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The Scion of Light: Difference between revisions
Thecornerman (talk | contribs) m (Text replacement - "The Liberation War" to "The War of Liberation") |
m (Text replacement - "araat" to "aráth") |
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|image=[[File:Cm fe05 20.png|200px]] | |image=[[File:Cm fe05 20.png|200px]] | ||
|location=[[Leonster]] | |location=[[Leonster]] | ||
|boss=[[ | |boss=[[Baráth]] | ||
|previous=[[The Empire's Wrath]] | |previous=[[The Empire's Wrath]] | ||
|next=[[The War of Liberation]] | |next=[[The War of Liberation]] | ||
Line 13: | Line 13: | ||
==Plot== | ==Plot== | ||
{{main|The Scion of Light/Script}} | {{main|The Scion of Light/Script}} | ||
Six months have passed since the death of Duke [[Dryas]] and the retreat from [[Ulster]]. Leif's Liberation Army has been defending Leonster from the Empire's siege under General [[ | Six months have passed since the death of Duke [[Dryas]] and the retreat from [[Ulster]]. Leif's Liberation Army has been defending Leonster from the Empire's siege under General [[Baráth]], but the Empire has gradually taken the fortress piece by piece, driving Leif's forces into the castle's last corner. | ||
General [[Reinhardt]] of Friege meets with | General [[Reinhardt]] of Friege meets with Baráth's forces outside of Leonster to report on developments in western Thracia. He informs Baráth that the rebel forces of [[Seliph]] have taken over [[Melgen]] and defeated Prince [[Ishtore]] and Lady [[Liza (Genealogy of the Holy War)|Liza]]. He also informs Baráth that King [[Bloom]] is dissatisfied with Baráth's failure to capture Leonster, and urges the general to act quickly, warning him that there will be negative consequences if he does not. Reinhardt then departs, and Baráth orders an all-out assault on Leonster. | ||
Leif's forces try to hold out against the enemy until Seliph's army arrives. They eventually succeed in defending the castle long enough for | Leif's forces try to hold out against the enemy until Seliph's army arrives. They eventually succeed in defending the castle long enough for Baráth's forces to retreat. [[Diarmuid]], Seliph's emissary, arrives at Leonster to inform Leif and August that Seliph has besieged Ulster and that the fortress will fall within a few days, which is why the forces besieging Leonster were forced to retreat. | ||
If [[Nanna]] is alive and uncaptured, Diarmuid then meets with her and informs her of the fate of their mother, [[Lachesis]], claiming that [[Lewyn]] of [[Silesse]] from Seliph's army told him. Lachesis allegedly vanished while trying to get to Isaach, but she is still alive somewhere. Diarmuid promises Nanna that once the war is over, they will look for their mother. Then Diarmuid asks Leif if he can join his army, and Leif agrees. | If [[Nanna]] is alive and uncaptured, Diarmuid then meets with her and informs her of the fate of their mother, [[Lachesis]], claiming that [[Lewyn]] of [[Silesse]] from Seliph's army told him. Lachesis allegedly vanished while trying to get to Isaach, but she is still alive somewhere. Diarmuid promises Nanna that once the war is over, they will look for their mother. Then Diarmuid asks Leif if he can join his army, and Leif agrees. | ||
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==Chapter data== | ==Chapter data== | ||
{{ChapData | {{ChapData | ||
|victory=Defend the throne for at least 15 turns and defeat [[ | |victory=Defend the throne for at least 15 turns and defeat [[Baráth]] | ||
|defeat=[[Leif]] dies, or an enemy takes the throne | |defeat=[[Leif]] dies, or an enemy takes the throne | ||
|ally=12–16 | |ally=12–16 | ||
Line 115: | Line 115: | ||
{{ChapUnitHdr|type=Enemy|platform=snes03}} | {{ChapUnitHdr|type=Enemy|platform=snes03}} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=[[ | |name=[[Baráth]] | ||
|class=Baron | |class=Baron | ||
|lv=15 | |lv=15 | ||
Line 146: | Line 146: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Master Lance}} • {{Item|5|Vulnerary}} | |inventory={{Item|5|Master Lance}} • {{Item|5|Vulnerary}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth<br>Does not move until turn 15, at which point they begin moving unprovoked if [[Baráth]] has not been defeated. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 163: | Line 163: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Killing Edge}} • {{Item|5|Vulnerary}} | |inventory={{Item|5|Killing Edge}} • {{Item|5|Vulnerary}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth<br>Moves to attack units in range; otherwise moves randomly. Begins moving to attack units unprovoked once the door to their cell is opened. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 180: | Line 180: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Long Lance}} • {{Item|5|Door Key}} | |inventory={{Item|5|Long Lance}} • {{Item|5|Door Key}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth<br>• Most ignore combat and move to open doors, then move to attack units once all doors are open or they have no means of opening doors.<br>• The westernmost, fourth-westernmost, and seventh-, fifth-, and second-easternmost ones (the ones that start in columns 1, 7, 16, 20, and 26) move to take the throne. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 199: | Line 199: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Fortify}}<br>{{Item|5|Unlock}}<br>{{Item|5|Thunder}} | |inventory={{Item|5|Fortify}}<br>{{Item|5|Unlock}}<br>{{Item|5|Thunder}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth<br>Does not move. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 216: | Line 216: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Great Lance}} | |inventory={{Item|5|Great Lance}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth<br>Moves to break destructible walls. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 233: | Line 233: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Heal}} • {{Item|5|Restore}} | |inventory={{Item|5|Heal}} • {{Item|5|Restore}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 250: | Line 250: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Heal}} | |inventory={{Item|5|Heal}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 267: | Line 267: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Thunder}} • {{Item|5|Door Key}} | |inventory={{Item|5|Thunder}} • {{Item|5|Door Key}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth<br>Ignores combat and moves to open doors, then moves to attack units once all doors are open or they have no means of opening doors. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 285: | Line 285: | ||
|mov=0 | |mov=0 | ||
|inventory={{Item|5|Ballista|link=Ballista (weapon)}} | |inventory={{Item|5|Ballista|link=Ballista (weapon)}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 303: | Line 303: | ||
|mov=0 | |mov=0 | ||
|inventory={{Item|5|Iron Ballista}} | |inventory={{Item|5|Iron Ballista}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 320: | Line 320: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Fire}} • {{Item|5|Meteor}} | |inventory={{Item|5|Fire}} • {{Item|5|Meteor}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 337: | Line 337: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Hand Axe}} • {{Item|5|Battle Axe}} | |inventory={{Item|5|Hand Axe}} • {{Item|5|Battle Axe}} | ||
|notes='''Authority:''' | |notes='''Authority:''' Baráth<br>Moves to take the throne. | ||
|last=y | |last=y | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
One turn 14, if | One turn 14, if Baráth had been defeated, all units<!--under Baráth's authority, which is all of them--> begin to ignore combat and move to escape south; as [[Ballista (class)|Ballista]]e cannot move, they simply cease attacking. | ||
====Reinforcements==== | ====Reinforcements==== | ||
*Turn 3 | *Turn 3 | ||
**Two [[Bishop]]s; one each from the forests east and west of | **Two [[Bishop]]s; one each from the forests east and west of Baráth | ||
**Thirteen [[Lance Armor]]s; one from the starting positions of each initial Lance Armor | **Thirteen [[Lance Armor]]s; one from the starting positions of each initial Lance Armor | ||
**Two [[Priest]]s with [[Restore]] staves; one each near the Bishops | **Two [[Priest]]s with [[Restore]] staves; one each near the Bishops | ||
Line 353: | Line 353: | ||
**Thirteen [[Mage]]s with [[Thunder]]; one from the starting positions of each initial Lance Armor | **Thirteen [[Mage]]s with [[Thunder]]; one from the starting positions of each initial Lance Armor | ||
*Turn 7 | *Turn 7 | ||
**Four [[Ballista (class)|Ballista]]e; two each from west and east of | **Four [[Ballista (class)|Ballista]]e; two each from west and east of Baráth | ||
*Turn 10 | *Turn 10 | ||
**Two [[Iron Ballista (class)|Iron Ballista]]e; one from west and east of | **Two [[Iron Ballista (class)|Iron Ballista]]e; one from west and east of Baráth | ||
*Turns 12 and 15; halted on turn 15 upon | *Turns 12 and 15; halted on turn 15 upon Baráth's defeat | ||
**Four [[Mage]]s with [[Fire]] and [[Meteor]]; two from the southwest corner of the map, two from near the southeast corner of the map | **Four [[Mage]]s with [[Fire]] and [[Meteor]]; two from the southwest corner of the map, two from near the southeast corner of the map | ||
*Turns 12–15; halted upon | *Turns 12–15; halted upon Baráth's defeat | ||
**Thirteen [[Axe Armor]]s; one from the starting positions of each initial Lance Armor (the westernmost two are blocked by two Mage reinforcements on turns 12 and 15) | **Thirteen [[Axe Armor]]s; one from the starting positions of each initial Lance Armor (the westernmost two are blocked by two Mage reinforcements on turns 12 and 15) | ||
===Boss data=== | ===Boss data=== | ||
{{Main| | {{Main|Baráth}} | ||
{{BossStats FE5 | {{BossStats FE5 | ||
|portrait=[[File:Portrait | |portrait=[[File:Portrait baráth fe05.png]] | ||
|sprite=baron enemy | |sprite=baron enemy | ||
|class=Baron | |class=Baron |
Revision as of 23:06, 5 September 2023
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“ | I'm surprised we lasted this long against the Empire's legions. It's been half a year already...this may be it. | ” | — Leif to August |
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The Scion of Light (Japanese: 光の公子 The Noble of Light) is the twentieth chapter of Fire Emblem: Thracia 776.
Plot
- Main article:
The Scion of Light/Script
Six months have passed since the death of Duke Dryas and the retreat from Ulster. Leif's Liberation Army has been defending Leonster from the Empire's siege under General Baráth, but the Empire has gradually taken the fortress piece by piece, driving Leif's forces into the castle's last corner.
General Reinhardt of Friege meets with Baráth's forces outside of Leonster to report on developments in western Thracia. He informs Baráth that the rebel forces of Seliph have taken over Melgen and defeated Prince Ishtore and Lady Liza. He also informs Baráth that King Bloom is dissatisfied with Baráth's failure to capture Leonster, and urges the general to act quickly, warning him that there will be negative consequences if he does not. Reinhardt then departs, and Baráth orders an all-out assault on Leonster.
Leif's forces try to hold out against the enemy until Seliph's army arrives. They eventually succeed in defending the castle long enough for Baráth's forces to retreat. Diarmuid, Seliph's emissary, arrives at Leonster to inform Leif and August that Seliph has besieged Ulster and that the fortress will fall within a few days, which is why the forces besieging Leonster were forced to retreat.
If Nanna is alive and uncaptured, Diarmuid then meets with her and informs her of the fate of their mother, Lachesis, claiming that Lewyn of Silesse from Seliph's army told him. Lachesis allegedly vanished while trying to get to Isaach, but she is still alive somewhere. Diarmuid promises Nanna that once the war is over, they will look for their mother. Then Diarmuid asks Leif if he can join his army, and Leif agrees.
Chapter data
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Victory: Defend the throne for at least 15 turns and defeat Baráth | Player | Enemy | ||||
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Defeat: Leif dies, or an enemy takes the throne | 12–16 | 22+88 | ||||
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Units are arranged based on their position in deployment order after Leif.
The chipped sections of wall can be broken by an enemy that moves to do so; it consumes their turn, and turns the walls and nearby floors into wasteland.
Character data
Characters | |
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New units
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Required characters
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Tomes Staves Items Secret
None
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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One turn 14, if Baráth had been defeated, all units begin to ignore combat and move to escape south; as Ballistae cannot move, they simply cease attacking.
Reinforcements
- Turn 3
- Two Bishops; one each from the forests east and west of Baráth
- Thirteen Lance Armors; one from the starting positions of each initial Lance Armor
- Two Priests with Restore staves; one each near the Bishops
- Two Priests without Restores; one each near the Bisops
- Turn 5
- Turn 7
- Four Ballistae; two each from west and east of Baráth
- Turn 10
- Two Iron Ballistae; one from west and east of Baráth
- Turns 12 and 15; halted on turn 15 upon Baráth's defeat
- Turns 12–15; halted upon Baráth's defeat
- Thirteen Axe Armors; one from the starting positions of each initial Lance Armor (the westernmost two are blocked by two Mage reinforcements on turns 12 and 15)
Boss data
- Main article:
Baráth
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Scion of Light |
From Fire Emblem Awakening, in which the name of this chapter is used as the title for Seliph's DLC Einherjar card. |
English (unofficial) |
• The Child of Light |
• Used in FireLizard's translation. |
Japanese |
光の公子 |
The Noble of Light |
Gallery
← The Empire's Wrath • | The Scion of Light | • The War of Liberation → |
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