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Prized Lance: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh prized lance.png]] | |image=[[File:Is feh prized lance.png]] | ||
|caption=The Prized Lance as it appears in {{title|Heroes}}. | |caption=The Prized Lance as it appears in {{title|Heroes}}. | ||
| | |type=[[Lance]] | ||
| | |bearer=[[Perceval]] | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Prized Lance''' (Japanese: {{hl|騎士軍将の宝槍|Kishi gunshō no gyokusō}} ''Knight | '''Prized Lance''' (Japanese: {{hl|騎士軍将の宝槍|Kishi gunshō no gyokusō}} ''Knight general's treasure lance'') is a weapon [[Skills|skill]] in the [[lance]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Perceval]]. If its foe has full [[HP]], Prized Lance boosts all its user's stats during combat and reduces the foe's special skill charge. | ||
__toc__ | __toc__ | ||
{{clear}} | {{clear}} | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |refine=Unrefined | ||
| | |type=Lance | ||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Lance]] | ||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe's [[HP]] = 100% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1 special cooldown charge to foe per attack. | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1 special cooldown charge to foe per attack.<br>Grants +3 HP.<br>If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, user deals +⁠(user's speed × 15%) damage (excluding area-of-effect specials), and neutralizes effects that guarantee the foe's [[follow-up attack]], prevent the user's follow-up attack, or reduce the user's special cooldown charge during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Lance | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1 special cooldown charge to foe per attack.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1 special cooldown charge to foe per attack.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1 special cooldown charge to foe per attack.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or foe's [[HP]] ≥ 75% at start of combat, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and inflicts −1 special cooldown charge to foe per attack.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if foe’s HP = 100%, grants<br>Atk/Spd/Def/Res+4 during combat and inflicts<br>Special cooldown charge -1 on foe per attack.<br>(Only highest value applied. Does not stack.) | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>敵のHPが100%で戦闘開始時、<br>戦闘中の自分の攻撃、速さ、守備、魔防+4<br>かつ、敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>If unit initiates combat or if foe's HP ≥ 75% at<br>start of combat, grants Atk/Spd/Def/Res+4 to<br>unit and inflicts Special cooldown charge -1 on<br>foe per attack during combat (only highest<br>value applied; does not stack). | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>自分から攻撃した時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4<br>かつ、敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit, deals damage = 15%<br>of unit's Spd (excluding area-of-effect Specials),<br>and neutralizes effects that guarantee foe's<br>follow-up attacks, effects that prevent unit's<br>follow-up attacks, and effects that inflict<br>"Special cooldown charge -X" on unit<br>during combat. | |||
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>敵の絶対追撃を無効、かつ、自分の追撃不可を無効、<br>自身の奥義発動カウント変動量-を無効、<br>ダメージ+速さの15%(範囲奥義を除く) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|eng-name=Prized Lance | |eng-name=Prized Lance | ||
|jpn-name={{h|騎士軍将の宝槍|Kishi gunshō no gyokusō}} | |jpn-name={{h|騎士軍将の宝槍|Kishi gunshō no gyokusō}} | ||
|jpn-mean=Knight | |jpn-mean=Knight general's treasure lance | ||
|span-name=Lanza insignia | |span-name=Lanza insignia | ||
|span-mean=Insignia lance | |span-mean=Insignia lance | ||
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|ital-name=Lancia preziosa | |ital-name=Lancia preziosa | ||
|ital-mean=Precious lance | |ital-mean=Precious lance | ||
|por | |por-name=Lança valiosa | ||
|por | |por-mean=Valuable lance | ||
|ch-trad-name={{h|騎士軍將的寶槍|qíshì jūnjiāng de bǎo qiāng}} | |ch-trad-name={{h|騎士軍將的寶槍|qíshì jūnjiāng de bǎo qiāng}} | ||
|ch-trad-mean=Knight | |ch-trad-mean=Knight general's treasure lance | ||
}} | }} | ||
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Is feh prized lance.png|The Prized Lance as it appears in {{title|Heroes}}. | Is feh prized lance.png|The Prized Lance as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
<!-- | |||
==See also== | ==See also== | ||
--> | |||
{{NavLanceH}} | {{NavLanceH}} |
Latest revision as of 16:02, 21 November 2023
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Prized Lance (Japanese: 騎士軍将の宝槍 Knight general's treasure lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Perceval. If its foe has full HP, Prized Lance boosts all its user's stats during combat and reduces the foe's special skill charge.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants −1 special cooldown count. If foe's HP = 100% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage (excluding area-of-effect specials), and neutralizes effects that guarantee the foe's follow-up attack, prevent the user's follow-up attack, or reduce the user's special cooldown charge during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Perceval: Knightly Ideal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
奥義が発動しやすい(発動カウント-1)
敵のHPが100%で戦闘開始時、 戦闘中の自分の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
奥義が発動しやすい(発動カウント-1)
自分から攻撃した時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、自身の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 自身の奥義発動カウント変動量-を無効、 ダメージ+速さの15%(範囲奥義を除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Prized Lance |
-- |
Japanese |
騎士軍将の宝槍 |
Knight general's treasure lance |
Spanish |
Lanza insignia |
Insignia lance |
French |
Lance exquise |
Exquisite lance |
German |
Sagenhafte Lanze |
Legendary Lance |
Italian |
Lancia preziosa |
Precious lance |
Portuguese |
Lança valiosa |
Valuable lance |
Traditional Chinese |
騎士軍將的寶槍 |
Knight general's treasure lance |
Gallery
The Prized Lance as it appears in Heroes.