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The War of Liberation: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
===The fast way ([[Warp]])=== | |||
This chapter is a textbook example of a lategame {{title|Thracia 776}} chapter that can be trivialized with [[Warp]] while obtaining most of the useful loot. Tina can [[Thief (staff)|Thief]] away [[Fraus]]' [[Tornado]] on turn 1, with the aid of [[Ensorcel]] if need be, and from there a flier can be warped in to capture Fraus. They should wait in a position to allow [[Leif]] to trade away the boss's items while standing on the gate so he can seize after trading. Additional Warps can be used to capture the [[Priest]] in front of Fraus (preferably with a mounted unit to [[Canto]] to the tile where the Priest was standing) for their [[Sleep (staff)|Sleep]] and [[Fortify]] staves, or sending [[Linoan]] to get her promotion. There is also a Village to the south of the starting position that can be visited by a flier. There are more rewards available, but how useful they will be is up to the player's discretion, as they either require more Warp uses or prolonging the chapter. | This chapter is a textbook example of a lategame {{title|Thracia 776}} chapter that can be trivialized with [[Warp]] while obtaining most of the useful loot. Tina can [[Thief (staff)|Thief]] away [[Fraus]]' [[Tornado]] on turn 1, with the aid of [[Ensorcel]] if need be, and from there a flier can be warped in to capture Fraus. They should wait in a position to allow [[Leif]] to trade away the boss's items while standing on the gate so he can seize after trading. Additional Warps can be used to capture the [[Priest]] in front of Fraus (preferably with a mounted unit to [[Canto]] to the tile where the Priest was standing) for their [[Sleep (staff)|Sleep]] and [[Fortify]] staves, or sending [[Linoan]] to get her promotion. There is also a Village to the south of the starting position that can be visited by a flier. There are more rewards available, but how useful they will be is up to the player's discretion, as they either require more Warp uses or prolonging the chapter. | ||
===The slow way (conventional)=== | |||
This chapter is fairly easy and low-risk compared to the chapters before and after it. The majority of the initial enemies are [[Axe Armor]]s armed with [[Battle Axe]]s and [[Hammer]]s, both inaccurate and fairly non-threatening, with a few [[Greatsword]] [[Sword Armor]]s in the mix. There are lots of [[Ballista]]e, but only 3 of them are [[Iron Ballista]]e. This chapter also sees the introduction (and exclusive appearance) of the [[Poison Ballista]], which is like a normal Ballista, but a lot weaker with the exception that it inflicts [[Poison]]. They're even less threatening than the standard Ballistae due to their terrible MT and Hit, and the general lack of threat the Poison status presents. If the ballistae are not being rushed down or sniped with [[siege tomes]], Leif can sit in a forest to drain their ammunition as he is immune to [[fatigue]]. | |||
There is a lone [[Priest]] with a [[Sleep (staff)|Sleep staff]]; [[Silence]] or [[Sleep]] him on turn 1 to stop him from statusing you. You will always get a net profit in terms of the amount of status staves you have on hand if you stop him from wasting his Sleep on your units. | |||
[[Seimetol]] and his battalion of [[Wyvern Rider]]s are also present, and unlike the Friege troops, they are actually a threat, due to having [[Killer Lance]]s to crit you and [[Miracle]] to randomly decide to not die. However, there rest of the Wyverns will turn tail and run the moment Seimetol dies. Seimetol himself also has Miracle, and a 42% chance to trigger it at that; the best way to kill him (and get rid of his lackeys) is to shoot him repeatedly with bows until one of the shots land; [[Master Bow]]s and the [[Brave Bow]] are good for this. Failing that, [[Wind magic]] can be used to get his HP low, at which point he can be swarmed with units with [[brave weapon]]s. | |||
On turns 2-7, [[Soldier]] reinforcements spawn in pairs. They are armed with [[Javelin]]s and [[Poison Lance]]s, and as such, are non-threats. | |||
On turns 6-10, a mixed bag of mounted reinforcements will spawn from the right edge of the map. While the [[Poison Lance]] [[Lance Knight]]s are complete jokes, the [[Elfire|others]] [[Poleax|all]] [[Great Bow|have]] [[Great Sword|weapons]] that can do substantial damage on a hit, so they need to be dealt with accordingly. Thanks to the map's layout, it is possible to force the [[Elfire]] [[Mage Knight]]s and [[Great Bow]] [[Bow Knight]]s to shoot over cliffs, while the melee units are forced to go around said terrain obstructions. | |||
On turns 7-10, [[Rewarp]]ing [[Dark Mage]]s spawn near the middle of the map. Rush them down after they Rewarp into position and they should be dealt with without too much trouble. If a break in the fighting with the cavalry reinforcements shows itself, it may be prudent to capture some of the Dark Mages for their Rewarp staves. | |||
Fraus is the boss of the map, and he carries the rare, but unnecessary and overkill, [[Tornado]] tome, which often isn't worth your attention. However, he also carries a [[Fortify]], which is always appreciated, and more importantly, the 3rd [[Blizzard]] tome in the game. Since the [[The Empire's Wrath|Chapter 19]] [[Bishop]]s are extremely hard to loot without using [[Tina]]'s [[Thief (staff)|Thief Staff]] due to their proximity to strong enemies and reinforcement spawns, Fraus' Blizzard is likely to be your first, easily obtainable copy of the tome. Blizzard is like a [[Sleep Sword]], but in [[siege tome]] form; it's extremely useful for dealing with enemies that have too much MAG to status directly with staves. While only [[Asvel]] and [[Ced]] can realistically use it, the weapon is nonetheless useful in the last two chapters of the game, where MAG-boosting terrain can get in the way of status staves. To avoid Fraus wasting his Blizzard putting your units to sleep, it's best to rush a durable, non-flier unit into his "blind spot" (his Tornado range) in order to force him to use (and break) Tornado so that he may be captured without a fight with all 5 Blizzard charges intact. | |||
==Trivia== | ==Trivia== |
Revision as of 23:20, 14 October 2023
- For the war in the backstory of the continent of Archanea, see War of Liberation.
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“ | We will have to capture Fort Danzich. That is an important base for inland battles. | ” | — August to Leif |
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The War of Liberation (Japanese: 解放戦争 Liberation War) is the twenty-first chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, at least one unit must have been captured prior to the end of this chapter.
Plot
- Main article:
The War of Liberation/Script
Leif meets with Seliph and his troops in Ulster, where they discuss the situation and consider what to do next. Eventually they decide to divide their forces; Leif will move to Munster to liberate it, while Seliph will take Connacht.
After the meeting, Leif talks to August and tells him that he finds Seliph incredible and that he thinks he is a disgrace to Leonster, especially compared to Seliph. August replies that Leif has grown a lot lately and that he will soon be a man of Seliph's caliber. Leif and August then decide that their army's next target must be Fort Danzig, since it controls the road inland to Munster, where they eventually want to go.
Leif's troops set out and defeat the enemies on the way to Fort Danzig, including a group of Wyvern Rider mercenaries led by Seimetol and other soldiers led by Fraus. During the battle, Linoan can visit a church, where the presiding bishop informs her that she has minor Holy Blood of Naga, as her bloodline is descended from Saint Heim; the bishop then helps Linoan awaken her power.
When Leif and his army reach Fort Danzig, they learn that the fort is being used as a prison camp. If none of the player's units have been captured, the camp will have been deserted, and Leif and his army continue to the River Thracia. If any of the player's units have been captured, Leif learns that the prisoners are to be executed in response to his attack, and he immediately orders the storming of the fort to save the prisoners; August tries to protest, but eventually relents and instead suggests that Leif lead only a handful of troops into battle, as most of his soldiers are exhausted.
Chapter data
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Victory: Seize the throne | Player | Enemy | ||||
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Defeat: Leif dies | 8–16+1 | 39+50 | ||||
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Units are arranged based on their position in deployment order after Leif.
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Item data
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- Note: If Linoan visits the church on this chapter, she will promote to Sage instead of receiving a Pure Water.
Shop data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turns 2–7
- Two Soldiers from the fortresses
- Turns 6–10
- One Mage Knight from the eastern border of the map
- Two Axe Knights from the eastern border of the map
- One Bow Knight from the eastern border of the map
- One Lance Knight from the eastern border of the map
- One Paladin from the eastern border of the map
- Turns 7–10
- Two Dark Mages from adjacent to the middle Ballista
Boss data
- Main article:
Fraus
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The fast way (Warp)
This chapter is a textbook example of a lategame Thracia 776 chapter that can be trivialized with Warp while obtaining most of the useful loot. Tina can Thief away Fraus' Tornado on turn 1, with the aid of Ensorcel if need be, and from there a flier can be warped in to capture Fraus. They should wait in a position to allow Leif to trade away the boss's items while standing on the gate so he can seize after trading. Additional Warps can be used to capture the Priest in front of Fraus (preferably with a mounted unit to Canto to the tile where the Priest was standing) for their Sleep and Fortify staves, or sending Linoan to get her promotion. There is also a Village to the south of the starting position that can be visited by a flier. There are more rewards available, but how useful they will be is up to the player's discretion, as they either require more Warp uses or prolonging the chapter.
The slow way (conventional)
This chapter is fairly easy and low-risk compared to the chapters before and after it. The majority of the initial enemies are Axe Armors armed with Battle Axes and Hammers, both inaccurate and fairly non-threatening, with a few Greatsword Sword Armors in the mix. There are lots of Ballistae, but only 3 of them are Iron Ballistae. This chapter also sees the introduction (and exclusive appearance) of the Poison Ballista, which is like a normal Ballista, but a lot weaker with the exception that it inflicts Poison. They're even less threatening than the standard Ballistae due to their terrible MT and Hit, and the general lack of threat the Poison status presents. If the ballistae are not being rushed down or sniped with siege tomes, Leif can sit in a forest to drain their ammunition as he is immune to fatigue.
There is a lone Priest with a Sleep staff; Silence or Sleep him on turn 1 to stop him from statusing you. You will always get a net profit in terms of the amount of status staves you have on hand if you stop him from wasting his Sleep on your units.
Seimetol and his battalion of Wyvern Riders are also present, and unlike the Friege troops, they are actually a threat, due to having Killer Lances to crit you and Miracle to randomly decide to not die. However, there rest of the Wyverns will turn tail and run the moment Seimetol dies. Seimetol himself also has Miracle, and a 42% chance to trigger it at that; the best way to kill him (and get rid of his lackeys) is to shoot him repeatedly with bows until one of the shots land; Master Bows and the Brave Bow are good for this. Failing that, Wind magic can be used to get his HP low, at which point he can be swarmed with units with brave weapons.
On turns 2-7, Soldier reinforcements spawn in pairs. They are armed with Javelins and Poison Lances, and as such, are non-threats.
On turns 6-10, a mixed bag of mounted reinforcements will spawn from the right edge of the map. While the Poison Lance Lance Knights are complete jokes, the others all have weapons that can do substantial damage on a hit, so they need to be dealt with accordingly. Thanks to the map's layout, it is possible to force the Elfire Mage Knights and Great Bow Bow Knights to shoot over cliffs, while the melee units are forced to go around said terrain obstructions.
On turns 7-10, Rewarping Dark Mages spawn near the middle of the map. Rush them down after they Rewarp into position and they should be dealt with without too much trouble. If a break in the fighting with the cavalry reinforcements shows itself, it may be prudent to capture some of the Dark Mages for their Rewarp staves.
Fraus is the boss of the map, and he carries the rare, but unnecessary and overkill, Tornado tome, which often isn't worth your attention. However, he also carries a Fortify, which is always appreciated, and more importantly, the 3rd Blizzard tome in the game. Since the Chapter 19 Bishops are extremely hard to loot without using Tina's Thief Staff due to their proximity to strong enemies and reinforcement spawns, Fraus' Blizzard is likely to be your first, easily obtainable copy of the tome. Blizzard is like a Sleep Sword, but in siege tome form; it's extremely useful for dealing with enemies that have too much MAG to status directly with staves. While only Asvel and Ced can realistically use it, the weapon is nonetheless useful in the last two chapters of the game, where MAG-boosting terrain can get in the way of status staves. To avoid Fraus wasting his Blizzard putting your units to sleep, it's best to rush a durable, non-flier unit into his "blind spot" (his Tornado range) in order to force him to use (and break) Tornado so that he may be captured without a fight with all 5 Blizzard charges intact.
Trivia
- This chapter has the same Japanese name as War of Deliverance, a chapter of Fire Emblem Gaiden.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• The Liberation Wars |
• Used in FireLizard's translation. |
Japanese |
解放戦争 |
Liberation War |
Gallery
← The Scion of Light • | The War of Liberation | • Across the River → • The Prison Camp (sidequest) → |
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