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The Onslaught: Difference between revisions
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|ally=6–14{{h|+3|Upon Dean, Eda, and Homer being recruited}} | |ally=6–14{{h|+3|Upon Dean, Eda, and Homer being recruited}} | ||
|other=0{{h|+7|Reinforcements}} | |other=0{{h|+7|Reinforcements}} | ||
|enemy=38{{h|+ | |enemy=38{{h|+59|Reinforcements}} | ||
|map=[[File:Cm fe05 14.png]] | |map=[[File:Cm fe05 14.png]] | ||
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====Reinforcements==== | ====Reinforcements==== | ||
*Turns | *Turns 1–5 | ||
**4 [[Armored Axe]]s; one from the starting positions of each initial Armored Axe from the west and east | **4 [[Armored Axe]]s; one from the starting positions of each initial Armored Axe from the west and east | ||
**2 [[Armored Lance]]s; one from the starting positions of each initial Armored Lance from the west and east | **2 [[Armored Lance]]s; one from the starting positions of each initial Armored Lance from the west and east |
Revision as of 01:32, 26 April 2022
This page has been marked as a stub. Please help improve the page by adding information. |
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“ | The Empire's full-scale attack... What is Lord Leif doing? | ” | — Linoan |
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Open Fire (Japanese: 総攻撃 All-Out Offensive) is the fourteenth chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, the player must visit at least three houses within the city, excluding the house where Homer is recruited.
Plot
- Main article:
Open Fire/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
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Victory: Defend the gate for 10 turns | Player | Other | Enemy | |||
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Defeat: Leif dies or an enemy takes the gate | 6–14+3 | 0+7 | 38+59 | |||
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Units are arranged based on their position in deployment order after Leif.
The east and west gates and the chipped sections of wall can be broken by an enemy that moves to do so; it consumes their turn, and turns the terrain into wasteland.
Character data
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New units
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Tomes Staves Items Secret
Name | Cost | |
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Slim Sword | 2,600 | |
Iron Blade | 2,000 | |
Silver Sword | 4,200 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turns 1–5
- 4 Armored Axes; one from the starting positions of each initial Armored Axe from the west and east
- 2 Armored Lances; one from the starting positions of each initial Armored Lance from the west and east
- 2 Bow Armors; one from the starting positions of each initial Bow Armor from the west and east
- 2 Mages; one from the starting positions of each initial Mage from the west and east
- Turn 9
- 9 Dark Mages from the upper eastern border of the map
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Unlike most other NPCs in the Fire Emblem series, these NPCs can fight player units.
Reinforcements
- Turn 8
- McCloy and 6 Wyvern Riders from the southern border of the map.
Boss data
- Main article:
Paulus
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
If you would like to acquire the Dragonpike (which is located in the house far away in the southwest corner of the map), take extreme caution, as Deen will have to deal with a ballista, Paulus's Tornado spell, and general thunder magic, all of which can severely injure him, if not outright killing him in one hit. You can circumvent this by using a Warp staff to send him to the house, visit to get the Dragonpike, then use a Rescue staff to get him out of harm's way.
Don't be intimidated by the large number of enemy units on this map, as this is merely a defend chapter, and since Thracia 776 can have only fifty enemy units on the same map, simply unequipping some bulky and dodgy units and putting Nanna and Leif with the King Sword in the center is recommended. In fact, defeating Paulus to stop reinforcements isn't necessary for this reason. Do be prepared to heal your units, however.
And one final word: be prepared for the allied units. Magic and bows should help.
Trivia
- This is one of only three chapters in the Fire Emblem series where the player can engage green NPC units in combat, the others being Leonster's Gate from this game and Battle Preparations in Fire Emblem: The Blazing Blade.
- This chapter is the first map in the Fire Emblem series to have a defend objective.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• Open Fire |
• Used in FireLizard's translation. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Walled City • | The Onslaught | • The Two Paths → • Freedom → |
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