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The Walled City: Difference between revisions

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(→‎Character data: Added unit inventory)
(Added unit stats and notes)
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Chapter Infobox  
{{Chapter Infobox
|image=[[File:Cm fe05 13.png|200px]]
|image=[[File:Cm fe05 13.png|200px]]
|location=Surroundings of [[Tahra]], [[Munster District]]
|location=Surroundings of [[Tahra]], [[Munster District]]
Line 10: Line 10:
}}
}}


{{Quote|I know it's dangerous, but we have no choice. Tahra's demise will mean our demise as well.|[[Leif]]}}  
{{Quote|I know it's dangerous, but we have no choice. Tahra's demise will mean our demise as well.|[[Leif]]}}


'''The Walled City''' (Japanese: {{hl|城塞都市|Jōsai toshi}} ''Fortified City'') is the thirteenth chapter of {{FE5}}.
'''The Walled City''' (Japanese: {{hl|城塞都市|Jōsai toshi}} ''Fortified City'') is the thirteenth chapter of {{FE5}}.
Line 18: Line 18:
{{sectstub}}
{{sectstub}}


===Beginning log===  
===Beginning log===
After [[Leif]] led the Liberation Army out of the forest, the stronghold city of [[Tahra]] stood before him at last... The free city of [[Tahra]], with [[Linoan]] as its mayor, had always been doing its best to protect against the Empire's evil deeds. However, surrounded by Imperial troops led by Commander [[Paulus]], [[Tahra]]'s situation was looking increasingly grim. Tahra had maintained its freedom by promising never to oppose the Empire, but that freedom seemed short-lived now...
After [[Leif]] led the Liberation Army out of the forest, the stronghold city of [[Tahra]] stood before him at last... The free city of Tahra, with [[Linoan]] as its mayor, had always been doing its best to protect against the Empire's evil deeds. However, surrounded by Imperial troops led by Commander [[Paulus]], Tahra's situation was looking increasingly grim. Tahra had maintained its freedom by promising never to oppose the Empire, but that freedom seemed short-lived now...


==Chapter data==
==Chapter data==
{{ChapData
{{ChapData
|victory=Escape
|victory=Escape
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies or an enemy unit takes the gate to Tahra
|ally=8{{h|+6|Upon Glade and the Leonster reinforcements arriving}}
|ally=6–8{{h|+6|Upon Glade and the Leonster units being recruited}}
|enemy=38{{h|+reinforcements|number of reinforcements will vary}}
|enemy=38{{h|+128|Reinforcements}}
|map=[[File:Cm fe05 13.png]]
|map=[[File:Cm fe05 13.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif.


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=05  
|game#=05
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Glade
|name=Glade
|portrait=[[File:portrait glade fe05.png]]
|portrait=[[File:portrait glade fe05.png]]
Line 45: Line 45:
|return1=leif
|return1=leif
|return2=lifis
|return2=lifis
|return3=brighton
|return3=fergus
|return4=machyua
|return4=karin
|return5=lara
|return5=brighton
|return6=fergus
|return6=machyua
|return7=karin
|return7=lara
|return8=dalsin
|return8=dalsin
|return9=asbel
|return9=asbel
Line 80: Line 80:
}}
}}


Alongside [[Glade]], there are three controllable [[Lance Knight]]s and two controllable [[Arch Knight]]s who are all named "[[Leonster]]". The Lance Knights are level 5 with [[Iron Lance]]s, and the Arch Knights are level 5 with [[Steel Bow]]s. Because they are generic units, their stats can vary greatly each time the chapter is played.
Alongside [[Glade]], there are two controllable [[Arch Knight]]s and three controllable [[Lance Knight]]s.


===Item data===  
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapItems  
{{ChapUnitHdr|type=Player|platform=snes03}}
{{ChapUnitCellFE5
|name=Leonster
|class=Arch Knight
|lv=5
|#=2
|hp=20~27
|str=3~10
|mag=0~7
|skill=3~10
|spd=4~11
|lck=0~7
|def=3~10
|con=6~13
|mov=8~9
|inventory={{Item|5|Steel Bow}}
}}
{{ChapUnitCellFE5
|name=Leonster
|class=Lance Knight
|lv=5
|#=3
|hp=20~27
|str=3~10
|mag=0~7
|skill=3~10
|spd=4~11
|lck=0~7
|def=3~10
|con=7~14
|mov=8~9
|inventory={{Item|5|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
 
===Item data===
{{ChapItems
|platform=snes03
|platform=snes03
|item1=Hammer
|item1=Hammer
Line 96: Line 133:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Friege
{{ChapUnitCellFE5
|class1=Archer
|name=Friege
|lv1=12
|class=Armored Lance
|#1=5
|lv=8
|inventory1={{Item|5|Short Bow}}
|#=9
|notes1=Escapes the map from the left when List is defeated.
|hp=20~30
|-
|str=4~14
|name2=Friege
|mag=0~10
|class2=Arch Knight
|skill=0~10
|lv2=6
|spd=0~10
|#2=3
|lck=0~10
|inventory2={{Item|5|Long Bow}}
|def=8~18
|notes2=Escapes the map from the left when List is defeated.
|con=9~19
|-
|mov=5~6
|name3=Friege
|inventory={{Item|5|Javelin}}
|class3=Armored Axe
|notes=Does not move until [[List]] is defeated, at which point ignores combat and moves to escape south.
|lv3=10
}}
|#3=5
{{ChapUnitCellFE5
|inventory3={{Item|5|Battle Axe}}
|name=Friege
|notes3=Escapes the map from the left when List is defeated.
|class=Armored Axe
|-
|lv=10
|name4=Friege
|#=5
|class4=Armored Lance
|hp=20~32
|lv4=8
|str=4~16
|#4=9
|mag=0~12
|inventory4={{Item|5|Javelin}}
|skill=0~12
|notes4=Escapes the map from the left when List is defeated.
|spd=0~12
|-
|lck=0~12
|name5=Friege
|def=8~20
|class5=Ballista
|con=9~20
|class5article=Ballista (class)
|mov=5~6
|lv5=3
|inventory={{Item|5|Battle Axe}}
|#5=6
|notes=• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
|inventory5={{Item|5|Ballista|link=Ballista (weapon)}}
}}
|notes5=Ceases to attack when List is defeated.
{{ChapUnitCellFE5
|-
|name=Friege
|name6=Friege
|class=Priest
|class6=Bishop
|lv=5
|lv6=12
|#=2
|#6=1
|hp=16~23
|inventory6={{Item|5|Bolting}} • {{Item|5|Elfire}} • {{Item|5|Physic}} • {{Item|5|Vulnerary}}
|str=0~7
<!--Not an error; does not cease to attack when List is defeated-->
|mag=3~10
|-
|skill=2~9
|name7=Friege
|spd=1~8
|class7=Priest
|lck=0~7
|lv7=5
|def=0~7
|#7=2
|con=4~11
|inventory7={{Item|5|Heal}}
|mov=5~6
|notes7=Escapes the map from the left when List is defeated.
|inventory={{Item|5|Heal}}
|-
|notes=After [[List]] is defeated, ignores combat and moves to escape south.
|name8=Friege
}}
|class8=Mage
{{ChapUnitCellFE5
|lv8=7
|name=Friege
|#8=2
|class=Mage
|inventory8={{Item|5|Thunder|link=Thunder (tome)}}
|lv=7
|notes8=Escapes the map from the left when List is defeated.
|#=2
|-
|hp=18~27
|name9=Friege
|str=0~9
|class9=Soldier
|mag=2~11
|lv9=13
|skill=2~11
|#9=5
|spd=3~12
|inventory9={{Item|5|Javelin}}
|lck=0~9
|notes9=Escapes the map from the left when List is defeated.
|def=0~9
|-
|con=4~13
|nameb=[[List]]
|mov=6~7
|classb=General
|inventory={{Item|5|Thunder|link=Thunder (tome)}}
|lvb=12
|notes=• Moves to attack units in range; begins moving toward the player's escape point on turn 5.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
|inventoryb={{Item|5|Killer Lance}} • {{Item|5|Poison Bow}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Pavise}}
}}
|-
{{ChapUnitCellFE5
|namer1=Friege
|name=Friege
|classr1=Arch Knight
|class=Bishop
|lvr1=4
|lv=12
|#r1=varies
|#=1
|inventoryr1={{Item|5|Short Bow}}
|hp=20~34
|-
|str=0~14
|namer2=Friege
|mag=5~19
|classr2=Armored Lance
|skill=2~16
|lvr2=15
|spd=2~16
|#r2=varies
|lck=0~14
|inventoryr2={{Item|5|Long Lance}}
|def=1~15
|-
|con=4~18
|namer3=Friege
|mov=5~6
|classr3=Bow Armor
|inventory={{Item|5|Bolting}} • {{Item|5|Elfire}} • {{Item|5|Physic}} • {{Item|5|Vulnerary}}
|lvr3=4
|notes=Does not move.
|#r3=varies
}}
|inventoryr3={{Item|5|Long Bow}}
{{ChapUnitCellFE5
|-
|name=Friege
|namerl=Friege
|class=Arch Knight
|classrl=Mage
|lv=6
|lvrl=10
|#=3
|#rl=varies
|hp=20~28
|inventoryrl={{Item|5|Thunder|link=Thunder (tome)}}
|str=3~11
|mag=0~8
|skill=3~11
|spd=4~12
|lck=0~8
|def=3~11
|con=6~14
|mov=8~9
|inventory={{Item|5|Long Bow}}
|notes=• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Ballista
|classarticle=Ballista (class)
|lv=3
|#=6
|hp=20~25
|str=4~9
|mag=0~5
|skill=3~8
|spd=0~5
|lck=0~3
|def=5~10
|con=6~11
|mov=0
|inventory={{Item|5|Ballista|link=Ballista (weapon)}}
|notes=Ceases attacking after [[List]] is defeated.<!--AI is set to the same thing as others, but cannot move so cannot escape-->
}}
{{ChapUnitCellFE5
|name=Friege
|class=Soldier
|lv=13
|#=5
|hp=20~35
|str=3~18
|mag=0~15
|skill=0~15
|spd=0~15
|lck=0~15
|def=1~16
|con=6~20
|mov=5~6
|inventory={{Item|5|Javelin}}
|notes=• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Archer
|lv=12
|#=5
|hp=20~34
|str=3~17
|mag=0~14
|skill=0~14
|spd=0~14
|lck=0~14
|def=1~15
|con=6~20
|mov=5~6
|inventory={{Item|5|Short Bow}}
|notes=• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=[[List]]
|class=General
|lv=12
|#=1
|hp=46
|str=14
|mag=2
|skill=11
|spd=9
|lck=6
|def=17
|con=20
|mov=6
|inventory={{Item|5|Killer Lance}} • {{Item|5|Poison Bow}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Pavise}}
|notes=Moves to attack units in range; begins moving toward the player's escape point on turn 5.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Friege
|class=Arch Knight
|lv=4
|#=13
|hp=20~26
|str=3~9
|mag=0~6
|skill=3~9
|spd=4~10
|lck=0~6
|def=3~9
|con=6~12
|mov=8~9
|inventory={{Item|5|Short Bow}}
|notes=• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Armored Lance
|lv=15
|#=64
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Long Lance}}
|notes=Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Bow Armor
|lv=14
|#=32
|hp=20~36
|str=4~20
|mag=0~16
|skill=0~16
|spd=0~16
|lck=0~16
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Long Bow}}
|notes=Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mage
|lv=10
|#=32
|hp=18~30
|str=0~12
|mag=2~14
|skill=2~14
|spd=3~15
|lck=0~12
|def=0~12
|con=4~16
|mov=6~7
|inventory={{Item|5|Thunder|link=Thunder (tome)}}
|notes=Immediately begins moving to the player's escape point.
|last=y
}}
}}
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
*Turns 1-13
*Turns 1–13; halted upon [[List]] being defeated
**1 [[Arch Knight]] from east of the initial Arch Knights
**One [[Arch Knight]] from east of the initial Arch Knights
*Note: The above reinforcements are halted when [[List]] is defeated.
*Turns 1–32, after [[List]] has been defeated
*Starting turn 12 or after [[List]] is defeated, repeating up to turn 32
**Two [[Armored Lance]]s from north of the escape point
**2 [[Armored Lance]]s from north of the escape point
**One [[Bow Armor]] from north of the escape point
**1 [[Bow Armor]] from north of the escape point
**One [[Mage]] from the northwest corner of the map
**1 [[Mage]] from the northwest corner of the map


===Boss data===  
===Boss data===
{{Main|List}}
{{Main|List}}
{{BossStats FE5
{{BossStats FE5
Line 239: Line 425:
{{Names
{{Names
|eng-fan-name=• The Stronghold<br>• The Walled City
|eng-fan-name=• The Stronghold<br>• The Walled City
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|eng-fan-mean=• Used in FireLizard's [[fan translation]].<br>• Used in the Lil' Manster fan translation patch.
|jap-name={{h|城塞都市|Jōsai toshi}}  
|jap-name={{h|城塞都市|Jōsai toshi}}
|jap-mean=Fortified City
|jap-mean=Fortified City
}}
}}

Revision as of 01:24, 24 April 2022


This page has been marked as a stub. Please help improve the page by adding information.

The Walled City

Cm fe05 13.png

Location

Surroundings of Tahra, Munster District

New units

Glade

Boss(es)

List

Previous chapter(s)
Next chapter(s)

Open Fire

I know it's dangerous, but we have no choice. Tahra's demise will mean our demise as well.
— Leif

The Walled City (Japanese: 城塞都市 Fortified City) is the thirteenth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Walled City/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After Leif led the Liberation Army out of the forest, the stronghold city of Tahra stood before him at last... The free city of Tahra, with Linoan as its mayor, had always been doing its best to protect against the Empire's evil deeds. However, surrounded by Imperial troops led by Commander Paulus, Tahra's situation was looking increasingly grim. Tahra had maintained its freedom by promising never to oppose the Empire, but that freedom seemed short-lived now...

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies or an enemy unit takes the gate to Tahra 6–8+6 {{{partner}}} {{{other}}} 38+128
Cm fe05 13.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Glade
Portrait glade fe05.png
Duke Knight
HP
34
Inventory
Silver Lance
Level
2
Automatically from turn 1
Available characters
Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​

Alongside Glade, there are two controllable Arch Knights and three controllable Lance Knights.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Player Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 arch knight enemy.gif Leonster Arch Knight 5 2 20~27 3~10 0~7 3~10 4~11 0~7 3~10 6~13 8~9 Steel Bow
--
Ma snes03 lance knight enemy.gif Leonster Lance Knight 5 3 20~27 3~10 0~7 3~10 4~11 0~7 3~10 7~14 8~9 Iron Lance
--

Item data

Items
Name Obtainment Method
Is snes03 hammer.png Hammer Visit northern house
Is snes03 armorslayer.png Armorslayer Visit south eastern house
Is snes03 knight proof.png Knight Proof Visit south western house
Is snes03 brave bow.png Brave Bow Talk to Glade with Selphina

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 8 9 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Javelin
Does not move until List is defeated, at which point ignores combat and moves to escape south.
File:Ma snes03 armored axe enemy.gif Friege Armored Axe 10 5 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Battle Axe
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 priest enemy.gif Friege Priest 5 2 16~23 0~7 3~10 2~9 1~8 0~7 0~7 4~11 5~6 Heal
After List is defeated, ignores combat and moves to escape south.
Ma snes03 mage enemy.gif Friege Mage 7 2 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Thunder
• Moves to attack units in range; begins moving toward the player's escape point on turn 5.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 bishop enemy.gif Friege Bishop 12 1 20~34 0~14 5~19 2~16 2~16 0~14 1~15 4~18 5~6 Bolting Elfire Physic Vulnerary
Does not move.
Ma snes03 arch knight enemy.gif Friege Arch Knight 6 3 20~28 3~11 0~8 3~11 4~12 0~8 3~11 6~14 8~9 Long Bow
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 ballista enemy.gif Friege Ballista 3 6 20~25 4~9 0~5 3~8 0~5 0~3 5~10 6~11 0 Ballista
Ceases attacking after List is defeated.
Ma snes03 soldier enemy.gif Friege Soldier 13 5 20~35 3~18 0~15 0~15 0~15 0~15 1~16 6~20 5~6 Javelin
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 archer enemy.gif Friege Archer 12 5 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Short Bow
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 general enemy.gif List General 12 1 46 14 2 11 9 6 17 20 6 Killer Lance Poison Bow Vulnerary Vulnerary
Pavise
Moves to attack units in range; begins moving toward the player's escape point on turn 5.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 arch knight enemy.gif Friege Arch Knight 4 13 20~26 3~9 0~6 3~9 4~10 0~6 3~9 6~12 8~9 Short Bow
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 15 64 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Long Lance
Immediately begins moving to the player's escape point.
Ma snes03 bow armor enemy.gif Friege Bow Armor 14 32 20~36 4~20 0~16 0~16 0~16 0~16 8~20 9~20 5~6 Long Bow
Immediately begins moving to the player's escape point.
Ma snes03 mage enemy.gif Friege Mage 10 32 18~30 0~12 2~14 2~14 3~15 0~12 0~12 4~16 6~7 Thunder
Immediately begins moving to the player's escape point.

Reinforcements

  • Turns 1–13; halted upon List being defeated
  • Turns 1–32, after List has been defeated
    • Two Armored Lances from north of the escape point
    • One Bow Armor from north of the escape point
    • One Mage from the northwest corner of the map

Boss data

Main article: List
Portrait list fe05.png
Ma snes03 general enemy.gif General
Level 12
Action --
Authority
Stats
Max HP 46 Speed 9
Strength 14 Luck 6
Magic 2 Defense 17
Skill 11 Constitution 20
Movement 6 FCM 0
Inventory Skills
Killer Lance
Poison Bow
Vulnerary
Vulnerary
Pavise
Weapon Levels
Swords B Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This chapter is unique in which some knights of Leonster temporarily join the party. Their main purpose is to hold off the attack on Tahra while your units rush to the scene of battle. Glade is relatively powerful on this map, but take care not to let him take too many hits.

When approaching the castle, you will face a number of soldiers, arch knights, and ballistae, but they are rather weak. If you wish to have Selphina speak with Glade to obtain the Brave Bow, be careful not to put her in range of the ballistae, as her Accost skill can cause her to be attacked twice by one in a single round of combat.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Stronghold
• The Walled City

• Used in FireLizard's fan translation.
• Used in the Lil' Manster fan translation patch.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Thieves of Dacia •
← Dandelion •
The Walled City • Open Fire →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline