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The Dungeon: Difference between revisions

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m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
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:''This article is about the chapter in {{FE5}}. For the game mechanic, see [[Dungeon]].''
:''This article is about the chapter in ''Fire Emblem: Thracia 776''. For the game mechanic, see [[dungeon]].''
----
{{Chapter Infobox
{{Stub}}
{{Chapter Infobox  
|title=The Dungeon
|image=[[File:Cm fe05 4.png|200px]]
|image=[[File:Cm fe05 4.png|200px]]
|location=[[Munster]] Castle dungeon
|location=[[Munster]] Castle dungeon
|new units=[[Brighton]], [[Machyua]], [[Lara]], [[Fergus]], [[Karin]], [[Dalsin]]
|new units=[[Brighton]], [[Machyua]], [[Lara]], [[Fergus]], [[Karin]], [[Dalsin]]
|boss=[[Dalsin]]
|previous=[[Kelbeth's Gate]]
|previous=[[Kelbeth's Gate]]
|next=*[[Mother and Daughter]]
|next=*[[Mother and Daughter]]
*[[Hero on the Wind]]
*[[Hero on the Wind]] <small>(side quest)</small>
|sidequest=All civilians escaped
}}
}}
{{Quote|Brighton, I want you to rescue the people trapped in the dungeon level. I will go search for the children with Asbel.|[[Ced]]}}


'''The Dungeon''' (Japanese: {{hl|地下牢獄|Chikarō goku}} ''Dungeon Prison'') is the fourth chapter of {{FE5}}. In order to play the [[Hero on the Wind|sidequest after]], you must have all [[civilian]]s escape in this chapter.  
{{Quote|[[Asbel]] and I will locate the children, but I want the rest of you to go down to the prison and free everyone locked up there.|[[Ced]], to [[Brighton]]}}
 
'''The Dungeon''' (Japanese: {{hl|地下牢獄|Chikarō goku}} ''Underground Prison'') is the fourth chapter of {{FE5}}. In order to play [[Hero on the Wind|the side quest after]], all [[Civilian]]s must escape in this chapter.


==Plot==
==Plot==
{{main|The Dungeon/Script}}  
{{main|The Dungeon/Script}}
[[Leif]] and [[Lifis]] are arrested by [[Raydrik]] and imprisoned, while [[Eyvel]] is taken away to meet [[Mareeta]] and [[Nanna]]. A group of rebels led by [[Brighton]] arrive to break out Leif and several other prisoners. As they escape, [[Manfroy]], [[Veld]], [[Ishtar]], and [[Julius]] meet to discuss the child hunts. Manfroy orders Veld and the generals of Friege to capture the children of Tahra. Ishtar explains that many Friege nobles, including [[Bloom]] and [[Ishtore]], are protesting against the child hunts, and begs Manfroy to stop them. Julius dismisses her concerns.
[[Leif]] and [[Lifis]] are arrested by [[Raydrik]] and imprisoned, while [[Eyvel]] is taken away to meet [[Mareeta]] and [[Nanna]]. A group of rebels led by [[Brighton]] arrive to break out Leif and several other prisoners. As they escape, [[Manfroy]], [[Veld]], [[Ishtar]], and [[Julius]] meet to discuss the child hunts. Manfroy orders Veld and the generals of Friege to capture the children of Tarrah. Ishtar explains that many Friege nobles, including [[Bloom]] and [[Ishtore]], are protesting against the child hunts, and begs Manfroy to stop them. Julius dismisses her concerns.
 
===Beginning log===
Falling into the hands of [[Raydrik]], [[Leif]] was taken away by Imperial forces to [[Munster]].
[[Munster]] was under the rule of the Friege family, a house of nobles put in charge of
Northern Thracia by the emperor of Grannvale. [[Raydrik]], who was once a general
of the Kingdom of Conote, was assigned watch of Munster by Lord Bloom of the Friege family.
[[Leif]] had no idea of what he was about to witness...


==Chapter data==
==Chapter data==
Line 33: Line 24:
|ally=7{{h|+1|Upon Dalsin being recruited}}
|ally=7{{h|+1|Upon Dalsin being recruited}}
|other=9
|other=9
|enemy=18{{h|+19|Reinforcements}}{{h|-1|Upon Dalsin being recruited}}
|enemy=18{{h|+97|Reinforcements}}{{h|−1|Upon Dalsin being recruited}}
|map=[[File:Cm fe05 4.png]]
|map=[[File:Cm fe05 4.png]]
}}
}}


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=05  
|game#=05
|newunits=6
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Fergus
|portrait=[[File:portrait fergus fe05.png]]
|class=Free Knight
|HP=26
|lv=3
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|name=Karin
|portrait=[[File:portrait karin fe05.png]]
|class=Pegasus Rider
|HP=18
|lv=1
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|name=Brighton
|name=Brighton
|portrait=[[File:portrait brighton fe05.png]]
|portrait=[[File:portrait brighton fe05.png]]
Line 47: Line 53:
|HP=28
|HP=28
|lv=5
|lv=5
|inventory={{Item|5|Steel Sword}}<br>{{Item|5|Steel Axe}}<br>{{Item|5|Iron Sword}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit  
|newunit4={{NewUnit
|name=Machyua
|name=Machyua
|portrait=[[File:portrait machyua fe05.png]]
|portrait=[[File:portrait machyua fe05.png]]
|class=Myrmidon
|class=Sword Fighter
|HP=24
|HP=24
|lv=2
|lv=2
|inventory={{Item|5|Iron Sword}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Short Sword}}<br>{{Item|5|Chest Key}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|newunit3={{NewUnit  
|newunit5={{NewUnit
|name=Lara
|name=Lara
|portrait=[[File:portrait lara fe05.png]]
|portrait=[[File:portrait lara fe05.png]]
Line 63: Line 71:
|HP=14
|HP=14
|lv=2
|lv=2
|inventory={{Item|5|Slim Sword}}<br>{{Item|5|Lockpick}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|newunit4={{NewUnit
|newunit6={{NewUnit
|name=Fergus
|portrait=[[File:portrait fergus fe05.png]]
|class=Free Knight
|HP=26
|lv=3
|recruitment method=Automatically from turn 1
}}
|newunit5={{NewUnit
|name=Karin
|portrait=[[File:portrait karin fe05.png]]
|class=Pegasus Rider
|HP=18
|lv=1
|recruitment method=Automatically from turn 1
}}
|newunit6={{NewUnit  
|name=Dalsin
|name=Dalsin
|portrait=[[File:portrait dalsin fe05.png]]
|portrait=[[File:portrait dalsin fe05.png]]
|class=Armored Axe
|class=Axe Armor
|HP=29
|HP=29
|lv=5
|lv=5
|recruitment method=Talk with [[Leif]] or [[Lifis]] if Jubel was rescued in the previous chapter
|inventory={{Item|5|Battle Axe}}<br>{{Item|5|Torch|link=Torch (item)}}
|recruitment method=Enemy, talk to with [[Leif]] or [[Lifis]] if Jubel was rescued in [[Kelbeth's Gate|Chapter&nbsp;3]]
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
}}
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03  
|platform=snes03
|item1=Javelin
|item1=Javelin
|obtain1=Open a [[chest]]
|obtain1=Open a [[chest]]
Line 105: Line 99:
|obtainlast=Open a [[chest]]
|obtainlast=Open a [[chest]]
}}
}}
There are 16 [[chest]]s in this chapter. Four of them will contain a [[Javelin]], [[Steel Sword]], a [[Rapier]], and a [[Vulnerary]]. The remaining 12 [[chest]]s will contain 12 of the 14 items that [[Leif]] and [[Lifis]] carried in [[Kelbeth's Gate|the previous chapter]]. If [[Leif]] and [[Lifis]] carried 13 or 14 items combined, one or two of the items (including the above four) will randomly be deleted. The locations of every item in each [[chest]] will be random.
There are 16 [[chest]]s in this chapter. Four of them will contain a [[Javelin]], a [[Steel Sword]], a [[Rapier]], and a [[Vulnerary]]. The remaining 12 chests will contain 12 of the 14 possible items that [[Leif]] and [[Lifis]] carried in [[Kelbeth's Gate|the previous chapter]]. If Leif and Lifis carried 13 or 14 items combined, one or two of the items (including the above four) will randomly be deleted. The locations of every item in each chest will be random.


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03  
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Munster
{{ChapUnitCellFE5
|class1=Armored Axe
|name=Munster
|lv1=3
|class=Lance Armor
|#1=1
|lv=1
|inventory1={{Item|5|Battle Axe}}
|#=1
|-
|hp=20~23
|name2=Munster
|str=4~7
|class2=Armored Axe
|mag=0~3
|lv2=4
|skill=0~3
|#2=2
|spd=0~3
|inventory2={{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|lck=0~3
|-
|def=8~11
|name3=Munster
|con=9~12
|class3=Armored Lance
|mov=5~6
|lv3=1
|inventory={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|#3=1
|notes=Does not move.
|inventory3={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
}}
|-
{{ChapUnitCellFE5
|name4=Munster
|name=Munster
|class4=Armored Lance
|class=Lance Armor
|lv4=1
|lv=1
|#4=1
|#=1
|inventory4={{Item|5|Short Lance}} • {{Item|5|Door Key}}
|hp=20~23
|-
|str=4~7
|name5=Munster
|mag=0~3
|class5=Armored Lance
|skill=0~3
|lv5=5
|spd=0~3
|#5=2
|lck=0~3
|inventory5={{Item|5|Javelin}}
|def=8~11
|-
|con=9~12
|name6=Munster
|mov=5~6
|class6=Bow Armor
|inventory={{Item|5|Short Lance}} • {{Item|5|Door Key}}
|lv6=3
|notes=Does not move.
|#6=2
|inventory6={{Item|5|Short Bow}}
|-
|name7=Munster
|class7=Mage
|lv7=3
|#7=2
|inventory7={{Item|5|Thunder|link=Thunder (tome)}}
|-
|name8=Munster
|class8=Priest
|lv8=4
|#8=2
|inventory8={{Item|5|Heal}}
|-
|name9=Munster
|class9=Soldier
|lv9=1
|#9=2
|inventory9={{Item|5|Short Lance}}
|-
|name10=Munster
|class10=Soldier
|lv10=1
|#10=2
|inventory10={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|-
|nameb=[[Dalsin]]
|classb=Armored Axe
|lvb=5
|inventoryb={{Item|5|Battle Axe}} {{Item|5|Torch|link=Torch (item)}}
|-
|namer1=Munster
|classr1=Soldier
|lvr1=1
|#r1=14
|inventoryr1={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|-
|namer2=Munster
|classr2=Soldier
|lvr2=3
|#r2=53
|inventoryr2={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|-
|namer3=Munster
|classr3=Soldier
|lvr3=2
|#r3=15
|inventoryr3={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|-
|namerl=Munster
|classrl=Soldier
|lvrl=4
|#rl=15
|inventoryrl={{Item|5|Javelin}} • {{Item|5|Vulnerary}}
}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=1
|#=2
|hp=20~23
|str=3~6
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=1~4
|con=6~9
|mov=5~6
|inventory={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|notes=Moves around the center four tiles at a time; the lower one move clockwise, the upper one moves counterclockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=1
|#=2
|hp=20~23
|str=3~6
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=1~4
|con=6~9
|mov=5~6
|inventory={{Item|5|Short Lance}}
|notes=Moves around the center four tiles at a time; the lower one move counterclockwise, the upper one moves clockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Lance Armor
|lv=5
|#=2
|hp=20~27
|str=4~11
|mag=0~7
|skill=0~7
|spd=0~7
|lck=0~7
|def=8~15
|con=9~16
|mov=5~6
|inventory={{Item|5|Javelin}}
|notes=Does not move until uncovered.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Mage
|lv=3
|#=2
|hp=18~23
|str=0~5
|mag=2~7
|skill=2~7
|spd=3~8
|lck=0~5
|def=0~5
|con=4~9
|mov=6~7
|inventory={{Item|5|Thunder}}
|notes=Does not move until uncovered.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bow Armor
|lv=3
|#=2
|hp=20~25
|str=4~9
|mag=0~5
|skill=0~5
|spd=0~5
|lck=0~5
|def=8~13
|con=9~14
|mov=5~6
|inventory={{Item|5|Short Bow}}
|notes=Does not move until uncovered.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Priest
|lv=4
|#=2
|hp=16~22
|str=0~6
|mag=3~9
|skill=2~8
|spd=1~7
|lck=0~6
|def=0~6
|con=4~10
|mov=5~6
|inventory={{Item|5|Heal}}
|notes=Does not move until uncovered.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Axe Armor
|lv=4
|#=2
|hp=20~26
|str=4~10
|mag=0~6
|skill=0~6
|spd=0~6
|lck=0~6
|def=8~14
|con=9~15
|mov=5~6
|inventory={{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|notes=Does not move until uncovered.
}}
{{ChapUnitCellFE5
|name=[[Dalsin]]
|class=Axe Armor
|lv=5
|#=1
|hp=29
|str=9
|mag=0
|skill=3
|spd=2
|lck=0
|def=11
|con=15
|mov=5
|inventory={{Item|5|Battle Axe}} • {{Item|5|Torch|link=Torch (item)}}
|notes=Does not move until uncovered.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Axe Armor
|lv=3
|#=1
|hp=20~25
|str=4~9
|mag=0~5
|skill=0~5
|spd=0~5
|lck=0~5
|def=8~13
|con=9~14
|mov=5~6
|inventory={{Item|5|Battle Axe}}
|notes=Does not move until uncovered.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=1
|#=14
|hp=20~23
|str=3~6
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=1~4
|con=6~9
|mov=5~6
|inventory={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=3
|#=53
|hp=20~25
|str=3~8
|mag=0~5
|skill=0~5
|spd=0~5
|lck=0~5
|def=1~6
|con=6~11
|mov=5~6
|inventory={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=4
|#=15
|hp=20~26
|str=3~9
|mag=0~6
|skill=0~6
|spd=0~6
|lck=0~6
|def=1~7
|con=6~12
|mov=5~6
|inventory={{Item|5|Javelin}} • {{Item|5|Vulnerary}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=2
|#=15
|hp=20~24
|str=3~7
|mag=0~4
|skill=0~4
|spd=0~4
|lck=0~4
|def=1~5
|con=6~10
|mov=5~6
|inventory={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|last=y
}}
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
{{sectstub}}
Reinforcements begin appearing if any of the four initial [[Soldier]]s have been provoked or all of them have been defeated or captured and released. Each individual reinforcement has a 40% chance to appear each turn; if there are 13 Soldiers on the map at the start of an enemy phase, no reinforcements will appear that turn.
*Note: Reinforcements will only begin appearing if an initial [[Soldier]] has been provoked. If there are 13 Soldiers on the map during a turn with reinforcement, said reinforcements will not appear.
 
*Turns 7-20
*Turns 7–20
**1 [[Soldier]] with a [[Short Lance]] from the western stairs
**One level&nbsp;1 [[Soldier]] from the western stairs
*Turns 8-60
*Turns 8–60
**1 [[Soldier]] with a [[Short Lance]] from the southern stairs
**One level&nbsp;3 [[Soldier]] from the southern stairs
*Turns 10-24
*Turns 10–24
**1 [[Soldier]] with a [[Short Lance]] from the eastern stairs
**One level&nbsp;4 [[Soldier]] from the southern stairs
**1 [[Soldier]] with a [[Javelin]] from the southern stairs
*Turns 12–24
**One level&nbsp;2 [[Soldier]] from the eastern stairs


===NPC data===
===NPC data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=NPC|platform=snes03}}
{{ChapUnitHdr|type=NPC|platform=snes03}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Civilian
|name=Civilian
|class=Civilian
|class=Civilian
|version=woman
|version=girl
|type=other
|type=other
|lv=1
|lv=1
|#=3
|#=1
|hp=10
|hp=10
|str=0
|str=0
Line 229: Line 391:
|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 246: Line 409:
|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Civilian
|name=Civilian
|class=Civilian
|class=Civilian
|version=girl
|version=woman
|type=other
|type=other
|lv=1
|lv=1
|#=1
|#=3
|hp=10
|hp=10
|str=0
|str=0
Line 263: Line 427:
|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 270: Line 435:
|lv=4
|lv=4
|#=3
|#=3
|mov=6
|hp=22~28
|str=5~11
|mag=0~3
|skill=0~6
|spd=0~6
|lck=0~6
|def=3~9
|con=9~15
|mov=6~7
|inventory={{Item|5|Iron Axe}}
|inventory={{Item|5|Iron Axe}}
|notes=Starting turn 15, ignores combat and moves to escape.
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
 
:NPCs can escape at the east, west, and south stairs along the edges of the map; they move to escape via the closest one.
===Boss data===
{{Main|Dalsin}}
{{BossStats FE5
|portrait=[[File:Portrait dalsin fe05.png]]
|sprite=armored axe enemy
|class=Armored Axe
|lv=5
|HP=29
|str=9
|mag=0
|skill=3
|spd=2
|luck=0
|def=11
|FCM=1
|build=15
|move=6
|inventory={{Item|5|Battle Axe}}<br>{{Item|5|Torch|link=Torch (item)}}
|ax=B
}}


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
It is highly recommended that you try to save the children due to the side chapter afterwards having an amazing unit: Asvel. Try to focus on unlocking the bottom right room first so that you get your second thief, Lifis (if you recruited him in 2x), and buying some time so that you can unlock all of the chests. You will have to share a single lockpick between Lara and Lifis until you get your second one, either by getting it by chance in one of the chests you can find amongst your other stolen items in the chests of Manster.
It is highly recommended that you try to save the [[Civilian]]s due to [[Hero on the Wind|the side chapter afterwards]] giving access to [[Asbel]] and a plethora of great items. Try to focus on unlocking the bottom right room first so that you get your second thief, [[Lifis]] (if you recruited him in [[The Corsair Isles|Chapter&nbsp;2x]]), and buying some time so that you can unlock all of the chests, most of which contains items confiscated from [[Leif]] and Lifis from the previous chapter. You will have to share a single [[Lockpick]] between [[Lara]] and Lifis until you get your second one, either by having it in Leif's or Lifis's inventory at the end of the previous chapter, or getting it from a chest at the end of [[Mother and Daughter|Chapter&nbsp;5]]. Remember that Leif, Lifis, and the newcomers [[Fergus]] and [[Karin]] are all unarmed, so give them a weapon or they will be instantly captured. Both [[Machyua]] and [[Brighton]] have a reserve sword and a third is obtained in a chest. Lara, Lifis, and Karin are all mediocre at combat and can be used as capture bait to alleviate weapon shortages.
 
Every turn, more and more [[Soldier]]s will spawn in one of the three corridors, so try to move as one squad. However, the west and east corridor also serves as the escape point for the civilians; the soldiers that spawn from there can and will attempt to [[capture]] any civilians heading there when possible. If the soldiers manage to escape with a civilian in tow, you will not meet the requirements to enter Chapter&nbsp;4x and recruit Asbel. Again, it is recommended to stick together as one group since the narrow space of the corridors can make it tricky for a single or pair of units to finish off any soldiers that captured civilians.
 
Be sure to prepare and gather your units together before unlocking the northern door, as there is a squad of enemy units waiting within the room, and you may need to either make a break for it and flee towards the exit point ASAP, or lure out and eliminate the enemies one-by-one before leaving. If the player returned the civilian Jubel to the correct house in [[Kelbeth's Gate|the previous chapter]], then Leif or Lifis can talk to [[Dalsin]] to have him join their team, though he may need to escape immediately as other enemies may attempt to kill him afterwards.
 
This is the first chapter with an Escape objective. Unlike later entries in the series that feature said objective, Leif needs to be the last one to escape after his teammates have safely done so; any player units left behind after Leif escapes will be considered captured, and will not be available until [[The Prison Camp|Chapter&nbsp;21x]], where you can rescue them.


Every turn, more and more soldiers will spawn in one of the three corridors, so try to move as one squad.
Note that if both of your Thieves (Lara and Lifis) are killed before they can unlock both Leif's cell and the northern door leading to the exit point, the chapter will be rendered unwinnable, since Leif needs to escape in order to complete the level, and the player will be forced to restart.


==Trivia==
==Trivia==
*This chapter is the first map in the {{FES}} to have an escape objective.
*This chapter is the first map in the {{FES}} to have an escape objective.
*In the ending cutscene of this chapter, the center room of the map has stone statues of what appears to be a female [[Swordmaster]], male and female dismounted [[Mage Knight]]s, and a dismounted male [[Paladin]], [[Great Knight]], or [[Duke Knight]] placed at the four corners of the room.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=• The Dungeon<br>• Imprisoned
|eng-fan-name=• The Dungeon<br>• Imprisoned
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|eng-fan-mean=• Used in FireLizard's [[fan translation]] script.<br>• Used in the Lil' Manster fan translation patch.
|jap-name={{h|地下牢獄|Chikarō goku}}
|jpn-name={{h|地下牢獄|Chikarō goku}}
|jap-mean=Dungeon prison (if parsed as {{lang|ja|地下牢}} + {{lang|ja|獄}}), or underground prison (if parsed as {{lang|ja|地下}} + {{lang|ja|牢獄}}).
|jpn-mean=Underground prison; dungeon.
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 4.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter=Kelbeth's Gate
|prechapter=Kelbeth's Gate
|nextchapter=Mother and Daughter
|nextchapter=Mother and Daughter
|nextalternate=Hero on the Wind
|nextalternate=Hero on the Wind {{!}} Hero on the Wind <small>(side quest)</small>
}}
}}



Latest revision as of 21:16, 28 March 2024

This article is about the chapter in Fire Emblem: Thracia 776. For the game mechanic, see dungeon.
The Dungeon

Cm fe05 4.png

Location

Munster Castle dungeon

New units

Brighton, Machyua, Lara, Fergus, Karin, Dalsin

Previous chapter(s)

Kelbeth's Gate

Next chapter(s)
Side quest conditions

All civilians escaped

Asbel and I will locate the children, but I want the rest of you to go down to the prison and free everyone locked up there.
— Ced, to Brighton

The Dungeon (Japanese: 地下牢獄 Underground Prison) is the fourth chapter of Fire Emblem: Thracia 776. In order to play the side quest after, all Civilians must escape in this chapter.

Plot

Main article: The Dungeon/Script

Leif and Lifis are arrested by Raydrik and imprisoned, while Eyvel is taken away to meet Mareeta and Nanna. A group of rebels led by Brighton arrive to break out Leif and several other prisoners. As they escape, Manfroy, Veld, Ishtar, and Julius meet to discuss the child hunts. Manfroy orders Veld and the generals of Friege to capture the children of Tarrah. Ishtar explains that many Friege nobles, including Bloom and Ishtore, are protesting against the child hunts, and begs Manfroy to stop them. Julius dismisses her concerns.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 7+1 {{{partner}}} 9 18+97−1
Cm fe05 4.png

Character data

Characters
New units
Fergus
Portrait fergus fe05.png
Free Knight
HP
26
Inventory
--
Level
3
Automatically from turn 1
Karin
Portrait karin fe05.png
Pegasus Rider
HP
18
Inventory
--
Level
1
Automatically from turn 1
Brighton
Portrait brighton fe05.png
Axe Knight
HP
28
Inventory
Steel Sword
Steel Axe
Iron Sword
Level
5
Automatically from turn 1
Machyua
Portrait machyua fe05.png
Sword Fighter
HP
24
Inventory
Iron Sword
Vulnerary
Short Sword
Chest Key
Level
2
Automatically from turn 1
Lara
Portrait lara fe05.png
Thief
HP
14
Inventory
Slim Sword
Lockpick
Level
2
Automatically from turn 1
Dalsin
Portrait dalsin fe05.png
Axe Armor
HP
29
Inventory
Battle Axe
Torch
Level
5
Enemy, talk to with Leif or Lifis if Jubel was rescued in Chapter 3
Required characters
Leif ​
Available characters
Lifis ​

Item data

Items
Name Obtainment Method
Is snes03 javelin.png Javelin Open a chest
Is snes03 steel sword.png Steel Sword Open a chest
Is snes03 rapier.png Rapier Open a chest
Is snes03 vulnerary.png Vulnerary Open a chest

There are 16 chests in this chapter. Four of them will contain a Javelin, a Steel Sword, a Rapier, and a Vulnerary. The remaining 12 chests will contain 12 of the 14 possible items that Leif and Lifis carried in the previous chapter. If Leif and Lifis carried 13 or 14 items combined, one or two of the items (including the above four) will randomly be deleted. The locations of every item in each chest will be random.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 lance armor enemy.gif Munster Lance Armor 1 1 20~23 4~7 0~3 0~3 0~3 0~3 8~11 9~12 5~6 Short Lance Vulnerary
Does not move.
Ma snes03 lance armor enemy.gif Munster Lance Armor 1 1 20~23 4~7 0~3 0~3 0~3 0~3 8~11 9~12 5~6 Short Lance Door Key
Does not move.
Ma snes03 soldier enemy.gif Munster Soldier 1 2 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance Vulnerary
Moves around the center four tiles at a time; the lower one move clockwise, the upper one moves counterclockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
Ma snes03 soldier enemy.gif Munster Soldier 1 2 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance
Moves around the center four tiles at a time; the lower one move counterclockwise, the upper one moves clockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
Ma snes03 lance armor enemy.gif Munster Lance Armor 5 2 20~27 4~11 0~7 0~7 0~7 0~7 8~15 9~16 5~6 Javelin
Does not move until uncovered.
Ma snes03 mage enemy.gif Munster Mage 3 2 18~23 0~5 2~7 2~7 3~8 0~5 0~5 4~9 6~7 Thunder
Does not move until uncovered.
Ma snes03 bow armor enemy.gif Munster Bow Armor 3 2 20~25 4~9 0~5 0~5 0~5 0~5 8~13 9~14 5~6 Short Bow
Does not move until uncovered.
Ma snes03 priest enemy.gif Munster Priest 4 2 16~22 0~6 3~9 2~8 1~7 0~6 0~6 4~10 5~6 Heal
Does not move until uncovered.
Ma snes03 axe armor enemy.gif Munster Axe Armor 4 2 20~26 4~10 0~6 0~6 0~6 0~6 8~14 9~15 5~6 Hand Axe Vulnerary
Does not move until uncovered.
Ma snes03 axe armor enemy.gif Dalsin Axe Armor 5 1 29 9 0 3 2 0 11 15 5 Battle Axe Torch
Does not move until uncovered.
Ma snes03 axe armor enemy.gif Munster Axe Armor 3 1 20~25 4~9 0~5 0~5 0~5 0~5 8~13 9~14 5~6 Battle Axe
Does not move until uncovered.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Munster Soldier 1 14 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance Vulnerary
--
Ma snes03 soldier enemy.gif Munster Soldier 3 53 20~25 3~8 0~5 0~5 0~5 0~5 1~6 6~11 5~6 Short Lance Vulnerary
--
Ma snes03 soldier enemy.gif Munster Soldier 4 15 20~26 3~9 0~6 0~6 0~6 0~6 1~7 6~12 5~6 Javelin Vulnerary
--
Ma snes03 soldier enemy.gif Munster Soldier 2 15 20~24 3~7 0~4 0~4 0~4 0~4 1~5 6~10 5~6 Short Lance Vulnerary
--

Reinforcements

Reinforcements begin appearing if any of the four initial Soldiers have been provoked or all of them have been defeated or captured and released. Each individual reinforcement has a 40% chance to appear each turn; if there are 13 Soldiers on the map at the start of an enemy phase, no reinforcements will appear that turn.

  • Turns 7–20
    • One level 1 Soldier from the western stairs
  • Turns 8–60
    • One level 3 Soldier from the southern stairs
  • Turns 10–24
    • One level 4 Soldier from the southern stairs
  • Turns 12–24
    • One level 2 Soldier from the eastern stairs

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 civilian girl other.gif Civilian Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape.
Ma snes03 civilian man other.gif Civilian Civilian 1 2 10 0 0 0 0 0 0 2 4 --
Moves to escape.
Ma snes03 civilian woman other.gif Civilian Civilian 1 3 10 0 0 0 0 0 0 2 4 --
Moves to escape.
Ma snes03 brigand other.gif Brigand Brigand 4 3 22~28 5~11 0~3 0~6 0~6 0~6 3~9 9~15 6~7 Iron Axe
Starting turn 15, ignores combat and moves to escape.
NPCs can escape at the east, west, and south stairs along the edges of the map; they move to escape via the closest one.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

It is highly recommended that you try to save the Civilians due to the side chapter afterwards giving access to Asbel and a plethora of great items. Try to focus on unlocking the bottom right room first so that you get your second thief, Lifis (if you recruited him in Chapter 2x), and buying some time so that you can unlock all of the chests, most of which contains items confiscated from Leif and Lifis from the previous chapter. You will have to share a single Lockpick between Lara and Lifis until you get your second one, either by having it in Leif's or Lifis's inventory at the end of the previous chapter, or getting it from a chest at the end of Chapter 5. Remember that Leif, Lifis, and the newcomers Fergus and Karin are all unarmed, so give them a weapon or they will be instantly captured. Both Machyua and Brighton have a reserve sword and a third is obtained in a chest. Lara, Lifis, and Karin are all mediocre at combat and can be used as capture bait to alleviate weapon shortages.

Every turn, more and more Soldiers will spawn in one of the three corridors, so try to move as one squad. However, the west and east corridor also serves as the escape point for the civilians; the soldiers that spawn from there can and will attempt to capture any civilians heading there when possible. If the soldiers manage to escape with a civilian in tow, you will not meet the requirements to enter Chapter 4x and recruit Asbel. Again, it is recommended to stick together as one group since the narrow space of the corridors can make it tricky for a single or pair of units to finish off any soldiers that captured civilians.

Be sure to prepare and gather your units together before unlocking the northern door, as there is a squad of enemy units waiting within the room, and you may need to either make a break for it and flee towards the exit point ASAP, or lure out and eliminate the enemies one-by-one before leaving. If the player returned the civilian Jubel to the correct house in the previous chapter, then Leif or Lifis can talk to Dalsin to have him join their team, though he may need to escape immediately as other enemies may attempt to kill him afterwards.

This is the first chapter with an Escape objective. Unlike later entries in the series that feature said objective, Leif needs to be the last one to escape after his teammates have safely done so; any player units left behind after Leif escapes will be considered captured, and will not be available until Chapter 21x, where you can rescue them.

Note that if both of your Thieves (Lara and Lifis) are killed before they can unlock both Leif's cell and the northern door leading to the exit point, the chapter will be rendered unwinnable, since Leif needs to escape in order to complete the level, and the player will be forced to restart.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Dungeon
• Imprisoned

• Used in FireLizard's fan translation script.
• Used in the Lil' Manster fan translation patch.

Japanese

地下牢獄

Underground prison; dungeon.

Gallery

← Kelbeth's Gate • The Dungeon • Mother and Daughter →
•  Hero on the Wind (side quest) →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline