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Sworn Upon a Sword
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“ | Hm…so Raydrik was useless… Now, how shall I kill those eyesores… | ” | — Veld |
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An Undying Oath (Japanese: 誓いの剣 Sword of oath) is the final chapter of Fire Emblem: Thracia 776.
In this chapter, Leif and his army must open the doors to the six rooms and simultaneously stand in the center of all six hexagrams, one of which is located in each of said rooms, which will open the door to Veld's room.
Plot
- Main article:
An Undying Oath/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
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Victory: Seize the throne | Player | Enemy | ||||
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Defeat: Leif dies | 18 | 37+reinforcements | ||||
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Character data
Characters | |
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New units
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Available characters
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Enemy data
- Note: Reinforcements will not appear if the room to Veld is opened.
Boss data
Main boss
- Main article:
Veld
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Sub-bosses
Porcus Bovis Canis Draco Mus Tigris
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The final map of Thracia 776 expects to split your army six ways. You'll be sending a squad of 3 units to take control of each of the 6 altars. Each altar contains 4 enemies - a Deadlord, a fully armed Dark Mage with Hel,Fenrir,Jormungand and Door Key and 2 Armored units with various weapons that correspond to a certain Deadlord. Mus' room have Master Axes, Draco's have Poison Lances, Porcus' have Poison Bows, Bovis' have Hammers, Canis' have Master Lances and Tigris' have Master Bows.
You have 5 turns to open Veld's room before powerful reinforcements start spawning from the corners of the map (opening Veld's room stops the reinforcements).
Station a unit with powerful physical 2-range (Master Axe, Brave Bow etc.) in each squad - they will be tasked with taking out the Dark Mages through the door on turn 1, as their boosted Fenrirs are incredibly dangerous.
Actions afterward depend on which room your units are dealing with:
- Draco can be put to sleep by a unit with 20 magic and the armors in her room lack 2-range. If the unit who killed Draco's Dark Mage is bulky and strong, they can let Draco initiate on Enemy Phase - otherwise have a 20-MAG staff user put her to sleep.
- Porcus lacks 2-range and his accompanying armors are armed with weak Poison Bows and thus hit like wet noodles. Poison damage is unlikely to kill you so long as you watch out for Hel mages.
- While Bovis' Armored troops lack 2-range, Bovis himself is a huge threat at 2-range. He has a terrifying 35 attack with his Master Axe, which is a brave weapon, as well as a nuclear 43 magical attack with his Flame Sword. He also has 20 AS, meaning you can't double him, and both Astra and Luna which will kill just about anyone if they proc. For this reason, either you put him to sleep with a 20-MAG staff user on turn 1 you rescue your Dark Mage-killer to safety.
- Canis is a huge threat. Since she has capped MAG and is also receiving a +10 boost from terrain, it's impossible to hit her with a status staff unless you combine both Magic Floor and Pure Water/M Up boosts, which isn't happening on Turn 1 without somehow entering and clearing out an entire altar. Furthermore, Wrath+Nosferatu makes it borderline impossible to engage her on player phase, and Miracle makes it unlikely for her to suicide on your units on enemy phase if she even attacks (she prefers to Berserk your unis instead). 30 Magic also lets her status even your best staff users, which can be problematic if they were carrying your Restore staff since you can't trade with a berserk-ed unit. Therefore the only way to reasonably disable her on turn 1 is with a Blizzard tome, meaning you'll likely have to deploy Asvel or Ced (and likely both, as Canis has a decent chance to dodge as she has WT advantage) in front of either Bovis' or Canis' room to try and put her to sleep with it (Canis will fall asleep even if she takes 0 damage from a Blizzard hit). Your Dark Mage-killer also needs to be rescued to safety unless they can fight 2 Master Lances at once.
- Tigris' room is also a huge threat to the unit in front of the door. Tigris himself has a Master Axe and hits incredibly hard, while the Armors with him also have Master Bows, so your unit will be taking dangerous amounts of damage even if hit rates are low. For this reason, it's recommended to rescue them to safety.
- Mus' room is fairly straightforward. The Master Axe have poor hit rates, though you shouldn't get too complacent. Mus has Wrath, meaning Leif has to wait for him to suicide on Enemy Phase instead, which isn't too big an issue.
Once you get past turn 1, things are fairly calm until turn 5, when reinforcements start to spawn.
The line of Berserkers in front of Veld's room can easily be dealt with with a Berserk staff. Berserking one of the berserkers will cause the non-berserk berserkers to attack the berserk berserkers and likely die to Wrath. If they don't, then the berserk berserker will dispose of himself by attacking and (usually) getting Wrath-critted by another berserker. One way or another, there will be few enough berserkers for your other units to bait them out and have them suicide on enemy phase.
Have a unit step on each of the altars to open Veld's room, but before doing so, start having units move or warp towards the middle, both to help clear out the berserkers and to prepare to storm Veld's room.
Veld's room opens at the end of Enemy Phase, and he and the other units inside do not act until the following Enemy Phase.
Once the room opens, have one of your units rush forward as soon as possible to take out the Hel mage blocking the way. Then, either have Tina use her Theif (staff) to remove Veld's Jormungand or have another strong unit like Mareeta, Galzus or Ced take Veld on at 1-range. Veld starts with a siege tome equipped, meaning he has an AS of 0 and is easy pickings for any strong unit, since the tile right in front of him is also a Magic-boosting tile. If Veld had his Jormungand removed, then have any unit with 12 or more CON yank him off the throne, since Petrify is a siege tome and does not count towards whether or not a unit can be captured without a fight. Warp Leif onto the Throne afterwards.
Trivia
- The final chapter of Fire Emblem: The Blazing Blade drew inspiration from this chapter. Both chapters involve killing six sub-bosses within six separate rooms before unlocking the final room containing the ultimate boss.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• An Undying Oath |
• Used in FireLizard's translation. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Baron in Black • ← The Altar of Loptr • |
Sworn Upon a Sword |
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Fire Emblem: Thracia 776 | ||||||||||||||||||||
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