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My Castle/Invasion 2 (Conquest): Difference between revisions
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'''Invasion 2''' is the second of three optional pre-set [[skirmish]] battles in {{FE14}} against mysterious invaders in the player's [[My Castle]]. This particular invasion is first unlocked upon completing [[Den of Betrayal|chapter 17]] in the ''Conquest'' campaign. Like other battles in the My Castle, Invasion 2 has no overall bearing on the plot, has no storyline, and does not require deploying [[Corrin]]; unlike other battles in the My Castle, this battle is treated in a similar fashion to a battle in the field, in that units defeated in this battle do not return when a player plays in Classic Mode, that Corrin's death results in a [[Game Over]], and that players can gain [[experience]] and [[weapon experience]] in this battle. The ability for players to gain experience and weapon experience in this battle makes this battle one of four instances in ''Conquest'' outside of standard chapters where the player can gain these elements, the other three being the [[My Castle/Invasion 1 (Conquest)|other]] [[My Castle/Invasion 3 (Conquest)|two]] invasions and [[Boo Camp]]. | '''Invasion 2''' is the second of three optional pre-set [[skirmish]] battles in {{FE14}} against mysterious invaders in the player's [[My Castle]]. This particular invasion is first unlocked upon completing [[Den of Betrayal|chapter 17]] in the ''Conquest'' campaign. Like other battles in the My Castle, Invasion 2 has no overall bearing on the plot, has no storyline, and does not require deploying [[Corrin]]; unlike other battles in the My Castle, this battle is treated in a similar fashion to a battle in the field, in that units defeated in this battle do not return when a player plays in Classic Mode, that Corrin's death results in a [[Game Over]], and that players can gain [[experience]] and [[weapon experience]] in this battle. The ability for players to gain experience and weapon experience in this battle makes this battle one of four instances in ''Conquest'' outside of standard chapters where the player can gain these elements, the other three being the [[My Castle/Invasion 1 (Conquest)|other]] [[My Castle/Invasion 3 (Conquest)|two]] invasions and [[Boo Camp]]. | ||
==Chapter data== | ==Chapter data== | ||
Line 47: | Line 47: | ||
{{ChapChars | {{ChapChars | ||
|game#=14 | |game#=14 | ||
|return1=corrin {{#var:A}} | |||
|return1= | |||
|return1article=Corrin | |return1article=Corrin | ||
|return2={{#switch:{{#var:A}}|m=felicia|f=jakob}} | |return2={{#switch:{{#var:A}}|m=felicia|f=jakob}} | ||
Line 93: | Line 92: | ||
|tab3=Lunatic | |tab3=Lunatic | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Merchant | |||
|classarticle=Merchant (class) | |||
|version=vallite | |||
|lv=5 | |||
|#=1 | |||
|hp=44 | |||
|str=23 | |||
|mag=0{{hover|+2|Granted by Pair Up with Maid}} | |||
|skill=19 | |||
|spd=15{{hover|+3|Granted by Pair Up with Maid}} | |||
|lck=17{{hover|+3|Granted by Pair Up with Maid}} | |||
|def=23 | |||
|res=14{{hover|+2|Granted by Steel Yumi}} | |||
|mov=6 | |||
|inventory={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Master Seal|image=class change|type=drop}}<br>{{Item|14|Gentilhomme}} | |||
|notes=• Lead unit of [[pair up]] with a [[Maid]].<br>• Begins moving unprovoked on turn 5. | |||
}} | |||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Maid | |||
|version=vallite | |||
|lv=2 | |||
|#=1 | |||
|hp=32 | |||
|str=15{{hover|+3|Granted by Pair Up with Merchant}} | |||
|mag=17 | |||
|skill=21 | |||
|spd=18 | |||
|lck=12 | |||
|def=14{{hover|+3|Granted by Pair Up with Merchant}} | |||
|res=12{{hover|+2|Granted by Pair Up with Merchant}} | |||
|mov=6 | |||
|inventory={{Item|14|Silver Dagger|image=dagger}} | |||
|notes=Supporting unit of [[pair up]] with the boss [[Merchant (class)|Merchant]]. | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
Line 281: | Line 317: | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Lightning|image=tome}} | |inventory={{Item|14|Lightning|image=tome}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 392: | Line 391: | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content2={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Merchant | |||
|classarticle=Merchant (class) | |||
|version=vallite | |||
|lv=5 | |||
|#=1 | |||
|hp=47 | |||
|str=26 | |||
|mag=0{{hover|+2|Granted by Pair Up with Maid}} | |||
|skill=20 | |||
|spd=16{{hover|+3|Granted by Pair Up with Maid}} | |||
|lck=17{{hover|+3|Granted by Pair Up with Maid}} | |||
|def=25 | |||
|res=16{{hover|+2|Granted by Silver Hankyu}} | |||
|mov=6 | |||
|inventory={{Item|14|Silver Hankyu|image=yumi}} • {{Item|14|Master Seal|image=class change|type=drop}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} • {{Item|14|Certain Blow}} • {{Item|14|Gentilhomme}} | |||
|notes=• Lead unit of [[pair up]] with a [[Maid]].<br>• Begins moving unprovoked on turn 5. | |||
}} | |||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Maid | |||
|version=vallite | |||
|lv=2 | |||
|#=1 | |||
|hp=34 | |||
|str=16{{hover|+3|Granted by Pair Up with Merchant}} | |||
|mag=19 | |||
|skill=23 | |||
|spd=20 | |||
|lck=12 | |||
|def=15{{hover|+3|Granted by Pair Up with Merchant}} | |||
|res=13{{hover|+2|Granted by Pair Up with Merchant}} | |||
|mov=6 | |||
|inventory={{Item|14|Silver Dagger|image=dagger}} • {{Item|14|Entrap|image=staff}}<br>{{Item|14|Counter}} | |||
|notes=Supporting unit of [[pair up]] with the boss [[Merchant (class)|Merchant]]. | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
Line 598: | Line 634: | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Lightning|image=tome}}<br>{{Item|14|Trample}} | |inventory={{Item|14|Lightning|image=tome}}<br>{{Item|14|Trample}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 709: | Line 708: | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content3={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Merchant | |||
|classarticle=Merchant (class) | |||
|version=vallite | |||
|lv=5 | |||
|#=1 | |||
|hp=47 | |||
|str=26 | |||
|mag=0{{hover|+2|Granted by Pair Up with Maid}} | |||
|skill=20 | |||
|spd=16{{hover|+3|Granted by Pair Up with Maid}} | |||
|lck=17{{hover|+3|Granted by Pair Up with Maid}} | |||
|def=25 | |||
|res=16{{hover|+2|Granted by Silver Hankyu}} | |||
|mov=6 | |||
|inventory={{Item|14|Silver Hankyu|image=yumi}} • {{Item|14|Master Seal|image=class change|type=drop}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} • {{Item|14|Certain Blow}} • {{Item|14|Gentilhomme}} | |||
|notes=• Lead unit of [[pair up]] with a [[Maid]].<br>• Begins moving unprovoked on turn 5. | |||
}} | |||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Maid | |||
|version=vallite | |||
|lv=2 | |||
|#=1 | |||
|hp=34 | |||
|str=16{{hover|+3|Granted by Pair Up with Merchant}} | |||
|mag=19 | |||
|skill=23 | |||
|spd=20 | |||
|lck=12 | |||
|def=15{{hover|+3|Granted by Pair Up with Merchant}} | |||
|res=13{{hover|+2|Granted by Pair Up with Merchant}} | |||
|mov=6 | |||
|inventory={{Item|14|Silver Dagger|image=dagger}} • {{Item|14|Entrap|image=staff}}<br>{{Item|14|Counter}} | |||
|notes=Supporting unit of [[pair up]] with the boss [[Merchant (class)|Merchant]]. | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
Line 933: | Line 969: | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Lightning|image=tome}}<br>{{Item|14|Trample}} | |inventory={{Item|14|Lightning|image=tome}}<br>{{Item|14|Trample}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,161: | Line 1,160: | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{sectstub}}<!--Japanese and Korean names--> | |||
{{Names | {{Names | ||
|eng-name=Invasion 2 | |eng-name=Invasion 2 | ||
|jpn-name=<!--{{h|???|???}}--> | |||
|jpn-name=<!--{{ | |||
|jpn-mean= | |jpn-mean= | ||
| | |span-name=Invasión 2 | ||
|fren- | |span-mean=Invasion 2 | ||
| | |fren-name=Invasion 2 | ||
| | |ger-name=Belagerung 2 | ||
| | |ger-mean=Siege 2 | ||
| | |ital-name=Invasione 2 | ||
| | |ital-mean=Invasion 2 | ||
| | |kor-name=<!--{{h||}}--> | ||
|kor-mean= | |||
}} | }} | ||
Latest revision as of 15:57, 28 March 2024
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Invasion 2 is the second of three optional pre-set skirmish battles in Fire Emblem Fates against mysterious invaders in the player's My Castle. This particular invasion is first unlocked upon completing chapter 17 in the Conquest campaign. Like other battles in the My Castle, Invasion 2 has no overall bearing on the plot, has no storyline, and does not require deploying Corrin; unlike other battles in the My Castle, this battle is treated in a similar fashion to a battle in the field, in that units defeated in this battle do not return when a player plays in Classic Mode, that Corrin's death results in a Game Over, and that players can gain experience and weapon experience in this battle. The ability for players to gain experience and weapon experience in this battle makes this battle one of four instances in Conquest outside of standard chapters where the player can gain these elements, the other three being the other two invasions and Boo Camp.
Chapter data
Normal Hard Lunatic
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Victory: Defend the throne and rout the enemy | Player | Other | Enemy | |||
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Defeat: Corrin dies*, the player's army is routed, or the throne is seized by the enemy | 1–10 | 0–4 | 17+7 | |||
Map dimensions: 29 columns by 30 rows | ||||||
Character data
Characters | |
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New units
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Enemy data
Normal Hard Lunatic
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Reinforcements
- Turn 4
- 3 Great Knights from the southern entrance
- 2 Merchants from the southern entrance (Lunatic only)
- Turn 5
- 2 Wyvern Lords with Steel Axes from the western entrance
- 1 Wyvern Lord with a Silver Axe and a Hammer from the western entrance (Lunatic only)
- 2 Dark Knights with Fimbulvetr from the eastern entrance
- 1 Dark Knight with Ragnarok from the eastern entrance (Lunatic only)
Boss data
Normal Hard/Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Should the player want to make use of Lilith or any Golems, it is advisable to deploy them in a position where they are not near the boss; if any green NPC defeats the boss, the Master Seal will drop into their inventory and thus make it unobtainable for the player. The Master Seal will not benefit the NPCs, as neither Lilith nor the Golems are in a base class that could make use of the item, and would likely not be able to use it even if they were (given the inability for any computer-controlled unit to initiate a class change).
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Invasion 2 |
-- |
Spanish |
Invasión 2 |
Invasion 2 |
French |
Invasion 2 |
-- |
German |
Belagerung 2 |
Siege 2 |
Italian |
Invasione 2 |
Invasion 2 |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
The boss's Master Seal in Lilith's inventory.
References
← Invasion 1 • | Invasion 2 | • Invasion 3 → |
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