Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
The Dragon Child: Difference between revisions
m (Text replacement - "|jap-" to "|jpn-") |
Thecornerman (talk | contribs) m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2") |
||
(24 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe06 15.png|200px]] | |image=[[File:Cm fe06 15.png|200px]] | ||
Line 6: | Line 5: | ||
|boss=[[Raith]] | |boss=[[Raith]] | ||
|previous=*[[Arcadia (chapter)|Arcadia]] | |previous=*[[Arcadia (chapter)|Arcadia]] | ||
*[[The Infernal Truth]] <small>( | *[[The Infernal Truth]] <small>(side quest)</small> | ||
|next=[[Storming the Capital]] | |next=[[Storming the Capital]] | ||
}} | }} | ||
Line 16: | Line 15: | ||
==Plot== | ==Plot== | ||
{{main|The Dragon Child/Script}} | {{main|The Dragon Child/Script}} | ||
The dragon girl [[Fae]] followed the Lycian Army out of Arcadia and to the Etrurian border, which leads to her capture at the hands of [[Raith]], a Bernese commander. Raith confiscated Fae's [[Dragonstone]], and intends to report her identity to King [[Zephiel]]. | |||
[[Merlinus]] receives word of Fae's imprisonment from the locals, and reports this to [[Roy]]. [[Igrene]] blames herself for this turn of events, though she hopes Fae will be safe as long as she remains in human form. This hope is shattered, however, because Bern's forces are fortifying, indicating that Fae has been discovered. Roy reassures Igrene that no one is at fault for Fae's capture, and the Lycian Army sets out to rescue her. | |||
At the same time, Generals [[Perceval]] and [[Douglas]] arrive, if Perceval was not recruited beforehand. After Prince [[Elffin|Myrddin]]'s death, protecting Etruria feels meaningless to Perceval. Douglas tells him that the old Etruria will fall before the war's end, and that Perceval must lead a new Etruria to prosperity. Then, Douglas returns to Aquileia, and Perceval momentarily puts aside his doubts to pursue Roy's forces. | |||
During the battle, the bandit [[Garret]] appears from the mountains, intending to loot villages amidst the chaos. [[Lilina]] intervenes and stops him from harming the village. Garret accuses her wish to protect people of being nothing more than hot air. In response, Lilina remains in his way and dares him to kill her. Garret is so impressed by her conviction that he gives up and joins the Lycian Army to support Lilina's ambition. | |||
If either Elffin or Larum talk to Perceval, they will reveal Elffin's true identity as the deceased Prince Myrddin to him. Larum shows Perceval a letter written by Myrddin, proving the prince's survival and swaying Perceval to Roy's side. Elffin tells him that he was nearly assassinated and only survived thanks to Douglas, who used the opportunity to fake Myrddin's death. Then, Larum, Douglas' daughter, took him to the Western Isles, where he slowly recovered. As he lived as a simple bard, he saw the crimes of Etrurian nobles against the people of the Isles and joined the resistance. Now, Elffin supports Roy to stop Etruria's corruption, and asks Perceval to join him. Perceval accepts immediately. | |||
After Raith is defeated and Fae is rescued, Fae cries for Roy to not return her to Arcadia. There, Fae is not allowed to leave her room, and is terribly lonely as a result. Roy scolds her for her recklessness, but ultimately allows her to stay with the Lycian Army as it would be safer than Fae making the journey back alone. | |||
==Chapter data== | ==Chapter data== | ||
Line 25: | Line 32: | ||
|victory=Seize the castle gate | |victory=Seize the castle gate | ||
|defeat=[[Roy]] dies | |defeat=[[Roy]] dies | ||
|ally= | |ally=1–12{{h|+3|Upon Igrene, Perceval, and Garret being recruited}} | ||
|other=0{{h|+4|Upon Perceval being recruited}} | |other=0{{h|+4|Upon Perceval being recruited}} | ||
|enemy={{h|35|30 if Perceval was not recruited}}{{h|+19|Reinforcements}}{{h| | |enemy={{h|35|30 if Perceval was not recruited}}{{h|+19|Reinforcements}}{{h|−6|Upon Garret and Perceval being recruited}} | ||
|map=[[File:Cm fe06 15.png]] | |map=[[File:Cm fe06 15.png]] | ||
}} | }} | ||
Line 70: | Line 77: | ||
|recruitment method=Automatically at the end of the chapter | |recruitment method=Automatically at the end of the chapter | ||
}} | }} | ||
| | |forced1=roy | ||
| | |return1=marcus | ||
| | |return2=alen | ||
| | |return3=bors | ||
| | |return4=wolt | ||
| | |return5=lance | ||
| | |return5article=Lance (character) | ||
|return7= | |return6=merlinus | ||
|return8= | |return7=elen | ||
| | |return8=ward | ||
| | |return8article=Ward (character) | ||
| | |return9=lot | ||
| | |return10=dieck | ||
| | |return11=shanna | ||
| | |return12=chad | ||
| | |return13=lugh | ||
| | |return14=clarine | ||
| | |return15=rutger | ||
| | |return16=saul | ||
| | |return17=dorothy | ||
| | |return18=sue | ||
| | |return19=zelot | ||
| | |return20=trec | ||
| | |return21=noah | ||
| | |return22=astolfo | ||
| | |return23=lilina | ||
| | |return24=gwendolyn | ||
| | |return25=barthe | ||
| | |return26=ogier | ||
| | |return27=fir | ||
| | |return28=sin | ||
| | |return29=gonzalez | ||
| | |return30=klein | ||
| | |return31=thea | ||
| | |return32=larum | ||
| | |return33=echidna | ||
| | |return34=elffin | ||
| | |return35=bartre | ||
| | |return36=geese | ||
| | |return37=raigh | ||
| | |return38=cath | ||
| | |return39=melady | ||
| | |return40=perceval | ||
| | |return41=cecilia | ||
|return42=sophia | |||
}} | }} | ||
Line 124: | Line 132: | ||
|obtain2=Visit eastern [[village]] | |obtain2=Visit eastern [[village]] | ||
|itemlast=Knight Crest | |itemlast=Knight Crest | ||
|obtainlast=At the end of the chapter if [[Perceval]] was recruited and if all of his soldiers survived | |obtainlast=At the end of the chapter if [[Perceval]] was recruited in this chapter and if all of his soldiers survived | ||
}} | }} | ||
Line 130: | Line 138: | ||
{{ChapShop GBA | {{ChapShop GBA | ||
|anima1=Thunder | |anima1=Thunder | ||
|ancost1=500 | |ancost1=500 | ||
|light1=Lightning | |light1=Lightning | ||
Line 158: | Line 165: | ||
|tab2=Hard | |tab2=Hard | ||
|content1={{ChapUnitHdr|type=Enemy|platform=gba}} | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
{{ChapUnitCellGBA | |||
|name=[[Raith]] | |||
|class=Paladin | |||
|lv=8 | |||
|#=1 | |||
|hp=40 | |||
|str=16 | |||
|skill=8 | |||
|spd=8 | |||
|lck=10 | |||
|def=13 | |||
|res=9 | |||
|con=11 | |||
|mov=8 | |||
|inventory={{Item|6|Spear|image=spear fe06}} | |||
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Bern | |name=Bern | ||
Line 544: | Line 568: | ||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}} | |inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}} | ||
|notes=• Not present during preparations.<br>• Becomes an NPC when [[Perceval]] is recruited. | |notes=• Not present during preparations.<br>• Becomes an NPC when [[Perceval]] is recruited. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 579: | Line 586: | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | |inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | ||
|notes= | |notes=20% of the time, does not do anything.<br>Otherwise, moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
Line 596: | Line 603: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|6|Poison Axe}} • {{Item|6|Hand Axe}} | |inventory={{Item|6|Poison Axe}} • {{Item|6|Hand Axe}} | ||
|notes= | |notes=20% of the time, does not do anything.<br>Otherwise, moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
Line 649: | Line 656: | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |content2={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
{{ChapUnitCellGBA | |||
|name=[[Raith]] | |||
|class=Paladin | |||
|lv=8 | |||
|#=1 | |||
|hp=46~49 | |||
|str=18~20 | |||
|skill=10~12 | |||
|spd=9~11 | |||
|lck=12~14 | |||
|def=14~15 | |||
|res=10~12 | |||
|con=11 | |||
|mov=8 | |||
|inventory={{Item|6|Spear|image=spear fe06}} | |||
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|gate]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Bern | |name=Bern | ||
Line 1,035: | Line 1,059: | ||
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}} | |inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}} | ||
|notes=• Not present during preparations.<br>• Becomes an NPC when [[Perceval]] is recruited. | |notes=• Not present during preparations.<br>• Becomes an NPC when [[Perceval]] is recruited. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,070: | Line 1,077: | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | |inventory={{Item|6|Steel Axe}} • {{Item|6|Hand Axe}} | ||
|notes= | |notes=20% of the time, does not do anything.<br>Otherwise, moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
Line 1,087: | Line 1,094: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|6|Poison Axe}} • {{Item|6|Hand Axe}} | |inventory={{Item|6|Poison Axe}} • {{Item|6|Hand Axe}} | ||
|notes= | |notes=20% of the time, does not do anything.<br>Otherwise, moves to raid [[village]]s; moves to attacks units if one is in range or all villages are destroyed or visited. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
Line 1,145: | Line 1,152: | ||
**[[Garret]] and 2 [[Bandit]]s from the northeast peak | **[[Garret]] and 2 [[Bandit]]s from the northeast peak | ||
*Enemy phase of turns 12–15, if [[Raith]] is alive each turn | *Enemy phase of turns 12–15, if [[Raith]] is alive each turn | ||
**1 level 17 [[Cavalier]] with a [[Steel Lance]] from the northernmost fort | **1 level 17 [[Cavalier]] with a [[Steel Lance]] from the northernmost fort | ||
**1 [[Cavalier]] with a [[Steel Lance]] and a [[Javelin]] from the next-northernmost fort | **1 [[Cavalier]] with a [[Steel Lance]] and a [[Javelin]] from the next-northernmost fort | ||
**1 [[Cavalier]] with a [[Steel Lance]] and a [[Javelin]] and 1 level 16 Cavalier with a Steel Lance from southeast of the gate | **1 [[Cavalier]] with a [[Steel Lance]] and a [[Javelin]] and 1 level 16 Cavalier with a Steel Lance from southeast of the gate | ||
===NPC data=== | ===NPC data=== | ||
Line 1,295: | Line 1,302: | ||
|con=11 | |con=11 | ||
|aid=14 | |aid=14 | ||
|inventory={{Item|6|Spear}} | |inventory={{Item|6|Spear|image=spear fe06}} | ||
|sw=y | |sw=y | ||
|la=y | |la=y | ||
Line 1,315: | Line 1,322: | ||
|con=11 | |con=11 | ||
|aid=14 | |aid=14 | ||
|inventory={{Item|6|Spear}} | |inventory={{Item|6|Spear|image=spear fe06}} | ||
|sw=y | |sw=y | ||
|la=y | |la=y | ||
Line 1,323: | Line 1,330: | ||
==Strategy== | ==Strategy== | ||
{{ | {{strategy}} | ||
If you did not eliminate or recruit [[Perceval]] in [[Rescue Mission|Chapter 13]], you will encounter his group again. To recruit him in this chapter, you will need to talk with him using either [[Larum]] or [[Elffin]]. If you succeed, his four allied [[Cavalier]]s will provide a [[Knight Crest]] at the chapter's conclusion, granted they survive until the end. Recruiting Perceval this time is much simpler than in Chapter 13. | |||
During the preparation phase, position Larum or Elffin directly above [[Roy]]. As the chapter commences, move Larum or Elffin northward. On the following turn, approach and talk to Perceval. Chances are he will approach you without being obstructed. If you manage to recruit Perceval, prioritize safeguarding the green Cavaliers. An enemy [[Wyvern Rider]], positioned beyond the mountain, poses a threat to one of them. Once you have cleared other threats, release the Cavaliers, and they will exit via the southern border of the map. | |||
Additionally, you can recruit [[Garret]], a [[Berserker]]. Have [[Lilina]] converse with him quickly, or he will destroy the village that provides the unique [[Hammerne]] staff—which can restore a weapon's usage count—before the 6th turn. If Lilina cannot reach him in time, utilize Larum or Elffin's refresh to obstruct his path to the town. Engage Garret with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate. | |||
Beyond this, advance strategically while relying on units with high movement and defense. There are only two enemy magic units—[[Valkyrie]]s—but they should still be approached cautiously. As you progress, station your units in forests for protection, and use flying units to transport slower units so they remain in the group. If enemy reinforcements become an annoyance, position some of your units on forts to block them from spawning. | |||
If you have weapons that are effective against mounted units, like the [[Rapier]], [[Horseslayer]], or [[Spear]], dealing with [[Raith]] becomes a breeze. If not, target him with ranged attackers, ensuring to heal them if their health dwindles. | |||
==Trivia== | ==Trivia== | ||
*This chapter's layout bears a significant resemblance to [[ | *This chapter's layout bears a significant resemblance to [[Two Paths|Chapter 15]] of {{title|Thracia 776}}. Both are also the fifteenth chapters of their respective titles. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 1,338: | Line 1,354: | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Cm fe06 15.png|Map of the chapter | |||
</gallery> | |||
{{refbar}} | {{refbar}} | ||
Line 1,344: | Line 1,362: | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Arcadia (chapter){{!}}Arcadia | |prechapter=Arcadia (chapter){{!}}Arcadia | ||
|prealternate=The Infernal Truth | |prealternate=The Infernal Truth{{!}}The Infernal Truth <small>(side quest)</small> | ||
|nextchapter=Storming the Capital | |nextchapter=Storming the Capital | ||
}} | }} |
Latest revision as of 21:16, 28 March 2024
| ||||||||||
|
“ | We should inform King Zephiel and follow his instructions. Make sure the girl doesn't get away! | ” | — Raith |
---|
The Dragon Child (Japanese: 竜の娘 Dragon girl) is the fifteenth chapter of Fire Emblem: The Binding Blade.
Plot
- Main article:
The Dragon Child/Script
The dragon girl Fae followed the Lycian Army out of Arcadia and to the Etrurian border, which leads to her capture at the hands of Raith, a Bernese commander. Raith confiscated Fae's Dragonstone, and intends to report her identity to King Zephiel.
Merlinus receives word of Fae's imprisonment from the locals, and reports this to Roy. Igrene blames herself for this turn of events, though she hopes Fae will be safe as long as she remains in human form. This hope is shattered, however, because Bern's forces are fortifying, indicating that Fae has been discovered. Roy reassures Igrene that no one is at fault for Fae's capture, and the Lycian Army sets out to rescue her.
At the same time, Generals Perceval and Douglas arrive, if Perceval was not recruited beforehand. After Prince Myrddin's death, protecting Etruria feels meaningless to Perceval. Douglas tells him that the old Etruria will fall before the war's end, and that Perceval must lead a new Etruria to prosperity. Then, Douglas returns to Aquileia, and Perceval momentarily puts aside his doubts to pursue Roy's forces.
During the battle, the bandit Garret appears from the mountains, intending to loot villages amidst the chaos. Lilina intervenes and stops him from harming the village. Garret accuses her wish to protect people of being nothing more than hot air. In response, Lilina remains in his way and dares him to kill her. Garret is so impressed by her conviction that he gives up and joins the Lycian Army to support Lilina's ambition.
If either Elffin or Larum talk to Perceval, they will reveal Elffin's true identity as the deceased Prince Myrddin to him. Larum shows Perceval a letter written by Myrddin, proving the prince's survival and swaying Perceval to Roy's side. Elffin tells him that he was nearly assassinated and only survived thanks to Douglas, who used the opportunity to fake Myrddin's death. Then, Larum, Douglas' daughter, took him to the Western Isles, where he slowly recovered. As he lived as a simple bard, he saw the crimes of Etrurian nobles against the people of the Isles and joined the resistance. Now, Elffin supports Roy to stop Etruria's corruption, and asks Perceval to join him. Perceval accepts immediately.
After Raith is defeated and Fae is rescued, Fae cries for Roy to not return her to Arcadia. There, Fae is not allowed to leave her room, and is terribly lonely as a result. Roy scolds her for her recklessness, but ultimately allows her to stay with the Lycian Army as it would be safer than Fae making the journey back alone.
Chapter data
| ||||||
|
| |||||
Victory: Seize the castle gate | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Roy dies | 1–12+3 | 0+4 | 35+19−6 | |||
| ||||||
Character data
Characters | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New units
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
Required characters
| ||||||||||||||||||||||||||||||||||||||||||||
Available characters
| ||||||||||||||||||||||||||||||||||||||||||||
Item data
| ||||||||||||
|
Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
None
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- Enemy phase of turn 3
- Enemy phase of turns 12–15, if Raith is alive each turn
- 1 level 17 Cavalier with a Steel Lance from the northernmost fort
- 1 Cavalier with a Steel Lance and a Javelin from the next-northernmost fort
- 1 Cavalier with a Steel Lance and a Javelin and 1 level 16 Cavalier with a Steel Lance from southeast of the gate
NPC data
Normal Hard
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
Boss data
- Main article:
Raith - Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Normal Hard
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If you did not eliminate or recruit Perceval in Chapter 13, you will encounter his group again. To recruit him in this chapter, you will need to talk with him using either Larum or Elffin. If you succeed, his four allied Cavaliers will provide a Knight Crest at the chapter's conclusion, granted they survive until the end. Recruiting Perceval this time is much simpler than in Chapter 13.
During the preparation phase, position Larum or Elffin directly above Roy. As the chapter commences, move Larum or Elffin northward. On the following turn, approach and talk to Perceval. Chances are he will approach you without being obstructed. If you manage to recruit Perceval, prioritize safeguarding the green Cavaliers. An enemy Wyvern Rider, positioned beyond the mountain, poses a threat to one of them. Once you have cleared other threats, release the Cavaliers, and they will exit via the southern border of the map.
Additionally, you can recruit Garret, a Berserker. Have Lilina converse with him quickly, or he will destroy the village that provides the unique Hammerne staff—which can restore a weapon's usage count—before the 6th turn. If Lilina cannot reach him in time, utilize Larum or Elffin's refresh to obstruct his path to the town. Engage Garret with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate.
Beyond this, advance strategically while relying on units with high movement and defense. There are only two enemy magic units—Valkyries—but they should still be approached cautiously. As you progress, station your units in forests for protection, and use flying units to transport slower units so they remain in the group. If enemy reinforcements become an annoyance, position some of your units on forts to block them from spawning.
If you have weapons that are effective against mounted units, like the Rapier, Horseslayer, or Spear, dealing with Raith becomes a breeze. If not, target him with ranged attackers, ensuring to heal them if their health dwindles.
Trivia
- This chapter's layout bears a significant resemblance to Chapter 15 of Thracia 776. Both are also the fifteenth chapters of their respective titles.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dragon Girl |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
The Dragon Child |
-- |
Japanese |
竜の娘 |
Dragon girl |
Gallery
References
- ↑ The Dragon Child, triangleattack.com, Retrieved: December 24, 2020
← Arcadia • ← The Infernal Truth (side quest) • |
The Dragon Child | • Storming the Capital → |
---|