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The Corsair Isles: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=The Corsair Isles
|image=[[File:Cm fe05 2x.png|200px]]
|image=[[File:Cm fe05 2x.png|200px]]
|location=Corsair Isles
|location=Corsair Isles
|boss=[[Shiva]], [[Lifis]]
|new units=[[Lifis]], [[Safy]]
|weather=[[Fog of War]]
|weather=[[Fog of War]]
|boss=[[Lifis]]
|previous=[[The Coastal Village]]
|next=[[Kelbeth's Gate]]
}}
}}


'''The Corsair Isles''' (Japanese: {{hl|海賊島|Kaizoku shima}} ''Pirate Islands'') is chapter 2x of {{FE5}}.  It is accessed by clearing [[The Coastal Village|chapter 2]] with all [[village]]s intact.
{{Quote|T-Take up arms against the Empire?! May as well stand on the shore an' try to push the tide back!|[[Lifis]], to [[Safy]]}}


This chapter is notable as the first [[sidequest]] chapter in the {{FES}}.
'''The Corsair Isles''' (Japanese: {{hl|海賊島|Kaizoku shima}} ''Pirate Islands'') is the [[side quest]] of the second chapter of {{FE5}}. It is accessed by clearing [[The Coastal Village|Chapter 2]] with all [[village]]s intact.
 
This chapter is notable as the first side quest chapter in the {{FES}}.


==Plot==
==Plot==
{{main|The Corsair Isles/Script}}  
{{main|The Corsair Isles/Script}}
At the island stronghold, the captive priestess [[Safy]] begs [[Lifis]] to join the fight against the Loptrian Empire. He apparently agrees, but later admits he only said that to keep her quiet. Meanwhile, [[Leif]]'s forces arrive on the island, battle their way through the pirates, and capture Lifis. Leif rescues Safy, who reveals that her hometown of Tahra is being oppressed by the Loptrian Empire. Leif immediately agrees to liberate Tahra, and Lifis manages to persuade Leif to spare him and take him along.
At the island stronghold, the captive priestess [[Safy]] begs [[Lifis]] to join the fight against the [[Loptrian Empire]]. He apparently agrees, but later admits he only said that to keep her quiet. Meanwhile, [[Leif]]'s forces arrive on the island, battle their way through the [[Lifis Pirates]], and capture Lifis himself. [[Leif]] rescues Safy, who reveals that her hometown of [[Tarrah]] is being oppressed by the Loptrian Empire. Leif immediately agrees to liberate Tarrah, and Lifis manages to persuade Leif to spare him and take him along.


==Chapter data==
==Chapter data==
Line 21: Line 24:
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=9
|ally=9
|enemy=16{{hover|+51|Reinforcements}}
|enemy=16{{h|+51|Reinforcements}}
|map=[[File:Cm fe05 2x.png]]
|map=[[File:Cm fe05 2x.png]]
}}
}}


===Character data===
Units are arranged based on their position in deployment order after [[Leif]]. If every unit is recruited and alive, deployment order is Leif, [[Finn]], [[Eyvel]], [[Osian]], [[Halvan]], [[Marty]], [[Dagdar]], [[Tanya]], and [[Ronan]].
{{ChapChars
|game#=05
|return1=leif
|return2=finn
|return3=eyvel
|return4=osian
|return5=halvan
|return6=marty
|return7=dagdar
|return8=tanya
|return9=ronan
}}


===Item data===  
===Character data===
{{ChapItems  
{{ChapChars
|game#=05
|newunit1={{NewUnit
|name=Lifis
|portrait=[[File:portrait lifis fe05.png]]
|class=Thief
|HP=20
|lv=4
|inventory={{Item|5|Hoðr Scroll}}<br>{{Item|5|Lockpick}}
|recruitment method=At the end of the chapter if he was [[capture]]d and not released
}}
|newunit2={{NewUnit
|name=Safy
|portrait=[[File:portrait safy fe05.png]]
|class=Priest
|HP=14
|lv=3
|inventory={{Item|5|Heal}}<br>{{Item|5|Repair}}
|recruitment method=Automatically at the end of the chapter
}}
|forced1=leif
|return1=finn
|return2=eyvel
|return3=osian
|return4=halvan
|return5=marty
|return6=dagdar
|return7=tanya
|return8=ronan
}}
 
===Item data===
{{ChapItems
|platform=snes03
|platform=snes03
|item1=Torch
|item1=Torch
Line 50: Line 73:
}}
}}


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1={{hover|Lifis' Crew|''Lithis' Crew'' for all instances in fan translation script}}
{{ChapUnitCellFE5
|class1=Pirate
|name=[[Lifis]]
|lv1=1
|class=Thief
|#1=4
|lv=4
|inventory1={{Item|5|Iron Axe}}
|#=1
|-
|hp=20
|name2=Lifis' Crew
|str=3
|class2=Pirate
|mag=0
|lv2=1
|skill=4
|#2=1
|spd=10
|inventory2={{Item|5|Hand Axe}}
|lck=1
|-
|def=2
|name3=Lifis' Crew
|con=6
|class3=Pirate
|mov=7
|lv3=1
|inventory={{Item|5|Hoðr Scroll}} {{Item|5|Lockpick}}<br>{{Item|5|Steal}}
|#3=1
|notes='''Action:''' ★★<br>Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.
|inventory3={{Item|5|Steel Axe}}
}}
|-
{{ChapUnitCellFE5
|name4=Lifis' Crew
|name=[[Shiva]]
|class4=Pirate
|class=Sword Fighter
|lv4=1
|lv=3
|#4=1
|#=1
|inventory4={{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|hp=24
|-
|str=6
|name5=Lifis' Crew
|mag=0
|class5=Hunter
|skill=9
|lv5=1
|spd=12
|#5=1
|lck=5
|inventory5={{Item|5|Steel Bow}} • {{Item|5|Vulnerary}}
|def=4
|-
|con=7
|name6=Lifis' Crew
|mov=6
|class6=Hunter
|inventory={{Item|5|Killing Edge}} • {{Item|5|Vulnerary}}<br>{{Item|5|Sol}}
|lv6=1
|notes='''Action:''' ★<br>Will not act until turn 25, at which point he begins moving unprovoked.
|#6=2
|inventory6={{Item|5|Iron Bow}}
|-
|name7=Lifis' Crew
|class7=Hunter
|lv7=2
|#7=1
|inventory7={{Item|5|Iron Bow}}
|-
|name8=Lifis' Crew
|class8=Pirate
|lv8=2
|#8=1
|inventory8={{Item|5|Iron Axe}} {{Item|5|Vulnerary}}
|-
|name9=Lifis' Crew
|class9=Pirate
|lv9=3
|#9=1
|inventory9={{Item|5|Steel Axe}} • {{Item|5|Vulnerary}}
|-
|name10=Lifis' Crew
|class10=Warrior
|lv10=1
|#10=1
|inventory10={{Item|5|Steel Axe}} {{Item|5|Steel Bow}} • {{Item|5|Torch|link=Torch (item)}}
|-
|name11=[[Shiva]]
|class11=Myrmidon
|lv11=3
|#11=1
|inventory11={{Item|5|Killing Edge}} • {{Item|5|Vulnerary}}<br>{{Item|5|Sol|link=Sol (skill)}}
|-
|nameb=[[Lifis]]
|classb=Thief
|lvb=4
|inventoryb={{Item|5|Hezul Scroll}} • {{Item|5|Lockpick}}<br>{{Item|5|Steal}}
|-
|namer1=Lifis' Crew
|classr1=Warrior
|lvr1=1
|#r1=1
|inventoryr1={{Item|5|Steel Axe}} • {{Item|5|Iron Bow}} • {{Item|5|Vulnerary}}
|-
|namer2=Lifis' Crew
|classr2=Myrmidon
|lvr2=1
|#r2=2
|inventoryr2={{Item|5|Iron Sword}}
|-
|namer3=Lifis' Crew
|classr3=Myrmidon
|lvr3=2
|#r3=1
|inventoryr3={{Item|5|Iron Sword}}
|-
|namer4=Lifis' Crew
|classr4=Pirate
|lvr4=1
|#r4=16
|inventoryr4={{Item|5|Iron Axe}}
|-
|namer5=Lifis' Crew
|classr5=Pirate
|lvr5=1
|#r5=5
|inventoryr5={{Item|5|Hand Axe}}
|-
|namer6=Lifis' Crew
|classr6=Pirate
|lvr6=2
|#r6=10
|inventoryr6={{Item|5|Iron Axe}}
|-
|namer7=Lifis' Crew
|classr7=Pirate
|lvr7=2
|#r7=11
|inventoryr7={{Item|5|Hand Axe}}
|-
|namerl=Lifis' Crew
|classrl=Pirate
|lvrl=3
|#rl=5
|inventoryrl={{Item|5|Iron Axe}}
}}
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=1
|#=1
|hp=24~27
|str=5~8
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=3~6
|con=9~12
|mov=5~6
|inventory={{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|notes=Does not move until he is provoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Hunter
|lv=2
|#=1
|hp=20~24
|str=3~7
|mag=0~3
|skill=0~4
|spd=0~4
|lck=0~4
|def=2~6
|con=8~12
|mov=6~7
|inventory={{Item|5|Iron Bow}}
|notes=Does not move until he is provoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=1
|#=4
|hp=24~27
|str=5~8
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=3~6
|con=9~12
|mov=5~6
|inventory={{Item|5|Iron Axe}}
|notes=All but the westernmost one do not move until they are provoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Hunter
|lv=1
|#=2
|hp=20~23
|str=3~6
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=2~5
|con=8~11
|mov=6~7
|inventory={{Item|5|Iron Bow}}
|notes=Does not move until he is provoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=3
|#=1
|hp=24~29
|str=5~10
|mag=0~3
|skill=0~5
|spd=0~5
|lck=0~5
|def=3~8
|con=9~14
|mov=5~6
|inventory={{Item|5|Steel Axe}} • {{Item|5|Vulnerary}}
|notes=Does not move until he is provoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Hunter
|lv=1
|#=1
|hp=20~23
|str=3~6
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=2~5
|con=8~11
|mov=6~7
|inventory={{Item|5|Steel Bow}} • {{Item|5|Vulnerary}}
|notes=Does not move until he is provoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=2
|#=1
|hp=24~28
|str=5~9
|mag=0~3
|skill=0~4
|spd=0~4
|lck=0~4
|def=3~7
|con=9~13
|mov=5~6
|inventory={{Item|5|Iron Axe}} • {{Item|5|Vulnerary}}
|notes=Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=1
|#=1
|hp=24~27
|str=5~8
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=3~6
|con=9~12
|mov=5~6
|inventory={{Item|5|Hand Axe}}
|notes=Does not move until he is provoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=1
|#=1
|hp=24~27
|str=5~8
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=3~6
|con=9~12
|mov=5~6
|inventory={{Item|5|Steel Axe}}
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Warrior
|lv=1
|#=1
|hp=28~31
|str=8~11
|mag=1~4
|skill=5~8
|spd=6~9
|lck=0~3
|def=6~9
|con=10~13
|mov=6~7
|inventory={{Item|5|Steel Axe}} • {{Item|5|Steel Bow}} • {{Item|5|Torch|link=Torch (item)}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Warrior
|lv=1
|#=1
|hp=28~31
|str=8~11
|mag=1~4
|skill=5~8
|spd=6~9
|lck=0~3
|def=6~9
|con=10~13
|mov=6~7
|inventory={{Item|5|Steel Axe}} • {{Item|5|Iron Bow}} • {{Item|5|Vulnerary}}
|notes=Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Sword Fighter
|lv=2
|#=1
|hp=20~24
|str=3~7
|mag=0~3
|skill=5~9
|spd=6~10
|lck=0~4
|def=2~6
|con=6~10
|mov=6~7
|notes=Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
|inventory={{Item|5|Iron Sword}}
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Sword Fighter
|lv=1
|#=2
|hp=20~23
|str=3~6
|mag=0~3
|skill=5~8
|spd=6~9
|lck=0~3
|def=2~5
|con=6~9
|mov=6~7
|inventory={{Item|5|Iron Sword}}
|notes=Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=1
|#=16
|hp=24~27
|str=5~8
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=3~6
|con=9~12
|mov=5~6
|inventory={{Item|5|Iron Axe}}
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=1
|#=5
|hp=24~27
|str=5~8
|mag=0~3
|skill=0~3
|spd=0~3
|lck=0~3
|def=3~6
|con=9~12
|mov=5~6
|inventory={{Item|5|Hand Axe}}
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=2
|#=10
|hp=24~28
|str=5~9
|mag=0~3
|skill=0~4
|spd=0~4
|lck=0~4
|def=3~7
|con=9~13
|mov=5~6
|inventory={{Item|5|Iron Axe}}
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=2
|#=11
|hp=24~28
|str=5~9
|mag=0~3
|skill=0~4
|spd=0~4
|lck=0~4
|def=3~7
|con=9~13
|mov=5~6
|inventory={{Item|5|Hand Axe}}
}}
{{ChapUnitCellFE5
|name=Lifis's Crew
|class=Pirate
|lv=3
|#=5
|hp=24~29
|str=5~10
|mag=0~3
|skill=0~5
|spd=0~5
|lck=0~5
|def=3~8
|con=9~14
|mov=5~6
|inventory={{Item|5|Iron Axe}}
|last=y
}}
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
*Turn 2
*Turn 2
**1 [[Warrior]] from south of the throne
**One [[Warrior]] from south of the throne
**3 [[Myrmidon]]s from south of the throne
**Three [[Sword Fighter]]s—one at level&nbsp;2 and two level&nbsp;1—from south of the throne
*Turns 5-9
*Turns 5–9, 30% chance to appear each turn; halted upon Lifis's defeat
**2 [[Pirate]]s with [[Iron Axe]]s; one from the left fort on the northwestern isle, one from southeast of the right fort on the northwestern isle
**Two level&nbsp;1 [[Pirate]]s with [[Iron Axe]]s; one from the left fort on the northwestern isle, one from southeast of the right fort on the northwestern isle
**1 [[Pirate]] with a [[Hand Axe]] from the right fort on the northwestern isle
**One level&nbsp;1 [[Pirate]] with a [[Hand Axe]] from the right fort on the northwestern isle
*Turns 10-14
*Turns 10–14, 80% chance to appear each turn; halted upon Lifis's defeat
**3 [[Pirate]]s with [[Iron Axe]]s; one from each of the outer forts on the southeastern isles
**Three [[Pirate]]s—two at level&nbsp;2, one level&nbsp;3—with [[Iron Axe]]s; one from each of the outer forts on the southeastern isles
**1 [[Pirate]] with a [[Hand Axe]] from the center fort on the southeastern isles
**One level&nbsp;2 [[Pirate]] with a [[Hand Axe]] from the center fort on the southeastern isles
*Turns 15-20
*Turns 15–20, 20% chance to appear each turn; halted upon Lifis's defeat
**1 [[Pirate]] with an [[Iron Axe]] from the upper-left fort on the southwestern island
**One level&nbsp;2 [[Pirate]] with a [[Hand Axe]] from the upper-right fort on the southwestern island
**1 [[Pirate]] with a [[Hand Axe]] from the upper-right fort on the southwestern island
**One level&nbsp;1 [[Pirate]] with an [[Iron Axe]] from the upper-left fort on the southwestern island


===Boss data===  
===Boss data===
{{Main|Lifis}}
{{Main|Lifis}}
{{BossStats FE5
{{BossStats FE5
Line 205: Line 446:
|build=6
|build=6
|move=7
|move=7
|inventory={{Item|5|Hezul Scroll}}<br>{{Item|5|Lockpick}}
|inventory={{Item|5|Hoðr Scroll}}<br>{{Item|5|Lockpick}}
|skills={{Item|5|Steal}}
|skills={{Item|5|Steal}}
|sw=D
|sw=D
}}
}}


==Strategy==
{{strategy}}
Don't be too intimidated by the fog of war; selecting a unit to move will still show their respective movement path, so putting a unit like [[Eyvel]] in the front can help with showing the way. The enemies in this chapter are also weak for the most part, so it is a good opportunity to train up units.


{{Main|Shiva}}
The sand at the start means that [[Leif]], Eyvel, and [[Dagdar]] will be well ahead of the pack unless the player slows down. This map has two torches that can be found on two forts on the central island, which can be obtained by whatever units are not needed to assist Leif in seizing the gate.
{{BossStats FE5
|portrait=[[File:Portrait shiva fe05.png]]
|sprite=myrmidon enemy
|class=Myrmidon
|movestars=★
|lv=3
|HP=24
|str=6
|mag=0
|skill=9
|spd=12
|luck=5
|def=4
|FCM=4
|build=7
|move=6
|inventory={{Item|5|Killing Edge}}<br>{{Item|5|Vulnerary}}
|skills={{Item|5|Sol|link=Sol (skill)}}
|sw=B
}}


==Strategy==
Be sure to capture [[Lifis]] with a unit with high constitution and simply seize the throne with [[Leif]]. Also, leave [[Shiva]] alone; the only reason to fight him is for his [[Killing Edge]], but doing so is very difficult thanks to the fort he stands on and his speed and crit rate, and capturing him will likely require more weapon uses than the Killing Edge has. If the player does this, they must '''not''' kill or release him, or he will not be recruitable later on.
{{strategy}}
{{sectstub}}


==Trivia==
==Trivia==
*This is the first chapter in {{FE5}} as well as the entire {{FES}} to feature [[fog of war]].
*This is the first chapter in the {{FES}} to feature [[fog of war]].


==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
{{Names
{{Names
|eng-fan-name=• The Corsair Isles<br>• The Pirate Isles
|eng-fan-name=• The Corsair Isles<br>• The Pirate Isles
|eng-fan-mean=The former is used in the most recent, up-to-date [[fan translation]] patch.
|eng-fan-mean=• Used in the most recent, up-to-date [[fan translation]] patch.{{clarify|which?}}<br>• ??
|jap-name={{hover|海賊島|Kaizoku shima}}
|jpn-name={{h|海賊島|Kaizoku shima}}
|jap-mean=Pirate Islands
|jpn-mean=Pirate Islands
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 2x.png|Map of the chapter
</gallery>
 
{{ChapterNav
{{ChapterNav
|prechapter=The Coastal Village
|prechapter=The Coastal Village
|chapter=The Corsair Isles
|nextchapter=Kelbeth's Gate
|nextchapter=Kelbeth's Gate
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Corsair Isles, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 21:13, 28 March 2024

The Corsair Isles

Cm fe05 2x.png

Location

Corsair Isles

Weather

Fog of War

New units

Lifis, Safy

Boss(es)

Lifis

Previous chapter(s)

The Coastal Village

Next chapter(s)

Kelbeth's Gate

T-Take up arms against the Empire?! May as well stand on the shore an' try to push the tide back!
— Lifis, to Safy

The Corsair Isles (Japanese: 海賊島 Pirate Islands) is the side quest of the second chapter of Fire Emblem: Thracia 776. It is accessed by clearing Chapter 2 with all villages intact.

This chapter is notable as the first side quest chapter in the Fire Emblem series.

Plot

Main article: The Corsair Isles/Script

At the island stronghold, the captive priestess Safy begs Lifis to join the fight against the Loptrian Empire. He apparently agrees, but later admits he only said that to keep her quiet. Meanwhile, Leif's forces arrive on the island, battle their way through the Lifis Pirates, and capture Lifis himself. Leif rescues Safy, who reveals that her hometown of Tarrah is being oppressed by the Loptrian Empire. Leif immediately agrees to liberate Tarrah, and Lifis manages to persuade Leif to spare him and take him along.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 9 {{{partner}}} {{{other}}} 16+51
Cm fe05 2x.png

Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Finn, Eyvel, Osian, Halvan, Marty, Dagdar, Tanya, and Ronan.

Character data

Characters
New units
Lifis
Portrait lifis fe05.png
Thief
HP
20
Inventory
Hoðr Scroll
Lockpick
Level
4
At the end of the chapter if he was captured and not released
Safy
Portrait safy fe05.png
Priest
HP
14
Inventory
Heal
Repair
Level
3
Automatically at the end of the chapter
Required characters
Leif ​
Available characters
Finn ​Eyvel ​Osian ​Halvan ​Marty ​Dagdar ​Tanya ​Ronan ​

Item data

Items
Name Obtainment Method
Is snes03 torch.png Torch Wait on the furthest southwestern fort
Is snes03 torch.png Torch Wait on the upper-left fort on the southwestern island

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 thief enemy.gif Lifis Thief 4 1 20 3 0 4 10 1 2 6 7 Hoðr Scroll Lockpick
Steal
Action: ★★
Does not move; stands on a gate, the chapter's seize point.
Ma snes03 sword fighter enemy.gif Shiva Sword Fighter 3 1 24 6 0 9 12 5 4 7 6 Killing Edge Vulnerary
Sol
Action:
Will not act until turn 25, at which point he begins moving unprovoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 1 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Hand Axe Vulnerary
Does not move until he is provoked.
Ma snes03 hunter enemy.gif Lifis's Crew Hunter 2 1 20~24 3~7 0~3 0~4 0~4 0~4 2~6 8~12 6~7 Iron Bow
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 4 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Iron Axe
All but the westernmost one do not move until they are provoked.
Ma snes03 hunter enemy.gif Lifis's Crew Hunter 1 2 20~23 3~6 0~3 0~3 0~3 0~3 2~5 8~11 6~7 Iron Bow
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 3 1 24~29 5~10 0~3 0~5 0~5 0~5 3~8 9~14 5~6 Steel Axe Vulnerary
Does not move until he is provoked.
Ma snes03 hunter enemy.gif Lifis's Crew Hunter 1 1 20~23 3~6 0~3 0~3 0~3 0~3 2~5 8~11 6~7 Steel Bow Vulnerary
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 2 1 24~28 5~9 0~3 0~4 0~4 0~4 3~7 9~13 5~6 Iron Axe Vulnerary
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 1 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Hand Axe
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 1 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Steel Axe
--
Ma snes03 warrior enemy.gif Lifis's Crew Warrior 1 1 28~31 8~11 1~4 5~8 6~9 0~3 6~9 10~13 6~7 Steel Axe Steel Bow Torch
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 warrior enemy.gif Lifis's Crew Warrior 1 1 28~31 8~11 1~4 5~8 6~9 0~3 6~9 10~13 6~7 Steel Axe Iron Bow Vulnerary
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 sword fighter enemy.gif Lifis's Crew Sword Fighter 2 1 20~24 3~7 0~3 5~9 6~10 0~4 2~6 6~10 6~7 Iron Sword
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 sword fighter enemy.gif Lifis's Crew Sword Fighter 1 2 20~23 3~6 0~3 5~8 6~9 0~3 2~5 6~9 6~7 Iron Sword
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 16 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Iron Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 5 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Hand Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 2 10 24~28 5~9 0~3 0~4 0~4 0~4 3~7 9~13 5~6 Iron Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 2 11 24~28 5~9 0~3 0~4 0~4 0~4 3~7 9~13 5~6 Hand Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 3 5 24~29 5~10 0~3 0~5 0~5 0~5 3~8 9~14 5~6 Iron Axe
--

Reinforcements

  • Turn 2
    • One Warrior from south of the throne
    • Three Sword Fighters—one at level 2 and two level 1—from south of the throne
  • Turns 5–9, 30% chance to appear each turn; halted upon Lifis's defeat
    • Two level 1 Pirates with Iron Axes; one from the left fort on the northwestern isle, one from southeast of the right fort on the northwestern isle
    • One level 1 Pirate with a Hand Axe from the right fort on the northwestern isle
  • Turns 10–14, 80% chance to appear each turn; halted upon Lifis's defeat
    • Three Pirates—two at level 2, one level 3—with Iron Axes; one from each of the outer forts on the southeastern isles
    • One level 2 Pirate with a Hand Axe from the center fort on the southeastern isles
  • Turns 15–20, 20% chance to appear each turn; halted upon Lifis's defeat
    • One level 2 Pirate with a Hand Axe from the upper-right fort on the southwestern island
    • One level 1 Pirate with an Iron Axe from the upper-left fort on the southwestern island

Boss data

Main article: Lifis
Portrait lifis fe05.png
Ma snes03 thief enemy.gif Thief
Level 4
Action ★★
Stats
Max HP 20 Speed 10
Strength 3 Luck 1
Magic 0 Defense 2
Skill 4 Constitution 6
Movement 7 FCM 0
Inventory Skills
Hoðr Scroll
Lockpick
Steal
Weapon Levels
Swords D Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Don't be too intimidated by the fog of war; selecting a unit to move will still show their respective movement path, so putting a unit like Eyvel in the front can help with showing the way. The enemies in this chapter are also weak for the most part, so it is a good opportunity to train up units.

The sand at the start means that Leif, Eyvel, and Dagdar will be well ahead of the pack unless the player slows down. This map has two torches that can be found on two forts on the central island, which can be obtained by whatever units are not needed to assist Leif in seizing the gate.

Be sure to capture Lifis with a unit with high constitution and simply seize the throne with Leif. Also, leave Shiva alone; the only reason to fight him is for his Killing Edge, but doing so is very difficult thanks to the fort he stands on and his speed and crit rate, and capturing him will likely require more weapon uses than the Killing Edge has. If the player does this, they must not kill or release him, or he will not be recruitable later on.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Corsair Isles
• The Pirate Isles

• Used in the most recent, up-to-date fan translation patch.[which?]
• ??

Japanese

海賊島

Pirate Islands

Gallery

← The Coastal Village • The Corsair Isles • Kelbeth's Gate →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline