Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

The Prison Camp: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
 
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=The Detention Center
|image=[[File:Cm fe05 21x.png|200px]]
|image=[[File:Cm fe05 21x.png|200px]]
|location=[[Ulster (location)|Ulster]]
|location=[[Ulster]]
|new units=Every unit that had been [[capture]]d in all previous chapters
|new units=Every unit that had been [[capture]]d in all previous chapters
|boss=[[Zaom]]
|boss=[[Zaom]]
|previous=[[The Liberation War]]
|next=[[Across the River]]
}}
}}
{{Quote|It is said that captives from all over Thracia are sent here. Those captured from our army are probably being held here as well. We must hurry, or everything will be lost...|[[August]] to [[Leif]]}}
{{Quote|It is said that captives from all over Thracia are sent here. Those captured from our army are probably being held here as well. We must hurry, or everything will be lost...|[[August]] to [[Leif]]}}
'''The Detention Center''' (Japanese: {{hl|捕虜収容所|Horyoshūyōjo}} ''Prison Camp'') is chapter 21x of {{FE5}}. In order to play this chapter, at least one unit must have been [[capture]]d prior to the end of the [[The Liberation War|previous chapter]].  
 
'''The Prison Camp''' (Japanese: {{hl|捕虜収容所|Horyoshūyōjo}} ''Prison Camp'') is the [[side quest]] of the twenty-first chapter of {{FE5}}. In order to play this chapter, at least one unit must have been [[capture]]d prior to the end of [[The Liberation War|the previous chapter]].


==Plot==
==Plot==
{{main|The Detention Center/Script}}
{{main|The Prison Camp/Script}}
{{sectstub}}
Leif and a group of his soldiers enter Fort Danzig to free the prisoners before they are executed. The leader of the fortress garrison, [[Zaom]], instructs his soldiers to defend the fortress.
 
Meanwhile, [[August]] informs Leif that his previously captured soldiers are probably in this fortress. However, he also warns the prince that he must hurry – a battalion of Loptr Mages is on its way, which Leif suspects are the Welkenrosen.
 
Leif's troops eventually escape the fortress. Shortly after, [[Julius]] and [[Ishtar]] arrive at the fortress and Julius muses on the ineptitude of House [[Friege]], supposedly proven by their struggle to hold [[Connacht]] against Seliph and their failure to protect Fort Danzig from Leif. Ishtar apologizes, but Julius says she is not to blame and urges her to go with him to [[Miletos]] instead of joining the fight in Connacht. Supposedly, [[Hilda (Jugdral)|Hilda]] invited him and he wants to spend some time with Ishtar there. Ishtar mentions that her mother Hilda is hunting children, but Julius makes no comment. Julius then tells Ishtar that she must send [[Reinhardt]] away because he cannot stand the presence of the general. Ishtar tries to protest by saying that Reinhardt has always looked out for her, but Julius claims that he hates the way Reinhardt looks at her and threatens to claw his eyes out. Ishtar is able to negotiate that Reinhardt will only be sent home, and then she and Julius leave the fort.


==Chapter data==
==Chapter data==
Line 18: Line 24:
|victory=Escape
|victory=Escape
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=8{{hover|+varies|Every unit that had been captured in all previous chapters will rejoin}}
|ally=8{{h|+43|Every unit that had been captured in all previous chapters will rejoin}}
|enemy=30{{hover|+77|Reinforcements}}
|enemy=30{{h|+77|Reinforcements}}
|map=[[File:Cm fe05 21x.png]]
|map=[[File:Cm fe05 21x.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif.
[[File:Cm fe05 21x prisoners.png|thumb|Placement of returning units captured in previous chapters.]]
Additionally, units that were [[capture]]d in previous chapters will return here as prisoners in the cells. They are positioned based on their place in deployment order in the chapter they were captured, with units captured in later chapters placed ahead of those captured in earlier ones.
{{clear}}


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=05
|game#=05
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=fergus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asbel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selphina
|return21=selphina
|return23=cain
|return22=cain
|return23article=Cain (Thracia 776)
|return22article=Cain (Thracia 776)
|return24=alva
|return23=alva
|return24article=Alva (Thracia 776)
|return23article=Alva (Thracia 776)
|return25=robert
|return24=robert
|return25article=Robert (Thracia 776)
|return25=fred
|return26=fred
|return26=olwen
|return27=olwen
|return27=mareeta
|return28=mareeta
|return28=salem
|return29=salem
|return29=perne
|return30=perne
|return30=troude
|return31=troude
|return31=tina
|return32=tina
|return32=glade
|return33=glade
|return33=deen
|return34=deen
|return33article=Deen (Thracia 776)
|return34article=Deen (Thracia 776)
|return34=eda
|return35=eda
|return35=homer
|return36=homer
|return36=linoan
|return37=linoan
|return37=ralf
|return38=ralf
|return38=ilios
|return39=ilios
|return39=sleuf
|return40=sleuf
|return40=misha
|return41=misha
|return41=shannam
|return42=shannam
|return42=miranda
|return43=miranda
|return43=sara
|return44=sara
|return44=xavier
|return45=xavier
|return45=amalda
|return46=amalda
|return46=conomor
|return47=conomor
|return47=diarmuid
|return48=diarmuid
}}
}}
<small>Note: Every character that had been [[capture]]d in all previous chapters will rejoin here.</small>
:Every character that had been [[capture]]d in all previous chapters will rejoin here.


===Item data===
===Item data===
Line 95: Line 105:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Friege
{{ChapUnitCellFE5
|class1=Armored Axe
|name=[[Zaom]]
|lv1=18
|class=Baron
|#1=16
|lv=13
|inventory1={{Item|5|Battle Axe}} • {{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|#=1
|-
|hp=52
|name2=Friege
|str=20
|class2=Bishop
|mag=9
|lv2=10
|skill=16
|#2=2
|spd=11
|inventory2={{Item|5|Bolting}} • {{Item|5|Warp|link=Warp (staff)}} {{Item|5|Thoron}}
|lck=12
|-
|def=20
|name3=Friege
|con=20
|class3=Mage
|mov=6
|lv3=8
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Blizzard}} • {{Item|5|Tornado}} • {{Item|5|Warp}}<br>{{Item|5|Pavise}}
|#3=3
|notes='''Authority:''' ★★<br>Moves to attack units in range.
|inventory3={{Item|5|Thoron}}
}}
|-
{{ChapUnitCellFE5
|name4=Friege
|name=Friege
|class4=Mercenary
|class=Bishop
|lv4=16
|lv=10
|#4=2
|#=2
|inventory4={{Item|5|Silver Sword}} • {{Item|5|Hand Axe}}
|hp=20~32
|-
|str=0~12
|name5=Friege
|mag=5~17
|class5=Priest
|skill=2~14
|lv5=15
|spd=2~14
|#5=3
|lck=0~12
|inventory5={{Item|5|Warp|link=Warp (staff)}} • {{Item|5|Physic}}
|def=1~13
|-
|con=4~16
|name6=Friege
|mov=5~6
|class6=Sniper
|inventory={{Item|5|Bolting}} • {{Item|5|Warp}} • {{Item|5|Thoron}}
|lv6=15
|notes='''Authority:''' Zaom<br>Moves to attack units in range.
|#6=3
}}
|inventory6={{Item|5|Silver Bow}}
{{ChapUnitCellFE5
|-
|name=Friege
|nameb=[[Zaom]]
|class=Sniper
|classb=Baron
|lv=15
|lvb=13
|#=3
|inventoryb={{Item|5|Meisterschwert}} • {{Item|5|Blizzard}} • {{Item|5|Tornado}} • {{Item|5|Warp|link=Warp (staff)}}<br>{{Item|5|Pavise}}
|hp=22~39
|-
|str=5~20
|namer1=Friege
|mag=1~18
|classr1=Soldier
|skill=6~20
|lvr1=20
|spd=7~20
|#r1=40
|lck=0~17
|inventoryr1={{Item|5|Javelin}}
|def=3~20
|-
|con=7~20
|namer2=Friege
|mov=7~8
|classr2=Mage
|inventory={{Item|5|Silver Bow}}
|lvr2=8
|notes='''Authority:''' Zaom
|#r2=16
}}
|inventoryr2={{Item|5|Thoron}}
{{ChapUnitCellFE5
|-
|name=Friege
|namer3=Friege
|class=Mage
|classr3=Mercenary
|lv=8
|lvr3=16
|#=3
|#r3=11
|hp=18~36
|inventoryr3={{Item|5|Silver Sword}} • {{Item|5|Hand Axe}}
|str=0~18
|-
|mag=2~20
|namerl=Loptrian
|skill=2~20
|classrl=Dark Mage
|spd=3~20
|lvrl=20
|lck=0~18
|#rl=10
|def=0~18
|inventoryrl={{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Rewarp}}
|con=4~20
|mov=6~7
|inventory={{Item|5|Thoron}}
|notes='''Authority:''' Zaom
}}
{{ChapUnitCellFE5
|name=Friege
|class=Axe Armor
|lv=18
|#=16
|hp=20~40
|str=4~20
|mag=0~20
|skill=0~20
|spd=0~20
|lck=0~20
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Battle Axe}} • {{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Zaom<br>Moves to attack units in range.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mercenary
|lv=16
|#=2
|hp=24~42
|str=6~20
|mag=1~19
|skill=7~20
|spd=8~20
|lck=0~18
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Silver Sword}} • {{Item|5|Hand Axe}}
|notes='''Authority:''' Zaom
}}
{{ChapUnitCellFE5
|name=Friege
|class=Priest
|lv=15
|#=3
|hp=16~33
|str=0~17
|mag=3~20
|skill=2~19
|spd=1~18
|lck=0~17
|def=0~17
|con=4~20
|mov=5~6
|inventory={{Item|5|Warp}} • {{Item|5|Physic}}
|notes='''Authority:''' Zaom
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Friege
|class=Soldier
|lv=20
|#=40
|hp=20~42
|str=3~20
|mag=0~20
|skill=0~20
|spd=0~20
|lck=0~20
|def=1~20
|con=6~20
|mov=5~6
|inventory={{Item|5|Javelin}}
|notes='''Authority:''' Zaom
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mage
|lv=8
|#=16
|hp=18~36
|str=0~18
|mag=2~20
|skill=2~20
|spd=3~20
|lck=0~18
|def=0~18
|con=4~20
|mov=6~7
|inventory={{Item|5|Thoron}}
|notes='''Authority:''' Zaom
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mercenary
|lv=16
|#=11
|hp=24~42
|str=6~20
|mag=1~19
|skill=7~20
|spd=8~20
|lck=0~18
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Silver Sword}} • {{Item|5|Hand Axe}}
|notes='''Authority:''' Zaom
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=20
|#=10
|hp=24~46
|str=0~20
|mag=5~20
|skill=4~20
|spd=3~20
|lck=0~20
|def=4~20
|con=5~20
|mov=6~7
|inventory={{Item|5|Fenrir}} • {{Item|5|Jormungand}} • {{Item|5|Rewarp}}
|last=y
}}
}}
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
*Turns 1-20
*Turns 1–20
**2 [[Soldier]]s; one from the southwestern and southeastern stairs each
**2 [[Soldier]]s; one from the southwestern and southeastern stairs each
*Turns 3-10
*Turns 3–10
**2 [[Mage]]s; one from each of the center-southern stairs
**2 [[Mage]]s; one from each of the center-southern stairs
*Turns 5-15
*Turns 5–15
**1 [[Mercenary]] from the northern stairs
**1 [[Mercenary]] from the northern stairs
*Turn 30
*Turn 30
**10 [[Dark Mage]]s; five from around outside the northwestern and northeastern outskirts of the prison camps each
**10 [[Dark Mage]]s; five from around outside the northwestern and northeastern outskirts of the prison camps each


===Boss data===  
===Boss data===
{{Main|Zaom}}
{{Main|Zaom}}
{{BossStats FE5
{{BossStats FE5
Line 191: Line 326:
|build=20
|build=20
|move=6
|move=6
|inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Blizzard}}<br>{{Item|5|Tornado}}<br>{{Item|5|Warp|link=Warp (staff)}}
|inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Blizzard}}<br>{{Item|5|Tornado}}<br>{{Item|5|Warp}}
|skills={{Item|5|Pavise}}
|skills={{Item|5|Pavise}}
|sw=A
|sw=A
Line 205: Line 340:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
As mentioned already, all units prior to this chapter that were [[capture]]d by enemies without being reclaimed by the player or left behind in [[escape (objective)|escape]] chapters will reappear here for recruitment.
 
This is your only opportunity to reclaim your captured units. After this chapter, any units that get captured/left behind are gone for good (in other words, they're effectively [[Death|dead]] for the remainder of the playthrough).


==Trivia==
==Trivia==
*This is the only sidequest in {{title|Thracia 776}} that does not include [[fog of war]].  
*There are positions for sixty-four prisoners; the player can have a maximum of forty-three units captured by this chapter, so the remaining twenty-one go unused.


==Etymology and other languages==
==Etymology and other languages==
{{Names  
{{Names
|eng-fan-name=• The Detention Center<br>
|eng-fan-name=• The Detention Center<br>• The Prison Camp
• The Prison Camp
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|eng-fan-mean=• Used in FireLizard's translation.<br>
|jpn-name={{h|捕虜収容所|Horyoshūyōjo}}
• Used in the Lil' Manster [[fan translation]] patch.
|jpn-mean=Prison Camp
|jap-name={{hover|捕虜収容所|Horyoshūyōjo}}
|jap-mean=Prison Camp
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 21x.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter=The Liberation War
|prechapter=The Liberation War
|chapter=The Detention Center
|nextchapter=Across the River
|nextchapter=Across the River
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Prison Camp, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 16:50, 18 December 2023

The Prison Camp

Cm fe05 21x.png

Location

Ulster

New units

Every unit that had been captured in all previous chapters

Boss(es)

Zaom

Previous chapter(s)

The Liberation War

Next chapter(s)

Across the River

It is said that captives from all over Thracia are sent here. Those captured from our army are probably being held here as well. We must hurry, or everything will be lost...
— August to Leif

The Prison Camp (Japanese: 捕虜収容所 Prison Camp) is the side quest of the twenty-first chapter of Fire Emblem: Thracia 776. In order to play this chapter, at least one unit must have been captured prior to the end of the previous chapter.

Plot

Main article: The Prison Camp/Script

Leif and a group of his soldiers enter Fort Danzig to free the prisoners before they are executed. The leader of the fortress garrison, Zaom, instructs his soldiers to defend the fortress.

Meanwhile, August informs Leif that his previously captured soldiers are probably in this fortress. However, he also warns the prince that he must hurry – a battalion of Loptr Mages is on its way, which Leif suspects are the Welkenrosen.

Leif's troops eventually escape the fortress. Shortly after, Julius and Ishtar arrive at the fortress and Julius muses on the ineptitude of House Friege, supposedly proven by their struggle to hold Connacht against Seliph and their failure to protect Fort Danzig from Leif. Ishtar apologizes, but Julius says she is not to blame and urges her to go with him to Miletos instead of joining the fight in Connacht. Supposedly, Hilda invited him and he wants to spend some time with Ishtar there. Ishtar mentions that her mother Hilda is hunting children, but Julius makes no comment. Julius then tells Ishtar that she must send Reinhardt away because he cannot stand the presence of the general. Ishtar tries to protest by saying that Reinhardt has always looked out for her, but Julius claims that he hates the way Reinhardt looks at her and threatens to claw his eyes out. Ishtar is able to negotiate that Reinhardt will only be sent home, and then she and Julius leave the fort.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 8+43 {{{partner}}} {{{other}}} 30+77
Cm fe05 21x.png

Units are arranged based on their position in deployment order after Leif.

Placement of returning units captured in previous chapters.

Additionally, units that were captured in previous chapters will return here as prisoners in the cells. They are positioned based on their place in deployment order in the chapter they were captured, with units captured in later chapters placed ahead of those captured in earlier ones.

Character data

Characters
New units

None

Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​
Every character that had been captured in all previous chapters will rejoin here.

Item data

Items
Name Obtainment Method
Is snes03 knight proof.png Knight Proof Open left center chest
Is snes03 unlock.png Unlock Open lower center chest
Is snes03 bolting.png Bolting Open right center chest
Is snes03 vulnerary.png Vulnerary Open southern chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 baron enemy.gif Zaom Baron 13 1 52 20 9 16 11 12 20 20 6 Meisterschwert Blizzard Tornado Warp
Pavise
Authority: ★★
Moves to attack units in range.
Ma snes03 bishop enemy.gif Friege Bishop 10 2 20~32 0~12 5~17 2~14 2~14 0~12 1~13 4~16 5~6 Bolting Warp Thoron
Authority: Zaom
Moves to attack units in range.
Ma snes03 sniper enemy.gif Friege Sniper 15 3 22~39 5~20 1~18 6~20 7~20 0~17 3~20 7~20 7~8 Silver Bow
Authority: Zaom
Ma snes03 mage enemy.gif Friege Mage 8 3 18~36 0~18 2~20 2~20 3~20 0~18 0~18 4~20 6~7 Thoron
Authority: Zaom
Ma snes03 axe armor enemy.gif Friege Axe Armor 18 16 20~40 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Battle Axe Hand Axe Vulnerary
Authority: Zaom
Moves to attack units in range.
Ma snes03 mercenary enemy.gif Friege Mercenary 16 2 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Silver Sword Hand Axe
Authority: Zaom
Ma snes03 priest enemy.gif Friege Priest 15 3 16~33 0~17 3~20 2~19 1~18 0~17 0~17 4~20 5~6 Warp Physic
Authority: Zaom
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Friege Soldier 20 40 20~42 3~20 0~20 0~20 0~20 0~20 1~20 6~20 5~6 Javelin
Authority: Zaom
Ma snes03 mage enemy.gif Friege Mage 8 16 18~36 0~18 2~20 2~20 3~20 0~18 0~18 4~20 6~7 Thoron
Authority: Zaom
Ma snes03 mercenary enemy.gif Friege Mercenary 16 11 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Silver Sword Hand Axe
Authority: Zaom
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 10 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Fenrir Jormungand Rewarp
--

Reinforcements

  • Turns 1–20
    • 2 Soldiers; one from the southwestern and southeastern stairs each
  • Turns 3–10
    • 2 Mages; one from each of the center-southern stairs
  • Turns 5–15
  • Turn 30
    • 10 Dark Mages; five from around outside the northwestern and northeastern outskirts of the prison camps each

Boss data

Main article: Zaom
Portrait zaom fe05.png
Ma snes03 baron enemy.gif Baron
Level 13
Action --
Authority ★★
Stats
Max HP 52 Speed 11
Strength 20 Luck 12
Magic 9 Defense 20
Skill 16 Constitution 20
Movement 6 FCM 0
Inventory Skills
Meisterschwert
Blizzard
Tornado
Warp
Pavise
Weapon Levels
Swords A Lances C Axes A Bows B Staves A
Fire magic D Thunder magic D FE5RankWind.png A Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As mentioned already, all units prior to this chapter that were captured by enemies without being reclaimed by the player or left behind in escape chapters will reappear here for recruitment.

This is your only opportunity to reclaim your captured units. After this chapter, any units that get captured/left behind are gone for good (in other words, they're effectively dead for the remainder of the playthrough).

Trivia

  • There are positions for sixty-four prisoners; the player can have a maximum of forty-three units captured by this chapter, so the remaining twenty-one go unused.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Detention Center
• The Prison Camp

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

捕虜収容所

Prison Camp

Gallery

← The Liberation War • The Prison Camp • Across the River →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline