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Demonic Breath
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Demonic Breath (Japanese: 魔竜のブレス Demon Dragon's Breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Idunn. Demonic Breath boosts its wielder's defense at all times, deals bonus damage to armored units and, if its user is inflicted with a negative status effect or missing not at full HP, neutralizes any penalties on the user and further boosts all of their stats during combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 defense. Deals bonus damage to armored units. If user has a negative status or user's HP ≤ 99% at start of combat, neutralizes penalties on user and grants +4 each to attack, speed, defense, and resistance to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Deals bonus damage to armored units. If foes initiates combat, user has a negative status, or user's HP ≤ 99% at start of combat, neutralizes penalties on user and grants +4 each to attack, speed, defense, and resistance to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +5 attack to user, inflicts −5 attack to foe, and if foe can make a follow-up attack, foe's first attack deals −70% damage during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Deals bonus damage to armored units. If foes initiates combat, user has a negative status, or user's HP ≤ 99% at start of combat, neutralizes penalties on user and grants +4 each to attack, speed, defense, and resistance to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Deals bonus damage to armored units. If foes initiates combat, user has a negative status, or user's HP ≤ 99% at start of combat, neutralizes penalties on user and grants +4 each to attack, speed, defense, and resistance to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Deals bonus damage to armored units. If foes initiates combat, user has a negative status, or user's HP ≤ 99% at start of combat, neutralizes penalties on user and grants +4 each to attack, speed, defense, and resistance to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. Deals bonus damage to armored units. If foes initiates combat, user has a negative status, or user's HP ≤ 99% at start of combat, neutralizes penalties on user and grants +4 each to attack, speed, defense, and resistance to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Idunn: Dark Priestess |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Def+3. Effective against armored
foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
守備+3 重装特効
戦闘開始時、自身が不利な状態異常を受けている、 または、自身のHPが99%以下の時、戦闘中、 自身の弱化を無効化し、攻撃、速さ、守備、魔防+4 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Grants Def+3. Effective against armored
foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
守備+3 重装特効
敵から攻撃された時、または 戦闘開始時、自身が不利な状態異常を受けている、 または、自身のHPが99%以下の時、戦闘中、 自身の弱化を無効化し、攻撃、速さ、守備、魔防+4 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined: +effect) |
If foe initiates combat or if foe's HP ≥ 75%
at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat. |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、自身の攻撃+5、敵の攻撃-5、かつ 敵が追撃可能なら、 最初に受けた攻撃のダメージを70%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Demonic Breath |
-- |
Japanese |
魔竜のブレス |
Demon Dragon's Breath |
Spanish (Spain) |
Aliento demoniaco |
Demonic breath; abbreviated as Alien. demoniaco. |
Spanish (Latin America) |
Aliento maligno |
Malicious breath |
French |
Souffle de démon |
Demon's breath |
German |
Höllenatem |
Hell Breath |
Italian |
Soffio demoniaco |
Demonic breath |
Portuguese |
Sopro demoníaco |
Demonic breath |
Traditional Chinese |
魔龍吐息 |
Magic dragon breath |
Gallery
The Demonic Breath as it appears in Heroes.