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Mirage Feather: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|image=[[File:Is feh mirage feather.png]]
|image=[[File:Is feh mirage feather.png]]
|caption=The Mirage Feather as it appears in {{title|Heroes}}.
|caption=The Mirage Feather as it appears in {{title|Heroes}}.
|help_text=Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6. during combat and unit can make a follow-up attack before foe can counterattack.
|type=[[Lance]]
|type=Weapon ([[Lance (weapon)|Lance]])
|bearer=[[Tsubasa]]
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Mirage Feather''' (Japanese: {{hl|幻影フェザー|Gen'ei fezā}} ''Illusion feather'') is a weapon [[Skills|skill]] in the [[Lance (weapon)|lance]] category which debuted in {{FEH}}. It is a [[personal weapon]] of [[Tsubasa Oribe|Tsubasa]]. Mirage Feather is a skill based around the number of feather [[Carnage]]s in Tsubasa's lineup in {{TMSFE}}, although this skill is not based around one of that game's feathers in particular; in addition to dealing [[bonus damage]] against cavalry and armored targets, it boosts its user's [[Speed]] at all times, and further boosts its user's [[Attack (stat)|Attack]] and Speed when initiating combat after an ally has already acted during the turn while also performing their follow-up strike prior to the target's counterattack.
'''Mirage Feather''' (Japanese: {{hl|幻影フェザー|Gen'ei fezā}} ''Illusion feather'') is a weapon [[Skills|skill]] in the [[lance]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Tsubasa]]. Mirage Feather is based on the feather [[Carnage]]s in {{TMSFE}}, although it is not based on any one in particular. Mirage Feather deals [[bonus damage]] to cavalry and armored units, boosts its user's [[speed]], and boosts its user's [[attack (stat)|attack]] and speed and allows the user to [[follow-up attack|follow up]] before the foe can counterattack when initiating combat after an ally has already acted.
__toc__
{{clear}}


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill weapon.png|20px]]
|refine=Unrefined
|rank1={{LanceFEH}} 5{{star}}
|type=Lance
|mt1=16
|mt=16
|rng1=1
|rng=1
|worth1=400 SP
|sp=400
|notes1=Deals [[bonus damage]] to cavalry and armored targets.<br>Boosts user's [[Speed]] by +3.<br>During combat initiated by user after an ally has already taken their action, boosts user's [[Attack (stat)|Attack]] and Speed by +6 each and user's follow-up strike precedes target's counterattack.
|pre=[[Silver Lance]]
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored and cavalry units]].<br>Grants +3&nbsp;[[speed]].<br>If user initiates combat after an ally has acted, grants +6 each to [[attack (stat)|attack]] and speed to user during combat and user can make [[follow-up attack]]s before foe's [[counterattack]].
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored and cavalry units]].<br>Grants +3&nbsp;[[speed]].<br>If user initiates combat or is within 2&nbsp;spaces of an ally, grants +6 each to [[attack (stat)|attack]] and speed to user and neutralizes effects that prevent user's [[follow-up attack]]s during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's [[counterattack]].<br>Grants +3&nbsp;HP.<br>Enables Canto (2) (Unit can move 2&nbsp;spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than 2&nbsp;spaces).<br>If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and neutralizes user's penalties to attack and speed during combat, and if user initiates combat after an ally has acted, grants +5 each to attack and speed to user during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Lance
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored and cavalry units]].<br>Grants +3&nbsp;[[speed]].<br>If user initiates combat or is within 2&nbsp;spaces of an ally, grants +6 each to [[attack (stat)|attack]] and speed to user and neutralizes effects that prevent user's [[follow-up attack]]s during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's [[counterattack]].<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored and cavalry units]].<br>Grants +3&nbsp;[[speed]].<br>If user initiates combat or is within 2&nbsp;spaces of an ally, grants +6 each to [[attack (stat)|attack]] and speed to user and neutralizes effects that prevent user's [[follow-up attack]]s during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's [[counterattack]].<br>Grants +5&nbsp;HP and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored and cavalry units]].<br>Grants +3&nbsp;[[speed]].<br>If user initiates combat or is within 2&nbsp;spaces of an ally, grants +6 each to [[attack (stat)|attack]] and speed to user and neutralizes effects that prevent user's [[follow-up attack]]s during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's [[counterattack]].<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|armored and cavalry units]].<br>Grants +3&nbsp;[[speed]].<br>If user initiates combat or is within 2&nbsp;spaces of an ally, grants +6 each to [[attack (stat)|attack]] and speed to user and neutralizes effects that prevent user's [[follow-up attack]]s during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's [[counterattack]].<br>Grants +5&nbsp;HP and +4&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Tsubasa Oribe|Tsubasa: Madcap Idol]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Effective against armored and cavalry foes.<br>Grants Spd+3. If unit initiates combat after an<br>ally has already acted, grants Atk/Spd+6 during<br>combat and unit can make a follow-up attack<br>before foe can counterattack.
|japanese=重装、騎馬特効 速さ+3<br>自分から攻撃した時、行動済みの味方がいれば<br>戦闘中、攻撃、速さ+6、かつ<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Effective against armored and cavalry foes.<br>Grants Spd+3. If unit initiates combat or is<br>within 2 spaces of an ally, grants Atk/Spd+6<br>to unit and neutralizes effects that prevent<br>unit's follow-up attacks during combat. If unit<br>initiates combat after an ally has already acted,<br>unit can make a follow-up attack before foe<br>can counterattack.
|japanese=重装、騎馬特効 速さ+3<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+6、自分の追撃不可を無効<br><br>自分から攻撃した時、行動済みの味方がいれば<br>戦闘中、追撃可能なら自分の攻撃の直後に追撃を行う
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=Enables【Canto (2)】.<br><br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd+5 to unit and neutralizes unit's<br>penalties to Atk/Spd during combat, and also,<br>if unit initiates combat after an ally has already<br>acted, grants an additional Atk/Spd+5 to unit<br>during combat.<br><br>【Canto (2)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 2 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than 2 space(s).)
|japanese=【再移動(2)】を発動可能<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ+5、かつ<br>戦闘中、攻撃、速さの弱化を無効、かつ<br>自分から攻撃した時、行動済みの味方がいれば<br>戦闘中、さらに、攻撃、速さ+5<br><br>【再移動(2)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に2マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(2マスを超える距離のワープ移動はできない)
}}
{{DescriptionFtr}}
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==Trivia==
==Trivia==
-->
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
Line 44: Line 112:
|ital-name=Piuma Mirage
|ital-name=Piuma Mirage
|ital-mean=Mirage feather
|ital-mean=Mirage feather
|por-br-name=Pluma Mirage
|por-name=Pluma Mirage
|por-br-mean=Mirage feather
|por-mean=Mirage feather
|ch-trad-name={{h|幻影鐵羽槍|huànyǐng tiě yǔ qiāng}}
|ch-trad-name={{h|幻影鐵羽槍|huànyǐng tiě yǔ qiāng}}
|ch-trad-mean=Mirage iron feather lance
|ch-trad-mean=Mirage iron feather lance
Line 54: Line 122:
Is feh mirage feather.png|The Mirage Feather as it appears in {{title|Heroes}}.
Is feh mirage feather.png|The Mirage Feather as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
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==See also==
==See also==
 
-->
{{NavLanceH}}
{{NavLanceH}}

Revision as of 13:47, 20 November 2023

Mirage Feather

Is feh mirage feather.png
The Mirage Feather as it appears in Heroes.

Type

Lance

Wielder(s)

Tsubasa

First game

Heroes

Mirage Feather (Japanese: 幻影フェザー Illusion feather) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Tsubasa. Mirage Feather is based on the feather Carnages in Tokyo Mirage Sessions ♯FE, although it is not based on any one in particular. Mirage Feather deals bonus damage to cavalry and armored units, boosts its user's speed, and boosts its user's attack and speed and allows the user to follow up before the foe can counterattack when initiating combat after an ally has already acted.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Lances 16 1 400 -- Silver Lance -- Deals bonus damage to armored and cavalry units.
Grants +3 speed.
If user initiates combat after an ally has acted, grants +6 each to attack and speed to user during combat and user can make follow-up attacks before foe's counterattack.
Heroes
(refine: +Effect)
Is feh wpn mirage feather refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored and cavalry units.
Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user and neutralizes effects that prevent user's follow-up attacks during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's counterattack.
Grants +3 HP.
Enables Canto (2) (Unit can move 2 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 2 spaces).
If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and neutralizes user's penalties to attack and speed during combat, and if user initiates combat after an ally has acted, grants +5 each to attack and speed to user during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Lances 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored and cavalry units.
Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user and neutralizes effects that prevent user's follow-up attacks during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's counterattack.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored and cavalry units.
Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user and neutralizes effects that prevent user's follow-up attacks during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's counterattack.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored and cavalry units.
Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user and neutralizes effects that prevent user's follow-up attacks during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's counterattack.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to armored and cavalry units.
Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user and neutralizes effects that prevent user's follow-up attacks during combat. If user initiates combat after an ally has acted, user can make follow-up attacks before foe's counterattack.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Tsubasa: Madcap Idol

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Effective against armored and cavalry foes.
Grants Spd+3. If unit initiates combat after an
ally has already acted, grants Atk/Spd+6 during
combat and unit can make a follow-up attack
before foe can counterattack.
重装、騎馬特効 速さ+3
自分から攻撃した時、行動済みの味方がいれば
戦闘中、攻撃、速さ+6、かつ
追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Refined)
Effective against armored and cavalry foes.
Grants Spd+3. If unit initiates combat or is
within 2 spaces of an ally, grants Atk/Spd+6
to unit and neutralizes effects that prevent
unit's follow-up attacks during combat. If unit
initiates combat after an ally has already acted,
unit can make a follow-up attack before foe
can counterattack.
重装、騎馬特効 速さ+3

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ+6、自分の追撃不可を無効

自分から攻撃した時、行動済みの味方がいれば
戦闘中、追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Refined: +effect)
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+5 to unit and neutralizes unit's
penalties to Atk/Spd during combat, and also,
if unit initiates combat after an ally has already
acted, grants an additional Atk/Spd+5 to unit
during combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
【再移動(2)】を発動可能

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ+5、かつ
戦闘中、攻撃、速さの弱化を無効、かつ
自分から攻撃した時、行動済みの味方がいれば
戦闘中、さらに、攻撃、速さ+5

【再移動(2)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に2マス移動できる

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(2マスを超える距離のワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mirage Feather

--

Japanese

幻影フェザー

Illusion feather

Spanish

Pluma Mirage

Mirage feather

French

Plume mirage

Mirage feather

German

Mirage-Feder

Mirage Feather

Italian

Piuma Mirage

Mirage feather

Portuguese

Pluma Mirage

Mirage feather

Traditional Chinese

幻影鐵羽槍

Mirage iron feather lance

Gallery

Lance skills in Heroes
Basic lance skills Iron LanceSilver LanceSteel Lance
Lance skills with secondary effects Allied LanceArcane LúinArcane QiangBarrier LanceBerkut's LanceBrave LanceCandy CaneCarrot LanceCarrot-Tip SpearCasa BlancaCourtly CandleDefier's LanceDeft HarpoonFiresweep LanceFirst BiteFlashing CarrotFlowing LanceGilt ForkGuard LanceHare's LanceHarmonic LanceHeavy SpearInstant LanceIt's Curtains...Killer LanceKumo NaginataLofty BlossomsLuncheon LanceNabata LanceNinja NaginataNinja YariPiercing TributeProtection PikeRein LanceReprisal LanceRidersbaneSapphire LanceShell LanceShellpoint LanceSlaying LanceSlaying SpearSpirited SpearSpringy LanceSteadfast LanceStout LanceTannenboom!TridentUmbra BurstUp-Front LanceUnbound LanceVanguardVulture LanceWagasa
Regalia and personal lance skills Airborne SpearApotheosis SpearAreadbharAzure LanceBereft LanceBinding ReginleifBlack Yule LanceBreaker LanceBridal SunflowerBright NaginataBull SpearChon'sin SprigCommand LanceCordelia's LanceCoyote's LanceCursed LanceDark Royal SpearDauntless LanceDaybreak LanceDivine Sea SpearDreaming SpearDryblade LanceEffie's LanceEarthly Gáe BolgFensalirFirelight LanceFlame LanceFlingster SpearFlorina's LanceFlower LanceForager NaginataFrelian LanceGáe BolgGeirskögulGeirdrifulGolden NaginataGradivusGuarding LanceHeartbeat LanceHeired GungnirHewn LanceHinoka's SpearHoly GradivusHotshot LanceHreiðmarrHrímfaxiHyperion LanceIcy MaltetIlian Merc LanceInseverable SpearInspirited SpearJolly Jade LanceKnightly LanceKriemhildLance BreidablikLance of FreliaLance of HeroicsLeiptrLordly LanceLoyal GreatlanceLoyalty SpearLúinMaltetMasked LanceMirage FeatherMoon GradivusNinis's Ice LanceNoble LanceOboro's SpearObsidian LancePanther LancePenitent LancePeri's LancePrized LanceProdigy PolearmPure-Wing SpearQueenslanceReginleifRevenger LanceRhomphaiaRighteous LanceSable LanceScarlet SpearScythe of SarielSea-Sear LanceShanna's LanceSiegmundSilesse FrostSol LanceSpear of AssalSpear of ShadowStarpoint LanceSteady LanceStoutheart LanceSurfer's SpadeSworn LanceThorn LanceThracia KinglanceTri-Edge LanceValbar's LanceVengeful LanceVerðandiVeteran LanceVidofnirWeighted LanceWhitedown SpearWhitewing LanceWhitewing SpearWing-Lifted SpearWorldly Lance