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The Shield of Thracia: Difference between revisions
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{{ | {{Chapter Infobox | ||
|image=[[File:Cm fe05 7.png|x250px]] | |||
|location=Somewhere between [[Munster]] and Meath, [[Thracia]] | |location=Somewhere between [[Munster]] and Meath, [[Thracia]] | ||
|new units=[[Finn]], [[Safy]], [[Shiva]], [[Osian]], [[Halvan]], [[Ronan]] | |new units=[[Finn]], [[Safy]], [[Shiva]], [[Osian]], [[Halvan]], [[Ronan]] | ||
Line 7: | Line 8: | ||
}} | }} | ||
{{ | {{Quote|General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.|[[August]]}} | ||
'''The Shield of Thracia''' (Japanese: {{ | '''The Shield of Thracia''' (Japanese: {{hl|トラキアの盾|Torakia no tate}} ''The Shield of Thracia'') is the seventh chapter of {{FE5}}. | ||
==Plot== | ==Plot== | ||
{{ | {{main|The Shield of Thracia/Script}} | ||
[[Leif]] continues his flight southward, towards Castle [[Thracia#Meath_Castle|Meath]]. [[August]] advises Leif to seek aid from [[Thracia]], but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping with [[Finn]] and [[Safy]], Leif reaches Meath and meets [[Hannibal]], who has arrested [[Osian]], [[Halvan]], and [[Ronan]] on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, [[Carrion]], to escort him across the mountains. | [[Leif]] continues his flight southward, towards Castle [[Thracia#Meath_Castle|Meath]]. [[August]] advises Leif to seek aid from [[Thracia]], but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping with [[Finn]] and [[Safy]], Leif reaches Meath and meets [[Hannibal]], who has arrested [[Osian]], [[Halvan]], and [[Ronan]] on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, [[Carrion]], to escort him across the mountains. | ||
==Chapter data== | ==Chapter data== | ||
{{ | {{ChapData | ||
|victory=Escape | |||
|defeat=[[Leif]] dies | |defeat=[[Leif]] dies | ||
|ally=11{{ | |ally=11{{h|+3|Upon Finn, Safy, and Shiva being recruited}} | ||
|other=0{{ | |other=0{{h|+10|Reinforcements}} | ||
|enemy=20{{ | |enemy=20{{h|+34|Reinforcements}} | ||
|map=[[File:Cm fe05 7.png]] | |map=[[File:Cm fe05 7.png]] | ||
}} | }} | ||
Line 27: | Line 29: | ||
===Character data=== | ===Character data=== | ||
{{ | {{ChapChars | ||
|newunit1={{ | |game#=05 | ||
|newunit1={{NewUnit | |||
|name=Finn | |||
|portrait=[[File:portrait finn fe05.png]] | |portrait=[[File:portrait finn fe05.png]] | ||
|class=Lance Knight | |class=Lance Knight | ||
Line 36: | Line 40: | ||
|recruitment method=Automatically from turn 2 | |recruitment method=Automatically from turn 2 | ||
}} | }} | ||
|newunit2={{ | |newunit2={{NewUnit | ||
|name=Safy | |||
|portrait=[[File:portrait safy fe05.png]] | |portrait=[[File:portrait safy fe05.png]] | ||
|class=Priest | |class=Priest | ||
Line 44: | Line 49: | ||
|recruitment method=Automatically from turn 2 | |recruitment method=Automatically from turn 2 | ||
}} | }} | ||
|newunit3={{ | |newunit3={{NewUnit | ||
|name=Shiva | |||
|portrait=[[File:portrait shiva fe05.png]] | |portrait=[[File:portrait shiva fe05.png]] | ||
|class=Sword Fighter | |class=Sword Fighter | ||
|HP=24 | |HP=24 | ||
|lv=4 | |lv=4 | ||
|inventory={{ | |inventory={{Item|5|Killing Edge}} | ||
|recruitment method=Enemy, talk to with [[Safy]] if he survived [[The Corsair Isles|Chapter 2x]] | |recruitment method=Enemy, talk to with [[Safy]] if he survived [[The Corsair Isles|Chapter 2x]] | ||
}} | }} | ||
|newunit4={{ | |newunit4={{NewUnit | ||
|name=Osian | |||
|portrait=[[File:portrait osian fe05.png]] | |portrait=[[File:portrait osian fe05.png]] | ||
|class=Axe Fighter | |class=Axe Fighter | ||
Line 60: | Line 67: | ||
|recruitment method=Automatically at the end of the chapter | |recruitment method=Automatically at the end of the chapter | ||
}} | }} | ||
|newunit5={{ | |newunit5={{NewUnit | ||
|name=Halvan | |||
|portrait=[[File:portrait halvan fe05.png]] | |portrait=[[File:portrait halvan fe05.png]] | ||
|class=Axe Fighter | |class=Axe Fighter | ||
Line 68: | Line 76: | ||
|recruitment method=Automatically at the end of the chapter | |recruitment method=Automatically at the end of the chapter | ||
}} | }} | ||
|newunit6={{ | |newunit6={{NewUnit | ||
|name=Ronan | |||
|portrait=[[File:portrait ronan fe05.png]] | |portrait=[[File:portrait ronan fe05.png]] | ||
|class=Bow Fighter | |class=Bow Fighter | ||
Line 88: | Line 97: | ||
|return10=hicks | |return10=hicks | ||
}} | }} | ||
:[[Finn]], [[Safy]], [[Osian]], [[Halvan]], and [[Ronan]] will only reappear if they were alive and uncaptured at the end of [[The Gate of Kelbeth|Chapter 3]]; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted or [[dismount]]ed, depending on which state he was left in at the end of said chapter. | :[[Finn]], [[Safy]], [[Osian]], [[Halvan]], and [[Ronan]] will only reappear if they were alive and uncaptured at the end of [[The Gate of Kelbeth|Chapter 3]]; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted or [[dismount]]ed, depending on which state he was left in at the end of said chapter. | ||
===Item data=== | ===Item data=== | ||
{{ | {{ChapItems | ||
|platform=snes03 | |||
|item1=Antitoxin | |item1=Antitoxin | ||
|obtain1=Visit upper house towards the north west | |obtain1=Visit upper house towards the north west | ||
Line 99: | Line 109: | ||
|obtain3=Visit house towards the far south | |obtain3=Visit house towards the far south | ||
|itemlast=Warp | |itemlast=Warp | ||
|obtainlast=Automatically at end of chapter<br>(if [[Coirpre]] was returned to his home in [[Kelbeth's Gate|Chapter 3]]) | |obtainlast=Automatically at end of chapter<br>(if [[Coirpre]] was returned to his home in [[Kelbeth's Gate|Chapter 3]]) | ||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
{{ | {{ChapUnitHdr|type=Enemy|platform=snes03}} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Brigand | |||
|class=Warrior | |class=Warrior | ||
|lv=8 | |lv=8 | ||
Line 118: | Line 129: | ||
|con=10~20 | |con=10~20 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Bow}} • {{Item|5|Hammer}} • {{Item|5|Hand Axe}} • {{Item|5|Vulnerary}} | ||
|notes=Does not move. | |notes=Does not move. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Brigand | |||
|class=Hunter | |class=Hunter | ||
|lv=12 | |lv=12 | ||
Line 134: | Line 146: | ||
|con=8~20 | |con=8~20 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Bow}} • {{Item|5|Pure Water}} | ||
|notes=Does not move. | |notes=Does not move. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Brigand | |||
|class=Hunter | |class=Hunter | ||
|lv=12 | |lv=12 | ||
Line 150: | Line 163: | ||
|con=8~20 | |con=8~20 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Bow}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Thief | |||
|class=Thief | |class=Thief | ||
|lv=3 | |lv=3 | ||
Line 166: | Line 180: | ||
|con=5~10 | |con=5~10 | ||
|mov=7~8 | |mov=7~8 | ||
|inventory={{ | |inventory={{Item|5|Lockpick}} • {{Item|5|Iron Sword}}<br>{{Item|5|Steal}} | ||
|notes=Does not move. | |notes=Does not move. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Brigand | |||
|class=Brigand | |class=Brigand | ||
|lv=7 | |lv=7 | ||
Line 182: | Line 197: | ||
|con=9~18 | |con=9~18 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Hand Axe}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Brigand | |||
|class=Brigand | |class=Brigand | ||
|lv=8 | |lv=8 | ||
Line 198: | Line 214: | ||
|con=9~19 | |con=9~19 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Axe}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Brigand | |||
|class=Berserker | |class=Berserker | ||
|lv=5 | |lv=5 | ||
Line 214: | Line 231: | ||
|con=12~19 | |con=12~19 | ||
|mov=7~8 | |mov=7~8 | ||
|inventory={{ | |inventory={{Item|5|Poison Axe}} • {{Item|5|Vulnerary}} • {{Item|5|Antitoxin}}<br>{{Item|5|Wrath}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Mercenary | |||
|class=Sword Fighter | |class=Sword Fighter | ||
|lv=4 | |lv=4 | ||
Line 230: | Line 248: | ||
|con=6~12 | |con=6~12 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Sword}} | ||
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | |notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Mercenary | |||
|class=Sword Fighter | |class=Sword Fighter | ||
|lv=6 | |lv=6 | ||
Line 246: | Line 265: | ||
|con=6~14 | |con=6~14 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Blade}} | ||
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | |notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Mercenary | |||
|class=Sword Fighter | |class=Sword Fighter | ||
|lv=8 | |lv=8 | ||
Line 262: | Line 282: | ||
|con=6~16 | |con=6~16 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Blade}} • {{Item|5|Vulnerary}} | ||
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | |notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Mercenary | |||
|class=Sword Fighter | |class=Sword Fighter | ||
|lv=7 | |lv=7 | ||
Line 278: | Line 299: | ||
|con=6~15 | |con=6~15 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Killing Edge}} | ||
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | |notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Mercenary | |||
|class=Sword Fighter | |class=Sword Fighter | ||
|lv=10 | |lv=10 | ||
Line 294: | Line 316: | ||
|con=6~18 | |con=6~18 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Silver Sword}} • {{Item|5|Vulnerary}} | ||
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | |notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=[[Shiva]] | |||
|class=Sword Fighter | |class=Sword Fighter | ||
|lv=4 | |lv=4 | ||
Line 310: | Line 333: | ||
|con=7 | |con=7 | ||
|mov=6 | |mov=6 | ||
|inventory={{ | |inventory={{Item|5|Killing Edge}}<br>{{Item|5|Sol}} | ||
|notes='''Action:''' ★<br>• Not present if he was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].<br>• Does not attack [[Leif]]. | |notes='''Action:''' ★<br>• Not present if he was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].<br>• Does not attack [[Leif]]. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Mercenary | |||
|class=Sword Fighter | |class=Sword Fighter | ||
|lv=5 | |lv=5 | ||
Line 326: | Line 350: | ||
|con=6~13 | |con=6~13 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Iron Blade}} | ||
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | |notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter 2x]]. | ||
|last=y | |last=y | ||
}} | }} | ||
{{ | {{ChapUnitReinf|type=Enemy|platform=snes03}} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=[[Eisenau]] | |||
|class=Paladin | |class=Paladin | ||
|lv=6 | |lv=6 | ||
Line 344: | Line 369: | ||
|con=14 | |con=14 | ||
|mov=9 | |mov=9 | ||
|inventory={{ | |inventory={{Item|5|Great Lance}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}} | ||
|notes='''Authority:''' ★<br>• Does not move until turn 13, at which point he begins moving unprovoked.<br>• Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | |notes='''Authority:''' ★<br>• Does not move until turn 13, at which point he begins moving unprovoked.<br>• Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Munster | |||
|class=Cavalier | |class=Cavalier | ||
|lv=6 | |lv=6 | ||
Line 360: | Line 386: | ||
|con=6~14 | |con=6~14 | ||
|mov=8~9 | |mov=8~9 | ||
|inventory={{ | |inventory={{Item|5|Javelin}} • {{Item|5|Rapier}} | ||
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | |notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Munster | |||
|class=Cavalier | |class=Cavalier | ||
|lv=10 | |lv=10 | ||
Line 376: | Line 403: | ||
|con=6~18 | |con=6~18 | ||
|mov=8~9 | |mov=8~9 | ||
|inventory={{ | |inventory={{Item|5|Long Lance}} • {{Item|5|Rapier}} | ||
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | |notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Munster | |||
|class=Mage | |class=Mage | ||
|lv=7 | |lv=7 | ||
Line 392: | Line 420: | ||
|con=4~13 | |con=4~13 | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{ | |inventory={{Item|5|Fire}} | ||
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | |notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Munster | |||
|class=Bishop | |class=Bishop | ||
|lv=3 | |lv=3 | ||
Line 408: | Line 437: | ||
|con=4~9 | |con=4~9 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{ | |inventory={{Item|5|Meteor}} • {{Item|5|Heal}} | ||
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | |notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Munster | |||
|class=Soldier | |class=Soldier | ||
|lv=10 | |lv=10 | ||
Line 424: | Line 454: | ||
|con=6~18 | |con=6~18 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{ | |inventory={{Item|5|Javelin}} | ||
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | |notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Munster | |||
|class=Sword Armor | |class=Sword Armor | ||
|lv=8 | |lv=8 | ||
Line 440: | Line 471: | ||
|con=9~19 | |con=9~19 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{ | |inventory={{Item|5|Long Sword}} | ||
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | |notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes). | ||
|last=y | |last=y | ||
}} | }} | ||
{{ | {{ChapUnitFtr}} | ||
====Reinforcements==== | ====Reinforcements==== | ||
Line 462: | Line 493: | ||
===NPC data=== | ===NPC data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
{{ | {{ChapUnitHdr|type=NPC|platform=snes03}} | ||
{{ | {{ChapUnitReinf|type=NPC|platform=snes03}} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=[[Hannibal]] | |||
|class=General | |class=General | ||
|type=other | |type=other | ||
Line 478: | Line 510: | ||
|con=19 | |con=19 | ||
|mov=7 | |mov=7 | ||
|inventory={{ | |inventory={{Item|5|Silver Lance}} • {{Item|5|Silver Bow}} | ||
|notes='''Authority:''' ★★★★★<br>• Moves to attack units in range.<br>• Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | |notes='''Authority:''' ★★★★★<br>• Moves to attack units in range.<br>• Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Thracia | |||
|class=Lance Armor | |class=Lance Armor | ||
|type=other | |type=other | ||
Line 495: | Line 528: | ||
|con=9~20 | |con=9~20 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{ | |inventory={{Item|5|Ridersbane}} | ||
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | |notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Thracia | |||
|class=Sword Armor | |class=Sword Armor | ||
|type=other | |type=other | ||
Line 512: | Line 546: | ||
|con=9~20 | |con=9~20 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{ | |inventory={{Item|5|Silver Sword}} | ||
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | |notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Thracia | |||
|class=Sword Armor | |class=Sword Armor | ||
|type=other | |type=other | ||
Line 529: | Line 564: | ||
|con=9~20 | |con=9~20 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{ | |inventory={{Item|5|Armorslayer}} | ||
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | |notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | ||
}} | }} | ||
{{ | {{ChapUnitCellFE5 | ||
|name=Thracia | |||
|class=Sword Armor | |class=Sword Armor | ||
|type=other | |type=other | ||
Line 546: | Line 582: | ||
|con=9~20 | |con=9~20 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{ | |inventory={{Item|5|Steel Sword}} | ||
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | |notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated. | ||
|last=y | |last=y | ||
}} | }} | ||
{{ | {{ChapUnitFtr}} | ||
====Reinforcements==== | ====Reinforcements==== | ||
Line 557: | Line 593: | ||
===Boss data=== | ===Boss data=== | ||
{{ | {{Main|Eisenau}} | ||
{{ | {{BossStats FE5 | ||
|portrait=[[File:Portrait eisenau fe05.png]] | |||
|sprite=paladin enemy | |sprite=paladin enemy | ||
|class=Paladin | |class=Paladin | ||
Line 573: | Line 610: | ||
|build=14 | |build=14 | ||
|move=9 | |move=9 | ||
|inventory={{ | |inventory={{Item|5|Great Lance}}<br>{{Item|5|Javelin}}<br>{{Item|5|Vulnerary}} | ||
|sw=A | |sw=A | ||
|la=A | |la=A | ||
Line 579: | Line 616: | ||
==Strategy== | ==Strategy== | ||
{{ | {{strategy}} | ||
[[File:Ss fe05 eisenau spawn.png|thumb|right|[[Eisenau]]'s spawn location.]] | [[File:Ss fe05 eisenau spawn.png|thumb|right|[[Eisenau]]'s spawn location.]] | ||
Placing a unit on [[Eisenau]]'s exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial [[Cavalier]]s. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units. | Placing a unit on [[Eisenau]]'s exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial [[Cavalier]]s. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units. The cavaliers have Rapiers, which makes it hard to tank hits from them, though they can be easily stolen by [[Lifis]]. | ||
Recruiting [[Shiva]] requires [[Finn]] and [[Safy]] to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. | Recruiting [[Shiva]] requires [[Finn]] and [[Safy]] to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. Alternatively, if he captures a unit, he will run south, where he can be easily recruited. | ||
If | The player can also go down the path on the left, but this is slower, features more enemies, and makes Shiva's recruitment more difficult. | ||
If Lifis has gained at least 3 points of speed and 2 points of constitution, he can steal the [[Killing Edge]] out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against [[Leif]]'s forces, making it easier to approach him for recruitment. | |||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{ | {{Names | ||
|eng-fan-mean= | |eng-name=The Shield of Thracia | ||
|jpn-name={{ | |eng-mean=Used in {{FEH}} | ||
|eng-fan-name=The Shield of Thracia | |||
|eng-fan-mean=Used in the various [[Fan translation#Fire Emblem: Thracia 776|fan translations]] | |||
|jpn-name={{h|トラキアの盾|Torakia no tate}} | |||
|jpn-mean=The Shield of Thracia | |jpn-mean=The Shield of Thracia | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
< | <gallery> | ||
Cm fe05 7.png|Map of the chapter | |||
</gallery> | |||
{{ | {{ChapterNav | ||
|prechapter=The Escape | |||
|nextchapter=Mount Violdrake | |nextchapter=Mount Violdrake | ||
}} | }} | ||
{{ | {{Nav5}} | ||
{{ | {{DEFAULTSORT:Shield of Thracia, The}} | ||
[[Category:Chapters of Fire Emblem: Thracia 776]] | [[Category:Chapters of Fire Emblem: Thracia 776]] |
Latest revision as of 17:36, 28 March 2024
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“ | General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster. | ” | — August |
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The Shield of Thracia (Japanese: トラキアの盾 The Shield of Thracia) is the seventh chapter of Fire Emblem: Thracia 776.
Plot
- Main article:
The Shield of Thracia/Script
Leif continues his flight southward, towards Castle Meath. August advises Leif to seek aid from Thracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping with Finn and Safy, Leif reaches Meath and meets Hannibal, who has arrested Osian, Halvan, and Ronan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, Carrion, to escort him across the mountains.
Chapter data
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Victory: Escape | Player | Other | Enemy | |||
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Defeat: Leif dies | 11+3 | 0+10 | 20+34 | |||
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Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna, Hicks.
Character data
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New units
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Required characters
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Available characters
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- Finn, Safy, Osian, Halvan, and Ronan will only reappear if they were alive and uncaptured at the end of Chapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.
Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
All reinforcements are halted upon Eisenau's defeat, except those on turn 2 (which includes Eisenau himself); if Eisenau is prevented from appearing, reinforcements after turn 2 will be halted as if here were defeated.
- Turn 2
- Eisenau from the road north of ally starting positions
- Turns 2–5
- 2 Cavaliers with Javelins from the northern border of the map
- 1 Cavalier with a Long Lance from the northern border of the map
- Turns 6, 7, 11, and 12
- Turns 8–10
- 2 Soldiers from the northern border of the map
- 1 Sword Armor from the northern border of the map
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- After a player unit escapes
- Hannibal, 4 Lance Armors, and 5 Sword Armors appear from north of the escape point
Boss data
- Main article:
Eisenau
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Placing a unit on Eisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial Cavaliers. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units. The cavaliers have Rapiers, which makes it hard to tank hits from them, though they can be easily stolen by Lifis.
Recruiting Shiva requires Finn and Safy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. Alternatively, if he captures a unit, he will run south, where he can be easily recruited.
The player can also go down the path on the left, but this is slower, features more enemies, and makes Shiva's recruitment more difficult.
If Lifis has gained at least 3 points of speed and 2 points of constitution, he can steal the Killing Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against Leif's forces, making it easier to approach him for recruitment.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Shield of Thracia |
Used in Fire Emblem Heroes |
English (unofficial) |
The Shield of Thracia |
Used in the various fan translations |
Japanese |
トラキアの盾 |
The Shield of Thracia |
Gallery
← The Escape • | The Shield of Thracia | • Mount Violdrake → |
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