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Savage Breath: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|type=Weapon ([[Breath]]) | |type=Weapon ([[Breath]]) | ||
|games={{title|Heroes}} | |games={{title|Heroes}} | ||
}} | }} | ||
'''Savage Breath''' (Japanese: {{hl|暴乱のブレス|Bōran no buresu}} ''Fierce chaos breath'') is a weapon [[Skills|skill]] in the [[breath]] category which debuted in {{FEH}} | '''Savage Breath''' (Japanese: {{hl|暴乱のブレス|Bōran no buresu}} ''Fierce chaos breath'') is a weapon [[Skills|skill]] in the [[breath]] category which debuted in {{FEH}}; it is a [[personal weapon]] of corrupted [[Corrin]]. Savage Breath boosts its user's [[Attack (stat)|attack]], and boosts all of its user's stats based on how many of their allies are not nearby—the fewer allies within proximity of the user, the higher the user's stats boost. | ||
==Stats== | ==Stats== | ||
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|rng1=1 | |rng1=1 | ||
|worth1=400 SP | |worth1=400 SP | ||
|notes1=Boosts user's [[Attack (stat)| | |notes1=Boosts user's [[Attack (stat)|attack]] by +3.<br>Boosts user's attack, [[speed]], [[defense]], and [[resistance]] inversely proportional to how many allies are within two spaces of user (0 allies = +6; 1 ally = +4; 2 allies = +2; 3+ allies = +0).<br>If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance. | ||
|- | |- | ||
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect) | |game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect) | ||
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|rng2=1 | |rng2=1 | ||
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes2=Boosts user's [[Attack (stat)| | |notes2=Boosts user's [[Attack (stat)|attack]] by 3.<br>Boosts user's attack, [[speed]], [[defense]], and [[resistance]] in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.<br>If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.<br>Grants +3 [[HP]].<br>If user has at least 25% HP, boosts user's attack, speed, defense, and resistance by 4 and reduces damage from foe's first strike in combat by (30 − [number of allies within two spaces of user × 10], minimum 0)%.<br>If user has at least 25% HP and user's attack is higher than foe's resistance, boosts damage of user's first attack in combat by (30 − [number of allies within two spaces of user × 10], minimum 0)% of difference. | ||
|- | |- | ||
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[ | |game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Atk]]) | ||
|sprite3=[[File:Is feh wpn atk refined.png|20px]] | |sprite3=[[File:Is feh wpn atk refined.png|20px]] | ||
|rank3={{BreathFEH}} 5{{star}} | |rank3={{BreathFEH}} 5{{star}} | ||
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|rng3=1 | |rng3=1 | ||
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes3=Boosts user's [[Attack (stat)| | |notes3=Boosts user's [[Attack (stat)|attack]] by 3.<br>Boosts user's attack, [[speed]], [[defense]], and [[resistance]] in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.<br>If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.<br>Grants +5 [[HP]]. | ||
|- | |- | ||
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[ | |game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Spd]]) | ||
|sprite4=[[File:Is feh wpn spd refined.png|20px]] | |sprite4=[[File:Is feh wpn spd refined.png|20px]] | ||
|rank4={{BreathFEH}} 5{{star}} | |rank4={{BreathFEH}} 5{{star}} | ||
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|rng4=1 | |rng4=1 | ||
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes4=Boosts user's [[Attack (stat)| | |notes4=Boosts user's [[Attack (stat)|attack]] by 3.<br>Boosts user's attack, [[speed]], [[defense]], and [[resistance]] in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.<br>If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.<br>Grants +5 [[HP]] and +3 speed. | ||
|- | |- | ||
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[ | |game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Def]]) | ||
|sprite5=[[File:Is feh wpn def refined.png|20px]] | |sprite5=[[File:Is feh wpn def refined.png|20px]] | ||
|rank5={{BreathFEH}} 5{{star}} | |rank5={{BreathFEH}} 5{{star}} | ||
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|rng5=1 | |rng5=1 | ||
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes5=Boosts user's [[Attack (stat)| | |notes5=Boosts user's [[Attack (stat)|attack]] by 3.<br>Boosts user's attack, [[speed]], [[defense]], and [[resistance]] in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.<br>If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.<br>Grants +5 [[HP]] and +4 defense. | ||
|- | |- | ||
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[ | |game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Res]]) | ||
|sprite6=[[File:Is feh wpn res refined.png|20px]] | |sprite6=[[File:Is feh wpn res refined.png|20px]] | ||
|rank6={{BreathFEH}} 5{{star}} | |rank6={{BreathFEH}} 5{{star}} | ||
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|rng6=1 | |rng6=1 | ||
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | |worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
|notes6=Boosts user's [[Attack (stat)| | |notes6=Boosts user's [[Attack (stat)|attack]] by 3.<br>Boosts user's attack, [[speed]], [[defense]], and [[resistance]] in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat.<br>If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance.<br>Grants +5 [[HP]] and +4 resistance. | ||
}} | }} | ||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Units | ||
| | |datalast=[[Corrin|Corrin: Wailing Soul]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english1=Grants Atk+3. Grants Atk/Spd/Def/Res+X.<br>(Calculates X based on number of allies within<br>2 spaces of unit: 0 allies grants +6; 1 ally<br>grants +4; 2 allies grants +2; ≥3 allies grants<br>+0.) If foe's Range = 2, calculates damage<br>using the lower of foe's Def or Res. | |||
|japanese1=攻撃+3<br>戦闘中、自身の攻撃、速さ、守備、魔防が<br>周囲2マス以内の味方の数によって最大+6上昇<br>(味方が0体なら+6、<br> 1体なら+4、2体なら+2、3体以上なら+0)<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算 | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Refined)</small> | |||
|english2=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit during combat and<br>reduces damage from foe's first attack by X%<br>(X = 30 - number of allies within 2 spaces of<br>unit × 10; min 0%). At start of combat, if<br>unit's HP ≥ 25% and unit's Atk > foe's Res,<br>unit's first attack deals damage = X% of<br>difference between stats (X = 30 - number of<br>allies within 2 spaces of unit × 10; min 0%). | |||
|japanese2=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃のダメージを<br>30-周囲2マス以内の味方の数×10%軽減<br>(最低0%)<br><br>戦闘開始時、自身のHPが25%以上、かつ<br>自分の攻撃が敵の魔防より高い時、<br>戦闘中、最初に与える攻撃のダメージに<br>(自分の攻撃-敵の魔防)の○%を加算<br>○は、30-周囲2マス以内の味方の数×10<br>(最低0%) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english3=Grants Atk+3. Grants Atk/Spd/Def/Res+X<br>during combat. (Calculates X based on number<br>of allies within 2 spaces of unit: 0 allies grants<br>+7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4<br>allies grants +0.) If the number of allies within 2<br>spaces of unit is ≤ 1, neutralizes unit's penalties<br>during combat. If foe's Range = 2, calculates<br>damage using the lower of foe's Def or Res. | |||
|japanese3=攻撃+3<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算<br><br>戦闘中、自身の攻撃、速さ、守備、魔防が<br>周囲2マス以内の味方の数によって最大+7上昇<br>(味方が0体なら+7、1体なら+5、<br> 2体なら+3、3体なら+1、4体以上なら+0)<br><br>周囲2マス以内の味方が1体以下の時、<br>戦闘中、自身の弱化を無効化 | |||
}} | }} | ||
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|ital-name=Soffio selvaggio | |ital-name=Soffio selvaggio | ||
|ital-mean=Savage breath | |ital-mean=Savage breath | ||
|por | |por-name=Sopro selvagem | ||
|por | |por-mean=Savage breath | ||
|ch-trad-name={{h|暴亂吐息|bào luàn tǔ xī}} | |ch-trad-name={{h|暴亂吐息|bào luàn tǔ xī}} | ||
|ch-trad-mean=Violent chaos breath | |ch-trad-mean=Violent chaos breath | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
</gallery> | </gallery> | ||
==See also== | |||
--> | --> | ||
{{NavBreathH}} | {{NavBreathH}} |
Revision as of 02:11, 18 November 2022
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Savage Breath (Japanese: 暴乱のブレス Fierce chaos breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of corrupted Corrin. Savage Breath boosts its user's attack, and boosts all of its user's stats based on how many of their allies are not nearby—the fewer allies within proximity of the user, the higher the user's stats boost.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes (Unrefined) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP | -- | Boosts user's attack by +3. Boosts user's attack, speed, defense, and resistance inversely proportional to how many allies are within two spaces of user (0 allies = +6; 1 ally = +4; 2 allies = +2; 3+ allies = +0). If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance. | |
Heroes (Refined: +Effect) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Boosts user's attack by 3. Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat. If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance. Grants +3 HP. If user has at least 25% HP, boosts user's attack, speed, defense, and resistance by 4 and reduces damage from foe's first strike in combat by (30 − [number of allies within two spaces of user × 10], minimum 0)%. If user has at least 25% HP and user's attack is higher than foe's resistance, boosts damage of user's first attack in combat by (30 − [number of allies within two spaces of user × 10], minimum 0)% of difference. | |
Heroes (Refined: +Atk) |
5★ | 18 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Boosts user's attack by 3. Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat. If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance. Grants +5 HP. | |
Heroes (Refined: +Spd) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Boosts user's attack by 3. Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat. If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance. Grants +5 HP and +3 speed. | |
Heroes (Refined: +Def) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Boosts user's attack by 3. Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat. If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance. Grants +5 HP and +4 defense. | |
Heroes (Refined: +Res) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Boosts user's attack by 3. Boosts user's attack, speed, defense, and resistance in combat inversely proportional to how many allies are within two spaces of user (0 allies = +7; 1 ally = +5; 2 allies = +3; 3 allies = +1; 4+ allies = +0). If no more than one ally is within two spaces of user, neutralizes stat penalties on user in combat. If foe is a ranged unit, attack deals damage based on the lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Units | Corrin: Wailing Soul |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Savage Breath |
-- |
Japanese |
暴乱のブレス |
Fierce chaos breath |
Spanish (Spain) |
Aliento indómito |
Wild breath |
Spanish (Latin America) |
Soplo salvaje |
Savage breath |
French |
Souffle sauvage |
Savage breath |
German |
Ungeheurer Atem |
Enormous breath |
Italian |
Soffio selvaggio |
Savage breath |
Portuguese |
Sopro selvagem |
Savage breath |
Traditional Chinese |
暴亂吐息 |
Violent chaos breath |