Zofia calls |
Gallery
- Cm fe02 C1 Wm.png
Portion of the world map that Act 1 takes place on.
- Cm fe02 C1 M01.png
The first battle map of Act 1.
- Cm fe02 thief shrine entrance.png
Entrance to the Thieves' Shrine.
Zofia's Call | • The Pilgrimage → |
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