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Prologue IV: Difference between revisions

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Reinforcements: Gordin appears at the end of Enemy Turn 1. Two Pegasus Knights appear at the end of Enemy Turns 7 and 14. 10 Knights appear at the end of the turn Gordin is recruited, and leave the map once a decoy is chosen.
Reinforcements: Gordin appears in the prison at the end of Enemy Turn 1. Two Pegasus Knights appear at the western forts at the end of Enemy Turns 7 and 14. 10 Knights appear at the southwest corner of the map at the end of the turn Gordin is recruited, and leave the map once a decoy is chosen.


===Boss data===
===Boss data===

Revision as of 02:35, 29 November 2016

Prologue IV

File:Cm fe11 prologue 4.jpg

Location

Altea Outskirts

Boss(es)

Captain

Prologue IV is the fourth chapter in Fire Emblem: Shadow Dragon on Normal difficulty, and the final chapter of the game's prologue.

Plot

Main article: Prologue IV/Script

Marth lays low in a forest on the Altean border, waiting for an opening to escape the kingdom. Eventually, the enemy watch begins to weaken, and Marth and company seize the opportunity to flee. Malledus explains that the plan is to escape to Talys, an island kingdom to the east which is allied with Altea. The group will cut through a prison to reach the northeast shore, where a boat will take them to safety. Malledus reminds Marth to be on the lookout for enemies who are fighting against their will or better judgement, who may be convinced to defect to Marth's side.

As Marth makes his way to the prison, the enemy captain decides to set a trap for Marth. The Gra forces dress up a captured Altean archer named Gordin in their uniform and leave him restrained and gagged in the prison, hoping for Marth to mistake him for an enemy soldier plotting an ambush. If Marth kills him, it will damage Altean morale by making Marth look like a tyrant who kills his own men.

If Marth sees through the ruse and frees Gordin, who promptly joins his group, King Jiol of Gra outflanks them with a retinue of Grust's elite Sable Order knights. Malledus realizes that their only hope of survival is to send a decoy dressed as Marth to lure the Sable Order away. Marth protests, realizing that the decoy would have almost no chance of survival, but Malledus insists. One of Marth's men dresses as Marth and flees, and Jiol and the Sable Order fall for the ruse and chase him. The Gra captain then unlocks the north door, allowing Marth to proceed. If Marth falls for the trick and kills Gordin, the captain mocks him for his foolishness before unlocking the door. The captain also unlocks the door if Marth's entire retinue is wiped out.

Marth overcomes the last of the enemy forces. An Altean knight named Draug arrives with a boat to flee Altea discreetly; if two or more of Marth's men have been killed during the escape, he is accompanied by a volunteer archer named Norne. If Marth recruited Gordin, Jiol and the Sable Knights realize their folly and prepare to kill the decoy, who bids Marth good luck before facing his fate. As Marth and his crew finally make for Talys, Marth laments the loss of his family and kingdom. He again vows to save Altea and defeat Gra and Dolhr.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 5 {{{partner}}} n/a 9+5+10

Character data

Characters
New units
Gordin
Portrait gordin fe11.png
Archer
HP
18
Inventory
--
Level
1
Enemy, talk with Marth
Available characters
Marth_prologue ​Abel ​Frey ​Jagen ​Cain ​

Item data

Items
Name Obtainment Method
Is ds door key.png Door Key Automatically at the start of the chapter
Is ds iron bow.png Iron Bow Dropped by an enemy Archer
Is ds steel bow.png Steel Bow Visit the village
Is ds vulnerary.png Vulnerary Dropped by the Captain

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ds01 fighter enemy.gif
Gra Fighter 1 1 Is ds iron axe.png Iron Axe --
Ma ds01 fighter enemy.gif
Gra Fighter 1 1 Is ds hand axe.png Hand Axe
Is ds vulnerary.png Vulnerary
--
Ma ds01 soldier enemy.gif
Gra Soldier 1 3 Is ds iron lance.png Iron Lance --
Ma ds01 archer enemy.gif
Gra Archer 1 1 Is ds iron bow.png Iron Bow --
Ma ds01 archer enemy.gif
Gra Archer 1 1 Is ds iron bow.png Iron BowThis item is dropped upon this unit's defeat. --
Ma ds01 mage enemy.gif
Gra Mage 1 1 Is ds fire.png Fire --
Ma ds01 cavalier enemy.gif
Captain Cavalier 2 1 Is ds javelin.png Javelin
Is ds vulnerary.png VulneraryThis item is dropped upon this unit's defeat.
--
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ds01 archer enemy.gif
Gordin Archer 1 1 --
Ma ds01 pegasus knight enemy.gif
Gra Pegasus Knight 1 4 Is ds iron lance.png Iron Lance --
Ma ds01 knight enemy.gif
Gra Knight 11 10 Is ds silver lance.png Silver Lance --

Reinforcements: Gordin appears in the prison at the end of Enemy Turn 1. Two Pegasus Knights appear at the western forts at the end of Enemy Turns 7 and 14. 10 Knights appear at the southwest corner of the map at the end of the turn Gordin is recruited, and leave the map once a decoy is chosen.

Boss data

Main article: Captain
Small portrait captain fe11.png
Cavalier
Level 2
Movement --
Stats
Max HP 19 Speed 7
Strength 5 Luck 1
Magic 0 Defense 7
Skill 3 Resistance 0
Inventory
Is ds javelin.png Javelin
Is ds vulnerary.png VulneraryThis item is dropped upon this unit's defeat.
Weapon Levels
Swords E Lances C Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The same cautious strategy will serve you well for the final chapter of the prologue. You can recruit the archer Gordin in this chapter. His base stats and growths are all sub-par, but this is a problem endemic to all of the game's bow units. If you choose to recruit Gordin, you will be attacked by a group of invincible Knights, forcing you to sacrifice one of your units. As you must be playing on Normal difficulty to access this chapter, Jagen is the optimal choice given that you will have little need of his good weapon rank. Make sure to trade the decoy's items to your other men before making the sacrifice. If you kill Gordin, or Marth's entire party save him is wiped out, the north door will open automatically and allow you to progress. You might want to stick around and let a couple of Pegasus Knights show up for some extra experience. The Captain makes good target practice for Marth's Rapier, which is effective against cavalry. Finally, if two or more units have died during the prologue (including the decoy), an archer named Norne will join you. Norne is a faster, frailer version of Gordin; the choice of archer is yours.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Prologue IV

--

References

← Prologue III • Prologue IV • Marth Embarks →
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline