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Prized Lance: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|image=[[File:Is feh prized lance.png]]
|image=[[File:Is feh prized lance.png]]
|caption=The Prized Lance as it appears in {{title|Heroes}}.
|caption=The Prized Lance as it appears in {{title|Heroes}}.
|help_text=Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
|type=[[Lance]]
|type=Weapon ([[Lance (weapon)|Lance]])
|bearer=[[Perceval]]
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Prized Lance''' (Japanese: {{hl|騎士軍将の宝槍|Kishi gunshō no gyokusō}} ''Knight commander's treasure lance'') is a weapon [[Skills|skill]] in the [[Lance (weapon)|lance]] category which debuted in {{FEH}}. It is a [[personal weapon]] of [[Perceval]]. Prized Lance is a skill that, in addition to accelerating the cooldown for its user's special skills, boosts all of its user's stats during combat if the user's [[Hit point|HP]] is full at the start but with the drawback of accelerating the target's special skills per strike.
'''Prized Lance''' (Japanese: {{hl|騎士軍将の宝槍|Kishi gunshō no gyokusō}} ''Knight general's treasure lance'') is a weapon [[Skills|skill]] in the [[lance]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Perceval]]. If its foe has full [[HP]], Prized Lance boosts all its user's stats during combat and reduces the foe's special skill charge.
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__toc__
{{clear}}
{{clear}}


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill weapon.png|20px]]
|refine=Unrefined
|rank1={{LanceFEH}} 5{{star}}
|type=Lance
|mt1=16
|mt=16
|rng1=1
|rng=1
|worth1=400 SP
|sp=400
|notes1=Accelerates Special trigger (cooldown count-1).<br>If user's [[Hit point|HP]] is full at start of combat, boosts user's [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] by +4 each during combat but accelerates target's special skill cooldown by -1 per strike.
|pre=[[Silver Lance]]
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe's [[HP]] = 100% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1&nbsp;special cooldown charge to foe per attack.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1&nbsp;special cooldown charge to foe per attack.<br>Grants +3&nbsp;HP.<br>If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, user deals +&NoBreak;(user's speed × 15%) damage (excluding area-of-effect specials), and neutralizes effects that guarantee the foe's [[follow-up attack]], prevent the user's follow-up attack, or reduce the user's special cooldown charge during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Lance
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1&nbsp;special cooldown charge to foe per attack.<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1&nbsp;special cooldown charge to foe per attack.<br>Grants +5&nbsp;HP and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1&nbsp;special cooldown charge to foe per attack.<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1&nbsp;special cooldown charge to foe per attack.<br>Grants +5&nbsp;HP and +4&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Perceval|Perceval: Knightly Ideal]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if foe’s HP = 100%, grants<br>Atk/Spd/Def/Res+4 during combat and inflicts<br>Special cooldown charge -1 on foe per attack.<br>(Only highest value applied. Does not stack.)
|japanese=奥義が発動しやすい(発動カウント-1)<br>敵のHPが100%で戦闘開始時、<br>戦闘中の自分の攻撃、速さ、守備、魔防+4<br>かつ、敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>If unit initiates combat or if foe's HP ≥ 75% at<br>start of combat, grants Atk/Spd/Def/Res+4 to<br>unit and inflicts Special cooldown charge -1 on<br>foe per attack during combat (only highest<br>value applied; does not stack).
|japanese=奥義が発動しやすい(発動カウント-1)<br>自分から攻撃した時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4<br>かつ、敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)
}}
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit, deals damage = 15%<br>of unit's Spd (excluding area-of-effect Specials),<br>and neutralizes effects that guarantee foe's<br>follow-up attacks, effects that prevent unit's<br>follow-up attacks, and effects that inflict<br>"Special cooldown charge -X" on unit<br>during combat.
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>敵の絶対追撃を無効、かつ、自分の追撃不可を無効、<br>自身の奥義発動カウント変動量-を無効、<br>ダメージ+速さの15%(範囲奥義を除く)
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 35: Line 104:
|eng-name=Prized Lance
|eng-name=Prized Lance
|jpn-name={{h|騎士軍将の宝槍|Kishi gunshō no gyokusō}}
|jpn-name={{h|騎士軍将の宝槍|Kishi gunshō no gyokusō}}
|jpn-mean=Knight commander's treasure lance
|jpn-mean=Knight general's treasure lance
|span-name=Lanza insignia
|span-name=Lanza insignia
|span-mean=Insignia lance
|span-mean=Insignia lance
Line 44: Line 113:
|ital-name=Lancia preziosa
|ital-name=Lancia preziosa
|ital-mean=Precious lance
|ital-mean=Precious lance
|por-br-name=Lança valiosa
|por-name=Lança valiosa
|por-br-mean=Valuable lance
|por-mean=Valuable lance
|ch-trad-name={{h|騎士軍將的寶槍|qíshì jūnjiāng de bǎo qiāng}}
|ch-trad-name={{h|騎士軍將的寶槍|qíshì jūnjiāng de bǎo qiāng}}
|ch-trad-mean=Knight commander's treasure lance
|ch-trad-mean=Knight general's treasure lance
}}
}}


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Is feh prized lance.png|The Prized Lance as it appears in {{title|Heroes}}.
Is feh prized lance.png|The Prized Lance as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
<!--
==See also==
==See also==
 
-->
{{NavLanceH}}
{{NavLanceH}}

Latest revision as of 16:02, 21 November 2023

Prized Lance

Is feh prized lance.png
The Prized Lance as it appears in Heroes.

Type

Lance

Wielder(s)

Perceval

First game

Heroes

Prized Lance (Japanese: 騎士軍将の宝槍 Knight general's treasure lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Perceval. If its foe has full HP, Prized Lance boosts all its user's stats during combat and reduces the foe's special skill charge.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Lances 16 1 400 -- Silver Lance -- Grants −1 special cooldown count.
If foe's HP = 100% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack.
Heroes
(refine: +Effect)
Is feh wpn prized lance refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, user deals +⁠(user's speed × 15%) damage (excluding area-of-effect specials), and neutralizes effects that guarantee the foe's follow-up attack, prevent the user's follow-up attack, or reduce the user's special cooldown charge during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Lances 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Perceval: Knightly Ideal

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe’s HP = 100%, grants
Atk/Spd/Def/Res+4 during combat and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
奥義が発動しやすい(発動カウント-1)
敵のHPが100%で戦闘開始時、
戦闘中の自分の攻撃、速さ、守備、魔防+4
かつ、敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+4 to
unit and inflicts Special cooldown charge -1 on
foe per attack during combat (only highest
value applied; does not stack).
奥義が発動しやすい(発動カウント-1)
自分から攻撃した時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、自身の攻撃、速さ、守備、魔防+4
かつ、敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit, deals damage = 15%
of unit's Spd (excluding area-of-effect Specials),
and neutralizes effects that guarantee foe's
follow-up attacks, effects that prevent unit's
follow-up attacks, and effects that inflict
"Special cooldown charge -X" on unit
during combat.
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、
敵の絶対追撃を無効、かつ、自分の追撃不可を無効、
自身の奥義発動カウント変動量-を無効、
ダメージ+速さの15%(範囲奥義を除く)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Prized Lance

--

Japanese

騎士軍将の宝槍

Knight general's treasure lance

Spanish

Lanza insignia

Insignia lance

French

Lance exquise

Exquisite lance

German

Sagenhafte Lanze

Legendary Lance

Italian

Lancia preziosa

Precious lance

Portuguese

Lança valiosa

Valuable lance

Traditional Chinese

騎士軍將的寶槍

Knight general's treasure lance

Gallery

Lance skills in Heroes
Basic lance skills Iron LanceSilver LanceSteel Lance
Lance skills with secondary effects Allied LanceArcane LúinArcane QiangBarrier LanceBerkut's LanceBrave LanceCandy CaneCarrot LanceCarrot-Tip SpearCasa BlancaCourtly CandleDefier's LanceDeft HarpoonFiresweep LanceFirst BiteFlashing CarrotFlowing LanceGilt ForkGuard LanceHare's LanceHarmonic LanceHeavy SpearInstant LanceIt's Curtains...Killer LanceKumo NaginataLofty BlossomsLuncheon LanceNabata LanceNinja NaginataNinja YariPiercing TributeProtection PikeRein LanceReprisal LanceRidersbaneSapphire LanceShell LanceShellpoint LanceSlaying LanceSlaying SpearSpirited SpearSpringy LanceSteadfast LanceStout LanceTannenboom!TridentUmbra BurstUp-Front LanceUnbound LanceVanguardVulture LanceWagasa
Regalia and personal lance skills Airborne SpearApotheosis SpearAreadbharAzure LanceBereft LanceBinding ReginleifBlack Yule LanceBreaker LanceBridal SunflowerBright NaginataBull SpearChon'sin SprigCommand LanceCordelia's LanceCoyote's LanceCursed LanceDark Royal SpearDauntless LanceDaybreak LanceDivine Sea SpearDreaming SpearDryblade LanceEffie's LanceEarthly Gáe BolgFensalirFirelight LanceFlame LanceFlingster SpearFlorina's LanceFlower LanceForager NaginataFrelian LanceGáe BolgGeirskögulGeirdrifulGolden NaginataGradivusGuarding LanceHeartbeat LanceHeired GungnirHewn LanceHinoka's SpearHoly GradivusHotshot LanceHreiðmarrHrímfaxiHyperion LanceIcy MaltetIlian Merc LanceInseverable SpearInspirited SpearJolly Jade LanceKnightly LanceKriemhildLance BreidablikLance of FreliaLance of HeroicsLeiptrLordly LanceLoyal GreatlanceLoyalty SpearLúinMaltetMasked LanceMirage FeatherMoon GradivusNinis's Ice LanceNoble LanceOboro's SpearObsidian LancePanther LancePenitent LancePeri's LancePrized LanceProdigy PolearmPure-Wing SpearQueenslanceReginleifRevenger LanceRhomphaiaRighteous LanceSable LanceScarlet SpearScythe of SarielSea-Sear LanceShanna's LanceSiegmundSilesse FrostSol LanceSpear of AssalSpear of ShadowStarpoint LanceSteady LanceStoutheart LanceSurfer's SpadeSworn LanceThorn LanceThracia KinglanceTri-Edge LanceValbar's LanceVengeful LanceVerðandiVeteran LanceVidofnirWeighted LanceWhitedown SpearWhitewing LanceWhitewing SpearWing-Lifted SpearWorldly Lance