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Thorn Lance: Difference between revisions

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|image=[[File:Is feh thorn lance.png]]
|image=[[File:Is feh thorn lance.png]]
|caption=The Thorn Lance as it appears in {{title|Heroes}}.
|caption=The Thorn Lance as it appears in {{title|Heroes}}.
|help_text=Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.
|type=[[Lance]]
|type=Weapon ([[Lance (weapon)|Lance]])
|bearer=[[Rudolf]]
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Thorn Lance''' (Japanese: {{hl|薔薇の槍|Bara no yari}} ''Rose Lance'') is a weapon [[Skills|skill]] in the [[Lance (weapon)|lance]] category which debuted in {{FEH}}. It is a [[personal weapon]] of the Valentine's variation of [[Rudolf]]. The Thorn Lance is a skill that accelerates the cooldown of its user's special skills and, if the user's [[Attack (stat)|Attack]] is higher than its target's at the start of combat, drops its target's Attack and [[Defense]] during that combat while denying its target a follow-up strike.
'''Thorn Lance''' (Japanese: {{hl|薔薇の槍|Bara no yari}} ''Rose Lance'') is a weapon [[Skills|skill]] in the [[lance]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the Valentine's variation of [[Rudolf]]. If its user's [[attack (stat)|attack]] is higher than the foe's, Thorn Lance reduces the foe's attack and [[defense]] and prevents their follow-up strike.
 
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{{clear}}
{{clear}}


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill weapon.png|20px]]
|refine=Unrefined
|rank1={{LanceFEH}} 5{{star}}
|type=Lance
|mt1=16
|mt=16
|rng1=1
|rng=1
|worth1=400 SP
|sp=400
|notes1=Accelerates Special trigger (cooldown count-1).<br>If user's [[Attack (stat)|Attack]] is higher than target's at start of combat, drops target's Attack and [[Defense]] by -6 each during combat and target cannot make a follow-up strike.
|pre=[[Silver Lance]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]] during combat and foe cannot make [[follow-up attack]]s.
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;([user's attack − foe's attack] × 2; minimum:&nbsp;0; maximum:&nbsp;40)% damage (excluding area-of-effect special skills).<br>Grants +3&nbsp;HP.<br>If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat, inflicts −&NoBreak;(highest total attack bonuses of foe and enemies within two spaces of foe × 50%) to foe's attack and grants +&NoBreak;(highest total attack bonuses of user and allies within two spaces of user × 50%) to user's attack, and restores 7&nbsp;HP to user after combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Lance
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;([user's attack − foe's attack] × 2; minimum:&nbsp;0; maximum:&nbsp;40)% damage (excluding area-of-effect special skills).<br>Grants +5&nbsp;HP.
}}
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;([user's attack − foe's attack] × 2; minimum:&nbsp;0; maximum:&nbsp;40)% damage (excluding area-of-effect special skills).<br>Grants +5&nbsp;HP and +3&nbsp;[[speed]].
}}
{{WeaponDataCell FEH
|refine=Def
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;([user's attack − foe's attack] × 2; minimum:&nbsp;0; maximum:&nbsp;40)% damage (excluding area-of-effect special skills).<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% or user's [[attack (stat)|attack]] > foe's attack at start of combat, inflicts −6 each to foe's attack and [[defense]], foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;([user's attack − foe's attack] × 2; minimum:&nbsp;0; maximum:&nbsp;40)% damage (excluding area-of-effect special skills).<br>Grants +5&nbsp;HP and +4&nbsp;[[resistance]].
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Rudolf|Rudolf: Emperor of Rigel]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's Atk > foe's Atk,<br>inflicts Atk/Def-6 on foe during combat and foe<br>cannot make a follow-up attack.
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、自身の攻撃が敵より1以上高い時、<br>戦闘中、敵の攻撃、守備-6、敵は追撃不可
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's HP ≥ 25% or unit’s<br>Atk > foe’s Atk, inflicts Atk/Def-6 on foe during<br>combat, foe cannot make a follow-up attack,<br>and reduces damage from attacks (excluding<br>area-of-effect Specials) by percentage = unit's<br>Atk minus foe's Atk during combat, × 2<br>(min 0%, max 40%).
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、自身のHPが25%以上の時、または、<br>自身の攻撃が敵より1以上高い時、<br>戦闘中、敵の攻撃、守備-6、敵は追撃不可、<br>戦闘中に攻撃を受けた時のダメージを<br>(戦闘中の自分の攻撃-敵の攻撃)×2%軽減<br>(最低0%、最大40%、範囲奥義を除く)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=If foe initiates combat or foe's HP ≥ 75%<br>at start of combat, inflicts Atk/Def-5 on foe<br>during combat, inflicts Atk-X on foe and grants<br>Atk+X to unit during combat (X = 50% of<br>highest total bonuses among unit and allies<br>within 2 spaces of unit), and restores 7 HP to<br>unit after combat.
|japanese=敵から攻撃された時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、敵の攻撃、守備-5、さらに、<br>自身の攻撃+○、<br>敵の攻撃-○、<br>○は、自分と周囲2マス以内にいる味方のうち、<br>強化の合計値が最も高い値の50%、<br>戦闘後、自分は、7回復
}}
}}
{{DescriptionFtr}}
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==Trivia==
==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
Line 45: Line 114:
|ital-name=Lancia spinata
|ital-name=Lancia spinata
|ital-mean=Barbed lance
|ital-mean=Barbed lance
|por-br-name=Lança espinhenta
|por-name=Lança espinhenta
|por-br-mean=Thorny lance
|por-mean=Thorny lance
|ch-trad-name={{h|薔薇之槍|qiángwēi zhī qiāng}}
|ch-trad-name={{h|薔薇之槍|qiángwēi zhī qiāng}}
|ch-trad-mean=Rose lance
|ch-trad-mean=Rose lance
Line 55: Line 124:
Is feh thorn lance.png|The Thorn Lance as it appears in {{title|Heroes}}.
Is feh thorn lance.png|The Thorn Lance as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
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==See also==
==See also==
 
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{{NavLanceH}}
{{NavLanceH}}

Latest revision as of 19:45, 12 September 2023

Thorn Lance

Is feh thorn lance.png
The Thorn Lance as it appears in Heroes.

Type(s)

Lance

First game

Heroes

Thorn Lance (Japanese: 薔薇の槍 Rose Lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of the Valentine's variation of Rudolf. If its user's attack is higher than the foe's, Thorn Lance reduces the foe's attack and defense and prevents their follow-up strike.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Lances 16 1 400 -- Silver Lance -- Grants −1 special cooldown count.
If user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense during combat and foe cannot make follow-up attacks.
Heroes
(refine: +Effect)
Is feh wpn thorn lance refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −⁠([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).
Grants +3 HP.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat, inflicts −⁠(highest total attack bonuses of foe and enemies within two spaces of foe × 50%) to foe's attack and grants +⁠(highest total attack bonuses of user and allies within two spaces of user × 50%) to user's attack, and restores 7 HP to user after combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Lances 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −⁠([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −⁠([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −⁠([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's HP ≥ 25% or user's attack > foe's attack at start of combat, inflicts −6 each to foe's attack and defense, foe cannot make follow-up attacks, and user takes −⁠([user's attack − foe's attack] × 2; minimum: 0; maximum: 40)% damage (excluding area-of-effect special skills).
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Rudolf: Emperor of Rigel

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Atk > foe's Atk,
inflicts Atk/Def-6 on foe during combat and foe
cannot make a follow-up attack.
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身の攻撃が敵より1以上高い時、
戦闘中、敵の攻撃、守備-6、敵は追撃不可
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25% or unit’s
Atk > foe’s Atk, inflicts Atk/Def-6 on foe during
combat, foe cannot make a follow-up attack,
and reduces damage from attacks (excluding
area-of-effect Specials) by percentage = unit's
Atk minus foe's Atk during combat, × 2
(min 0%, max 40%).
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上の時、または、
自身の攻撃が敵より1以上高い時、
戦闘中、敵の攻撃、守備-6、敵は追撃不可、
戦闘中に攻撃を受けた時のダメージを
(戦闘中の自分の攻撃-敵の攻撃)×2%軽減
(最低0%、最大40%、範囲奥義を除く)
Heroes
(Refined: +effect)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts Atk/Def-5 on foe
during combat, inflicts Atk-X on foe and grants
Atk+X to unit during combat (X = 50% of
highest total bonuses among unit and allies
within 2 spaces of unit), and restores 7 HP to
unit after combat.
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、守備-5、さらに、
自身の攻撃+○、
敵の攻撃-○、
○は、自分と周囲2マス以内にいる味方のうち、
強化の合計値が最も高い値の50%、
戦闘後、自分は、7回復

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Thorn Lance

--

Japanese

薔薇の槍

Thorn Lance

Spanish

Lanza espinosa

Thorny lance

French

Lance épines

Thorn lance

German

Rosenlanze

Roses Lance

Italian

Lancia spinata

Barbed lance

Portuguese

Lança espinhenta

Thorny lance

Traditional Chinese

薔薇之槍

Rose lance

Gallery

Lance skills in Heroes
Basic lance skills Iron LanceSilver LanceSteel Lance
Lance skills with secondary effects Allied LanceArcane LúinArcane QiangBarrier LanceBerkut's LanceBrave LanceCandy CaneCarrot LanceCarrot-Tip SpearCasa BlancaCourtly CandleDefier's LanceDeft HarpoonFiresweep LanceFirst BiteFlashing CarrotFlowing LanceGilt ForkGuard LanceHare's LanceHarmonic LanceHeavy SpearInstant LanceIt's Curtains...Killer LanceKumo NaginataLofty BlossomsLuncheon LanceNabata LanceNinja NaginataNinja YariPiercing TributeProtection PikeRein LanceReprisal LanceRidersbaneSapphire LanceShell LanceShellpoint LanceSlaying LanceSlaying SpearSpirited SpearSpringy LanceSteadfast LanceStout LanceTannenboom!TridentUmbra BurstUp-Front LanceUnbound LanceVanguardVulture LanceWagasa
Regalia and personal lance skills Airborne SpearApotheosis SpearAreadbharAzure LanceBereft LanceBinding ReginleifBlack Yule LanceBreaker LanceBridal SunflowerBright NaginataBull SpearChon'sin SprigCommand LanceCordelia's LanceCoyote's LanceCursed LanceDark Royal SpearDauntless LanceDaybreak LanceDivine Sea SpearDreaming SpearDryblade LanceEffie's LanceEarthly Gáe BolgFensalirFirelight LanceFlame LanceFlingster SpearFlorina's LanceFlower LanceForager NaginataFrelian LanceGáe BolgGeirskögulGeirdrifulGolden NaginataGradivusGuarding LanceHeartbeat LanceHeired GungnirHewn LanceHinoka's SpearHoly GradivusHotshot LanceHreiðmarrHrímfaxiHyperion LanceIcy MaltetIlian Merc LanceInseverable SpearInspirited SpearJolly Jade LanceKnightly LanceKriemhildLance BreidablikLance of FreliaLance of HeroicsLeiptrLordly LanceLoyal GreatlanceLoyalty SpearLúinMaltetMasked LanceMirage FeatherMoon GradivusNinis's Ice LanceNoble LanceOboro's SpearObsidian LancePanther LancePenitent LancePeri's LancePrized LanceProdigy PolearmPure-Wing SpearQueenslanceReginleifRevenger LanceRhomphaiaRighteous LanceSable LanceScarlet SpearScythe of SarielSea-Sear LanceShanna's LanceSiegmundSilesse FrostSol LanceSpear of AssalSpear of ShadowStarpoint LanceSteady LanceStoutheart LanceSurfer's SpadeSworn LanceThorn LanceThracia KinglanceTri-Edge LanceValbar's LanceVengeful LanceVerðandiVeteran LanceVidofnirWeighted LanceWhitedown SpearWhitewing LanceWhitewing SpearWing-Lifted SpearWorldly Lance