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The Shield of Thracia: Difference between revisions

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(→‎Character data: Added unit inventories)
(Added unit stats and notes; Shiva is not a boss; misc.)
Line 4: Line 4:
|location=Somewhere between [[Munster]] and Meath, [[Thracia]]
|location=Somewhere between [[Munster]] and Meath, [[Thracia]]
|new units=[[Finn]], [[Safy]], [[Shiva]]
|new units=[[Finn]], [[Safy]], [[Shiva]]
|boss=[[Eisenau]], [[Shiva]]
|boss=[[Eisenau]]
|previous=[[The Escape]]
|previous=[[The Escape]]
|next=[[Mt. Violdrake]]
|next=[[Mt. Violdrake]]
}}
}}
{{Quote|General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.|[[August]]}}
{{Quote|General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.|[[August]]}}
'''The Shield of Thracia''' (Japanese: {{hl|トラキアの盾|Torakia no tate}} ''The Shield of Thracia'') is the seventh chapter of {{FE5}}.
'''The Shield of Thracia''' (Japanese: {{hl|トラキアの盾|Torakia no tate}} ''The Shield of Thracia'') is the seventh chapter of {{FE5}}.


==Plot==
==Plot==
{{main|The Shield of Thracia/Script}}  
{{main|The Shield of Thracia/Script}}
[[Leif]] continues his flight southward, towards Castle [[Thracia#Meath_Castle|Meath]]. [[August]] advises Leif to seek aid from [[Thracia]], but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tahra, despite his lack of soldiers. Regrouping with [[Finn]] and [[Safy]], Leif reaches Meath and meets [[Hannibal]], who has arrested [[Osian]], [[Halvan]], and [[Ronan]] on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, [[Carrion]], to escort him across the mountains.
[[Leif]] continues his flight southward, towards Castle [[Thracia#Meath_Castle|Meath]]. [[August]] advises Leif to seek aid from [[Thracia]], but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tahra, despite his lack of soldiers. Regrouping with [[Finn]] and [[Safy]], Leif reaches Meath and meets [[Hannibal]], who has arrested [[Osian]], [[Halvan]], and [[Ronan]] on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, [[Carrion]], to escort him across the mountains.


===Beginning log===  
===Beginning log===
With the overwhelming pain of failure lying heavy in his heart, [[Leif]] fled Munster, accompanied by several members of the Magi group.
With the overwhelming pain of failure lying heavy in his heart, Leif fled Munster, accompanied by several members of the Magi group. However, danger was still with them. Bounty hunters were after the reward placed on Leif, and the Munster Army was gaining on him from behind...
However, danger was still with them.
Bounty hunters were after the reward placed on [[Leif]], and the Munster Army was gaining on him from behind...


==Chapter data==
==Chapter data==
Line 25: Line 25:
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=11{{h|+3|Upon Finn, Safy, and Shiva being recruited}}
|ally=11{{h|+3|Upon Finn, Safy, and Shiva being recruited}}
|other=0+{{h|10|Reinforcements}}
|other=0{{h|+10|Reinforcements}}
|enemy=21{{h|+31|Reinforcements}}
|enemy=20{{h|+34|Reinforcements}}
|map=[[File:Cm fe05 7.png|150px]]
|map=[[File:Cm fe05 7.png]]
}}
}}


Line 33: Line 33:
{{ChapChars
{{ChapChars
|game#=05
|game#=05
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Finn
|name=Finn
Line 63: Line 62:
|return1=leif
|return1=leif
|return2=lifis
|return2=lifis
|return3=brighton
|return3=fergus
|return4=machyua
|return4=karin
|return5=lara
|return5=brighton
|return6=fergus
|return6=machyua
|return7=karin
|return7=lara
|return8=dalsin
|return8=dalsin
|return9=asbel
|return9=asbel
|return10=nanna
|return10=nanna
|return11=hicks
|return11=hicks
}}  
}}
<small>Note: [[Finn]] and [[Safy]] retain their levels, stats, inventory, and skills from the end of [[The Gate of Kelbeth|Chapter 3]]. Finn will also be either mounted or [[dismount]]ed, depending on which state he was left in at the end of said chapter.</small>
:[[Finn]] and [[Safy]] retain their levels, stats, inventory, and skills from the end of [[The Gate of Kelbeth|Chapter 3]]; Finn will also be either mounted or [[dismount]]ed, depending on which state he was left in at the end of said chapter.


===Item data===
===Item data===
Line 90: Line 89:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03  
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Brigand
{{ChapUnitCellFE5
|class1=Berserker
|name=Brigand
|lv1=5
|class=Warrior
|#1=1
|lv=8
|inventory1={{Item|5|Poison Axe}} • {{Item|5|Vulnerary}} • {{Item|5|Antitoxin}}<br>{{Item|5|Wrath}}
|#=1
|-
|hp=28~38
|name2=Brigand
|str=8~18
|class2=Brigand
|mag=1~4
|lv2=7
|skill=5~15
|#2=2
|spd=6~16
|inventory2={{Item|5|Hand Axe}}
|lck=0~10
|-
|def=6~16
|name3=Brigand
|con=10~20
|class3=Brigand
|mov=6~7
|lv3=8
|inventory={{Item|5|Iron Bow}} • {{Item|5|Hammer}} • {{Item|5|Hand Axe}} {{Item|5|Vulnerary}}
|#3=4
|notes=Does not move.
|inventory3={{Item|5|Iron Axe}}
}}
|-
{{ChapUnitCellFE5
|name4=Brigand
|name=Brigand
|class4=Hunter
|class=Hunter
|lv4=12
|lv=12
|#4=2
|#=2
|inventory4={{Item|5|Iron Bow}} {{Item|5|Pure Water}}
|hp=20~34
|-
|str=3~17
|name5=Brigand
|mag=0~3
|class5=Hunter
|skill=0~14
|lv5=12
|spd=0~14
|#5=1
|lck=0~14
|inventory5={{Item|5|Iron Bow}}
|def=2~16
|-
|con=8~20
|name6=Mercenary
|mov=6~7
|class6=Myrmidon
|inventory={{Item|5|Iron Bow}} • {{Item|5|Pure Water}}
|lv6=4
|notes=Does not move.
|#6=2
}}
|inventory6={{Item|5|Iron Sword}}
{{ChapUnitCellFE5
|notes6=• Immediately begins moving unprovoked.<br>• Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|name=Brigand
|-
|class=Hunter
|name7=Mercenary
|lv=12
|class7=Myrmidon
|#=1
|lv7=5
|hp=20~34
|#7=1
|str=3~17
|inventory7={{Item|5|Iron Blade}}
|mag=0~3
|notes7=• Immediately begins moving unprovoked.<br>• Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|skill=0~14
|-
|spd=0~14
|name8=Mercenary
|lck=0~14
|class8=Myrmidon
|def=2~16
|lv8=6
|con=8~20
|#8=1
|mov=6~7
|inventory8={{Item|5|Iron Blade}}
|inventory={{Item|5|Iron Bow}}
|notes8=Immediately begins moving unprovoked.<br>• Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|notes=Moves to attack units in range.
|-
}}
|name9=Mercenary
{{ChapUnitCellFE5
|class9=Myrmidon
|name=Thief
|lv9=7
|class=Thief
|#9=1
|lv=3
|inventory9={{Item|5|Killing Edge}}
|#=1
|notes9=• Immediately begins moving unprovoked.<br>• Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|hp=16~21
|-
|str=1~6
|name10=Mercenary
|mag=0~3
|class10=Myrmidon
|skill=1~6
|lv10=8
|spd=6~11
|#10=1
|lck=0~5
|inventory10={{Item|5|Iron Blade}} • {{Item|5|Vulnerary}}
|def=0~5
|notes10=• Immediately begins moving unprovoked.<br>• Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|con=5~10
|-
|mov=7~8
|name11=Mercenary
|inventory={{Item|5|Lockpick}} • {{Item|5|Iron Sword}}<br>{{Item|5|Steal}}
|class11=Myrmidon
|notes=Does not move.
|lv11=10
}}
|#11=1
{{ChapUnitCellFE5
|inventory11={{Item|5|Silver Sword}} • {{Item|5|Vulnerary}}
|name=Brigand
|notes11=• Immediately begins moving unprovoked.<br>• Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|class=Brigand
|-
|lv=7
|name12=Thief
|#=2
|class12=Thief
|hp=22~31
|lv12=3
|str=5~14
|#12=1
|mag=0~3
|inventory12={{Item|5|Lockpick}} • {{Item|5|Iron Sword}}<br>{{Item|5|Steal}}
|skill=0~9
|-
|spd=0~9
|name13=Brigand
|lck=0~9
|class13=Warrior
|def=3~12
|lv13=8
|con=9~18
|#13=1
|mov=6~7
|inventory13={{Item|5|Iron Bow}} • {{Item|5|Hammer}} • {{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|inventory={{Item|5|Hand Axe}}
|-
|notes=Moves to attack units in range.
|nameb=[[Shiva]]
}}
|classb=Myrmidon
{{ChapUnitCellFE5
|lvb=4
|name=Brigand
|#b=1
|class=Brigand
|inventoryb={{Item|5|Killing Edge}}<br>{{Item|5|Sol|link=Sol (skill)}}
|lv=8
|notesb=• Immediately begins moving unprovoked.<br>• Not present if he was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|#=4
|-
|hp=22~32
|namer1=[[Eisenau]]
|str=5~15
|classr1=Paladin
|mag=0~3
|lvr1=6
|skill=0~10
|#r1=1
|spd=0~10
|inventoryr1={{Item|5|Great Lance}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|lck=0~10
|notesr1=• Begins moving unprovoked on turn 13.<br>• Prioritizes escaping via the north if a player unit has escaped.
|def=3~13
|-
|con=9~19
|namer2=Munster
|mov=6~7
|classr2=Cavalier
|inventory={{Item|5|Iron Axe}}
|lvr2=6
|notes=Moves to attack units in range.
|#r2=8
}}
|inventoryr2={{Item|5|Javelin}} • {{Item|5|Rapier}}
{{ChapUnitCellFE5
|notesr2=Prioritizes escaping via the north if a player unit has escaped.
|name=Brigand
|-
|class=Berserker
|namer3=Munster
|lv=5
|classr3=Cavalier
|#=1
|lvr3=10
|hp=32~39
|#r3=4
|str=12~19
|inventoryr3={{Item|5|Long Lance}} • {{Item|5|Rapier}}
|mag=0~3
|notesr3=Prioritizes escaping via the north if a player unit has escaped.
|skill=12~19
|-
|spd=10~17
|namer4=Munster
|lck=0~7
|classr4=Mage
|def=8~15
|lvr4=7
|con=12~19
|#r4=8
|mov=7~8
|inventoryr4={{Item|5|Fire|link=Fire (tome)}}
|inventory={{Item|5|Poison Axe}} • {{Item|5|Vulnerary}} {{Item|5|Antitoxin}}<br>{{Item|5|Wrath}}
|notesr4=Prioritizes escaping via the north if a player unit has escaped.
|notes=Moves to attack units in range.
|-
}}
|namer5=Munster
{{ChapUnitCellFE5
|classr5=Bishop
|name=Mercenary
|lvr5=3
|class=Myrmidon
|#r5=4
|lv=4
|inventoryr5={{Item|5|Meteor}} • {{Item|5|Heal}}
|#=2
|notesr5=Prioritizes escaping via the north if a player unit has escaped.
|hp=20~26
|-
|str=3~9
|namer6=Munster
|mag=0~6
|classr6=Soldier
|skill=5~11
|lvr6=10
|spd=6~12
|#r6=4
|lck=0~6
|inventoryr6={{Item|5|Javelin}}
|def=2~8
|notesr6=Prioritizes escaping via the north if a player unit has escaped.
|con=6~12
|-
|mov=6~7
|namerl=Munster
|inventory={{Item|5|Iron Sword}}
|classrl=Armored Sword
|notes=Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|lvrl=8
}}
|#rl=2
{{ChapUnitCellFE5
|inventoryrl={{Item|5|Long Sword}}
|name=Mercenary
|notesrl=Prioritizes escaping via the north if a player unit has escaped.
|class=Myrmidon
|lv=6
|#=1
|hp=20~28
|str=3~11
|mag=0~8
|skill=5~13
|spd=6~14
|lck=0~8
|def=2~10
|con=6~14
|mov=6~7
|inventory={{Item|5|Iron Blade}}
|notes=Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Myrmidon
|lv=8
|#=1
|hp=20~30
|str=3~13
|mag=0~10
|skill=5~15
|spd=6~16
|lck=0~10
|def=2~12
|con=6~16
|mov=6~7
|inventory={{Item|5|Iron Blade}} • {{Item|5|Vulnerary}}
|notes=Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Myrmidon
|lv=7
|#=1
|hp=20~29
|str=3~12
|mag=0~9
|skill=5~14
|spd=6~15
|lck=0~9
|def=2~11
|con=6~15
|mov=6~7
|inventory={{Item|5|Killing Edge}}
|notes=Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Myrmidon
|lv=10
|#=1
|hp=20~32
|str=3~15
|mag=0~12
|skill=5~17
|spd=6~18
|lck=0~12
|def=2~14
|con=6~18
|mov=6~7
|inventory={{Item|5|Silver Sword}} • {{Item|5|Vulnerary}}
|notes=Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
}}
{{ChapUnitCellFE5
|name=[[Shiva]]
|class=Myrmidon
|lv=4
|#=1
|hp=24
|str=6
|mag=0
|skill=9
|spd=12
|lck=5
|def=4
|con=7
|mov=6
|inventory={{Item|5|Killing Edge}}<br>{{Item|5|Sol|link=Sol (skill)}}
|notes=• Not present if he was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].<br>• Does not attack [[Leif]].
}}
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Myrmidon
|lv=5
|#=1
|hp=20~27
|str=3~10
|mag=0~7
|skill=5~12
|spd=6~13
|lck=0~7
|def=2~9
|con=6~13
|mov=6~7
|inventory={{Item|5|Iron Blade}}
|notes=Not present if [[Shiva]] was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter 2x]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=[[Eisenau]]
|class=Paladin
|lv=6
|#=1
|hp=38
|str=12
|mag=4
|skill=12
|spd=13
|lck=3
|def=9
|con=14
|mov=9
|inventory={{Item|5|Great Lance}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|notes=• Begins moving unprovoked on turn 13.<br>• Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Cavalier
|lv=6
|#=8
|hp=20~28
|str=3~11
|mag=0~8
|skill=3~11
|spd=4~12
|lck=0~8
|def=3~11
|con=6~14
|mov=8~9
|inventory={{Item|5|Javelin}} • {{Item|5|Rapier}}
|notes=Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Cavalier
|lv=10
|#=4
|hp=20~32
|str=3~15
|mag=0~12
|skill=3~15
|spd=4~16
|lck=0~12
|def=3~15
|con=6~18
|mov=8~9
|inventory={{Item|5|Long Lance}} • {{Item|5|Rapier}}
|notes=Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Mage
|lv=7
|#=8
|hp=18~27
|str=0~9
|mag=2~11
|skill=2~11
|spd=3~12
|lck=0~9
|def=0~9
|con=4~13
|mov=6~7
|inventory={{Item|5|Fire|link=Fire (tome)}}
|notes=Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bishop
|lv=3
|#=4
|hp=20~25
|str=0~5
|mag=5~10
|skill=2~7
|spd=2~7
|lck=0~5
|def=1~6
|con=4~9
|mov=5~6
|inventory={{Item|5|Meteor}} • {{Item|5|Heal}}
|notes=Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=10
|#=6
|hp=20~32
|str=3~15
|mag=0~12
|skill=0~12
|spd=0~12
|lck=0~12
|def=1~13
|con=6~18
|mov=5~6
|inventory={{Item|5|Javelin}}
|notes=Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Armored Sword
|lv=8
|#=3
|hp=20~30
|str=4~14
|mag=0~10
|skill=0~10
|spd=0~10
|lck=0~10
|def=8~18
|con=9~19
|mov=5~6
|inventory={{Item|5|Long Sword}}
|notes=Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
|last=y
}}
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
*Turn 2
*Turn 2
**[[Eisenau]] from the road north of ally starting positions
**[[Eisenau]] from the road north of ally starting positions
*Turns 2-5
*Turns 2–5
**2 [[Cavalier]]s with [[Javelin]]s from the northern border of the map
**2 [[Cavalier]]s with [[Javelin]]s from the northern border of the map
**1 [[Cavalier]] with a [[Long Lance]] from the northern border of the map
**1 [[Cavalier]] with a [[Long Lance]] from the northern border of the map
Line 242: Line 462:
**2 [[Mage]]s from the northern border of the map
**2 [[Mage]]s from the northern border of the map
**1 [[Bishop]] from the northern border of the map
**1 [[Bishop]] from the northern border of the map
*Turns 8-10
*Turns 8–10
**2 [[Soldier]]s from the northern border of the map
**2 [[Soldier]]s from the northern border of the map
**1 [[Armored Sword]] from the northern border of the map
**1 [[Armored Sword]] from the northern border of the map


===NPC data===
===NPC data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=NPC|platform=snes03}}
{{ChapUnitHdr|type=NPC|platform=snes03}}
{{ChapUnitReinf|type=NPC|platform=snes03}}
{{ChapUnitReinf|type=NPC|platform=snes03}}
Line 265: Line 486:
|mov=7
|mov=7
|inventory={{Item|5|Silver Lance}} • {{Item|5|Silver Bow}}
|inventory={{Item|5|Silver Lance}} • {{Item|5|Silver Bow}}
|notes=Will not move until provoked.
|notes=• Moves to attack units in range.<br>• Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 273: Line 494:
|lv=15
|lv=15
|#=4
|#=4
|mov=5
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Ridersbane}}
|inventory={{Item|5|Ridersbane}}
|notes=Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 281: Line 511:
|type=other
|type=other
|lv=15
|lv=15
|#=1
|#=2
|mov=5
|hp=20~37
|inventory={{Item|5|Steel Sword}}
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Silver Sword}}
|notes=Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 291: Line 530:
|lv=15
|lv=15
|#=2
|#=2
|mov=5
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Armorslayer}}
|inventory={{Item|5|Armorslayer}}
|notes=Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 299: Line 547:
|type=other
|type=other
|lv=15
|lv=15
|#=2
|#=1
|mov=5
|hp=20~37
|inventory={{Item|5|Silver Sword}}
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Steel Sword}}
|notes=Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
====Reinforcements====
====Reinforcements====
*After a player unit escapes
*After a player unit escapes
**[[Hannibal]], 4 [[Armored Lance]]s, and 5 [[Armored Sword]]s appear from north of the escape point
**[[Hannibal]], 4 [[Armored Lance]]s, and 5 [[Armored Sword]]s appear from north of the escape point


===Boss data===  
===Boss data===
{{Main|Eisenau}}
{{Main|Eisenau}}
{{BossStats FE5
{{BossStats FE5
Line 330: Line 588:
|sw=A
|sw=A
|la=A
|la=A
}}
{{Main|Shiva}}
{{BossStats FE5
|portrait=[[File:Portrait shiva fe05.png]]
|sprite=myrmidon enemy
|class=Myrmidon
|movestars=★
|lv=4
|HP=24
|str=6
|mag=0
|skill=9
|spd=12
|luck=5
|def=4
|FCM=4
|build=7
|move=6
|inventory={{Item|5|Killing Edge}}
|skills={{Item|5|Sol|link=Sol (skill)}}
|sw=B
}}
}}


Line 368: Line 604:
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names

Revision as of 23:49, 15 April 2022


This page has been marked as a stub. Please help improve the page by adding information.

The Shield of Thracia

Cm fe05 7.png

Location

Somewhere between Munster and Meath, Thracia

New units

Finn, Safy, Shiva

Boss(es)

Eisenau

Previous chapter(s)

The Escape

Next chapter(s)

Mt. Violdrake

General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.
— August

The Shield of Thracia (Japanese: トラキアの盾 The Shield of Thracia) is the seventh chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Shield of Thracia/Script

Leif continues his flight southward, towards Castle Meath. August advises Leif to seek aid from Thracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tahra, despite his lack of soldiers. Regrouping with Finn and Safy, Leif reaches Meath and meets Hannibal, who has arrested Osian, Halvan, and Ronan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, Carrion, to escort him across the mountains.

Beginning log

With the overwhelming pain of failure lying heavy in his heart, Leif fled Munster, accompanied by several members of the Magi group. However, danger was still with them. Bounty hunters were after the reward placed on Leif, and the Munster Army was gaining on him from behind...

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 11+3 {{{partner}}} 0+10 20+34
Cm fe05 7.png

Character data

Characters
New units
Finn
Portrait finn fe05.png
Lance Knight
HP
Varies
Inventory
Varies
Level
Varies
Automatically from turn 2
Safy
Portrait safy fe05.png
Priest
HP
Varies
Inventory
Varies
Level
Varies
Automatically from turn 2
Shiva
Portrait shiva fe05.png
Myrmidon
HP
24
Inventory
Killing Edge
Level
4
Enemy, talk to with Safy if he survived Chapter 2x
Available characters
Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​
Finn and Safy retain their levels, stats, inventory, and skills from the end of Chapter 3; Finn will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.

Item data

Items
Name Obtainment Method
Is snes03 antitoxin.png Antitoxin Visit upper house towards the north west
Is snes03 knight proof.png Knight Proof Visit lower house towards the north west
Is snes03 pure water.png Pure Water Visit house towards the far south
Is snes03 warp.png Warp Automatically at end of chapter
(if Coirpre was returned to his home in Chapter 3)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 warrior enemy.gif Brigand Warrior 8 1 28~38 8~18 1~4 5~15 6~16 0~10 6~16 10~20 6~7 Iron Bow Hammer Hand Axe Vulnerary
Does not move.
Ma snes03 hunter enemy.gif Brigand Hunter 12 2 20~34 3~17 0~3 0~14 0~14 0~14 2~16 8~20 6~7 Iron Bow Pure Water
Does not move.
Ma snes03 hunter enemy.gif Brigand Hunter 12 1 20~34 3~17 0~3 0~14 0~14 0~14 2~16 8~20 6~7 Iron Bow
Moves to attack units in range.
Ma snes03 thief enemy.gif Thief Thief 3 1 16~21 1~6 0~3 1~6 6~11 0~5 0~5 5~10 7~8 Lockpick Iron Sword
Steal
Does not move.
Ma snes03 brigand enemy.gif Brigand Brigand 7 2 22~31 5~14 0~3 0~9 0~9 0~9 3~12 9~18 6~7 Hand Axe
Moves to attack units in range.
Ma snes03 brigand enemy.gif Brigand Brigand 8 4 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7 Iron Axe
Moves to attack units in range.
Ma snes03 berserker enemy.gif Brigand Berserker 5 1 32~39 12~19 0~3 12~19 10~17 0~7 8~15 12~19 7~8 Poison Axe Vulnerary Antitoxin
Wrath
Moves to attack units in range.
File:Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 4 2 20~26 3~9 0~6 5~11 6~12 0~6 2~8 6~12 6~7 Iron Sword
Not present if Shiva was killed or captured, but not released, in Chapter 2x.
File:Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 6 1 20~28 3~11 0~8 5~13 6~14 0~8 2~10 6~14 6~7 Iron Blade
Not present if Shiva was killed or captured, but not released, in Chapter 2x.
File:Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 8 1 20~30 3~13 0~10 5~15 6~16 0~10 2~12 6~16 6~7 Iron Blade Vulnerary
Not present if Shiva was killed or captured, but not released, in Chapter 2x.
File:Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 7 1 20~29 3~12 0~9 5~14 6~15 0~9 2~11 6~15 6~7 Killing Edge
Not present if Shiva was killed or captured, but not released, in Chapter 2x.
File:Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 10 1 20~32 3~15 0~12 5~17 6~18 0~12 2~14 6~18 6~7 Silver Sword Vulnerary
Not present if Shiva was killed or captured, but not released, in Chapter 2x.
File:Ma snes03 myrmidon enemy.gif Shiva Myrmidon 4 1 24 6 0 9 12 5 4 7 6 Killing Edge
Sol
• Not present if he was killed or captured, but not released, in Chapter 2x.
• Does not attack Leif.
File:Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 5 1 20~27 3~10 0~7 5~12 6~13 0~7 2~9 6~13 6~7 Iron Blade
Not present if Shiva was killed or captured, but not released, in Chapter 2x.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 paladin enemy.gif Eisenau Paladin 6 1 38 12 4 12 13 3 9 14 9 Great Lance Javelin Vulnerary
• Begins moving unprovoked on turn 13.
• Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 cavalier enemy.gif Munster Cavalier 6 8 20~28 3~11 0~8 3~11 4~12 0~8 3~11 6~14 8~9 Javelin Rapier
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 cavalier enemy.gif Munster Cavalier 10 4 20~32 3~15 0~12 3~15 4~16 0~12 3~15 6~18 8~9 Long Lance Rapier
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 mage enemy.gif Munster Mage 7 8 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Fire
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 bishop enemy.gif Munster Bishop 3 4 20~25 0~5 5~10 2~7 2~7 0~5 1~6 4~9 5~6 Meteor Heal
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 soldier enemy.gif Munster Soldier 10 6 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Javelin
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
File:Ma snes03 armored sword enemy.gif Munster Armored Sword 8 3 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Long Sword
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).

Reinforcements

  • Turn 2
    • Eisenau from the road north of ally starting positions
  • Turns 2–5
  • Turns 6, 7, 11, and 12
    • 2 Mages from the northern border of the map
    • 1 Bishop from the northern border of the map
  • Turns 8–10

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 general other.gif Hannibal General 20 1 43 14 4 12 7 7 16 19 7 Silver Lance Silver Bow
• Moves to attack units in range.
• Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
File:Ma snes03 armored lance other.gif Thracia Armored Lance 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Ridersbane
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
File:Ma snes03 armored sword other.gif Thracia Armored Sword 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Silver Sword
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
File:Ma snes03 armored sword other.gif Thracia Armored Sword 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Armorslayer
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
File:Ma snes03 armored sword other.gif Thracia Armored Sword 15 1 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Steel Sword
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.

Reinforcements

Boss data

Main article: Eisenau
Portrait eisenau fe05.png
Ma snes03 paladin enemy.gif Paladin
Level 6
Action --
Authority
Stats
Max HP 38 Speed 13
Strength 12 Luck 3
Magic 4 Defense 9
Skill 12 Constitution 14
Movement 9 FCM 0
Inventory Skills
Great Lance
Javelin
Vulnerary
--
Weapon Levels
Swords A Lances A Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Eisenau's spawn location.

Placing a unit on Eisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial Cavaliers.

Recruiting Shiva requires Finn and Safy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured.

If Lifis has gained at least 13 points in speed, he can steal the Killing Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against Leif's forces, making it easier to approach him for recruitment.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

The Shield of Thracia

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Escape • The Shield of Thracia • Mt. Violdrake →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline