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The Dragon Child

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Revision as of 19:43, 9 September 2023 by NewLight19 (talk | contribs) (→‎Strategy)
The Dragon Child

Cm fe06 15.png

Location

Etruria Border

New units

Igrene, Perceval, Garret, Fae

Boss(es)

Raith

Previous chapter(s)
Next chapter(s)

Storming the Capital

We should inform King Zephiel and follow his instructions. Make sure the girl doesn't get away!
— Raith

The Dragon Child (Japanese: 竜の娘 Dragon girl) is the fifteenth chapter of Fire Emblem: The Binding Blade.

Plot

Main article: The Dragon Child/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After saving the hidden village of Arcadia, the Lycian League Army followed Igrene out of the desert. Roy's next task was to confront the Revolutionaries in Etruria. However, a messenger from Nabata came to him with disturbing news. Fae, the little Dragon girl, had left Arcadia, following Roy. It would be a disaster if the Revolutionaries or Bern got their hands on her. Bent on finding her before the enemy, Roy led his forces toward a small fort on the Etrurian border.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–12+3 {{{partner}}} 0+4 35+19−2
Cm fe06 15.png

Character data

Characters
New units
Igrene
Portrait igrene fe06.png
Sniper
HP
32
Inventory
Killer Bow
Level
1
Automatically from turn 1
Perceval
Portrait perceval fe06.png
Paladin
HP
43
Inventory
Silver Lance
Silver Sword
Level
5
Enemy, talk to with Larum or Elffin
(will not appear if he was previously recruited or killed)
Garret
Portrait garret fe06.png
Berserker
HP
49
Inventory
Steel Axe
Hand Axe
Level
1
Enemy, talk to with Lilina
Fae
Portrait fae fe06.png
Manakete
HP
16
Inventory
Divinestone
Level
1
Automatically at the end of the chapter
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​

Item data

Items
Name Obtainment Method
Is gba divine.png Divine Visit western village
Is gba hammerne.png Hammerne Visit eastern village
Is gba knight crest.png Knight Crest At the end of the chapter if Perceval was recruited in this chapter and if all of his soldiers survived

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba paladin enemy.gif Raith Paladin 8 1 40 16 8 8 10 13 9 11 8 Spear
Does not move; stands on the gate, the chapter's seize point.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 18 1 31~36 13~16 8~10 9~11 3~5 11~13 1~2 10 7 Silver Lance
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 17 1 31~35 13~16 7~10 9~11 3~5 11~13 1~2 10 7 Steel Lance
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 15 1 29~33 12~15 7~9 8~10 3~4 11~12 1~2 10 7 Steel Lance Javelin
Moves to attack units in range.
Ma gba valkyrie enemy.gif Etruria Valkyrie 1 1 26~29 9~12 7~9 12~15 6~9 5~7 11~13 6 8 Elfire Physic
Begins moving unprovoked when she can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 18 2 31~35 10~12 7~10 9~11 4~6 8~9 1~3 9 7 Ridersbane
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 18 2 31~35 10~12 7~10 9~11 4~6 8~9 1~3 9 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 17 2 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba valkyrie enemy.gif Etruria Valkyrie 1 1 26~29 9~12 7~9 12~15 6~9 5~7 11~13 6 8 Aircalibur Mend
Begins moving unprovoked when she can attack a unit within two turns.
Ma gba sniper enemy.gif Etruria Sniper 5 2 33~38 12~16 11~15 8~11 5~9 7~10 4~7 8 6 Silver Bow
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Etruria Mercenary 18 1 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Killing Edge
--
Ma gba mercenary enemy.gif Etruria Mercenary 17 3 29~33 9~12 13~16 12~14 4~6 6~8 2~3 9 5 Steel Sword
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Etruria Mercenary 18 2 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Steel Sword
--
Ma gba mercenary enemy.gif Etruria Mercenary 18 2 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Armorslayer
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Etruria Archer 17 2 27~31 8~11 8~11 7~9 4~7 5~6 1~2 7 5 Longbow
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Etruria Archer 18 1 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Longbow
--
Ma gba archer enemy.gif Etruria Archer 15 1 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5 Steel Bow
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
Moves to attack units in range.
Ma gba cavalier enemy.gif Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance
Moves to attack units in range.
Ma gba paladin enemy.gif Perceval Paladin 5 1 43 17 13 18 12 14 11 12 8 Silver Lance Silver Sword
Not present during preparations.
Ma gba cavalier enemy.gif Perceval's Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance
• Not present during preparations.
• Becomes an NPC when Perceval is recruited.
Ma gba cavalier enemy.gif Perceval's Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
• Not present during preparations.
• Becomes an NPC when Perceval is recruited.
Ma gba cavalier enemy.gif Perceval's Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
• Not present during preparations.
• Becomes an NPC when Perceval is recruited.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba berserker enemy.gif Garret Berserker 1 1 49 17 13 10 12 9 4 13 6 Steel Axe Hand Axe
Randomly either moves to raid villages then attack units unprovoked or moves only to attack units in range each turn.
Ma gba brigand enemy.gif Bandit Brigand 18 2 32~36 12~15 5~7 7~9 2~3 4~5 1~2 12 5 Poison Axe Hand Axe
Randomly either moves to raid villages then attack units unprovoked or moves only to attack units in range each turn.
Ma gba cavalier enemy.gif Etruria Cavalier 17 4 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7 Steel Lance
--
Ma gba cavalier enemy.gif Etruria Cavalier 16 8 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Steel Lance Javelin
--
Ma gba cavalier enemy.gif Etruria Cavalier 16 4 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Steel Lance
--

Reinforcements

NPC data

Normal Hard

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier other.gif Perceval's Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance
Ignores combat; moves to escape to the southeast corner.
Ma gba cavalier other.gif Perceval's Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
Ignores combat; moves to escape to the southeast corner.
Ma gba cavalier other.gif Perceval's Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
Ignores combat; moves to escape to the southeast corner.

Reinforcements

Boss data

Main article: Raith
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait raith fe06.png
Ma gba paladin enemy.gif Paladin
Level 8
Stats
Max HP 40 Luck 10
Strength 16 Defense 13
Skill 8 Resistance 9
Speed 8 Constitution 11
Movement 8 Aid 14
Inventory
Spear
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

In the game, if you didn't eliminate or recruit Perceval in Chapter 13, you'll encounter his group again. To recruit him in this chapter, you'll need to interact with him using either Larum or Elffin. If you succeed, his allied cavaliers (the four nearby) will provide a Knight Crest at the chapter's conclusion, granted they survive till the end. Notably, recruiting Perceval this time is much simpler than in Chapter 13.

During the preparation phase, position Larum or Elffin directly above Roy. As the chapter commences, move Larum or Elffin Northward. On the following turn, approach and talk to Perceval. Chances are he will approach you without being obstructed.

If you manage to recruit Perceval, prioritize safeguarding the green cavaliers. An enemy Dragon Rider, positioned beyond the mountain, poses a threat to one of the cavaliers. Once you've cleared other threats, release the cavaliers, and they'll exit via the map's bottom.

Additionally, you can recruit Garret, a berserker. Have Lilina converse with him swiftly, or he'll destroy the village that provides the unique Hammerne staff — which can restore a weapon's usage count — before the 6th turn. If Lilina can't reach him in time, utilize Larum or Elffin's swift movement abilities to obstruct his path to the town. Engage Garret with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate.

Beyond this, advance strategically. Rely on units with high movement and defense. There are only two enemy magic units (Valkyries), but they should still be approached cautiously. As you progress, station your units in forests for protection, and employ flying units to transport slower units so they remain in the group. If enemy reinforcements become an annoyance, position some of your units on forts to block their appearance.

If you have weapons effective against mounted units, like the Rapier, Horse Slayer, or Spear, dealing with Raeth becomes a breeze. If not, target him with mages or archers, ensuring to heal them if their health dwindles.

Trivia

  • This chapter's layout bears a significant resemblance to chapter 15 of Thracia 776. Coincidentally, both are also the fifteenth chapters of their respective titles.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dragon Girl

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Dragon Child

--

Japanese

竜の娘

Dragon girl

Gallery

References

  1. The Dragon Child, triangleattack.com, Retrieved: December 24, 2020
← Arcadia •
← The Infernal Truth (sidequest) •
The Dragon Child • Storming the Capital →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline